Condition |
Effects |
Fire Shield: Chill
|
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to
Fire damage.
- Deals 2d8
Cold damage to anyone who hits with a melee attack.
|
Fire Shield: Warm
|
- Wreathed in scorching flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to
Cold damage.
- Deals 2d8
Fire damage to anyone who hits with a melee attack.
|
Firewine Belly
|
|
Flame-Feeble
|
|
Flaming Aura
|
- Creature is standing within
1.5 m / 5 ft of a flaming sphere and will take 2d6 Fire at the end of its turn. On a successful save, it will still take half damage.
|
Flaming Sphere
|
- Enemies and objects within
1.5 m / 5 ft of the sphere at end of their turn take damage. On a successful save, it still takes half damage.
|
Fleeting Protection
|
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
|
Flesh Rot
|
|
Flesh to Stone: Restrained Stage 1
|
|
Flesh to Stone: Restrained Stage 2
|
|
Flesh to Stone: Restrained Stage 3
|
|
Flight
|
- Fly up to target position, up to
18 m / 60 ft each turn using your Movement Speed.
|
Flying Strike
|
- Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4
Psychic.
|
Foolish Little Pup
|
- Shouldn't have done that, petal. Frightened.
|
For Vlaakith!
|
- A githyanki raider marked you in Vlaakith's name to gain
Advantage on attack rolls against you.
|
Force Conduit
|
Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4
Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum
Duration: 7 turns.
|
Force Resistance
|
|
Force Steadfast
|
- Affected entity can't be moved against its will.
|
Forced Manoeuvre
|
|
Form of Artifice
|
|
Form of Dread
|
|
Formless Slaughter
|
- This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
|
Fox's Cunning
|
|
Fractured Psyche
|
|
Fractured Psyche
|
|
Freedom of Movement
|
|
Frenzied
|
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
|
Frenzied Fury
|
- Overwhelmed with rage, the gnoll can attack three times per turn.
|
Frenzied Spores
|
- Glut has increased hit points and Strength. It has access to more spore spells.
|
Frenzied Strain
|
|
Friends
|
In higher difficulty modes, the target might accuse you of enchanting them.
|
Frightened
|
|
Frostbite
|
- When taking
Cold damage, takes an additional 1 Cold damage per turn of Frostbite remaining.
|
Frostbitten
|
- Affected entity takes 1d4
Cold damage when attacking with a weapon.
|
Frozen
|
|
Fugitive
|
- Recently escaped from prison. Guards will arrest this prisoner on sight.
|
Fungal Resistance
|
|
Fungal Resurrection
|
- The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.
|
Galerian Revelry
|
|
Galvanic Currents
|
- Blue lightning flits across the weapon's surface. Deals an additional 1d6
Lightning.
|
Gaping Wounds
|
- Attacks against this creature deal an additional 2
Piercing damage.
- Removed by healing.
|
Garrotted
|
- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6
Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than
5 m / 17 ft apart, this condition ends.
|
Garrotting
|
- Strangling a creature with a garrotte.
- Moving more than 5 m / 17 ft away from the creature will break the garrotte.
|
Gaseous Form
|
|
Gaseous Reflux
|
- Physical attacks have added gas to Thisobald's special brew, letting him use
Roaring Belch.
|
Gathering Drumbeat
|
- A goblin has sounded these war drums, calling reinforcements to battle.
- Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All
Temporarily Hostile enemies become permanently hostile.
|
Ghastly Fume
|
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
|
Giant Form
|
|
Giant's Rage
|
Raging and increased in size. Deals an additional 2 damage (increased to 3 at level 9) with melee and improvised weapons, unarmed strikes, and 4 damage (increased to 6 at level 9) while throwing objects .
- Also has resistance to
Physical damage, and Advantage on Strength Checks and Saving throws.
- Size is increased by one category.
- Cannot cast or concentrate on Spells.
|
Gigantic Endurance
|
|
Githyanki Providence
|
|
Githyanki War Magic
|
- Can make a weapon attack using a bonus action.
|
Githzerai Mind Barrier
|
Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage on Intelligence Saving Throws.
|
Glimpse of Freedom
|
- Escaping certain death, the character is motivated to move
4.5 m / 15 ft quicker.
|
Gloomweave
|
|
Glutted Catacombs
|
- This area is filled with the bones of the dead. The spell
Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.
|
Gnawing Horde
|
- Ravenous Ghouls that fight alongside you.
|
Gnomish Ingenuity
|
|
Goaded
|
- Must attack the goading creature, if possible.
Disadvantage on Attack Rolls against targets other than the spellcaster.
|
God of Ambition
|
- Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
|
Gossamer Tomb
|
- This creature is entombed in
Infested spider silk, and cannot move or take actions. Unless the silk is removed with Acid or Fire damage, it will explode, dealing 8d10 Poison to the entombed creature.
|
Grappled
|
- At the start of each turn, the target makes a
Strength saving throw to attempt to free themselves. On a failed save, they take 2d6 Psychic.
|
Grappled
|
- Affected entity is incapacitated and cannot be damaged while held within the grapple.
