Condition
Effects
Fiendish Resilience: Acid
Fiendish Resilience: Bludgeoning
Fiendish Resilience: Cold
Fiendish Resilience: Fire
Fiendish Resilience: Force
Fiendish Resilience: Lightning
Fiendish Resilience: Necrotic
Fiendish Resilience: Piercing
Fiendish Resilience: Poison
Fiendish Resilience: Psychic
Fiendish Resilience: Radiant
Fiendish Resilience: Slashing
Fiendish Resilience: Thunder
Fiendish Vice
Fierce Perilous Stakes
Fiery Brew
Affected entity deals an additional 2d6 Fire damage while infused with Thisobald's current brew.
Filth Fever
Duration: 25 turns
Fire Infusion
The affected entity deals an additional 1d4 Fire the next time it deals damage with a weapon.
Fire Resistance
Fire Resistance Aura
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire damage.
Fire Shield: Chill
Wreathed in ice-cold flames.
Sheds light in a 3 m (10 ft) radius.
Has Resistance to Fire damage.
Deals 2d8 Cold damage to anyone who hits with a melee attack.
Fire Shield: Warm
Wreathed in scorching flames.
Sheds light in a 3 m (10 ft) radius.
Has Resistance to Cold damage.
Deals 2d8 Fire damage to anyone who hits with a melee attack.
Firewine Belly
Flame-Feeble
Flaming Aura
Creature is standing within 1.5 m (5 ft) of a flaming sphere and will take 2d6 Fire at the end of its turn. On a successful save, it will still take half damage.
Flaming Sphere
Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6 Fire damage. On a successful save, it still takes half damage.
Fleeting Protection
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
Flesh Rot
Flesh to Stone: Restrained Stage 1
Flesh to Stone: Restrained Stage 2
Flesh to Stone: Restrained Stage 3
Flight
Fly up to target position, up to 18 m (60 ft) each turn using your Movement Speed .
Flying Strike
Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4 Psychic .
Foolish Little Pup
Shouldn't have done that, petal. Frightened.
For Vlaakith!
A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you.
Force Conduit
Bludgeoning , Piercing , and Slashing damage against the affected entity is reduced by 1 per turn remaining.
If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force DRS damage in a 6 m (20 ft) radius.
Maximum Duration: 7 turns.
Force Resistance
Force Steadfast
Affected entity can't be moved against its will.
Forced Manoeuvre
Form of Artifice
Form of Dread
Formless Slaughter
This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
Fox's Cunning
Fractured Psyche
Fractured Psyche
Freedom of Movement
Frenzied
Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
Also has Resistance to physical damage , and Advantage on Strength checks and saving throws .
Cannot cast or concentrate on spells .
Frenzied Fury
Overwhelmed with rage, the gnoll can attack three times per turn.
Frenzied Spores
Glut has increased hit points and Strength . It has access to more spore spells.
Frenzied Strain
Friends
In higher difficulty modes, the target might accuse you of enchanting them.
Frightened
Frostbite
When taking Cold damage, takes an additional 1 Cold damage per turn of Frostbite remaining.
Frostbitten
Affected entity takes 1d4 Cold damage when attacking with a weapon.
Frozen
Fugitive
Recently escaped from prison. Guards will arrest this prisoner on sight.
Fungal Resistance
Fungal Resurrection
The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.
Galerian Revelry
Galvanic Currents
Blue lightning flits across the weapon's surface. Deals an additional 1d6 Lightning .
Gaping Wounds
Successful attacks against the creature deal an additional 2 Piercing damage.
Honour Mode : The +2 bonus damage is instead added to the original attack's damage roll, adopting its damage type.
Removed by healing.
Garrotted
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn.
Both the entity and the garrotter can't move until the condition ends.
If the entity and the garrotter are forcibly moved more than 5 m (17 ft) apart, this condition ends.
Garrotting
Strangling a creature with a garrotte.
Moving more than 5 m (17 ft) away from the creature will break the garrotte.
Gaseous Form
Gaseous Reflux
Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch .
Gathering Drumbeat
A goblin has sounded these war drums, calling reinforcements to battle.
Will draw nearby goblins into combat. If used in the Goblin Camp , will turn the entire camp hostile as well. All Temporarily Hostile enemies become permanently hostile.
