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Conditions/List (501-1000)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

Fire Shield: Chill (Condition) Fire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to FireFire damage.
  • Deals 2d8ColdCold damage to anyone who hits with a melee attack.

Fire Shield: Warm (Condition) Fire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to ColdCold damage.
  • Deals 2d8FireFire damage to anyone who hits with a melee attack.

Firewine Belly (Condition) Firewine Belly

Flame-Feeble (Condition) Flame-Feeble

Flaming Aura (Condition) Flaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Fleeting Protection (Condition) Fleeting Protection

If the affected entity is attacked with RadiantRadiant damage, Raphael's protection reflects twice that amount as FireFire damage and this condition ends.

Flesh Rot (Condition) Flesh Rot

Flesh to Stone: Restrained Stage 1 (Condition) Flesh to Stone: Restrained Stage 1

Flesh to Stone: Restrained Stage 2 (Condition) Flesh to Stone: Restrained Stage 2

Flesh to Stone: Restrained Stage 3 (Condition) Flesh to Stone: Restrained Stage 3

Flight (Condition) Flight

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

Flying Strike (Condition) Flying Strike

  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4PsychicPsychic.

Foolish Little Pup (Condition) Foolish Little Pup

  • Shouldn't have done that, petal. Frightened.

For Vlaakith! (Condition) For Vlaakith!

  • A githyanki raider marked you in Vlaakith's name to gain Advantage Icon.png Advantage on attack rolls against you.

Force Conduit (Condition) Force Conduit

  • BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4ForceForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Force Resistance (Condition) Force Resistance

Force Steadfast (Condition) Force Steadfast

  • Affected entity can't be moved against its will.

Forced Manoeuvre (Condition) Forced Manoeuvre

Form of Artifice (Condition) Form of Artifice

Form of Dread (Condition) Form of Dread

Formless Slaughter (Condition) Formless Slaughter

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

Fox's Cunning (Condition) Fox's Cunning

Fractured Psyche (Condition) Fractured Psyche

Fractured Psyche (Full-illithid) (Condition) Fractured Psyche

Freedom of Movement (Condition) Freedom of Movement

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Frenzied Fury (Condition) Frenzied Fury

  • Overwhelmed with rage, the gnoll can attack three times per turn.

Frenzied Spores (Condition) Frenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Frenzied Strain (Condition) Frenzied Strain

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

Friends (Condition) Friends

In higher difficulty modes, the target might accuse you of enchanting them.

Frightened (Condition) Frightened

Frostbite (Condition) Frostbite

  • When taking ColdCold damage, takes an additional 1ColdCold damage per turn of Frostbite remaining.

Frostbitten (Condition) Frostbitten

  • Affected entity takes 1d4ColdCold damage when attacking with a weapon.

Frozen (Condition) Frozen

Fugitive (Condition) Fugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Fungal Resistance (Condition) Fungal Resistance

Fungal Resurrection (Condition) Fungal Resurrection

  • The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.

Galerian Revelry (Condition) Galerian Revelry

Galvanic Currents (Condition) Galvanic Currents

  • Blue lightning flits across the weapon's surface. Deals an additional 1d6LightningLightning.

Gaping Wounds (Condition) Gaping Wounds

  • Attacks against this creature deal an additional 2PiercingPiercing damage.
  • Removed by healing.

Garrotted (Condition) Garrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

Garrotting (Condition) Garrotting

  • Strangling a creature with a garrotte.
  • Moving more than 5 m / 17 ft away from the creature will break the garrotte.

Gaseous Form (Condition) Gaseous Form

Gaseous Reflux (Condition) Gaseous Reflux

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

Gathering Drumbeat (Condition) Gathering Drumbeat

  • A goblin has sounded these war drums, calling reinforcements to battle.
  • Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All Temporarily Hostile Temporarily Hostile enemies become permanently hostile.

Ghastly Fume (Condition) Ghastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

Giant Form (Condition) Giant Form

Giant's Rage (Condition) Giant's Rage

  • Raging Raging and increased in size. Deals an additional 2 damage (increased to 3 at level 9) with melee and improvised weapons, unarmed strikes, and 4 damage (increased to 6 at level 9) while throwing objects .
  • Also has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Size is increased by one category.
  • Cannot cast or concentrate on Spells.

Gigantic Endurance (Condition) Gigantic Endurance

Githyanki Providence (Condition) Githyanki Providence

Githyanki War Magic (Condition) Githyanki War Magic

  • Can make a weapon attack using a bonus action.