Help it to free it!
|
Grappling
|
- Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.
|
Grasp Essence
|
|
Grasping Arrow: Entangled
|
|
Gravely Wounded
|
- This person cannot be healed or saved.
|
Great Weapon Master: Bonus Attack
|
|
Greater Arcane Hunger
|
|
Greater Elixir of Arcane Cultivation
|
|
Greater Invisibility
|
- Entity has
Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
|
Greater Toughness
|
- This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
|
Green Bed Regeneration
|
|
Grieving
|
|
Gripped by Kereska's Flame
|
- Affected entity has resistance to
Fire damage.
- Its fire spells deal additional damage equal to its proficiency bonus.
- When it deals spell damage, it gains 2 turns of Heat.
- While attuned to Kereska's flame, it can cast
Fireball at 3rd level and Wall of Fire at 5th level once per short rest.
|
Grotesque Distention
|
- Bloated beyond hope. Will explode at the slightest touch.
- Touching an entity affected with this condition will cause a blast of 8d6
Poison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.
|
Guardian Wraiths
|
|
Guidance
|
|
Guided Strike: Active
|
|
Guiding Bolt
|
|
Haemorrhaged
|
- The target takes 1d6
Piercing damage at end of turn.
|
Hag Pregnancy
|
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
|
Hag's Pawn
|
- Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
|
Hag's Trickery
|
- Is this Ethel - or an illusion?
|
Half-Orcish Fury
|
- The next time the affected entity is
Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
|
Halfling Luck
|
|
Hallucinating
|
|
Hamstrung
|
|
Hand of the Absolute
|
- Adds 1d4
Psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.
|
Hands Off, Petal
|
|
Happy
|
|
Harm
|
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
|
Harmonised
|
- Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).
|
Harrowed
|
|
Haste Spores
|
|
Hastened
|
- The affected creature acquires the following:
- When the condition ends, the affected creature becomes Lethargic and is unable to move or take Actions for 1 turn.
|
Haunted Approach
|
|
Haunting Aura
|
|
Healer: Healed
|
- The creature can't regain hit points from this feat again until it finishes a long rest.
|
Healing Incense
|
- Affected entity regains 1d4
hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
|
Healing Incense Aura
|
|
Healing Pearl
|
- At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
|
Healing Radiance
|
|
Heart of Stone
|
|
Heartform Mapped
|
|
Heartform Terror: Ceremorphosis
|
- Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
|
Heartform Terror: Spider
|
- This creature has twisted its form into one of your fears.
|
Heartform Terror: Wolf
|
- This Sharran knows your fears and has twisted its form into one of them.
|
Heartform Terror: Wolf
|
- This Sharran knows your fears and has twisted its form into one of them.
|
Heat
|
- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use Heat Convergence.
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.
|
Heat Convergence
|
- The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of
Heat still affecting them.
|
Heat Metal
|
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial
Saving throw.
- If the creature is touching the heated metal item, they receive
Disadvantage on Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use
Reapply Heat Metal to deal another 2d8 Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).
|
Heat Metal: Reapply Damage
|
Creature can reapply the damage dealt by the heated metal.
|
Heavily Encumbered
|
|
Heavily Obscured
|
- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
|
Hellfire Cambion
|
|
Hellfire Curse
|
|
Hellish Sphere
|
- Creature is standing within
3 m / 10 ft of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
|
Hellish Sphere
|
- Enemies and objects within
3 m / 10 ft of the sphere at the end of their turn take 6d6 Fire. On a successful save, they still take half damage.
|
Her Voice: Commanding
|
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6
Psychic damage at the end of its turn.
|
Her Voice: the End of All
|
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6
Psychic damage at the end of its turn.
|
Her Voice: Transforming
|
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6
Psychic damage at the end of its turn.
|
Heroic
|
|
Heroism
|
|
Hexblade's Curse
|
- Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
|
Hexed Weapon
|
- The warlock bound to this weapon is always Proficient with it.
- The weapon's damage is magical and uses the warlock's Charisma modifier.
- When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.
|
Hexed: Charisma
|
|
Hexed: Constitution
|
|
Hexed: Dexterity
|
|
Hexed: Intelligence
|
|
Hexed: Strength
|
|
Hexed: Wisdom
|
|
Hide in Plain Sight
|
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
|
Hideous Laughter
|
|
Hiding
|
- Affected entity is invisible to enemies until it crosses their cone of sight.
- The entity has
Advantage on all Attack rolls.
|
High Spirits
|
- The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom
Saving throw when using the amulet's power, or become Hysterical.
|
Hill Giant's Might
|
- The mountains quake! Strength increased to 21.
|
Hoarding Energy
|
- Ansur is gathering energy while airborne and is Resistant to all damage.
|
Hold Monster
|
|
Hold Person
|
|
Holy Fire
|
|
Holy Rebuke
|
- Affected entity is protected by a vengeful aura.