Ghastly Fume
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
Giant Form
Giant's Rage
Raging and increased in size. Deals an additional 2 damage (increased to 3 at level 9) with melee and improvised weapons, unarmed strikes, and 4 damage (increased to 6 at level 9) while throwing objects .
Also has resistance to Physical damage, and Advantage on Strength Checks and Saving Throws .
Size is increased by one category.
Cannot cast or concentrate on Spells .
Gigantic Endurance
Githyanki Providence
Githyanki War Magic
Can make a weapon attack using a bonus action.
Githzerai Mind Barrier
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws .
Glimpse of Freedom
Escaping certain death, the character is motivated to move 4.5 m (15 ft) quicker.
Gloomweave
Glutted Catacombs
This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.
Gnawing Horde
Ravenous Ghouls that fight alongside you.
Gnomish Ingenuity
Goaded
Must attack the goading creature, if possible.
Disadvantage on Attack Rolls against targets other than the spellcaster.
God of Ambition
Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
Gossamer Tomb
This creature is entombed in Infested spider silk, and cannot move or take actions. Unless the silk is removed with Acid or Fire damage, it will explode, dealing 8d10 Poison to the entombed creature.
Grappled
At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic .
Grappled
Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!
Grappling
Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.
Grasp Essence
Grasping Arrow: Entangled
Affected entity will take 2d6 Slashing damage when it moves, and its movement speed is reduced by 3 m (10 ft).
Gravely Wounded
This person cannot be healed or saved.
Great Weapon Master: Bonus Attack
Greater Arcane Hunger
Greater Elixir of Arcane Cultivation
Greater Invisibility
Entity has Advantage on Attack Rolls . Attack Rolls against it have Disadvantage
When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
Greater Toughness
This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
Green Bed Regeneration
Grieving
Gripped by Kereska's Flame
Affected entity has resistance to Fire damage.
Its fire spells deal additional damage equal to its proficiency bonus .
When it deals spell damage, it gains 2 turns of Heat .
While attuned to Kereska's flame, it can cast Fireball at 3rd level and Wall of Fire at 5th level once per short rest.
Grotesque Distention
Bloated beyond hope. Will explode at the slightest touch.
Touching an entity affected with this condition will cause a blast of 8d6 Poison damage in a 3 m (10 ft) radius, form a Poison Cloud of the same size, and utterly destroy the entity.
Guardian Wraiths
Guidance
Guided Strike: Active
Guiding Bolt
Haemorrhaged
The target takes 1d6 Piercing damage at end of turn.
Hag Pregnancy
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
Hag's Pawn
Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
Hag's Trickery
Is this Ethel - or an illusion?
Half-Orcish Fury
The next time the affected entity is Downed , it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
Halfling Luck
Hallucinating
Hamstrung
Hand of the Absolute
Adds 1d4 Psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.
Hands Off, Petal
Happy
Harm
Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
This condition is a Disease
Harmonised
Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).
Harrowed
Haste Spores
Hastened
The affected creature acquires the following:
When the condition ends, the affected creature becomes Lethargic and is unable to move or take Actions for 1 turn.
Haunted Approach
Haunting Aura
Healer: Healed
The creature can't regain hit points from this feat again until it finishes a long rest.
Healing Incense
Affected entity regains 1d4 Hit Points at the start of the spellcaster's turn, as long as they remain within 10 m (33 ft) of them.
Healing Incense Aura
Healing Pearl
At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
Healing Radiance
Heart of Stone
Heartform Mapped
Heartform Terror: Ceremorphosis
Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
Heartform Terror: Spider
This creature has twisted its form into one of your fears.
Heartform Terror: Wolf
This Sharran knows your fears and has twisted its form into one of them.
Heartform Terror: Wolf
This Sharran knows your fears and has twisted its form into one of them.
Heat
Engulfed by a vengeful fire. Takes 1d4 Fire damage each turn, but can use Heat Convergence .
Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
Heat has a maximum Duration: 7 turns.
Heat Convergence
The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat still affecting them.
Heat Metal
Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
Metal weapons are dropped if the creature holding it fails their initial Saving Throw .
If the creature is touching the heated metal item, they receive Disadvantage on Attack Rolls and Ability Checks .
Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal to deal another 2d8 Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).
Heat Metal: Disadvantage
Heat Metal: Reapply Damage
Creature can reapply the damage dealt by the heated metal.
