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As a temporary companion he knows the following spells:
As a temporary companion he knows the following spells:


* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Blur]] [[Healing Word]]
* {{SAI|Healing Word}}
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
* {{SAI|Thunderwave}}
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* {{SAI|Misty Step}}
* [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
* {{SAI|Call Lightning}}
* {{SAI|Wild Shape: Bear}}
 
If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.


He can also use [[Wild Shape]] to transform into a [[Wild_Shape#Wild_Shape:_Bear|Bear]]. If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.
==Permanent Companion stats==
==Permanent Companion stats==


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}}</div>
}}</div>
<div style="width:50%; padding:5px">
<div style="width:50%; padding:5px">
As a [[Druid]], Halsin automatically knows all non-cantrip Druid spells.
As a [[Druid]], Halsin automatically knows all non-cantrip Druid spells.


===== Cantrips Known =====
===== Cantrips Known =====
{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Shillelagh Icon.png|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
* {{SAI|Shillelagh}}
* [[File:Thorn Whip Icon.png|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}


===== Level 1 Spells Known =====
===== Level 1 Spells Known =====
{{div col | style = column-width: 15em; list-style-type: none;}}
{{div col | style = column-width: 15em; list-style-type: none;}}
* [[File:Goodberry Icon.png|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* {{SAI|Animal Friendship}}
* [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
* {{SAI|Charm Person|c=16}}
* [[File:Longstrider Icon.png|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* {{SAI|Create or Destroy Water}}
* [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]]
* {{SAI|Cure Wounds}}
* [[File:Entangle Icon.png|frameless|upright=0.1|link=Entangle]] [[Entangle]]
* {{SAI|Enhance Leap|r=16}}
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]]
* {{SAI|Entangle|c=16}}
* [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* {{SAI|Faerie Fire|c=16}}
* [[File:Speak With Animals Icon.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* {{SAI|Fog Cloud|c=16}}
* [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Enhance Leap]] [[Enhance Leap]]
* {{SAI|Goodberry}}
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* {{SAI|Healing Word}}
* [[File:Ice Knife Icon.png|frameless|upright=0.1|link=Ice Knife]] [[Ice Knife]]
* {{SAI|Ice Knife}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Thunderwave}}
{{div col end}}
{{div col end}}
</div></div>
</div></div>


== Personality ==
== Personality ==
Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and is willing for open relationships. On occasion he is known to have sex with people while embracing his connection to nature in wildshape. There are limits, however, such as not engaging in the deed with true animals. His scar is the result of rejecting a she-bear that attempted to mate with his wildshaped form during mating season.
Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and monogamy as something that suits other people better than him; one of Halsin's core beliefs is that desire should flourish wherever it finds purchase.


==Background==
==Background==
A long time ago, when Halsin was a young foolhardy druid he went to the [[Underdark]] to see the beauty of its local unwordly fauna, where he was taken by a Noble [[Drow]] House as something between guest, prisoner and consort. The house matron and patron took an interest in him, a novelty. He was chained to their bedroom for nearly three years.
Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the [[Underdark]] to experience the beauty of its unworldly flora and instead found himself captured by a noble [[drow]] house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest him, seeing a [[wood elf]] from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.
 
Halsin did what was necessary to survive the experience, though he does not look negatively upon it as, while he feared for his life, he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped - though he never did learn what became of his hosts.


Halsin did what was necessary to survive, though he does not look upon this experience negatively, as he tried to find a way to enjoy his stay there. While he feared for his life, he was waiting for a moment to win his freedom back. [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats and eventually his captors' rivals attacked. While the drow were distracted in a chaotic battle of drow against drow, he escaped, never having learned the ultimate fate of his hosts.
One hundred years ago, Halsin was part of the [[Emerald Grove]]'s forces in the attack against [[Ketheric Thorm]] at [[Moonrise Towers]]. However, shortly after Ketheric's body was interred within the [[Grand Mausoleum]], the shadow curse took hold. In the chaos that followed, Halsin lost contact with [[Thaniel]], his childhood friend and the living spirit of the land, and worse still, the Archdruid of the Emerald Grove was lost to the curse, leaving Halsin to take command and lead the survivors to safety.


