Permanent bonuses: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Table is very inaccessible for mobile and for users with smaller screeen. Dee the Help:Style manual for further info. This article's talk page would be an excellent place to discuss this.)
Tag: Undo
No edit summary
Line 4: Line 4:
'''Permanent bonuses''' are special [[conditions]], character enhancements, or other abilities, which will generally remain permanently after obtaining them. Some permanent bonuses will, however, be removed if the character dies.
'''Permanent bonuses''' are special [[conditions]], character enhancements, or other abilities, which will generally remain permanently after obtaining them. Some permanent bonuses will, however, be removed if the character dies.


There are many different permanent character enhancements or bonuses that can be obtained throughout [[Baldur's Gate 3]]. See below for details on these bonuses and how they can be obtained.
There are many different permanent character enhancements or bonuses that can be obtained throughout ''[[Baldur's Gate 3]]''. See below for details on these bonuses and how they can be obtained.


{{SpoilerWarning}}
{{SpoilerWarning}}
Line 10: Line 10:
== Act One ==
== Act One ==
The following permanent character bonuses can be obtained in [[Act One]] of the game.  
The following permanent character bonuses can be obtained in [[Act One]] of the game.  
=== Auntie Ethel's Hair ===
=== Auntie Ethel's Hair ===
{{main|Auntie Ethel's Hair}}
{{main|Auntie Ethel's Hair}}
Gain +1 to an [[Ability Scores|Ability Score]] of choice. Can be raised above 20.
Gain +1 to an [[abilities|ability score]] of choice. Can be raised above 20.
 
==== How to unlock ====
==== How to unlock ====
Defeat [[Auntie Ethel]] during [[Save Mayrina]] and take her deal to spare her life. {{HorizontalRuleImage}}
Defeat [[Auntie Ethel]] during [[Save Mayrina]] and take her deal to spare her life.  
 
{{HorizontalRuleImage}}
=== Awakened ===
=== Awakened ===
{{main|Awakened}}
{{main|Awakened}}
You can use all of your illithid powers as a [[Bonus Action]]
You can use all of your illithid powers as a [[bonus action]].


==== How to unlock ====
==== How to unlock ====
Make the Zaith'isk in the infirmary of [[Crèche Y'llek]] explode and succeed at all three saving throws. The saves are significantly easier if you are in the device rather than Lae'zel. The person that gets the buff is always the player character.
Make the Zaith'isk in the infirmary of [[Crèche Y'llek]] explode and succeed at all three saving throws. The saves are significantly easier if you are in the device rather than Lae'zel. The person that gets the buff is always the player character.


Failing any of the saving throws for the Zaith'isk inflicts permanent, stacking penalties to the [[Ability Score]]s of the character inside it: each failure will, respectively, give -2 to Intelligence, Wisdom, and Constitution.
Failing any of the saving throws for the Zaith'isk inflicts permanent, stacking penalties to the ability scores of the character inside it: each failure will, respectively, give -2 to Intelligence, Wisdom, and Constitution. [[Partial-illithid|Partial ceremorphosis]] will remove the ability debuff.
[[Partial-Illithid|Partial ceremorphosis]] will remove the ability debuff.
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== BOOOAL's Benediction ===
 
{{main|BOOOAL's Benediction (Condition)}}
=== BOOOAL's Blessing ===
Gain {{Advantage}} on [[attack rolls]] against {{cond|Bleeding}} targets.
{{main|BOOOAL's Blessing (Condition)}}
Gain advantage on [[attack rolls]] against [[Bleeding (Condition)|Bleeding]] targets.


==== How to unlock ====
==== How to unlock ====
Sacrifice a companion to [[BOOOAL]] in [[The Festering Cove]]. Effect stops working if all [[Kuo-toa]] in the Cove are killed.
Sacrifice a companion to [[BOOOAL]] in [[The Festering Cove]] ([[hirelings]] cannot be sacrificed). The effect will stop working if all [[Kuo-toa]] in the Cove are killed.


This buff is granted to all present party members, and is permanently lost upon death.{{verify}}
This buff is granted to all present party members, and is permanently lost upon death.


You cannot use [[hirelings]] for the sacrifice.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Brand of the Absolute ===
=== Brand of the Absolute ===
{{main|Brand of the Absolute}}
{{main|Brand of the Absolute}}
Allows the benefits from [[:Category:Absolute_Equipment|Absolute Equipment]] and unlocks unique dialogue options when speaking to followers of the Absolute.
Allows the benefits from [[:Category:Absolute_Equipment|Absolute equipment]] and unlocks unique dialogue options when speaking to followers of the Absolute.


==== How to unlock ====
==== How to unlock ====
Agree to let a character be branded by [[Gut]] in the [[Goblin Camp]].
Agree to let a character be branded by [[Gut]] in the [[Goblin Camp]].