Heavily Encumbered
Heavily Obscured
Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
Hellfire Cambion
Hellfire Curse
Hellish Sphere
Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6 Fire . On a successful save, they still take half damage.
Hellish Sphere
Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a second save, it will still take half damage.
Dexterity save, based on the user's Wisdom Spell Save DC.
Her Voice: Commanding
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
Her Voice: the End of All
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
Her Voice: Transforming
Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6 Psychic damage at the end of its turn.
Heroic
Heroism
Hexblade's Curse
Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
Hexed Weapon
The warlock bound to this weapon is always Proficient with it.
The weapon's damage is magical and uses the warlock's Charisma modifier.
When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.
Hexed: Charisma
Hexed: Constitution
Hexed: Dexterity
Hexed: Intelligence
Hexed: Strength
Hexed: Wisdom
Hide in Plain Sight
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Hideous Laughter
Hiding
Affected entity is invisible to enemies until it crosses their cone of sight.
The entity has Advantage on all Attack Rolls .
High Spirits
The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw when using the amulet's power, or become Hysterical .
Hill Giant's Might
The mountains quake! Strength increased to 21.
Hit the Lights
Selune's Moon Shield is burning the target.
Hoarding Energy
Ansur is gathering energy while airborne and is Resistant to all damage.
Hold Monster
Hold Person
Holy Fire
Takes 1~4 Radiant damage per turn.
Holy Rebuke
Affected entity is protected by a vengeful aura.
Attackers take 1d4 Radiant damage when they hit the entity with a melee attack.
Hoots' Hooch
A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
Hoots' Hooch: Bad Breath
Characters attacking you in melee become Nauseous .
Hoots' Hooch: Beast Tongue
You're pretty sure you could speak to animals if you tried.
Hoots' Hooch: Blackout
Character is unconscious.
Hoots' Hooch: Gifted
Hoots' Hooch: Photosensitivity
Hoots' Hooch: Size Instability
Hoots' Hooch: Stoned
Temporarily Petrified - perhaps with lingering side-effects.
Horde Breaker
Creature is open to a follow-up attack.
Horde Breaker
Can attack a second creature close to its first target.
Hound's Omen
Houndmaster's Prey
Human Versatility
Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
Hunger of Hadar
A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take 2d6 Cold . Creatures ending their turn in the area possibly take 2d6 Acid .
The area is Difficult Terrain , and creatures within are Blinded .
Hunger of Hadar
DC 12 Dexterity Saving Throw
Standing near a portal to the dark between the stars, infested with unknown horrors.
Takes 2d6 Cold damage at the start of their turn, and possibly 2d6 Acid damage at the end of their turn, as long as they are in the area
They are Blinded and the area is Difficult Terrain .
Hungover
Hunt Completed
Can use a bonus action to reapply Hunter's Mark to another target.
Hunted
Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush while it is Hunted.
Hunter's Mark Quarry
Affected entity suffers an additional 1d6 Weapon damage if the spellcaster hits it with a weapon attack.
Hypnotic Gaze
Hypnotised
Hysterical
Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
Icy Cloud
A sheet of frigid air dealing 10d6 Cold to all that walk through it.
Affected entities can make a DC 16 Constitution Saving Throw to take half damage instead.
Idyllic Aura
Grants Silvanus' Blessing to creatures within range.
Impaled
A ghoul's spike prevents this creature from moving.
Impenetrable slumber
This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
Improved Bardic Inspiration
In Surgery
Unable to move while strapped onto the operating gurney.
Incapacitated
Inciting Howl
Movement Speed increased by 3 m (10 ft).
Incubating
Skeletal involucre will explode on its next turn, dealing 6~27 Necrotic damage and birthing a necromite.
Incubus Charmed
You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
Induced Rage
The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
The Owlbear receives 4d8 Healing every turn if below 105 hit points .
The Owlbear has +2 Strength .
Inevitable Resolve
Any effect controlling or incapacitating this creature will cease at the end of its next turn.
Infected
Infectious Greed
Infernal Binding
Hope is Immune to all damage while imprisoned in the House of Hope.
Immune to Banished .
Infernal Burning
Infernal Fury
The hatred and pain of a captured soul fuels Karlach's infernal machine.
