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*Base Armour Class is the number seen in shields in the descriptions of armour. When unarmoured, most creatures naturally have a Base AC of 10. | *Base Armour Class is the number seen in shields in the descriptions of armour. When unarmoured, most creatures naturally have a Base AC of 10. | ||
**[[Mage Armour]] and [[Draconic Resilience]] both sets the base armour class to 13 if the | **[[Mage Armour]] and [[Draconic Resilience]] both sets the base armour class to 13 if the creature isn't wearing any armour | ||
*The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | *The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | ||
** Light Armour doesn't cap the Dexterity AC. Clothing doesn't either, but they don't count as armour at all. | ** Light Armour doesn't cap the Dexterity AC. Clothing doesn't either, but they don't count as armour at all. |