Githzerai Mind Barrier (Condition) Githzerai Mind Barrier

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

Glimpse of Freedom (Condition) Glimpse of Freedom

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

Gloomweave (Condition) Gloomweave

Glutted Catacombs (Condition) Glutted Catacombs

  • This area is filled with the bones of the dead. The spell Animate Dead: Skeleton Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.

Gnawing Horde (Condition) Gnawing Horde

  • Ravenous Ghouls that fight alongside you.

Gnomish Ingenuity (Condition) Gnomish Ingenuity

Goaded (Condition) Goaded

  • Must attack the goading creature, if possible.
  • Disadvantage Icon.png Disadvantage on Attack Rolls against targets other than the spellcaster.

God of Ambition (Condition) God of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Gossamer Tomb (Condition) Gossamer Tomb

  • This creature is entombed in Infested Infested spider silk, and cannot move or take actions. Unless the silk is removed with AcidAcid or FireFire damage, it will explode, dealing 8d10PoisonPoison to the entombed creature.

Grappled (Tentacle) (Condition) Grappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6PsychicPsychic.

Grappled (Condition) Grappled

  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!

Grappling (Condition) Grappling

  • Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.

Grasp Essence (Condition) Grasp Essence

Grasping Arrow: Entangled (Condition) Grasping Arrow: Entangled

  • Affected entity will take 2d6SlashingSlashing damage when it moves, and its movement speed is reduced by 3 m / 10 ft.

Gravely Wounded (Condition) Gravely Wounded

  • This person cannot be healed or saved.

Great Weapon Master: Bonus Attack (Condition) Great Weapon Master: Bonus Attack

Greater Arcane Hunger (Condition) Greater Arcane Hunger

Greater Elixir of Arcane Cultivation (Condition) Greater Elixir of Arcane Cultivation

Greater Invisibility (Condition) Greater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Greater Toughness (Condition) Greater Toughness

  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Green Bed Regeneration (Condition) Green Bed Regeneration

Grieving (Condition) Grieving

Gripped by Kereska's Flame (Condition) Gripped by Kereska's Flame

  • Affected entity has resistance to FireFire damage.
  • Its fire spells deal additional damage equal to its proficiency bonus.
  • When it deals spell damage, it gains 2 turns of Heat.
  • While attuned to Kereska's flame, it can cast Fireball Fireball at 3rd level and Wall of Fire Wall of Fire at 5th level once per short rest.

Grotesque Distention (Condition) Grotesque Distention

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6PoisonPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

Guardian Wraiths (Condition) Guardian Wraiths

Guidance (Condition) Guidance

Guided Strike: Active (Condition) Guided Strike: Active

Guiding Bolt (Condition) Guiding Bolt

Haemorrhaged (Condition) Haemorrhaged

  • The target takes 1d6PiercingPiercing damage at end of turn.

Hag Pregnancy (Condition) Hag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Hag's Pawn (Condition) Hag's Pawn

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

Hag's Trickery (Condition) Hag's Trickery

  • Is this Ethel - or an illusion?

Half-Orcish Fury (Condition) Half-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Halfling Luck (Condition) Halfling Luck

Hallucinating (Condition) Hallucinating

Hamstrung (Condition) Hamstrung

Hand of the Absolute (Condition) Hand of the Absolute

  • Adds 1d4PsychicPsychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.

Hands Off, Petal (Condition) Hands Off, Petal

Happy (Condition) Happy

Harm (Condition) Harm

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

Harmonised (Condition) Harmonised

  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).

Harrowed (Condition) Harrowed

Haste Spores (Condition) Haste Spores

Hastened (Condition) Hastened

Haunted Approach (Condition) Haunted Approach

Haunting Aura (Condition) Haunting Aura

Healer: Healed (Condition) Healer: Healed

  • The creature can't regain hit points from this feat again until it finishes a long rest.

Healing Incense (Condition) Healing Incense

  • Affected entity regains 1d4hit pointshit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

Healing Incense Aura (Condition) Healing Incense Aura

Healing Pearl (Condition) Healing Pearl

  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

Healing Radiance (Condition) Healing Radiance

Heart of Stone (Condition) Heart of Stone

Heartform Mapped (Condition) Heartform Mapped

Heartform Terror: Ceremorphosis (Condition) Heartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

Heartform Terror: Spider (Condition) Heartform Terror: Spider

  • This creature has twisted its form into one of your fears.

Heartform Terror: Wolf (Condition) Heartform Terror: Wolf

  • This Sharran knows your fears and has twisted its form into one of them.

Heartform Terror: Wolf (Viconia) (Condition) Heartform Terror: Wolf

  • This Sharran knows your fears and has twisted its form into one of them.