Her weapon and unarmed attacks deal an additional 1d4 Fire damage when she is Raging or when her Hit Points drop below 25%.
Infernal Legion
You are one, you are legion, without personality or individuality - born only to fight.
When within 20 m (67 ft) of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence , Wisdom , and Charisma decrease by 1 per nearby mask.
Infernal Stun
This creature cannot move or act, and Raphael can Soul Drain it at will.
Infested
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Necrotic damage each turn.
At the start of your turn you can make a Dexterity Saving Throw to try and remove the infestation.
Infested
Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
Removed by Fire or Acid damage.
Doesn't harm ettercaps or spiders.
Infiltration Expertise
Appearance is entirely changed.
Ingested Karabasan's Gift
After 1 turn the affected entity will become Paralysed
Ingested Poisoned Beer
Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
Affected entity takes 1d6+6 Poison damage per turn, for 10 turns.
Inoculated: Basic Poison
Inoculated: Crawler Mucus
Inoculated: Drow Poison
Inoculated: Malice
You succeeded on a Saving Throw against Malice and can't be affected by it.
Inquisitor's Might
Insanity's Kiss
Hostile to all other creatures for the condition's duration.
Insect Plague
Insect Plague
Inspiring Resolve
Instinctive Charm: Unaffected
Instrument of Loss: Bonesaw
The Surgeon can use its implement to Bonesaw a patient.
Instrument of Loss: Leech
The Surgeon can use its implement to Leech a patient.
Instrument of Loss: Syringe
The Surgeon can use its implement to Inject a patient.
Instrument of Loss: Trepan
The Surgeon can use its implement to Trepan a patient.
Invigorated Thrall
Creatures created by Invigorating Flame will gain additional hit points based on summoner's wizard level and additional damage based on summoner's profiency bonus.
Invigorating Fanaticism
An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed targets.
Invisible
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
Invisible
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Invisible Weapon
Invulnerability
Invulnerable
Affected entity is Immune to all damage.
Invulnerable
Invulnerable
Ketheric is Immune against all damage while he has the Nightsong imprisoned.
Ironwood Harmony
Jealous Heart
To end this effect, the creature must deny its Jealous Heart by Helping an ally.
Jolted
Takes 1d4 Lightning damage each turn and can't take Reactions . Removed upon leaving the Lightning Aura.
Jump
Jump distance is tripled.
Just Look At Those Cheekbones!
Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest .
Knocked Out
Knocked Out
Knowledge of the Ages: Charisma
Knowledge of the Ages: Dexterity
Knowledge of the Ages: Intelligence
Knowledge of the Ages: Strength
Knowledge of the Ages: Wisdom
Known Enemy
An observant enemy has Advantage on attacks against a creature after examining it.
Lair Magic
Lathander's Light
Leadership
Bolstered with supernatural resolve. Attacks deal an additional 1d4 Force .
Leadership Aura
Allied creatures within 6 m (20 ft) deal an additional 1d4 Force on their attacks.
Non-branded creatures within 6 m (20 ft) are marked as the Absolute's Enemies .T Tactician
These effects will end if Dror Ragzlin is incapacitated.
Legendary Action: Adamantine Reverberation
When struck, Grym's adamantine form Reverberates , doubling its movement and granting it 10 temporary hit points.
Losing these temporary hit points triggers a shockwave that knocks targets back 4 m (13 ft) and deals 4d8 Thunder damage.
Legendary Action: Beguiling Rebuke
Raphael can spend a Legendary Action to immediately Beguile a hostile creature and its allies after being attacked.
Legendary Action: Bhaal's Edict
If Orin does not use a Legendary Action this turn, the Dread Lord places a creature under Bhaal's Edict .
Legendary Action: Blinding Ambush
Once per round, Yurgir can strike a Hunted creature when it attempts to attack or cast a spell, dealing 5d10 Radiant damage and possibly Blinding the target.
Legendary Action: Call Consort
When attacked, the Owlbear can summon her mate to defend her.
Legendary Action: Devoted Galvanism
Once per round when an enemy targets their ally with an ability, Dror Ragzlin can use a Legendary Action to Galvanise Absolutists within 5 m (17 ft), granting them Action Surge .
Legendary Action: Draconic Fury
This great drake will use its Fire Breath on the next creature that attacks it.