== Personal Quest ==
== Personal Quest ==
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is however deeply tied to [[Lift the Shadow Curse]], making this quest incompletable without his assistance.
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is, however, deeply tied to [[Lift the Shadow Curse]], and the quest cannot be completed without his assistance.
 
== Act One ==
{{SpoilerWarning}}
 
Halsin joined [[Aradin]]'s ill-fated expedition to find the [[Nightsong]], hoping to find a way to reach [[Moonrise Towers]] and the [[Shadow-Cursed Lands]]. However, he was captured, and can be found in the [[Worg Pens]] within the [[Shattered Sanctum]]. He is being harassed by nearby goblins, who are throwing stones at him while he remains in [[Wild Shape: Bear|wildshape]].


== Romance ==
If released, Halsin offers to help the party in seeking a cure for their tadpole problem, but first asks them to [[Defeat the Goblins|defeat the goblin leaders]] in order to protect the Grove. While he can join the party as a temporary companion at this point, he will attack the rest of the goblins on sight, so if discretion is preferred then he can be asked to wait in the Worg Pens.


* Can [[romance]] players of any sex and [[race]] and likes to bring the [https://bg3.wiki/wiki/Wild_Shape#Wild_Shape:_Bear bear to the party].
After the goblin leaders have been defeated, Halsin will return to the [[Emerald Grove]], where he may be found confronting [[Kagha]] based on the player's choices when [[Investigate Kagha|investigating her actions]].


== Act One ==
The morning following the tiefling's celebration, Halsin will tell the party about the two leads he has on how to reach the [[Shadow-Cursed Lands]]: travelling through the [[Mountain Pass]], which would be less dangerous at first but would mean a longer journey through the shadow curse, or exploring the [[Underdark]] in search of an alternative route, which would bypass some of the shadow curse but comes with all the dangers inherent to the Underdark.
 
Regardless of which option the player suggests exploring, Halsin will accompany the party as a [[camp follower]] in the hopes of travelling to the [[Shadow-Cursed Lands]] and [[Lift the Shadow Curse|lifting the curse]] afflicting the region.
 
If the player proceeds to the [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before rescuing Halsin from the [[Goblin Camp]], he will be found dead in his cell should they return.
 
== Act Two ==
{{SpoilerWarning}}
{{SpoilerWarning}}


Halsin can be found in the [[Worg Pens]] within the [[Shattered Sanctum]], held hostage and harassed by nearby goblins. [[Nettie]] will request the player to find him in order to be helped with the [[Tadpole]]. The player can either decide to join the goblins or release him. (Note: if the player journeys to the [[Mountain Pass]] before meeting Halsin, he will be found dead in his cell)
Halsin provides vital assistance in the process of [[Lift the Shadow Curse|lifting the curse]] from the [[Shadow-Cursed Lands]], and the quest cannot be completed if he dies. He asks that the party keep an eye out for any information regarding a boy called [[Thaniel]], who is in fact the land's spirit.


If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to [[Defeat the Goblins|defeat the goblin leaders]]. He starts the fight [[Wild Shape|Wild Shaped]], unable to hide or take other discreet actions, but can be returned to human form at will.
Once given a lead to Thaniel's location by [[Art Cullagh]] (whether through waking him or [[Speak with Dead|from his corpse]]), Halsin will perform a ritual to open a portal to the [[Shadowfell]] and retrieve the boy. Failing to protect the portal from the waves of shadow-cursed creatures will lead to the portal closing and Halsin becoming lost to the Shadowfell forever.


If the player chooses to help Halsin defeat the goblins, he will return to the [[Emerald Grove]]. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the [[Shadow-Cursed Lands]], Halsin offers to accompany the party on their way to [[Moonrise Towers]], so that he might lift the curse afflicting the area.
If Thaniel is successfully rescued from the Shadowfell, Halsin will offer to join the party fully, becoming a permanent [[companion]].