Heat (Condition) Heat

  • Engulfed by a vengeful fire. Takes 1d4FireFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra FireFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Heat Convergence (Condition) Heat Convergence

  • The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat Heat still affecting them.

Heat Metal (Condition) Heat Metal

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8FireFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

Heat Metal: Reapply Damage (Condition) Heat Metal: Reapply Damage

Creature can reapply the damage dealt by the heated metal.

Heavily Encumbered (Condition) Heavily Encumbered

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellfire Cambion (Condition) Hellfire Cambion

Hellfire Curse (Condition) Hellfire Curse

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Her Voice: Commanding (Condition) Her Voice: Commanding

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Her Voice: the End of All (Condition) Her Voice: the End of All

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Her Voice: Transforming (Condition) Her Voice: Transforming

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Heroic (Condition) Heroic

Heroism (Condition) Heroism

Hexblade's Curse (Condition) Hexblade's Curse

  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.

Hexed Weapon (Condition) Hexed Weapon

  • The warlock bound to this weapon is always Proficient with it.
  • The weapon's damage is magical and uses the warlock's Charisma modifier.
  • When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.

Hexed: Charisma (Condition) Hexed: Charisma

Hexed: Constitution (Condition) Hexed: Constitution

Hexed: Dexterity (Condition) Hexed: Dexterity

Hexed: Intelligence (Condition) Hexed: Intelligence

Hexed: Strength (Condition) Hexed: Strength

Hexed: Wisdom (Condition) Hexed: Wisdom

Hide in Plain Sight (Condition) Hide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Hideous Laughter (Condition) Hideous Laughter

Hiding (Condition) Hiding

  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has Advantage Icon.png Advantage on all Attack rolls.

High Spirits (Condition) High Spirits

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical.

Hill Giant's Might (Condition) Hill Giant's Might

  • The mountains quake! Strength increased to 21.

Hoarding Energy (Condition) Hoarding Energy

  • Ansur is gathering energy while airborne and is Resistant to all damage.

Hold Monster (Condition) Hold Monster

Hold Person (Condition) Hold Person

Holy Fire (Condition) Holy Fire

Holy Rebuke (Condition) Holy Rebuke

  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4RadiantRadiant damage when they hit the entity with a melee attack.

Hoots' Hooch (Condition) Hoots' Hooch

  • A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.

Hoots' Hooch: Bad Breath (Condition) Hoots' Hooch: Bad Breath

  • Characters attacking you in melee become Nauseous Nauseous.

Hoots' Hooch: Beast Tongue (Condition) Hoots' Hooch: Beast Tongue

  • You're pretty sure you could speak to animals if you tried.

Hoots' Hooch: Blackout (Condition) Hoots' Hooch: Blackout

  • Character is unconscious.

Hoots' Hooch: Gifted (Condition) Hoots' Hooch: Gifted

Hoots' Hooch: Photosensitivity (Condition) Hoots' Hooch: Photosensitivity

Hoots' Hooch: Size Instability (Condition) Hoots' Hooch: Size Instability

Hoots' Hooch: Stoned (Condition) Hoots' Hooch: Stoned

  • Temporarily Petrified Petrified - perhaps with lingering side-effects.

Horde Breaker (Condition) Horde Breaker

  • Creature is open to a follow-up attack.

Hound's Omen (Condition) Hound's Omen

Houndmaster's Prey (Condition) Houndmaster's Prey

Human Versatility (Condition) Human Versatility

  • Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.

Hunger of Hadar (Condition) Hunger of Hadar

2d6 (2~12) ColdCold

2d6 (2~12) AcidAcid
DC 12  Dexterity saving throw
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6ColdCold damage at the start of their turn, and possibly 2d6AcidAcid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.

Hunger of Hadar (Aura) (Condition) Hunger of Hadar

  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6ColdCold. Creatures ending their turn in the area possibly take 2d6AcidAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

Hungover (Condition) Hungover

Hunt Completed (Condition) Hunt Completed

  • Can use a bonus action to reapply Hunter's Mark to another target.

Hunted (Condition) Hunted

  • Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush Blinding Ambush while it is Hunted.

Hunter's Mark Quarry (Condition) Hunter's Mark Quarry

  • Affected entity suffers an additional 1d6WeaponWeapon damage if the spellcaster hits it with a weapon attack.

Hypnotic Gaze (Condition) Hypnotic Gaze

Hypnotised (Condition) Hypnotised

Hysterical (Condition) Hysterical

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

Icy Cloud (Condition) Icy Cloud

  • A sheet of frigid air dealing 10d6ColdCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

Idyllic Aura (Condition) Idyllic Aura

  • Grants Silvanus' Blessing to creatures within range.