- Attackers take 1d4
Radiant damage when they hit the entity with a melee attack.
|
Hoots' Hooch
|
- A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
|
Hoots' Hooch: Bad Breath
|
- Characters attacking you in melee become
Nauseous.
|
Hoots' Hooch: Beast Tongue
|
- You're pretty sure you could speak to animals if you tried.
|
Hoots' Hooch: Blackout
|
- Character is unconscious.
|
Hoots' Hooch: Gifted
|
|
Hoots' Hooch: Photosensitivity
|
|
Hoots' Hooch: Size Instability
|
|
Hoots' Hooch: Stoned
|
- Temporarily
Petrified - perhaps with lingering side-effects.
|
Horde Breaker
|
- Creature is open to a follow-up attack.
|
Hound's Omen
|
|
Houndmaster's Prey
|
|
Human Versatility
|
- Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
|
Hunger of Hadar
|
DC 12 Dexterity saving throw
- Standing near a portal to the dark between the stars, infested with unknown horrors.
- Takes 2d6
Cold damage at the start of their turn, and possibly 2d6 Acid damage at the end of their turn, as long as they are in the area
- They are
Blinded and the area is Difficult Terrain.
|
Hunger of Hadar
|
- A sphere of cold blackness, teeming with unknown horrors.
- Creatures starting their turn in the area take 2d6
Cold. Creatures ending their turn in the area possibly take 2d6 Acid.
- The area is
Difficult Terrain, and creatures within are Blinded.
|
Hungover
|
|
Hunt Completed
|
- Can use a bonus action to reapply Hunter's Mark to another target.
|
Hunted
|
- Yurgir can interrupt this creature's attacks and spells once per round with a
Blinding Ambush while it is Hunted.
|
Hunter's Mark Quarry
|
- Affected entity suffers an additional 1d6
Weapon damage if the spellcaster hits it with a weapon attack.
|
Hypnotic Gaze
|
|
Hypnotised
|
|
Hysterical
|
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
|
Icy Cloud
|
- A sheet of frigid air dealing 10d6
Cold to all that walk through it.
- Affected entities can make a DC 16
Constitution saving throw to take half damage instead.
|
Idyllic Aura
|
- Grants Silvanus' Blessing to creatures within range.
|
Impaled
|
- A ghoul's spike prevents this creature from moving.
|
Impenetrable slumber
|
- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
|
Improved Bardic Inspiration
|
Grants:
|
In Surgery
|
- Unable to move while strapped onto the operating gurney.
|
Incapacitated
|
|
Inciting Howl
|
- Movement Speed increased by
3 m / 10 ft.
|
Incubating
|
Skeletal involucre will explode on its next turn, dealing 6~27 Necrotic damage and birthing a necromite.
|
Incubus Charmed
|
- You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
|
Induced Rage
|
- The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
- The Owlbear receives 4d8
Healing every turn if below 105 hit points.
- The Owlbear has +2 Strength.
|
Inevitable Resolve
|
- Any effect controlling or incapacitating this creature will cease at the end of its next turn.
|
Infected
|
|
Infectious Greed
|
|
Infernal Binding
|
- Hope is Immune to all damage while imprisoned in the House of Hope.
|
Infernal Burning
|
|
Infernal Fury
|
- The hatred and pain of a captured soul fuels
Karlach's infernal machine.
- Her weapon and unarmed attacks deal an additional 1d4
Fire damage when she is Raging or when her Hit Points drop below 25%.
|
Infernal Legion
|
- You are one, you are legion, without personality or individuality - born only to fight.
- When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.
|
Infernal Stun
|
- This creature cannot move or act, and Raphael can
Soul Drain it at will.
|
Infested
|
- Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
- When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
- Removed by
Fire or Acid damage.
- Doesn't harm ettercaps or spiders.
- At the start of your turn, you can make a new Saving Throw to try and remove the infection.
|
Infiltration Expertise
|
- Appearance is entirely changed.
|
Ingested Poisoned Beer
|
- Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
- Affected entity takes 1d6+6
Poison damage per turn, for 10 turns.
|
Inoculated: Basic Poison
|
|
Inoculated: Crawler Mucus
|
|
Inoculated: Drow Poison
|
|
Inoculated: Malice
|
- You succeeded on a
Saving throw against Malice and can't be affected by it.
|
Inquisitor's Might
|
|
Insanity's Kiss
|
- Hostile to all other creatures for the condition's duration.
|
Insect Plague
|
|
Insect Plague
|
|
Inspiring Resolve
|
|
Instinctive Charm: Unaffected
|
|
Instrument of Loss: Bonesaw
|
- The Surgeon can use its implement to
Bonesaw a patient.
|
Instrument of Loss: Leech
|
- The Surgeon can use its implement to
Leech a patient.