== Act Two ==
== Act Three ==
{{SpoilerWarning}}
{{SpoilerWarning}}


Halsin provides vital assistance in the process of lifting the curse from the [[Shadow-Cursed Lands]]. In the process, he commits himself to the party and their quest, becoming a regular companion.
Halsin is one of Orin's [[Rescue Orin's Victim|potential abduction targets]]. Depending on how this scenario is resolved, he may return to the party or he may end up as another one of Orin's unfortunate victims.


==Interactions==
==Interactions==
=== Approval & Disapproval ===
=== Approval & Disapproval ===
[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.
[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]
 
Halsin will only gain or lose approval once he has joined the party as a full companion during the events of [[Lift the Shadow Curse]]. He likes those who are kind, especially to animals or children, and dislikes any decisions that involve harming the natural world or supporting corruption and cruelty.


''Main article: [[Halsin/Approval]]''
''Main article: [[Halsin/Approval]]''
===Romance===
: ''See [[Halsin/Romance]]


Halsin can be [[Romance|romanced]]
=== Romance ===
:''See [[Halsin/Romance]]''
 
Halsin can be [[Romance|romanced]]. Though the majority of his romance happens in [[Act Three]], he can be flirted with in prior Acts. He is polyamorous and can be romanced alongside [[Astarion]], [[Shadowheart]], or [[Karlach]], with their agreement.


== Trivia ==
== Trivia ==

Revision as of 21:47, 6 November 2023

Template:Up to date

Archdruid
Halsin
Halsin headshot.jpg
Stats
Level 5

STR

16
(+3)

DEX

11

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

13
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Wood Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 38
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 10.5m / 35ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative 0
Passive features
Character information
Class Druid
Background Outlander
Location Goblin Camp, Druid Grove
Additional information
Voice actor Dave Jones
Models
Halsin Model.png
Halsin Model Camp.png
Halsin Model Underwear.png

Halsin is a Companion in Baldur's Gate 3. He is an Elf Druid with the Outlander background.

Halsin can be recruited in Act Two, in the Shadow-Cursed Lands, after progressing the quest, Lift the Shadow Curse to a certain point. He is only recruitable by players who have made certain decisions in Act One relating to the Druid Grove.

Gameplay

As a Druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His Wild Shape ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.

Proficiencies

Equipment
Saving Throws
Skills

Temporary companion abilities

As a temporary companion he knows the following spells:

If unlocked as a party member in Act Two, Halsin will always have the above spells prepared for free.

Permanent Companion stats

When Halsin is recruited as a permanent companion in Act 2, he has the following stats as a Level 1 Druid:

(Note that his attributes here are different from when he was a temporary companion)

Halsin Portrait.png

Level 1

STR

10

DEX

14
(+2)

CON

14
(+2)

INT

8
(-1)

WIS

17
(+3)

CHA

12
(+1)

Creature Race Icon.png Race

Wood Elf

Creature Type Icon.png Type

Humanoid

HP Icon.png Hit Points

10

Creature AC Icon.png Armour Class

12

Creature Speed Icon.png Movement Speed

9m / 30ft

Creature Size Icon.png Size

Medium

Proficiency Icon.png Proficiency Bonus

+2

Initiative Icon.png Initiative

-

As a Druid, Halsin automatically knows all non-cantrip Druid spells.

Cantrips Known
Level 1 Spells Known

Personality

Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and monogamy as something that suits other people better than him; one of Halsin's core beliefs is that desire should flourish wherever it finds purchase.

Background

Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the Underdark to experience the beauty of its unworldly flora and instead found himself captured by a noble drow house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.

Halsin did what was necessary to survive the experience, though he does not look negatively upon it as, while he feared for his life, he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as Lolth's noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped - though he never did learn what became of his hosts.