Multiple characters can receive the brand after the first character has been branded by [[Gut]] (by controlling them and speaking to [[Warlock Greez]]).
Multiple characters can receive the brand after the first character has been branded by Gut by controlling them and speaking to [[Warlock Greez]].
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Find Familiar: Scratch ===
=== Find Familiar: Scratch ===
{{main|Find Familiar: Scratch}}
{{main|Find Familiar: Scratch}}
Summon the best boy. Scratch's keen nose can discover many things hidden around the world.
Gain the ability to summon [[Scratch]] as a familiar while outside of camp. While summoned, Scratch will be able to uncover buried treasure.


==== How to unlock ====
==== How to unlock ====
Leave [[Scratch]] with your scent so he joins your camp, then later when he offers you a ball, throw it to play fetch with him. Having [[Scratch's Ball]] in your inventory allows you to use {{SAI|Find Familiar: Scratch}}.
Leave Scratch with your scent so he joins your camp, then later when he offers you a ball, throw it to play fetch with him. Having [[Scratch's Ball]] in your inventory allows you to use [[Find Familiar: Scratch]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Find Familiar: Cheeky Quasit ===
=== Find Familiar: Cheeky Quasit ===
{{main|Shovel|Find Familiar: Cheeky Quasit}}
{{main|Shovel (familiar)|Find Familiar: Cheeky Quasit}}
Summon [[Shovel_(Familiar)|Shovel]] (or Basket, or Fork), the Cheeky Quasit.
Summon [[Shovel (familiar)|Shovel]] (or Basket, or Fork), the Cheeky Quasit.


==== How to unlock ====
==== How to unlock ====
Find the unique {{SmItemIcon|Scroll of Summon Quasit}} in one of the coffins of the hidden area in the [[Apothecary's Cellar]] beneath the [[Blighted Village]]. Wizards can learn this spell, or after summoning talk to the Quasit and they will permanently teach you the spell under [[Find_Familiar#Shovel|certain conditions]].
Find the unique [[Scroll of Summon Quasit]] in one of the coffins of the hidden area in the [[Apothecary's Cellar]] beneath the [[Blighted Village]]. Wizards can scribe this spell, or other classes can permanently acquire her through the [[Shovel_(familiar)#Permanently_acquiring_Shovel|correct dialogue options]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Instrument proficiency ===
=== Instrument proficiency ===
{{main|Proficiency#Instrument proficiency}}
{{main|Instrument proficiency}}
You know how to play a variety of musical instruments and are able to entertain a crowd with them.
You know how to play a variety of musical instruments and are able to entertain a crowd with them.  


==== How to unlock ====
==== How to unlock ====
Pass one of two Charisma (Performance) checks while helping [[Alfira]] with her song in the [[Druid Grove]].
Pass one of two Charisma (Performance) checks while helping [[Alfira]] with her song in the [[Emerald Grove]].


[[Bard]]s have this automatically and this provides no additional benefit to them.
[[Bard]]s have this automatically and this provides no additional benefit to them.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Loviatar's Love ===
=== Loviatar's Love ===
{{main|Loviatar's Love (Condition)}}
{{main|Loviatar's Love (Condition)}}
When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and [[Wisdom]] saving throws.
When you have 30% Hit Points or less, you gain a +2 bonus to attack rolls and [[Wisdom]] saving throws.


==== How to unlock ====
==== How to unlock ====
Line 77: Line 87:
Effect is permanently lost if the character dies and is revived.
Effect is permanently lost if the character dies and is revived.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Necromancy of Thay ===
=== Necromancy of Thay ===
{{main|Necromancy of Thay}}
{{main|Necromancy of Thay}}


Gain the {{SAI|Forbidden Knowledge}} passive feature and {{SAI|Speak with Dead}} spell once per long rest.
Gain the passive feature [[Forbidden Knowledge]], which grants a +1 to Wisdom saving throws and ability checks. You can also cast [[Speak with Dead]] once per long rest.


==== How to unlock ====
==== How to unlock ====
Turn all three pages while reading [[Necromancy of Thay]], a [[Books|book]] found in a hidden area in the [[Apothecary's Cellar]] beneath the [[Blighted Village]].
Turn all three pages while reading ''[[Necromancy of Thay]]'', a book found in a hidden area in the [[Apothecary's Cellar]] beneath the [[Blighted Village]].


Turning only 1 page will grant only [[Speak with Dead]]. The reader does not need to succeed on the Saving Throws associated with turning the pages.
Turning only 1 page will grant only Speak with Dead. The reader does not need to succeed on the saving throws associated with turning the pages.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Paid the price ===
 
=== Paid the Price ===
{{main|Paid the Price (Condition)}}
{{main|Paid the Price (Condition)}}
You have a +1 bonus to [[Intimidation]] checks, but {{Disadvantage}} on [[Perception]] checks. Additionally, you have {{Disadvantage}} when attacking Hags. Changes the chosen eye's appearance.
You have a +1 bonus to [[Intimidation]] checks, but disadvantage on [[Perception]] checks. Additionally, you have disadvantage when attacking Hags. Changes the chosen eye's appearance.