Legendary Action: Draconic Wrath
This great drake will use its Lightning Breath on the next creature that attacks it.
Legendary Action: Fanatic Retaliation
Legendary Action: Gaze of the Dead
Myrkul's Apostle will use Gaze of the Dead on the first creature that strikes it each round in combat.
Legendary Action: Gossamer Tomb
Once per round if her offspring is attacked, this creature will try to encase the attacker in a Gossamer Tomb .
Legendary Action: Grasping Appendage
Legendary Action: Heartwrench
Viconia can rend a target with a psychic barrage dealing 10d12 Psychic after she or an ally is struck by a Heartform Mapped creature.
Legendary Action: Hordestrike
Legendary Action: Leaping Static
Bernard can fire Leaping Static at the first foe that attacks it each round.
Legendary Action: Murderous Retort
Legendary Action: Ocular Nightmare
Legendary Action: Overflowing Brew
When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.
Legendary Action: Psionic Visage
Legendary Action: Ptarian Dogma
Once per round, after being hit, Ptaris can spend a Legendary Action to surround his attacker in Ptarian Pacifism .
Legendary Action: Sanctuary of Loss
After an ally is struck, Viconia can apply Sanctuary of Loss to them, shielding them from further attacks. This protection will wane when the protected creature attacks.
Legendary Action: Sanguine Lash
Orin can use Sanguine Lash after being attacked.
If Orin does not use her Legendary Action in a round, Bhaal's Edict is placed on a creature.
Legendary Action: Shredding Scales
Legendary Action: Soul Ascension
Raphael can spend a Legendary Action to immediately cast Soul Ascension when he or his allies are attacked.
Legendary Action: Soul Sacrifice
When a humanoid dies, the Ch'r'ai can Sacrifice its soul to Vlaakith in return for great power.
Once 3 souls have been sacrificed, the Ch'r'ai takes on Vlaakith's Undying Aspect .
Legendary Action: Spectral Aspect
Legendary Action: Sublimation
When she loses a piece of armour, Gerringothe Thorm can try to Sublimate her foes - turning them into gold .
Legendary Action: The Dead Wastes
When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4d6 Hit Points hit points and deals 4d6 Necrotic damage to living creatures at the start of their turns.
Legendary Action: Torrential Undeath
Legendary Action: Tu'narath's Embrace
Legendary Action: Tyrannical Branding
Immediately after being struck, Gortash can Brand his attacker.
Legendary Action: Vampiric Swarm
Legendary Action: Vengeful Playmate
Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in The Wasting Quiet .
Legendary Action: Wail of Loss
After being attacked, once per round, Malus Thorm can make every assistant cast Wail of Loss simultaneously.
Legendary Action: Weird Magic Surge
Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.
Legendary Action: Wretched Growth
If a creature ends its turn within 5 m (17 ft) of the Shambling Mound, it will take 3d10 Necrotic and Shadow-Cursed Vines will grow at its feet, possibly Entangling it.
Legendary Actions Available
Legendary Resistance
Affected entity has a +10 bonus to its next Saving Throw . This can be used 3 times.
Legendary Resistance: Crowd Control
You have a +10 bonus to your next Saving Throw affecting multiple targets.
Legendary Resistance: Incapacitation
Legions of Bone
A Skeletal Involucre will rise near this creature if it dies within 12 m (40 ft) of Ketheric.
Legions of Bone
If a character dies within 12 m (40 ft) of Ketheric in combat, a Skeletal Involucre will rise where they fell.
Lethal Concealment
Lethargic
Levitating
The affected entity is suspended in the air.
Liberated Spellcasting
You can cast a level 1 spell without spending a spell slot.
Lieges of the Underdark Blessing
Life Drain
Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.
Life Essence
Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot .
Life Essence Active
Affected entity next Necromancy spell can be cast without consuming a spell slot .
Life of the Party
Light
This object has an aura of light with a radius of 7.5 m (25 ft).
Lightly Obscured
Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
Lightning Aura
Lightning Blast
On hit, all of your Lightning Charges are consumed.
Lightning Charges
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1 Lightning damage.
If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8 Lightning DRS damage.
You lose 1 charge per turn.
Lightning Infusion
The affected entity deals an additional 1d4 Lightning the next time it deals damage with a weapon.
Lightning Resistance
Lightning Resistance Aura
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning damage.