|
Instrument of Loss: Syringe
|
- The Surgeon can use its implement to
Inject a patient.
|
Instrument of Loss: Trepan
|
- The Surgeon can use its implement to
Trepan a patient.
|
Invigorated Thrall
|
- Creatures created by Invigorating Flame will gain additional hit points based on summoner's wizard level and additional damage based on summoner's profiency bonus.
|
Invigorating Fanaticism
|
- An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly
Bleed targets.
|
Invisible
|
Invisibility ends early if the invisible entity attacks, casts another spell, becomes wet, interacts with an object, takes an action or bonus action, or is damaged.
|
Invisible Weapon
|
|
Invulnerable
|
- Immune to all damage
- Can still be afflicted with status effects
|
Ironwood Harmony
|
|
Jealous Heart
|
- To end this effect, the creature must deny its Jealous Heart by
Helping an ally.
|
Jolted
|
- Takes 1d4
Lightning damage each turn and can't take Reactions. Removed upon leaving the Lightning Aura.
|
Jump
|
Jump distance is tripled.
|
Just Look At Those Cheekbones!
|
- Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.
|
Knocked Out
|
|
Knocked Out
|
|
Knowledge of the Ages: Charisma
|
|
Knowledge of the Ages: Dexterity
|
|
Knowledge of the Ages: Intelligence
|
|
Knowledge of the Ages: Strength
|
|
Knowledge of the Ages: Wisdom
|
|
Known Enemy
|
- An observant enemy has
Advantage on attacks against a creature after examining it.
|
Lair Magic
|
|
Lathander's Light
|
|
Leadership
|
- Bolstered with supernatural resolve. Attacks deal an additional 1d4
Force.
|
Leadership Aura
|
- Allied creatures within
6 m / 20 ft deal an additional 1d4 Force on their attacks.
- Non-branded creatures within
6 m / 20 ft are marked as the Absolute's Enemies.TTactician
- These effects will end if Dror Ragzlin is incapacitated.
|
Legendary Action: Adamantine Reverberation
|
- When struck, Grym's adamantine form
Reverberates, doubling its movement and granting it 10 temporary hit points.
- Losing these temporary hit points triggers a shockwave that knocks targets back 4m and deals 4~32
Thunder damage.
|
Legendary Action: Beguiling Rebuke
|
- Raphael can spend a Legendary Action to immediately
Beguile a hostile creature and its allies after being attacked.
|
Legendary Action: Bhaal's Edict
|
- If Orin does not use a Legendary Action this turn, the Dread Lord places a creature under Bhaal's Edict.
|
Legendary Action: Blinding Ambush
|
- Once per round, Yurgir can strike a
Hunted creature when it attempts to attack or cast a spell, dealing 5d10 Radiant damage and possibly Blinding the target.
|
Legendary Action: Call Consort
|
- When attacked, the Owlbear can summon her mate to defend her.
|
Legendary Action: Devoted Galvanism
|
- Once per round when an enemy targets their ally with an ability, Dror Ragzlin can use a Legendary Action to
Galvanise Absolutists within 5 m / 17 ft, granting them Action Surge.
|
Legendary Action: Draconic Fury
|
- This great drake will use its
Fire Breath on the next creature that attacks it.
|
Legendary Action: Draconic Wrath
|
- This great drake will use its
Lightning Breath on the next creature that attacks it.
|
Legendary Action: Fanatic Retaliation
|
|
Legendary Action: Gaze of the Dead
|
- Myrkul's Apostle will use
Gaze of the Dead on the first creature that strikes it each round in combat.
|
Legendary Action: Gossamer Tomb
|
- Once per round if her offspring is attacked, this creature will try to encase the attacker in a Gossamer Tomb.
|
Legendary Action: Grasping Appendage
|
|
Legendary Action: Heartwrench
|
- Viconia can rend a target with a psychic barrage dealing 10d12
Psychic after she or an ally is struck by a Heartform Mapped creature.
|
Legendary Action: Hordestrike
|
|
Legendary Action: Leaping Static
|
- Bernard can fire Leaping Static at the first foe that attacks it each round.
|
Legendary Action: Murderous Retort
|
|
Legendary Action: Ocular Nightmare
|
|
Legendary Action: Overflowing Brew
|
- When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.
|
Legendary Action: Psionic Visage
|
|
Legendary Action: Ptarian Dogma
|
- Once per round, after being hit, Ptaris can spend a Legendary Action to surround his attacker in Ptarian Pacifism.
|
Legendary Action: Sanctuary of Loss
|
- After an ally is struck, Viconia can apply
Sanctuary of Loss to them, shielding them from further attacks. This protection will wane when the protected creature attacks.
|
Legendary Action: Sanguine Lash
|
- Orin can use
Sanguine Lash after being attacked.