==== How to unlock ====
==== How to unlock ====
Accept [[Auntie Ethel]]'s deal to remove the parasite at the [[Riverside Teahouse]].
Accept [[Auntie Ethel]]'s deal to remove the parasite at the [[Riverside Teahouse]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Survival Instinct ===
=== Survival Instinct ===
{{main|Survival Instinct}}
{{main|Survival Instinct}}
Gain the additional [[Illithid Powers|illithid power]] {{Icon|Cleric Tadpole Survival Instinct.png|30|link=Survival Instinct}}[[Survival Instinct]].
Gain the additional [[illithid power]] [[Survival Instinct]], which allows the user to infuse a creature with psionic force, healing them if they reach 0 hit points.


==== How to unlock ====
==== How to unlock ====
Line 103: Line 116:
This is an unique illithid power not obtainable through regular illithid power progression.
This is an unique illithid power not obtainable through regular illithid power progression.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Volo's Ersatz Eye ===
=== Volo's Ersatz Eye ===
{{main|Volo's Ersatz Eye (passive feature)}}
{{main|Volo's Ersatz Eye (passive feature)}}
Grants a permanent {{cond|See Invisibility}} effect. Changes the right eye's appearance. The right eye's colour is changed to "Blue 3". This {{em|cannot}} be reversed using the [[Magic Mirror]].
Grants a permanent [[See Invisibility (Condition)|See Invisibiltiy]] effect. Changes the right eye's appearance. The right eye's colour is changed to "Blue 3". This {{em|cannot}} be reversed using the [[Magic Mirror]].


==== How to unlock ====
==== How to unlock ====
Rescue [[Volo]] from the [[Goblin Camp]]. When speaking to him in the [[Campsite]] afterwards, tell him about your Tadpole infection and agree to his experimental surgery.
Rescue [[Volo]] from the [[Goblin Camp]]. When speaking to him in the [[campsite]] afterwards, tell him about your Tadpole infection and agree to his experimental surgery.


== Act Two ==
== Act Two ==
Line 120: Line 134:
Tell [[Arabella]] about her parents' fate during the quest [[Find Arabella's Parents]].
Tell [[Arabella]] about her parents' fate during the quest [[Find Arabella's Parents]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===Bardic inspiration===
===Bardic inspiration===
{{main|Bardic Inspiration}}
{{main|Bardic Inspiration}}
Line 127: Line 142:


====How to unlock====
====How to unlock====
Available only to {{class|Bard}}s. At the end of Act 2, offer to play alongside [[Alfira]] to cheer up the children in [[Moonrise Towers]], then use the {{SAI|Perform}} action when next to her. Alfira will grant this bonus when talking to her after playing alongside her. You may need to pass the Performance check when using Perform.{{Verify}}
Available only to [[bard]]s. At the end of Act 2, offer to play alongside [[Alfira]] to cheer up the children in [[Moonrise Towers]], then use the [[Perform]] action when next to her. Alfira will grant this bonus when talking to her after playing alongside her. You may need to pass the Performance check when using Perform.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===Githzerai Mind Barrier===
===Githzerai Mind Barrier===
{{main|Githzerai Mind Barrier}}
{{main|Githzerai Mind Barrier}}
Gain {{Advantage}} on [[Intelligence]] [[Saving throw]]s.
Gain advantage on [[Intelligence]] [[saving throw]]s.


====How to unlock====
====How to unlock====
Line 138: Line 154:
Effect is permanently lost if the character dies and is revived (as of Hotfix #6).
Effect is permanently lost if the character dies and is revived (as of Hotfix #6).
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Level 3 Shadow Spell Slot ===
=== Level 3 Shadow Spell Slot ===
An additional Level 3 Spell Slot, separate from normal Spell Slots.{{recharge|Long rest}}
[[Gale]] gains an additional level three spell slot, separate from normal spell slots. Recharges per long rest.


==== How to unlock ====
==== How to unlock ====
Only available to [[Gale]] while playing his [[Origins|Origin]], and {{em|not}} as a companion.  
Only available to Gale while playing his [[Origins|origin]], and {{em|not}} as a companion.  


Consume the Shadow Weave from the corpse of [[Gerringothe Thorm]], [[Malus Thorm]] or [[Thisobald Thorm]] after slaying them in combat. Cleansing the Shadow Weave grants [[Mystra's_Blessing_(Condition)|Mystra's Blessing]] until Long rest instead.
Consume the Shadow Weave from the corpse of [[Gerringothe Thorm]], [[Malus Thorm]] or [[Thisobald Thorm]] after slaying them in combat. Cleansing the Shadow Weave grants [[Mystra's_Blessing_(Condition)|Mystra's Blessing]] until Long rest instead.
Line 148: Line 165:
Defeating Malus or Thisobald via dialogue won't grant the option of consuming or cleansing the Shadow Weave (Bug as of Hotfix #16)
Defeating Malus or Thisobald via dialogue won't grant the option of consuming or cleansing the Shadow Weave (Bug as of Hotfix #16)
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===Potion of Everlasting Vigour===
===Potion of Everlasting Vigour===
{{main|Potion of Everlasting Vigour}}
{{main|Potion of Everlasting Vigour}}
Line 155: Line 173:
Convince [[Astarion]] to bite [[Araj Oblodra]] in Moonrise Towers.
Convince [[Astarion]] to bite [[Araj Oblodra]] in Moonrise Towers.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Slayer Form ===
=== Slayer Form ===
{{main|Slayer|Slayer (Class Action)}}  
{{main|Slayer|Slayer (Class Action)}}  
Gain the ability to transform into the [[Slayer]] once per Long Rest.
Gain the ability to transform into the [[Slayer]] once per long rest.