Impaled (Condition) Impaled

  • A ghoul's spike prevents this creature from moving.

Impenetrable slumber (Condition) Impenetrable slumber

  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

Improved Bardic Inspiration (Condition) Improved Bardic Inspiration

Grants:

In Surgery (Condition) In Surgery

  • Unable to move while strapped onto the operating gurney.

Incapacitated (Condition) Incapacitated

Inciting Howl (Condition) Inciting Howl

  • Movement Speed increased by 3 m / 10 ft.

Incubating (Condition) Incubating

Skeletal involucre will explode on its next turn, dealing 6~27NecroticNecrotic damage and birthing a necromite.

Incubus Charmed (Condition) Incubus Charmed

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

Induced Rage (Condition) Induced Rage

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
  • The Owlbear receives 4d8HealingHealing every turn if below HP Icon.png 105 hit points.
  • The Owlbear has +2 Strength.

Inevitable Resolve (Condition) Inevitable Resolve

  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.

Infected (Condition) Infected

Infectious Greed (Condition) Infectious Greed

Infernal Binding (Condition) Infernal Binding

  • Hope is Immune to all damage while imprisoned in the House of Hope.

Infernal Burning (Condition) Infernal Burning

Infernal Fury (Condition) Infernal Fury

  • The hatred and pain of a captured soul fuels Karlach Karlach's infernal machine.
  • Her weapon and unarmed attacks deal an additional 1d4FireFire damage when she is Raging Raging or when her Hit Points drop below 25%.

Infernal Legion (Condition) Infernal Legion

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Infernal Stun (Condition) Infernal Stun

  • This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.

Infested (Condition) Infested

  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by FireFire or AcidAcid damage.
  • Doesn't harm ettercaps or spiders.
  • At the start of your turn, you can make a new Saving Throw to try and remove the infection.

Infiltration Expertise (Condition) Infiltration Expertise

  • Appearance is entirely changed.

Ingested Poisoned Beer (Condition) Ingested Poisoned Beer

  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6PoisonPoison damage per turn, for 10 turns.

Inoculated: Basic Poison (Condition) Inoculated: Basic Poison

Inoculated: Crawler Mucus (Condition) Inoculated: Crawler Mucus

Inoculated: Drow Poison (Condition) Inoculated: Drow Poison

Inoculated: Malice (Condition) Inoculated: Malice

  • You succeeded on a Saving throw against Malice and can't be affected by it.

Inquisitor's Might (Condition) Inquisitor's Might

Insanity's Kiss (Condition) Insanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Insect Plague (Condition) Insect Plague

Insect Plague (Aura) (Condition) Insect Plague

Inspiring Resolve (Condition) Inspiring Resolve

Instinctive Charm: Unaffected (Condition) Instinctive Charm: Unaffected

Instrument of Loss: Bonesaw (Condition) Instrument of Loss: Bonesaw

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

Instrument of Loss: Leech (Condition) Instrument of Loss: Leech

  • The Surgeon can use its implement to Leech Leech a patient.

Instrument of Loss: Syringe (Condition) Instrument of Loss: Syringe

  • The Surgeon can use its implement to Inject Inject a patient.

Instrument of Loss: Trepan (Condition) Instrument of Loss: Trepan

  • The Surgeon can use its implement to Trepan Trepan a patient.

Invigorated Thrall (Condition) Invigorated Thrall

  • Creatures created by Invigorating Flame will gain additional hit points based on summoner's wizard level and additional damage based on summoner's profiency bonus.

Invigorating Fanaticism (Condition) Invigorating Fanaticism

  • An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed Bleed targets.

Invisible (Condition) Invisible

Invisibility ends early if the invisible entity attacks, casts another spell, becomes wet, interacts with an object, takes an action or bonus action, or is damaged.

Invisible Weapon (Condition) Invisible Weapon

Invulnerable (Condition) Invulnerable

  • Immune to all damage
  • Can still be afflicted with status effects

Ironwood Harmony (Condition) Ironwood Harmony

Jealous Heart (Condition) Jealous Heart

  • To end this effect, the creature must deny its Jealous Heart by Helping Helping an ally.

Jolted (Condition) Jolted

  • Takes 1d4LightningLightning damage each turn and can't take Reactions. Removed upon leaving the Lightning Aura.

Jump (Condition) Jump

  • Jump Jump distance is tripled.

Just Look At Those Cheekbones! (Condition) Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.