- If Orin does not use her Legendary Action in a round,
Bhaal's Edict is placed on a creature.
|
Legendary Action: Shredding Scales
|
|
Legendary Action: Soul Ascension
|
- Raphael can spend a Legendary Action to immediately cast
Soul Ascension when he or his allies are attacked.
|
Legendary Action: Soul Sacrifice
|
- When a humanoid dies, the Ch'r'ai can
Sacrifice its soul to Vlaakith in return for great power.
- Once 3 souls have been sacrificed, the Ch'r'ai takes on
Vlaakith's Undying Aspect.
|
Legendary Action: Spectral Aspect
|
|
Legendary Action: Sublimation
|
- When she loses a piece of armour, Gerringothe Thorm can try to
Sublimate her foes - turning them into gold.
|
Legendary Action: The Dead Wastes
|
- When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4~24 hit points and deals 4~24
Necrotic damage to living creatures at the start of their turns.
|
Legendary Action: Torrential Undeath
|
|
Legendary Action: Tu'narath's Embrace
|
|
Legendary Action: Tyrannical Branding
|
- Immediately after being struck, Gortash can
Brand his attacker.
|
Legendary Action: Vampiric Swarm
|
|
Legendary Action: Vengeful Playmate
|
- Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in
The Wasting Quiet.
|
Legendary Action: Wail of Loss
|
- After being attacked, once per round, Malus Thorm can make every assistant cast
Wail of Loss simultaneously.
|
Legendary Action: Weird Magic Surge
|
- Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.
|
Legendary Action: Wretched Growth
|
- If a creature ends its turn within
5 m / 17 ft of the Shambling Mound, it will take 3d10 Necrotic and Shadow-Cursed Vines will grow at its feet, possibly Entangling it.
|
Legendary Actions Available
|
|
Legendary Resistance
|
- Affected entity has a +10 bonus to its next
Saving throw. This can be used 3 times.
|
Legendary Resistance: Crowd Control
|
- You have a +10 bonus to your next
Saving throw affecting multiple targets.
|
Legendary Resistance: Incapacitation
|
|
Legions of Bone
|
- If a character dies within
12 m / 40 ft of Ketheric in combat, a Skeletal Involucre will rise where they fell.
|
Legions of Bone
|
- A Skeletal Involucre will rise near this creature if it dies within
12 m / 40 ft of Ketheric.
|
Lethal Concealment
|
|
Lethargic
|
|
Levitating
|
- The affected entity is suspended in the air.
|
Liberated Spellcasting
|
- You can cast a level 1 spell without spending a spell slot.
|
Lieges of the Underdark Blessing
|
|
Life Drain
|
Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.
|
Life Essence
|
- Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.
|
Life Essence Active
|
- Affected entity next Necromancy spell can be cast without consuming a spell slot.
|
Life of the Party
|
|
Light
|
- This object has an aura of light with a radius of
7.5 m / 25 ft.
|
Lightly Obscured
|
- Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
|
Lightning Aura
|
|
Lightning Blast
|
- On hit, all of your LIghtning Charges are consumed.
|
Lightning Charges
|
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1
Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8
Lightning damage.
- You lose 1 charge per turn.
|
Lightning Infusion
|
- The affected entity deals an additional 1d4
Lightning the next time it deals damage with a weapon.
|
Lightning Resistance
|
|
Lightning Resistance Aura
|
- The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to
Lightning damage.
|
Living Shadow
|
- While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
|
Lobotomised
|
- Us is still suffering from the crippling injury you inflicted all that time ago...
|
Locked in Single Combat
|
- This fight will end when one party is obviously victorious.
|
Longstrider
|
|
Loosened Gravity
|
- Your jump distance and Carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.
|
Lost Time
|
|
Love Protects
|
|
Lover's Avarice
|
- Wisdom is indefinitely reduced by 1.
|
Loviatar's Love
|
|
Lump's Nemesis
|
Ogres deal additional 1d6 Bludgeoning damage when throwing objects at this creature.
|
Lunar Legionary
|
18 m / 60 ft.
|
Lunar Protection
|
|
Lunar Radiance
|
- Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
|
Lunar Vitality
|
- You have
22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.
|
Lured
|
- The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
- The affected entity must pass a DC 13
Wisdom saving throw at the start of their turn or remain lured.
- Taking damage or being Shoved removes the condition.
|
Luring Song
|
|
Madness
|
- Hostile to everyone in the vicinity.
|
Mage Armour
|
|
Mage-Animated
|
- Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.
|
Magi's Infusion
|
- When you deal damage to a creature, it has a 1d4 penalty to
Saving throws against your next spell.
|
Magic Allergy
|
- Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.
|
Magic Allergy: Panther Polymorph
|
- This gremishka has been polymorphed into a panther.
|
Magic Awareness
|
- The barbarian and all creatures within 3 m / 10 ft add a
1d4 bonus to Saving throws.
|
Magic Awareness Aura
|
- A nearby barbarian is visualising the Weave.