==== How to unlock ====
==== How to unlock ====
Only available while playing the [[Dark Urge]] Origin.  
Only available while playing the [[Dark Urge]] Origin.  


{{SpoilerDurge|Kill [[Isobel]], your lover, or the companion with the highest approval toward you as part of [[The Urge]] [[Quests|quest]]. Alternatively, it can be acquired alongside the one-time-use spell [[Power Word Kill]] by accepting to become [[Bhaal|Bhaal's]] Chosen after defeating [[Orin]] in Act Three.  
{{SpoilerDurge|Kill [[Isobel]], your lover, or the companion with the highest approval toward you, as part of [[The Urge]] quest. Alternatively, it can be acquired alongside the one-time-use spell [[Power Word Kill]] by accepting to become [[Bhaal|Bhaal's]] Chosen after defeating [[Orin]] in Act Three.  


Refusing to become Bhaal's Chosen will result in the permanent loss of the Slayer Form.
Refusing to become Bhaal's Chosen will result in the permanent loss of the Slayer Form.
}}
}}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
===Summon Us===
===Summon Us===
{{main|Summon Us}}
{{main|Summon Us}}
Line 172: Line 192:


==== How to unlock ====
==== How to unlock ====
Prevent Us from dying on the Nautiloid during the [[Prologue]], then free it from its cage in the [[Mind Flayer Colony]].
Prevent Us from dying on the Nautiloid during the [[Prologue]], then free it from its cage in the [[Mind Flayer Colony]] towards the end of Act Two.


== Act Three ==
== Act Three ==
Line 182: Line 202:


==== How to unlock ====
==== How to unlock ====
Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the [[Necromancy of Thay]] (from Act 1) and pass a DC 20 Wisdom Saving Throw.
Read The ''Tharchiate Codex'' (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the ''[[Necromancy of Thay]]'' (from Act 1) and pass a DC 20 Wisdom Saving Throw.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Monk's Hideous Laughter ===
=== Monk's Hideous Laughter ===
{{main|Tasha's Hideous Laughter}}
{{main|Tasha's Hideous Laughter}}
Line 193: Line 214:
Possible wisdom loss if you fail Constitution/Wisdom saves. The sentient amulet seems to lose all of its abilities after the quest completion.
Possible wisdom loss if you fail Constitution/Wisdom saves. The sentient amulet seems to lose all of its abilities after the quest completion.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Mirror of Loss ===  
=== Mirror of Loss ===  
{{main|Mirror of Loss}}
{{main|Mirror of Loss}}
Gain +2 to an [[Ability Score]] of your choice (and optionally +1 to Charisma).
Gain +2 to an [[abilities|ability score]] of your choice (and optionally +1 to Charisma).


==== How to unlock ====
==== How to unlock ====
Successfully offer a prayer ({{Ability check|Religion|25}}) to the Mirror of Loss in the [[House of Grief]], then sacrifice one or more of your ability scores. You may receive the option to choose a permanent +2 bonus to any ability, and/or a +1 bonus to CHA. If you do not succeed on the DC 25 Religion check, the +2 buff is not available as a random reward. You can alternatively sacrifice your knowledge of the [[Necromancy of Thay]] to receive a guaranteed +2 of your choice, even without offering a prayer.
Successfully offer a prayer ({{Ability check|Religion|25}}) to the Mirror of Loss in the [[House of Grief]], then sacrifice one or more of your ability scores. You may receive the option to choose a permanent +2 bonus to any ability, and/or a +1 bonus to CHA. If you do not succeed on the DC 25 Religion check, the +2 buff is not available as a random reward. You can alternatively sacrifice your knowledge of the ''[[Necromancy of Thay]]'' to receive a guaranteed +2 of your choice, even without offering a prayer.


For each ability you sacrifice, you'll receive the ''Stolen Vigour'' curse, giving -2 to that Ability. This can be cured via {{SAI|Remove Curse}}, or (as of v4.1.1.4251417) performing a long rest. Either method of removing the curse allows you to retain the stat buff(s) you may have received.
For each ability you sacrifice, you'll receive the ''Stolen Vigour'' curse, giving -2 to that Ability. This can be cured via [[Remove Curse]], or (as of v4.1.1.4251417) performing a long rest. Either method of removing the curse allows you to retain the stat buff(s) you may have received.