Knocked Out (Temporary) (Condition) Knocked Out

Knocked Out (Condition) Knocked Out

Knowledge of the Ages: Charisma (Condition) Knowledge of the Ages: Charisma

Knowledge of the Ages: Dexterity (Condition) Knowledge of the Ages: Dexterity

Knowledge of the Ages: Intelligence (Condition) Knowledge of the Ages: Intelligence

Knowledge of the Ages: Strength (Condition) Knowledge of the Ages: Strength

Knowledge of the Ages: Wisdom (Condition) Knowledge of the Ages: Wisdom

Known Enemy (Condition) Known Enemy

  • An observant enemy has Advantage Icon.png Advantage on attacks against a creature after examining it.

Lair Magic (Condition) Lair Magic

Lathander's Light (Condition) Lathander's Light

  • Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded, unless they succeed a Constitution saving throw.

Leadership (Condition) Leadership

  • Bolstered with supernatural resolve. Attacks deal an additional 1d4ForceForce.

Leadership Aura (Condition) Leadership Aura

  • Allied creatures within 6 m / 20 ft deal an additional 1d4ForceForce on their attacks.
  • Non-branded creatures within 6 m / 20 ft are marked as the Absolute's Enemies.TTactician
  • These effects will end if Dror Ragzlin is incapacitated.

Legendary Action: Adamantine Reverberation (Condition) Legendary Action: Adamantine Reverberation

  • When struck, Grym's adamantine form Reverberates Reverberates, doubling its movement and granting it 10 temporary hit points.
  • Losing these temporary hit points triggers a shockwave that knocks targets back 4m and deals 4~32 ThunderThunder damage.

Legendary Action: Beguiling Rebuke (Condition) Legendary Action: Beguiling Rebuke

  • Raphael can spend a Legendary Action to immediately Beguile Beguile a hostile creature and its allies after being attacked.

Legendary Action: Bhaal's Edict (Condition) Legendary Action: Bhaal's Edict

  • If Orin does not use a Legendary Action this turn, the Dread Lord places a creature under Bhaal's Edict.

Legendary Action: Blinding Ambush (Condition) Legendary Action: Blinding Ambush

  • Once per round, Yurgir can strike a Hunted Hunted creature when it attempts to attack or cast a spell, dealing 5d10 RadiantRadiant damage and possibly Blinding Blinding the target.

Legendary Action: Call Consort (Condition) Legendary Action: Call Consort

  • When attacked, the Owlbear can summon her mate to defend her.

Legendary Action: Devoted Galvanism (Condition) Legendary Action: Devoted Galvanism

  • Once per round when an enemy targets their ally with an ability, Dror Ragzlin can use a Legendary Action to Galvanise Galvanise Absolutists within 5 m / 17 ft, granting them Action Surge Action Surge.

Legendary Action: Draconic Fury (Condition) Legendary Action: Draconic Fury

  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.

Legendary Action: Draconic Wrath (Condition) Legendary Action: Draconic Wrath

  • This great drake will use its Lightning Breath Lightning Breath on the next creature that attacks it.

Legendary Action: Fanatic Retaliation (Condition) Legendary Action: Fanatic Retaliation

Legendary Action: Gaze of the Dead (Condition) Legendary Action: Gaze of the Dead

  • Myrkul's Apostle will use Gaze of the Dead Gaze of the Dead on the first creature that strikes it each round in combat.

Legendary Action: Gossamer Tomb (Condition) Legendary Action: Gossamer Tomb

  • Once per round if her offspring is attacked, this creature will try to encase the attacker in a Gossamer Tomb.

Legendary Action: Grasping Appendage (Condition) Legendary Action: Grasping Appendage

Legendary Action: Heartwrench (Condition) Legendary Action: Heartwrench

  • Viconia can rend a target with a psychic barrage dealing 10d12PsychicPsychic after she or an ally is struck by a Heartform Mapped Heartform Mapped creature.

Legendary Action: Hordestrike (Condition) Legendary Action: Hordestrike

Legendary Action: Leaping Static (Condition) Legendary Action: Leaping Static

  • Bernard can fire Leaping Static at the first foe that attacks it each round.

Legendary Action: Murderous Retort (Condition) Legendary Action: Murderous Retort

Legendary Action: Ocular Nightmare (Condition) Legendary Action: Ocular Nightmare

Legendary Action: Overflowing Brew (Condition) Legendary Action: Overflowing Brew

  • When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.

Legendary Action: Psionic Visage (Condition) Legendary Action: Psionic Visage

Legendary Action: Ptarian Dogma (Condition) Legendary Action: Ptarian Dogma

  • Once per round, after being hit, Ptaris can spend a Legendary Action to surround his attacker in Ptarian Pacifism.