Living Shadow
While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
Lobotomised
Us is still suffering from the crippling injury you inflicted all that time ago...
Locked in Single Combat
This fight will end when one party is obviously victorious.
Longstrider
Loosened Gravity
Your jump distance and Carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.
Lost Time
Love Protects
Lover's Avarice
Wisdom is indefinitely reduced by 1.
Loviatar's Love
Lump's Nemesis
Ogres deal additional 1d6 Bludgeoning damage when throwing objects at this creature.
Lunar Legionary
Lunar Protection
Lunar Radiance
Affected entity has -2 to Attack Rolls . It also sheds bright light in an area surrounding it.
Lunar Vitality
You have 22 temporary hit points . While having the temporary hit points, all incoming damage is reduced by 1.
Lured
The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
The affected entity must pass a DC 13 Wisdom Saving Throw at the start of their turn or remain lured.
Taking damage or being Shoved removes the condition.
Luring Song
Madness
Hostile to everyone in the vicinity.
Mage Armour
Mage-Animated
Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.
Magi's Infusion
When you deal damage to a creature, it has a 1d4 penalty to Saving Throws against your next spell.
Magic Allergy
Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.
Magic Allergy: Panther Polymorph
This gremishka has been polymorphed into a panther.
Magic Arrow
Attacks with this weapon are magical to overcome Resistance .
Magic Awareness
The barbarian and all creatures within 3 m (10 ft) add a 1d4 bonus to Saving Throws .
Magic Awareness Aura
A nearby barbarian is visualising the Weave.
Adds a 1d4 bonus to Saving Throws , as long as they stay within 3 m (10 ft) of the barbarian.
Magic Weapon
Magical Ambush
Magmatic Disturbance
The presence of this creature disturbs nearby Lava , making it bubble and explode.
The bubbles deal 2d6 Fire damage when they explode. A DC 12 Dexterity Saving Throw reduces this damage to half.
Magmatic Regeneration
Maimed
Malefic Possession
The affected entity acts according to the Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned .
Malfunctioning
Malfunctioning Shell of Resistance
The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.
Mammon's Hold
Manoeuvring Attack
Mantle of Inspiration
Grants the following passive feature:
Mantle of Majesty
Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.
Mark of Putrefaction
Mark of the Shifter
While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability Checks .
Marked for Negation
The affected entity is within range of the Netherbrain's Orb of Negation .
The orb will explode on its turn, dealing 20~200 Force damage.
Marshal Undead
An undying magnitude grants the Death Knight and nearby undead Advantage against being Turned .
Marshalled Undead
The affected entity has Advantage against being Turned while within 18 m (60 ft) of the spellcaster.
Martial Arts: Unarmed Strike
Martial Exertion
Affected entity has pushed past its physical limits, taking 6d6 Piercing damage per turn to perform an additional attack per turn and to double its movement speed .
Martialling Cry
You deal maximum damage on all your attacks.
Mating Frenzy
The alioramus has detected mating pheromones and is understandably a bit feral.
It deals 5 Piercing damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed or Frightened .
Medium Toughness
This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
Meenlock Fear
Melancholy Heart
To end this effect, the creature must deny its Melancholy Heart by Performing , hearing a performance, or witnessing another act that brings them joy.
Melf's Acid Arrow
Affected entity takes 2d4 Acid damage at the end of their turn.
Melt the Earth
Lava pools in this creature's footsteps.
Melting
Takes 10d6 Fire damage per turn.
Menaced
The next attack against this creature will be a Critical Hit .
Mental Fatigue
Affected entity has a -1 penalty to Wisdom , Intelligence and Charisma saving throws for every turn remaining.
When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic DRS damage and is no longer mentally fatigued.
Mental Fatigue has a maximum Duration: 7 turns.
Mental Instruction
Miasmic Mists
Possibly Blind targets within 4 m (13 ft) and deal 3d6 Necrotic at the start of Cazador's turns.
Miasmic Mists Aura
At the start of Cazador's turns, this creature may become Blinded and take 3d6 Necrotic while within 4 m (13 ft) of the vampire.
Mind Flayer Form
Affected entity has embraced ceremorphosis and become a mind flayer.
Mind Mastery
Forced to make a weapon attack against one of its allies by a duergar mind master.