Buffs granted by the Mirror can raise the affected ability score up to 24.  
Buffs granted by the Mirror can raise the affected ability score up to 24.  
Line 206: Line 228:
As of v4.1.1.4251417, all bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug.
As of v4.1.1.4251417, all bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug.


You will receive the ''Patriar's Memory'' (+1 CHA) if the Narrator tells you the following after sacrificing an ability score: "Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlous of the Upper City, Wasted." You can continue to reload until you receive this specific memory, though be aware that this outcome becomes significantly less likely to occur for characters who have completed the DC 25 Religion check, due to the mechanics of how the various outcomes are chosen (described in detail on the Mirror of Loss page).{{HorizontalRuleImage}}
You will receive the ''Patriar's Memory'' (+1 CHA) if the Narrator tells you the following after sacrificing an ability score: "Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlous of the Upper City, Wasted." You can continue to reload until you receive this specific memory, though be aware that this outcome becomes significantly less likely to occur for characters who have completed the DC 25 Religion check, due to the mechanics of how the various outcomes are chosen (described in detail on the Mirror of Loss page).
=== Partial Ceremorphosis ===
{{HorizontalRuleImage}}
 
=== Partial ceremorphosis ===
{{main|Partial-illithid}}
{{main|Partial-illithid}}
Gain access to [[Illithid_powers#Elite_Powers|tier 3 illithid Powers]], and automatically unlock all tier 1 illithid powers and the tier 3 illithid power Fly. This will cause a cosmetic change in the character.
Gain access to [[Illithid_powers#Elite_powers|tier 3 illithid powers]], and automatically unlock all tier 1 illithid powers and the tier 3 illithid power Fly. This will cause a cosmetic change in the character.


==== How to unlock ====
==== How to unlock ====
Consume the [[Astral-Touched Tadpole]] offered by [[the Emperor]].
Consume the [[Astral-Touched Tadpole]] offered by [[the Emperor]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Slayer Knowledge ===
=== Slayer Knowledge ===
{{main|Slayer Knowledge}}
{{main|Slayer Knowledge}}
Grants {{Advantage}} against Slayer abilities.
Grants advantage against Slayer abilities.


==== How to unlock ====
==== How to unlock ====
Line 223: Line 248:
Back at the camp, talk to him again and he will explain that he was targeted by the Lord of Murder [[Bhaal]] and his Chosen. You can then ask him about the [[Slayer]] and he will offer you a [[Regarding the Slayer|guidebook]] written by the wizard Irenicus. Read this book and you will gain a passive feature that gives you and your party an edge against any of Bhaal's Chosen.
Back at the camp, talk to him again and he will explain that he was targeted by the Lord of Murder [[Bhaal]] and his Chosen. You can then ask him about the [[Slayer]] and he will offer you a [[Regarding the Slayer|guidebook]] written by the wizard Irenicus. Read this book and you will gain a passive feature that gives you and your party an edge against any of Bhaal's Chosen.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Sweet Stone Features ===
=== Sweet Stone Features ===
{{main|Sweet Stone Features (Condition)|True Hero of Baldur's Gate}}
{{main|Sweet Stone Features (Condition)|True Hero of Baldur's Gate}}
Gain a {{DieIcon|d4|Slashing}} '''+1d4''' bonus to {{Attack Roll}}s and {{SavingThrow}}s.
Gain a {{damage colour|Slashing|+1d4 Slashing}} bonus to attack rolls and saving throws.


==== How to unlock ====
==== How to unlock ====
Pay [[Boney]] in the [[Circus of the Last Days]] 5000 gold to construct a statue of yourself or a companion. The effect goes to whoever is depicted.
Pay [[Boney]] in the [[Circus of the Last Days]] 5000 gold for Stoney to construct a statue of yourself or a companion. The effect goes to whoever is depicted. Stony can only construct a statue for a single character. The effect begins once you long rest.
 
Can only construct a statue for a single character. The effect begins once you long rest.


This effect will be overwritten if the character is affected by [[Bless]] or is healed by a character wearing [[The Whispering Promise]]. Once the Bless effect expires, they will not regain Sweet Stone Features until completing another long rest.
This effect will be overwritten if the character is affected by [[Bless]] or is healed by a character wearing [[The Whispering Promise]]. Once the Bless effect expires, they will not regain Sweet Stone Features until completing another long rest.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== The Tharchiate Codex: Blessing ===
=== The Tharchiate Codex: Blessing ===
After a long rest, gain 20 temporary hit points. Remains active if [[The Tharchiate Codex]] is also used to obtain Danse Macabre.
After a long rest, gain 20 temporary hit points. Remains active if ''[[The Tharchiate Codex]]'' is also used to obtain Danse Macabre.