Legendary Action: Sanctuary of Loss (Condition) Legendary Action: Sanctuary of Loss

  • After an ally is struck, Viconia can apply Sanctuary of Loss Sanctuary of Loss to them, shielding them from further attacks. This protection will wane when the protected creature attacks.

Legendary Action: Sanguine Lash (Condition) Legendary Action: Sanguine Lash

  • Orin can use Sanguine Lash Sanguine Lash after being attacked.
  • If Orin does not use her Legendary Action in a round, Bhaal's Edict Bhaal's Edict is placed on a creature.

Legendary Action: Shredding Scales (Condition) Legendary Action: Shredding Scales

Legendary Action: Soul Ascension (Condition) Legendary Action: Soul Ascension

  • Raphael can spend a Legendary Action to immediately cast Soul Ascension Soul Ascension when he or his allies are attacked.

Legendary Action: Soul Sacrifice (Condition) Legendary Action: Soul Sacrifice

  • When a humanoid dies, the Ch'r'ai can Sacrifice Sacrifice its soul to Vlaakith in return for great power.
  • Once 3 souls have been sacrificed, the Ch'r'ai takes on Vlaakith's Undying Aspect Vlaakith's Undying Aspect.

Legendary Action: Spectral Aspect (Condition) Legendary Action: Spectral Aspect

Legendary Action: Sublimation (Condition) Legendary Action: Sublimation

  • When she loses a piece of armour, Gerringothe Thorm can try to Sublimate Sublimate her foes - turning them into gold gold.

Legendary Action: The Dead Wastes (Condition) Legendary Action: The Dead Wastes

  • When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4~24 hit points and deals 4~24 NecroticNecrotic damage to living creatures at the start of their turns.

Legendary Action: Torrential Undeath (Condition) Legendary Action: Torrential Undeath

Legendary Action: Tu'narath's Embrace (Condition) Legendary Action: Tu'narath's Embrace

Legendary Action: Tyrannical Branding (Condition) Legendary Action: Tyrannical Branding

  • Immediately after being struck, Gortash can Brand Brand his attacker.

Legendary Action: Vampiric Swarm (Condition) Legendary Action: Vampiric Swarm

  • Cazador can call forth a Swarm of Vampire Bats Swarm of Vampire Bats to attack an enemy who steps within 6 m / 20 ft of him.

Legendary Action: Vengeful Playmate (Condition) Legendary Action: Vengeful Playmate

  • Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in The Wasting Quiet The Wasting Quiet.

Legendary Action: Wail of Loss (Condition) Legendary Action: Wail of Loss

  • After being attacked, once per round, Malus Thorm can make every assistant cast Wail of Loss Wail of Loss simultaneously.

Legendary Action: Weird Magic Surge (Condition) Legendary Action: Weird Magic Surge

  • Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.

Legendary Action: Wretched Growth (Condition) Legendary Action: Wretched Growth

  • If a creature ends its turn within 5 m / 17 ft of the Shambling Mound, it will take 3d10NecroticNecrotic and Shadow-Cursed Vines will grow at its feet, possibly Entangling Entangling it.

Legendary Actions Available (Condition) Legendary Actions Available

Legendary Resistance (Condition) Legendary Resistance

  • Affected entity has a +10 bonus to its next Saving throw. This can be used 3 times.

Legendary Resistance: Crowd Control (Condition) Legendary Resistance: Crowd Control

  • You have a +10 bonus to your next Saving throw affecting multiple targets.

Legendary Resistance: Incapacitation (Condition) Legendary Resistance: Incapacitation

Legions of Bone (Aura) (Condition) Legions of Bone

  • If a character dies within 12 m / 40 ft of Ketheric in combat, a Skeletal Involucre will rise where they fell.

Legions of Bone (Condition) Legions of Bone

  • A Skeletal Involucre will rise near this creature if it dies within 12 m / 40 ft of Ketheric.

Lethal Concealment (Condition) Lethal Concealment

Lethargic (Condition) Lethargic

Levitating (Condition) Levitating

  • The affected entity is suspended in the air.

Liberated Spellcasting (Condition) Liberated Spellcasting

  • You can cast a level 1 spell without spending a spell slot.

Lieges of the Underdark Blessing (Condition) Lieges of the Underdark Blessing

Life Drain (Condition) Life Drain

Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.

Life Essence (Condition) Life Essence

  • Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.

Life Essence Active (Condition) Life Essence Active

  • Affected entity next Necromancy spell can be cast without consuming a spell slot.

Life of the Party (Condition) Life of the Party

Light (Condition) Light

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

Lightly Obscured (Condition) Lightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Lightning Aura (Condition) Lightning Aura

Lightning Blast (Condition) Lightning Blast

  • On hit, all of your LIghtning Charges are consumed.