Ends after the attack, or when hit.
Mind Sanctuary: Depleted
You cannot benefit more from Mind Sanctuary this turn.
Mind-Claws Available
Inquisitor W'wargaz can use a Legendary Action to summon a Mind-Claw of Tu'narath twice in a round of combat after he or his allies are struck.
Mindbroken
Affected entity is Slowed by the Netherbrain's psyche-shattering might.
Mindreader
Mindsteal Link
Mindsteal Link
Leeching the psychic energy of those around him.
Receives a +1 bonus to Armour Class and deals an additional 1d4 Psychic per creature he's connected to.
Mindstruck
Mirror Image
The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3 per duplicate image. When the caster successfully evades an attack, one of the images disappears.
Mirrored
Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!
Mirth-Wracked
Missing Pets
Mist Form
Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
Mobile Flourish
Mobile Flourish Target
Targeted by a bard's fluid attack. The bard can teleport next to the creature.
Moderately Inebriated
Each sip of his special brew makes Thisobald more intoxicated.
He has Disadvantage on Charisma and Dexterity Checks , and has started hallucinating imps.
Momentum
Spurred on by a sense of urgency. Movement Speed increased by 1.5 m (5 ft) per remaining duration of this effect.
Removed when Restrained , Incapacitated , Prone , or slowed down.
Momentum has a maximum Duration: 5 turns.
Moonbeam
Creature is engulfed by ghostly flames that inflict 2~20 Radiant damage per turn. On a successful save, the creature still takes half damage.
Moonbeam
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10 Radiant . On a successful save, targets still take half damage.
Moonfire
The blessing of Dame Aylin's divine mother deals 2d10 Radiant to foes that come within 3 m (10 ft) of her or start their turn there.
Moonlight Butterflies
Surrounded in moon-pale butterflies, creatures have Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6 Psychic .
Moonmother's Embrace
Moonshield
Morninglord's Bulwark
Lathander's warding light protects this door from any harm dealing less than 50 damage.
Morninglord's Radiance
Your weapon attacks deal an additional 1d4 Radiant damage.
Duration: Until Long rest
Mortally Wounded
Mother's Loathing
Mud-Drenched
Muddy
Multiattack Defence
Affected entity has a -4 penalty to Attack Rolls against the ranger it just attacked.
Mummy Rot
Your maximum hit points are reduced by 8. You cannot be healed.
Murderous Dagger Cloud
Murderous Strikes
Myrkul's Call
Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.
Myrkul's Gift
Myrkul's Presence
The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures.
Mysterious Sharran Wound
Your old wound is wracking your body with an intense, mysterious pain.
Mystic Carrion's Blinding Curse
Mystic Carrion's Poisoned Curse
Mystic Carrion's Restraining Curse
Mystra's Benevolence
Mystra's Blessing
Mystra's Blessing
Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.
Narcoleptic Toxins
Will explode upon death, releasing toxins that put nearby creatures to Sleep .
Nature's Step
Nature's Wrath
Nauseated
Nauseous
Necromantic Restraints
Affected entity can't move.
Necrosis
Gale exudes Necrotic energy. Creature takes 1~4 Necrotic damage every turn.
Necrotic Absorption
The cage is draining this creature.
Deals 10d4 Necrotic damage per turn this condition is active.
Necrotic Aura
Gale exudes Necrotic energy. Nearby creatures take 1d4 Necrotic every turn.
Necrotic Resistance
Necrotic Veil
Newborn
Newborn Zombie
Zombies born from the Crawling Gnaw cannot last. They take 1 Necrotic each turn and only follow the zombie that infected them.
Nightbringer's Beloved
Nightsinger's Favour
Non-Lethal Damage
Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
Noxious Fumes
Noxious Fumes
Hostile creatures in a radius of 3 m (10 ft) take 1d4 Acid DRS damage.
Numb
Numbed
Oath Broken
You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
You should go to camp and contemplate what happened and what comes next.
Off Balance
Off Balance
Oil of Accuracy
Oil of Combustion
If the affected entity takes Fire damage, it deals 3d6 Fire in a 3 m (10 ft) radius.
Oily Sup
Omen of Acid
If the affected entity is dealt 1 Acid damage, the owner of the hound will regain 1 Sorcery Point .