==== How to unlock ====
==== How to unlock ====
Read [[The Tharchiate Codex]] (found at the end of the Vault puzzle in [[Ramazith's Tower]]).  
Read ''The Tharchiate Codex'' (found at the end of the Vault puzzle in [[Ramazith's Tower]]).  
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Unstable Blood ===
=== Unstable Blood ===
{{main|Unstable Blood}}
{{main|Unstable Blood}}
Gain the passive {{SAI|Unstable Blood}}. Your blood is now highly flammable and will explode on contact with fire.
Gain the passive [[Unstable Blood]]. Your blood is now highly flammable; if you bleed and create a blood surface, it will explode on contact with fire.


==== How to unlock ====
==== How to unlock ====
Give your blood to [[Araj Oblodra]] in [[Moonrise Towers]] in Act 2, then meet her again east of [[The Blushing Mermaid]] in Act 3 and help her again. She will give you a potion that grants this feature once drunk.
Give your blood to [[Araj Oblodra]] in [[Moonrise Towers]] in Act 2, then meet her again east of [[The Blushing Mermaid]] in Act 3 and help her again. She will give you a potion that grants this feature once drunk.


Tip: Give to a [[Tiefling]] or [[Dragonborn|Red/Gold/Brass Dragonborn]] or equip an item that grants [[Resistance|Fire Resistance]] to minimise the damage you yourself take from the explosions.
Tip: Give to a [[tiefling]] or [[Dragonborn|red, gold or brass dragonborn]], or equip an item that grants [[Resistance|Fire resistance]] to minimise the damage you yourself take from the explosions.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
=== Vampire Ascendant ===
=== Vampire Ascendant ===
{{main|Vampire Ascendant}}
{{main|Vampire Ascendant}}
Gain class actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], as well as an extra {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks.
[[Astarion]] gains class actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], as well as an extra {{damage colour|1d10|Necrotic}} damage to weapon and unarmed attacks.


==== How to unlock ====
==== How to unlock ====
Only available to [[Astarion]] (companion or origin).
Only available to Astarion (companion or origin).


Defeat [[Cazador]] without killing any of his [[vampire spawn|spawn]] whilst having [[Astarion]] in your party. Afterward, allow Astarion to complete the ascension ritual.
Defeat [[Cazador]] without killing any of his [[vampire spawn|spawn]] whilst having [[Astarion]] in your party. Afterward, allow Astarion to complete the ascension ritual.

Revision as of 03:07, 8 February 2024

Permanent bonuses are special conditions, character enhancements, or other abilities, which will generally remain permanently after obtaining them. Some permanent bonuses will, however, be removed if the character dies.

There are many different permanent character enhancements or bonuses that can be obtained throughout Baldur's Gate 3. See below for details on these bonuses and how they can be obtained.

Act One

The following permanent character bonuses can be obtained in Act One of the game.

Auntie Ethel's Hair

Main article: Auntie Ethel's Hair

Gain +1 to an ability score of choice. Can be raised above 20.

How to unlock

Defeat Auntie Ethel during Save Mayrina and take her deal to spare her life.

Bg3 content hr.png

Awakened

Main article: Awakened

You can use all of your illithid powers as a bonus action.

How to unlock

Make the Zaith'isk in the infirmary of Crèche Y'llek explode and succeed at all three saving throws. The saves are significantly easier if you are in the device rather than Lae'zel. The person that gets the buff is always the player character.

Failing any of the saving throws for the Zaith'isk inflicts permanent, stacking penalties to the ability scores of the character inside it: each failure will, respectively, give -2 to Intelligence, Wisdom, and Constitution. Partial ceremorphosis will remove the ability debuff.

Bg3 content hr.png

BOOOAL's Blessing

Gain advantage on attack rolls against Bleeding targets.

How to unlock

Sacrifice a companion to BOOOAL in The Festering Cove (hirelings cannot be sacrificed). The effect will stop working if all Kuo-toa in the Cove are killed.

This buff is granted to all present party members, and is permanently lost upon death.

Bg3 content hr.png

Brand of the Absolute

Main article: Brand of the Absolute

Allows the benefits from Absolute equipment and unlocks unique dialogue options when speaking to followers of the Absolute.

How to unlock

Agree to let a character be branded by Gut in the Goblin Camp.

Multiple characters can receive the brand after the first character has been branded by Gut by controlling them and speaking to Warlock Greez.

Bg3 content hr.png

Find Familiar: Scratch

Main article: Find Familiar: Scratch

Gain the ability to summon Scratch as a familiar while outside of camp. While summoned, Scratch will be able to uncover buried treasure.

How to unlock

Leave Scratch with your scent so he joins your camp, then later when he offers you a ball, throw it to play fetch with him. Having Scratch's Ball in your inventory allows you to use Find Familiar: Scratch.

Bg3 content hr.png

Find Familiar: Cheeky Quasit

Summon Shovel (or Basket, or Fork), the Cheeky Quasit.

How to unlock

Find the unique Scroll of Summon Quasit in one of the coffins of the hidden area in the Apothecary's Cellar beneath the Blighted Village. Wizards can scribe this spell, or other classes can permanently acquire her through the correct dialogue options.