Lightning Charges (Condition) Lightning Charges

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1LightningLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8LightningLightning damage.
  • You lose 1 charge per turn.

Lightning Infusion (Condition) Lightning Infusion

  • The affected entity deals an additional 1d4LightningLightning the next time it deals damage with a weapon.

Lightning Resistance (Condition) Lightning Resistance

Lightning Resistance Aura (Condition) Lightning Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to LightningLightning damage.

Living Shadow (Condition) Living Shadow

  • While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.

Lobotomised (Condition) Lobotomised

  • Us is still suffering from the crippling injury you inflicted all that time ago...

Locked in Single Combat (Condition) Locked in Single Combat

  • This fight will end when one party is obviously victorious.

Longstrider (Condition) Longstrider

Loosened Gravity (Condition) Loosened Gravity

  • Your jump distance and Carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.

Lost Time (Condition) Lost Time

Love Protects (Condition) Love Protects

  • Your beloved is close: your Armour Class Armour Class is increased by 1.

Lover's Avarice (Condition) Lover's Avarice

  • Wisdom is indefinitely reduced by 1.

Loviatar's Love (Condition) Loviatar's Love

Lump's Nemesis (Condition) Lump's Nemesis

Ogres deal additional 1d6BludgeoningBludgeoning damage when throwing objects at this creature.

Lunar Legionary (Condition) Lunar Legionary

18 m / 60 ft.

Lunar Protection (Condition) Lunar Protection

Lunar Radiance (Condition) Lunar Radiance

  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Lunar Vitality (Condition) Lunar Vitality

  • You have HP Icon.png 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

Lured (Condition) Lured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

Luring Song (Condition) Luring Song

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Mage Armour (Condition) Mage Armour

Mage-Animated (Condition) Mage-Animated

  • Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.

Magi's Infusion (Condition) Magi's Infusion

  • When you deal damage to a creature, it has a 1d4 penalty to Saving throws against your next spell.

Magic Allergy (Condition) Magic Allergy

  • Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.

Magic Allergy: Panther Polymorph (Condition) Magic Allergy: Panther Polymorph

  • This gremishka has been polymorphed into a panther.

Magic Awareness (Condition) Magic Awareness

  • The barbarian and all creatures within 3 m / 10 ft add a 1d4 bonus to Saving throws.

Magic Awareness Aura (Condition) Magic Awareness Aura

  • A nearby barbarian is visualising the Weave.
  • Adds a 1d4 bonus to Saving throws, as long as they stay within 3 m / 10 ft of the barbarian.

Magic Weapon (Condition) Magic Weapon

Magical Ambush (Condition) Magical Ambush

Magmatic Disturbance (Condition) Magmatic Disturbance

  • The presence of this creature disturbs nearby Lava Lava, making it bubble and explode.
  • The bubbles deal 2d6FireFire damage when they explode. A DC 12 Dexterity saving throw reduces this damage to half.

Magmatic Regeneration (Condition) Magmatic Regeneration

Maimed (Condition) Maimed

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8NecroticNecrotic damage each turn until it dies or is Turned Turned.

Malfunctioning (Condition) Malfunctioning

Malfunctioning Shell of Resistance (Condition) Malfunctioning Shell of Resistance

  • The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.

Mammon's Hold (Condition) Mammon's Hold

Manoeuvring Attack (Condition) Manoeuvring Attack

Mantle of Inspiration (Condition) Mantle of Inspiration

Mantle of Majesty (Condition) Mantle of Majesty

  • Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.

Mark of Putrefaction (Condition) Mark of Putrefaction

Mark of the Shifter (Condition) Mark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.

Marked for Negation (Condition) Marked for Negation

  • The affected entity is within range of the Netherbrain's Orb of Negation.
  • The orb will explode on its turn, dealing 20~200ForceForce damage.

Marshal Undead (Condition) Marshal Undead

  • An undying magnitude grants the Death Knight and nearby undead Advantage Icon.png Advantage against being Turned Turned.

Marshalled Undead (Condition) Marshalled Undead

  • The affected entity has Advantage Icon.png Advantage against being Turned Turned while within 18 m / 60 ft of the spellcaster.

Martial Arts: Unarmed Strike (Condition) Martial Arts: Unarmed Strike

  • You can make an unarmed attack as a Bonus Action this turn.

Martial Exertion (Condition) Martial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6PiercingPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Martialling Cry (Condition) Martialling Cry

  • You deal maximum damage on all your attacks.