- Adds a
1d4 bonus to Saving throws, as long as they stay within 3 m / 10 ft of the barbarian.
|
Magic Weapon
|
|
Magical Ambush
|
|
Magmatic Disturbance
|
- The presence of this creature disturbs nearby
Lava, making it bubble and explode.
- The bubbles deal 2d6
Fire damage when they explode. A DC 12 Dexterity saving throw reduces this damage to half.
|
Magmatic Regeneration
|
|
Maimed
|
|
Malefic Possession
|
- The affected entity acts according to the
Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned.
|
Malfunctioning
|
|
Malfunctioning Shell of Resistance
|
- The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.
|
Mammon's Hold
|
|
Manoeuvring Attack
|
|
Mantle of Inspiration
|
|
Mantle of Majesty
|
- Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.
|
Mark of Putrefaction
|
|
Mark of the Shifter
|
- While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all
Ability checks.
|
Marked for Negation
|
- The affected entity is within range of the Netherbrain's Orb of Negation.
- The orb will explode on its turn, dealing 20~200
Force damage.
|
Marshal Undead
|
- An undying magnitude grants the Death Knight and nearby undead
Advantage against being Turned.
|
Marshalled Undead
|
- The affected entity has
Advantage against being Turned while within 18 m / 60 ft of the spellcaster.
|
Martial Arts: Unarmed Strike
|
|
Martial Exertion
|
- Affected entity has pushed past its physical limits, taking 6d6
Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
|
Martialling Cry
|
- You deal maximum damage on all your attacks.
|
Mating Frenzy
|
- The alioramus has detected mating pheromones and is understandably a bit feral.
- It deals 5
Piercing damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed or Frightened.
|
Medium Toughness
|
- This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
|
Meenlock Fear
|
|
Melancholy Heart
|
- To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.
|
Melf's Acid Arrow
|
- Affected entity takes 2d4
Acid damage at the end of their turn.
|
Melt the Earth
|
Lava pools in this creature's footsteps.
|
Melting
|
- Takes 10d6
Fire damage per turn.
|
Menaced
|
- The next attack against this creature will be a Critical Hit.
|
Mental Fatigue
|
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4
Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum
Duration: 7 turns.
|
Mental Instruction
|
|
Miasmic Mists
|
- Possibly
Blind targets within 4 m / 13 ft and deal 3~18 Necrotic at the start of Cazador's turns.
|
Miasmic Mists Aura
|
- At the start of Cazador's turns, this creature may become
Blinded and take 3~18 Necrotic while within 4 m / 13 ft of the vampire.
|
Mind Flayer Form
|
- Affected entity has embraced ceremorphosis and become a mind flayer.
|
Mind Mastery
|
- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
|
Mind Sanctuary: Depleted
|
- You cannot benefit more from Mind Sanctuary this turn.
|
Mind-Claws Available
|
- Inquisitor W'wargaz can use a Legendary Action to summon a
Mind-Claw of Tu'narath twice in a round of combat after he or his allies are struck.
|
Mindbroken
|
- Affected entity is
Slowed by the Netherbrain's psyche-shattering might.
|
Mindreader
|
|
Mindsteal Link
|
- Leeching the psychic energy of those around him.
- Receives a +1 bonus to
Armour Class and deals an additional 1d4 Psychic per creature he's connected to.
|
Mindsteal Link
|
|
Mindstruck
|
|
Mirror Image
|
- The mirror image distracts attackers, increasing the spellcaster's
Armour Class by 3 per duplicate image. When the caster successfully evades an attack, one of the images disappears.
|
Mirrored
|
- Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!
|
Mirth-Wracked
|
|
Missing Pets
|
|
Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
|
Mobile Flourish
|
|
Mobile Flourish Target
|
- Targeted by a bard's fluid attack. The bard can teleport next to the creature.
|
Moderately Inebriated
|
- Each sip of his special brew makes Thisobald more intoxicated.
- He has
Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.
|
Momentum
|
- Spurred on by a sense of urgency. Movement Speed increased by
1.5 m / 5 ft per remaining duration of this effect.
- Removed when Restrained,
Incapacitated, Prone, or slowed down.
- Momentum has a maximum
Duration: 5 turns.
|
Moonbeam
|
- Creature is engulfed by ghostly flames that dead 2~20
Radiant damage per turn. On a successful save, the creature still takes half damage.
|
Moonbeam
|
- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10
Radiant. On a successful save, targets still take half damage.
|
Moonfire
|
- The blessing of Dame Aylin's divine mother deals 2d10
Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
|
Moonlight Butterflies
|
- Surrounded in moon-pale butterflies, creatures have
Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6 Psychic.
|
Moonmother's Embrace
|
|
Moonshield
|
|
Morninglord's Bulwark
|
- Lathander's warding light protects this door from any harm dealing less than 50 damage.
|
Morninglord's Radiance
|
- Your weapon attacks deal an additional 1d4
Radiant damage.