One hundred years ago, Halsin was part of the Emerald Grove's forces in the attack against Ketheric Thorm at Moonrise Towers. However, shortly after Ketheric's body was interred within the Grand Mausoleum, the shadow curse took hold. In the chaos that followed, Halsin lost contact with Thaniel, his childhood friend and the living spirit of the land, and worse still, the Archdruid of the Emerald Grove was lost to the curse, leaving Halsin to take command and lead the survivors to safety.

Personal Quest

Halsin does not have a Companion Quest. He is, however, deeply tied to Lift the Shadow Curse, and the quest cannot be completed without his assistance.

Act One

Halsin joined Aradin's ill-fated expedition to find the Nightsong, hoping to find a way to reach Moonrise Towers and the Shadow-Cursed Lands. However, he was captured, and can be found in the Worg Pens within the Shattered Sanctum. He is being harassed by nearby goblins, who are throwing stones at him while he remains in wildshape.

If released, Halsin offers to help the party in seeking a cure for their tadpole problem, but first asks them to defeat the goblin leaders in order to protect the Grove. While he can join the party as a temporary companion at this point, he will attack the rest of the goblins on sight, so if discretion is preferred then he can be asked to wait in the Worg Pens.

After the goblin leaders have been defeated, Halsin will return to the Emerald Grove, where he may be found confronting Kagha based on the player's choices when investigating her actions.

The morning following the tiefling's celebration, Halsin will tell the party about the two leads he has on how to reach the Shadow-Cursed Lands: travelling through the Mountain Pass, which would be less dangerous at first but would mean a longer journey through the shadow curse, or exploring the Underdark in search of an alternative route, which would bypass some of the shadow curse but comes with all the dangers inherent to the Underdark.

Regardless of which option the player suggests exploring, Halsin will accompany the party as a camp follower in the hopes of travelling to the Shadow-Cursed Lands and lifting the curse afflicting the region.

If the player proceeds to the Mountain Pass or the Shadow-Cursed Lands before rescuing Halsin from the Goblin Camp, he will be found dead in his cell should they return.

Act Two

Halsin provides vital assistance in the process of lifting the curse from the Shadow-Cursed Lands, and the quest cannot be completed if he dies. He asks that the party keep an eye out for any information regarding a boy called Thaniel, who is in fact the land's spirit.

Once given a lead to Thaniel's location by Art Cullagh (whether through waking him or from his corpse), Halsin will perform a ritual to open a portal to the Shadowfell and retrieve the boy. Failing to protect the portal from the waves of shadow-cursed creatures will lead to the portal closing and Halsin becoming lost to the Shadowfell forever.

If Thaniel is successfully rescued from the Shadowfell, Halsin will offer to join the party fully, becoming a permanent companion.

Act Three

Halsin is one of Orin's potential abduction targets. Depending on how this scenario is resolved, he may return to the party or he may end up as another one of Orin's unfortunate victims.

Interactions

Approval & Disapproval

Halsin Approves

Halsin will only gain or lose approval once he has joined the party as a full companion during the events of Lift the Shadow Curse. He likes those who are kind, especially to animals or children, and dislikes any decisions that involve harming the natural world or supporting corruption and cruelty.

Main article: Halsin/Approval

Romance

See Halsin/Romance

Halsin can be romanced. Though the majority of his romance happens in Act Three, he can be flirted with in prior Acts. He is polyamorous and can be romanced alongside Astarion, Shadowheart, or Karlach, with their agreement.

Trivia

  • Halsin is voiced by Dave Jones.
  • Halsin was not originally slated to be a companion, but due to his popularity among fans, Larian Studios decided to add him as one.
  • Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
  • Halsin is noted to be much larger than normal for a Wood Elf, and speculates that he may have some Orc in his family tree.
  • Halsin is 350 years old. [1]

Gallery

External Links

Halsin on the Forgotten Realms Wiki

  1. "I'm 350 years old. Of course there have been lovers. Just because I love nature doesn't mean I'm betrothed to it..."