Bg3 content hr.png

Instrument proficiency

Main article: Instrument proficiency

You know how to play a variety of musical instruments and are able to entertain a crowd with them.

How to unlock

Pass one of two Charisma (Performance) checks while helping Alfira with her song in the Emerald Grove.

Bards have this automatically and this provides no additional benefit to them.

Bg3 content hr.png

Loviatar's Love

When you have 30% Hit Points or less, you gain a +2 bonus to attack rolls and Wisdom saving throws.

How to unlock

Submit to Abdirak and put on a good performance for him in the Shattered Sanctum.

Effect is permanently lost if the character dies and is revived.

Bg3 content hr.png

Necromancy of Thay

Main article: Necromancy of Thay

Gain the passive feature Forbidden Knowledge, which grants a +1 to Wisdom saving throws and ability checks. You can also cast Speak with Dead once per long rest.

How to unlock

Turn all three pages while reading Necromancy of Thay, a book found in a hidden area in the Apothecary's Cellar beneath the Blighted Village.

Turning only 1 page will grant only Speak with Dead. The reader does not need to succeed on the saving throws associated with turning the pages.

Bg3 content hr.png

You have a +1 bonus to Intimidation checks, but disadvantage on Perception checks. Additionally, you have disadvantage when attacking Hags. Changes the chosen eye's appearance.

How to unlock

Accept Auntie Ethel's deal to remove the parasite at the Riverside Teahouse.

Bg3 content hr.png

Survival Instinct

Main article: Survival Instinct

Gain the additional illithid power Survival Instinct, which allows the user to infuse a creature with psionic force, healing them if they reach 0 hit points.

How to unlock

Complete the quest Help Omeluum investigate the parasite with Omeluum in the Underdark.

This is an unique illithid power not obtainable through regular illithid power progression.

Bg3 content hr.png

Volo's Ersatz Eye

Grants a permanent See Invisibiltiy effect. Changes the right eye's appearance. The right eye's colour is changed to "Blue 3". This cannot be reversed using the Magic Mirror.

How to unlock

Rescue Volo from the Goblin Camp. When speaking to him in the campsite afterwards, tell him about your Tadpole infection and agree to his experimental surgery.

Act Two

The following permanent character bonuses can be obtained in Act Two of the game's story.

Arabella's Shadow Entangle

Entangle an Undead or shadow creature until long rest.

How to unlock

Tell Arabella about her parents' fate during the quest Find Arabella's Parents.

Bg3 content hr.png

Bardic inspiration

Main article: Bardic Inspiration

Gain a charge of Bardic Inspiration that is stronger than usual (1d12). Usable once per long rest, and does not consume Bardic Inspiration charges.

This bonus does not strengthen existing Bardic Inspiration uses (if any); they will remain at the appropriate strength for the character's Bard level.

How to unlock

Available only to bards. At the end of Act 2, offer to play alongside Alfira to cheer up the children in Moonrise Towers, then use the Perform action when next to her. Alfira will grant this bonus when talking to her after playing alongside her. You may need to pass the Performance check when using Perform.

Bg3 content hr.png

Githzerai Mind Barrier

Main article: Githzerai Mind Barrier

Gain advantage on Intelligence saving throws.

How to unlock

Insert the Waking Mind (found at X: 750 Y: -139 after the brain connect puzzle in the Mind Flayer Colony) into the nearby Mind-Archive Interface. Speak to the Slack-Skinned Head, and agree to purge or consume its mind.

Effect is permanently lost if the character dies and is revived (as of Hotfix #6).

Bg3 content hr.png

Level 3 Shadow Spell Slot

Gale gains an additional level three spell slot, separate from normal spell slots. Recharges per long rest.

How to unlock

Only available to Gale while playing his origin, and not as a companion.

Consume the Shadow Weave from the corpse of Gerringothe Thorm, Malus Thorm or Thisobald Thorm after slaying them in combat. Cleansing the Shadow Weave grants Mystra's Blessing until Long rest instead.

Defeating Malus or Thisobald via dialogue won't grant the option of consuming or cleansing the Shadow Weave (Bug as of Hotfix #16)

Bg3 content hr.png

Potion of Everlasting Vigour

Gain +2 Strength. Can be used to raise Strength above 20, and will remain after respecing character.

How to unlock

Convince Astarion to bite Araj Oblodra in Moonrise Towers.

Bg3 content hr.png

Slayer Form

Main articles: Slayer and Slayer (Class Action)

Gain the ability to transform into the Slayer once per long rest.

How to unlock

Only available while playing the Dark Urge Origin.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Kill Isobel, your lover, or the companion with the highest approval toward you, as part of The Urge quest. Alternatively, it can be acquired alongside the one-time-use spell Power Word Kill by accepting to become Bhaal's Chosen after defeating Orin in Act Three.

Refusing to become Bhaal's Chosen will result in the permanent loss of the Slayer Form.