Omen of Cold
If the affected entity is dealt 1 Cold damage, the owner of the hound will regain 1 Sorcery Point .
Omen of Fire
If the affected entity is dealt 1 Fire damage, the owner of the hound will regain 1 Sorcery Point .
Omen of Lightning
Omen of Poison
If the affected entity is dealt 1 Poison damage, the owner of the hound will regain 1 Sorcery Point .
Omen of Thunder
If the affected entity is dealt 1 Thunder damage, the owner of the hound will regain 1 Sorcery Point .
One with the Shadows
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Onus of Battle
Affected entity can immediately use a Reaction to make a weapon attack.
Open Hand Technique: Staggered
Open Warrens
Kobolds cannot emerge from this tunnel while it is obstructed.
Open Wound
Orphic Favour
While within 18 m (60 ft) of Prince Orpheus, the affected entity has resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
Orphic Favour Aura
The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws .
Otherworldly Miasma
Otherworldly Miasma
Otiluke's Resilient Sphere
The affected creature is enclosed in an arcane sphere and can neither be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. The affected creature's Movement Speed is halved.
Otto's Irresistible Dance
Overgrown Foliage
Creatures move at quarter speed in the overgrown foliage.
Overheating
This overheating device will explode the next time it's used, dealing 8d8 Fire to all nearby creatures. Find a way to cool it or stay away!
Overloaded Optical Circuit
The Steel Watcher 's scanner has been overloaded with light, and cannot scan citizens anymore.
Overloaded With Synaptic Power
Affected entity deals an additional 1d4 Psychic damage with its attacks, but also receives 1d4 Psychic damage per turn.
Owl's Wisdom
Owlbear's Rage
Owlbear's Rage
Pacified
Incapacitated. Can't move or take actions, bonus actions, or reactions.
Pacified
While near another creature affected by Ptarian Pacifism , this creature cannot harm Ptaris.
Pack Tactics
Has Advantage on Attack Rolls if one of its allies is within 0.5 m (2 ft) of its target and isn't Incapacitated.
Pact Weapon
The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
The weapon uses the caster's Charisma modifier for Attack Rolls and damage rolls.
Prevents the weapon from being dropped or otherwise disarmed.
Paid the Price
Panache: Disadvantage
Panicked Sentinel
This paranoiac Spectator will immediately fire a random Eye Ray at any creature it can see that moves within 6 m (20 ft) of it.
Paralysed
Paralysed
Paranoid Dreams
When this Spectator is struck, it dreams in fear.
After 5 Paranoid Dreams, it will spend a Legendary Action to cast Ocular Nightmare .
If the Spectator uses one of its Eye Rays, it loses one Paranoid Dream.
Parried
Already Parried this turn and has to recover before Parrying again.
Pass Without Trace
Pass Without Trace Aura
This entity and nearby allies have a +10 bonus to Stealth Checks .
Patient Defence
Performing 'Bard Dance'
Playing a tune. Perform the same song nearby to join in.
Performing 'Of Divinity and Sin'
Playing a mysterious tune. Perform the same song nearby to join in.
Performing 'Old Time Battles'
Playing a tune. Perform the same song nearby to join in.
Performing 'Sing for Me'
Playing a tune. Perform the same song nearby to join in.
Performing 'The Power'
Playing a tune. Perform the same song nearby to join in.
Performing 'The Queen's High Seas'
Playing a tune. Perform the same song nearby to join in.
Perilous Stakes
Permanent Mind Sanctuary
While in combat, Mind Flayers can use actions and bonus actions interchangeably.
Petrified
Phantasmal Force
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Psychic damage each turn.
When the target takes damage from another source, Phantasmal Force changes to that damage type.
At the end of each turn, the target makes an Intelligence Saving Throw . On a success, the condition ends.
Phantasmal Killer
Affected entity is haunted by its worst nightmares.
Phase Optimizer Active
The affected entity gains an additional action.
Pierce the Weak
Pinched
Pinned
Pinned Down
Pixie Blessing
The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
Plant Growth
The ground is covered with plants and weeds. Movement Speed is quartered.
Poison Resistance
Poison Resistance Aura
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Poison damage.
Poisoned
Poisoned
Poisoned
Poisoned
Poisonous Fumes
Polma's Wrath
Polma is enraged! Strength increased by 4, Armour Class reduced by 2.