Duration: Until Long rest
|
Mortally Wounded
|
|
Mother's Loathing
|
|
Mud-Drenched
|
|
Muddy
|
|
Multiattack Defence
|
- Affected entity has a -4 penalty to
Attack rolls against the ranger it just attacked.
|
Mummy Rot
|
- Your maximum hit points are reduced by 8. You cannot be healed.
|
Murderous Dagger Cloud
|
|
Murderous Strikes
|
|
Myrkul's Call
|
- Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.
|
Myrkul's Gift
|
|
Myrkul's Presence
|
- The apostle exudes the god of death's unholy will and
Bone Chills all nearby creatures.
|
Mysterious Sharran Wound
|
- Your old wound is wracking your body with an intense, mysterious pain.
|
Mystic Carrion's Blinding Curse
|
|
Mystic Carrion's Poisoned Curse
|
|
Mystic Carrion's Restraining Curse
|
|
Mystra's Benevolence
|
|
Mystra's Blessing
|
- Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.
|
Mystra's Blessing
|
|
Narcoleptic Toxins
|
- Will explode upon death, releasing toxins that put nearby creatures to
Sleep.
|
Nature's Step
|
- Nearby allies have Resistance against
Poison damage and can move freely in the nearby area.
|
Nature's Wrath
|
|
Nauseated
|
|
Nauseous
|
|
Necromantic Restraints
|
- Affected entity can't move.
|
Necrosis
|
- Gale exudes Necrotic energy. Creature takes 1~4
Necrotic damage every turn.
|
Necrotic Absorption
|
- The cage is draining this creature.
- Deals 10d4
Necrotic damage per turn this condition is active.
|
Necrotic Aura
|
- Gale exudes Necrotic energy. Nearby creatures take 1d4
Necrotic every turn.
|
Necrotic Resistance
|
|
Necrotic Veil
|
|
Newborn
|
|
Newborn Zombie
|
- Zombies born from the Crawling Gnaw cannot last. They take 1
Necrotic each turn and only follow the zombie that infected them.
|
Nightbringer's Beloved
|
|
Nightsinger's Favour
|
|
Non-Lethal Damage
|
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
|
Noxious Fumes
|
- Hostile creatures in a radius of
3 m / 10 ft take 1d4 Acid damage.
|
Noxious Fumes
|
|
Numb
|
- Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage.
|
Numbed
|
|
Oath Broken
|
- You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
- You should go to camp and contemplate what happened and what comes next.
|
Off Balance
|
|
Off Balance
|
|
Oil of Accuracy
|
|
Oil of Combustion
|
- If the affected entity takes
Fire damage, it deals 3d6 Fire in AoE: 3 m / 10 ft (Radius) area.
|
Oily Sup
|
|
Omen of Acid
|
- If the affected entity is dealt 1
Acid damage, the owner of the hound will regain 1 Sorcery Point.
|
Omen of Cold
|
- If the affected entity is dealt 1
Cold damage, the owner of the hound will regain 1 Sorcery Point.
|
Omen of Fire
|
- If the affected entity is dealt 1
Fire damage, the owner of the hound will regain 1 Sorcery Point.
|
Omen of Lightning
|
|
Omen of Poison
|
- If the affected entity is dealt 1
Poison damage, the owner of the hound will regain 1 Sorcery Point.
|
Omen of Thunder
|
- If the affected entity is dealt 1
Thunder damage, the owner of the hound will regain 1 Sorcery Point.
|
One with the Shadows
|
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
|
Onus of Battle
|
- Affected entity can immediately use a
Reaction to make a weapon attack.
|
Open Hand Technique: Staggered
|
|
Open Warrens
|
- Kobolds cannot emerge from this tunnel while it is obstructed.
|
Open Wound
|
|
Orphic Favour
|
- While within
18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
|
Orphic Favour Aura
|
- The Prince of the Comet protects his champions. He and nearby allies gain resistance to
Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
|
Otherworldly Miasma
|
|
Otherworldly Miasma
|
|
Otiluke's Resilient Sphere
|
- The affected creature is enclosed in an arcane sphere and can neither be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. The affected creature's Movement Speed is halved.
|
Otto's Irresistible Dance
|
|
Overgrown Foliage
|
- Creatures move at quarter speed in the overgrown foliage.
|
Overheating
|
- This overheating device will explode the next time it's used, dealing 8d8
Fire to all nearby creatures. Find a way to cool it or stay away!
|
Overloaded Optical Circuit
|
- The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.
|
Overloaded With Synaptic Power
|
- Affected entity deals an additional 1d4
Psychic damage with its attacks, but also receives 1d4 Psychic damage per turn.
|
Owl's Wisdom
|
|
Owlbear's Rage
|
|
Owlbear's Rage
|
|
Pacified
|
- Incapacitated. Can't move or take actions, bonus actions, or reactions.
|
Pacified
|
- While near another creature affected by Ptarian Pacifism, this creature cannot harm Ptaris.
|
Pack Tactics
|
- Has
Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.
|
Pact Weapon
|
- The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
- The weapon uses the caster's Charisma modifier for
Attack rolls and damage rolls.