Bg3 content hr.png

Summon Us

Main article: Summon Us

Allows you to summon Us, an intellect devourer, as a familiar.

How to unlock

Prevent Us from dying on the Nautiloid during the Prologue, then free it from its cage in the Mind Flayer Colony towards the end of Act Two.

Act Three

The following permanent character bonuses can be obtained in Act Three of the game's story.

Danse Macabre

Main article: Danse Macabre

Create 4 ghouls that fight alongside you. Comes with a curse that lowers Constitution by 5, but can be removed with the Remove Curse spell while keeping Danse Macabre

How to unlock

Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the Necromancy of Thay (from Act 1) and pass a DC 20 Wisdom Saving Throw.

Bg3 content hr.png

Monk's Hideous Laughter

Gain casting of Tasha's Hideous Laughter per long rest.

How to unlock

Carry the Sentient Amulet from Grymforge to a casket under the Open Hand Temple in Wyrm's Crossing, completing Help the Cursed Monk. Must choose to accept the curse yourself.

Possible wisdom loss if you fail Constitution/Wisdom saves. The sentient amulet seems to lose all of its abilities after the quest completion.

Bg3 content hr.png

Mirror of Loss

Main article: Mirror of Loss

Gain +2 to an ability score of your choice (and optionally +1 to Charisma).

How to unlock

Successfully offer a prayer ( DC 25 Religion check) to the Mirror of Loss in the House of Grief, then sacrifice one or more of your ability scores. You may receive the option to choose a permanent +2 bonus to any ability, and/or a +1 bonus to CHA. If you do not succeed on the DC 25 Religion check, the +2 buff is not available as a random reward. You can alternatively sacrifice your knowledge of the Necromancy of Thay to receive a guaranteed +2 of your choice, even without offering a prayer.

For each ability you sacrifice, you'll receive the Stolen Vigour curse, giving -2 to that Ability. This can be cured via Remove Curse, or (as of v4.1.1.4251417) performing a long rest. Either method of removing the curse allows you to retain the stat buff(s) you may have received.

Buffs granted by the Mirror can raise the affected ability score up to 24.

As of v4.1.1.4251417, all bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug.

You will receive the Patriar's Memory (+1 CHA) if the Narrator tells you the following after sacrificing an ability score: "Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlous of the Upper City, Wasted." You can continue to reload until you receive this specific memory, though be aware that this outcome becomes significantly less likely to occur for characters who have completed the DC 25 Religion check, due to the mechanics of how the various outcomes are chosen (described in detail on the Mirror of Loss page).

Bg3 content hr.png

Partial ceremorphosis

Main article: Partial-illithid

Gain access to tier 3 illithid powers, and automatically unlock all tier 1 illithid powers and the tier 3 illithid power Fly. This will cause a cosmetic change in the character.

How to unlock

Consume the Astral-Touched Tadpole offered by the Emperor.

Bg3 content hr.png

Slayer Knowledge

Main article: Slayer Knowledge

Grants advantage against Slayer abilities.

How to unlock

Rescue Volo while he is tied up to explosives near the Steel Watch Foundry. Talk to him after the fight that ensues, and he will return to your camp.

Back at the camp, talk to him again and he will explain that he was targeted by the Lord of Murder Bhaal and his Chosen. You can then ask him about the Slayer and he will offer you a guidebook written by the wizard Irenicus. Read this book and you will gain a passive feature that gives you and your party an edge against any of Bhaal's Chosen.

Bg3 content hr.png

Sweet Stone Features

Gain a +1d4 Slashing bonus to attack rolls and saving throws.

How to unlock

Pay Boney in the Circus of the Last Days 5000 gold for Stoney to construct a statue of yourself or a companion. The effect goes to whoever is depicted. Stony can only construct a statue for a single character. The effect begins once you long rest.

This effect will be overwritten if the character is affected by Bless or is healed by a character wearing The Whispering Promise. Once the Bless effect expires, they will not regain Sweet Stone Features until completing another long rest.

Bg3 content hr.png

The Tharchiate Codex: Blessing

After a long rest, gain 20 temporary hit points. Remains active if The Tharchiate Codex is also used to obtain Danse Macabre.

How to unlock

Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower).

Bg3 content hr.png

Unstable Blood

Main article: Unstable Blood

Gain the passive Unstable Blood. Your blood is now highly flammable; if you bleed and create a blood surface, it will explode on contact with fire.

How to unlock

Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk.

Tip: Give to a tiefling or red, gold or brass dragonborn, or equip an item that grants Fire resistance to minimise the damage you yourself take from the explosions.

Bg3 content hr.png

Vampire Ascendant

Main article: Vampire Ascendant

Astarion gains class actions Ascendant Bite and Misty Escape, as well as an extra Necrotic damage to weapon and unarmed attacks.

How to unlock

Only available to Astarion (companion or origin).

Defeat Cazador without killing any of his spawn whilst having Astarion in your party. Afterward, allow Astarion to complete the ascension ritual.