- Prevents the weapon from being dropped or otherwise disarmed.
|
Paid the Price
|
|
Panache: Disadvantage
|
|
Panicked Sentinel
|
- This paranoiac Spectator will immediately fire a random Eye Ray at any creature it can see that moves within
6 m / 20 ft of it.
|
Paralysed
|
|
Paralysed (Karabasan's Gift)
|
|
Paranoid Dreams
|
- When this Spectator is struck, it dreams in fear.
- After 5 Paranoid Dreams, it will spend a Legendary Action to cast
Ocular Nightmare.
- If the Spectator uses one of its Eye Rays, it loses one Paranoid Dream.
|
Parried
|
- Already
Parried this turn and has to recover before Parrying again.
|
Pass Without Trace
|
|
Pass Without Trace Aura
|
- This entity and nearby allies have a +10 bonus to
Stealth checks.
|
Patient Defence
|
|
Performing 'Bard Dance'
|
- Playing a tune. Perform the same song nearby to join in.
|
Performing 'Of Divinity and Sin'
|
- Playing a mysterious tune. Perform the same song nearby to join in.
|
Performing 'Old Time Battles'
|
- Playing a tune. Perform the same song nearby to join in.
|
Performing 'Sing for Me'
|
- Playing a tune. Perform the same song nearby to join in.
|
Performing 'The Power'
|
- Playing a tune. Perform the same song nearby to join in.
|
Performing 'The Queen's High Seas'
|
- Playing a tune. Perform the same song nearby to join in.
|
Perilous Stakes
|
|
Permanent Mind Sanctuary
|
- While in combat, Mind Flayers can use actions and bonus actions interchangeably.
|
Petrified
|
|
Phantasmal Force
|
Haunted by an echo of the last thing that attacked them.
- Takes 1d6
Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an
Intelligence saving throw. On a success, the condition ends.
|
Phantasmal Killer
|
- Affected entity is haunted by its worst nightmares.
|
Phase Optimizer Active
|
- The affected entity gains an additional action.
|
Pierce the Weak
|
|
Pinched
|
|
Pinned
|
|
Pinned Down
|
|
Pixie Blessing
|
- The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
|
Plant Growth
|
- The ground is covered with plants and weeds. Movement Speed is quartered.
|
Poison Resistance
|
|
Poison Resistance Aura
|
- The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to
Poison damage.
|
Poisoned
|
|
Poisoned
|
|
Poisoned
|
|
Poisonous Fumes
|
|
Polma's Wrath
|
Polma is enraged! Strength increased by 4, Armour Class reduced by 2.
|
Polymorph
|
- You are now a particularly ripe wheel of cheese, unpleasant to the nostril.
|
Polymorph Self
|
- Transformed into a blue jay, able to
Fly for 5 rounds.
|
Polymorphed
|
- Creature is turned into a harmless sheep with 3 Hit Points for 5 turns.
- If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points.
|
Polymorphed
|
|
Polymorphed: Dire Raven
|
- Polymorphed into a Dire Raven
|
Poor Performance
|
- Maybe you'd better stop, before anyone starts throwing rocks.
|
Possessing
|
- The affected entity cannot be targeted by spells or attacks until the creature it has
Possessed dies or is Turned.
|
Potent Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
- Possibly
Blind foes within 4 m / 13 ft and inflict 3d6 Necrotic at the start of their turn.
- This condition is removed by sunlight.
|
Potion of Angelic Relief
|
- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
- If interrupted before the duration expires, the effects will not apply.
|
Potion of Angelic Slumber
|
- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
|
Potion of Glorious Vaulting
|
Jump distance is tripled
|
Precision Attack
|
Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die
|
Predator Essence
|
|
Prepared
|
- Deals an additional [Strength modifier]
SlashingDRS damage with melee attacks.
|
Prey Essence
|
- Grants 30 temporary hit points
|
Prime Target
|
- You have drawn Grym's ire.
- Grym will attempt to attack this creature if possible.
|
Produce Flame
|
- A flickering flame sheds light in a
9 m / 30 ft radius around the creature.
|
Profane Womb-Bound
|
|
Profoundly Intoxicated
|
- Thisobald is on the verge of passing out from his heavy drinking.
- He has
Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.
|
Projected Image
|
- This magical projection cannot be targeted or attacked.
|
Promise of Wealth
|
Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.
|
Prone
|
|
Prophecy: A Blunt Tool
|
|
Prophecy: A Little Help
|
|
Prophecy: A Little Prick
|
|
Prophecy: Burn After Reading
|
|
Prophecy: Changes
|
|
Prophecy: Cutting Edge
|
|
Prophecy: Dead Right
|
|
Prophecy: Delivering Alms
|
|
Prophecy: Evocative
|
|