Mating Frenzy (Condition) Mating Frenzy

  • The alioramus has detected mating pheromones and is understandably a bit feral.
  • It deals 5PiercingPiercing damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed Charmed or Frightened Frightened.

Medium Toughness (Condition) Medium Toughness

  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

Meenlock Fear (Condition) Meenlock Fear

Melancholy Heart (Condition) Melancholy Heart

  • To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.

Melf's Acid Arrow (Condition) Melf's Acid Arrow

  • Affected entity takes 2d4AcidAcid damage at the end of their turn.

Melt the Earth (Condition) Melt the Earth

  • Lava Lava pools in this creature's footsteps.

Melting (Condition) Melting

  • Takes 10d6FireFire damage per turn.

Menaced (Condition) Menaced

  • The next attack against this creature will be a Critical Hit.

Mental Fatigue (Condition) Mental Fatigue

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4PsychicPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Mental Instruction (Condition) Mental Instruction

Miasmic Mists (Condition) Miasmic Mists

  • Possibly Blind Blind targets within 4 m / 13 ft and deal 3~18NecroticNecrotic at the start of Cazador's turns.

Miasmic Mists Aura (Condition) Miasmic Mists Aura

  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3~18NecroticNecrotic while within 4 m / 13 ft of the vampire.

Mind Flayer Form (Condition) Mind Flayer Form

  • Affected entity has embraced ceremorphosis and become a mind flayer.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Mind Sanctuary: Depleted (Condition) Mind Sanctuary: Depleted

  • You cannot benefit more from Mind Sanctuary this turn.

Mind-Claws Available (Condition) Mind-Claws Available

  • Inquisitor W'wargaz can use a Legendary Action to summon a Mind-Claw of Tu'narath Mind-Claw of Tu'narath twice in a round of combat after he or his allies are struck.

Mindbroken (Condition) Mindbroken

  • Affected entity is Slowed Slowed by the Netherbrain's psyche-shattering might.

Mindreader (Condition) Mindreader

Mindstruck (Condition) Mindstruck

Mirror Image (Condition) Mirror Image

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3 per duplicate image. When the caster successfully evades an attack, one of the images disappears.

Mirrored (Condition) Mirrored

  • Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!

Mirth-Wracked (Condition) Mirth-Wracked

Missing Pets (Condition) Missing Pets

Mist Form (Condition) Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.

Mobile Flourish (Condition) Mobile Flourish

Mobile Flourish Target (Condition) Mobile Flourish Target

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Moderately Inebriated (Condition) Moderately Inebriated

  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

Momentum (Condition) Momentum

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Moonbeam (Condition) Moonbeam

  • Creature is engulfed by ghostly flames that dead 2~20RadiantRadiant damage per turn. On a successful save, the creature still takes half damage.

Moonbeam (Aura) (Condition) Moonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

Moonfire (Condition) Moonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Moonlight Butterflies (Condition) Moonlight Butterflies

  • Surrounded in moon-pale butterflies, creatures have Advantage Icon.png Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6PsychicPsychic.

Moonmother's Embrace (Condition) Moonmother's Embrace

Moonshield (Condition) Moonshield

Morninglord's Bulwark (Condition) Morninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Morninglord's Radiance (Condition) Morninglord's Radiance

  • Your weapon attacks deal an additional 1d4RadiantRadiant damage.
  • Duration: Until Long rest

Mortally Wounded (Condition) Mortally Wounded

  • Can't be resurrected.

Mother's Loathing (Condition) Mother's Loathing

Mud-Drenched (Condition) Mud-Drenched

Muddy (Condition) Muddy

Multiattack Defence (Condition) Multiattack Defence

  • Affected entity has a -4 penalty to Attack rolls against the ranger it just attacked.

Mummy Rot (Condition) Mummy Rot

  • Your maximum hit points are reduced by 8. You cannot be healed.

Murderous Dagger Cloud (Condition) Murderous Dagger Cloud

Murderous Strikes (Condition) Murderous Strikes

Myrkul's Call (Condition) Myrkul's Call

  • Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.

Myrkul's Gift (Condition) Myrkul's Gift

Myrkul's Presence (Condition) Myrkul's Presence

  • The apostle exudes the god of death's unholy will and Bone Chills Bone Chills all nearby creatures.

Mysterious Sharran Wound (Condition) Mysterious Sharran Wound

  • Your old wound is wracking your body with an intense, mysterious pain.

Mystic Carrion's Blinding Curse (Condition) Mystic Carrion's Blinding Curse

Mystic Carrion's Poisoned Curse (Condition) Mystic Carrion's Poisoned Curse

Mystic Carrion's Restraining Curse (Condition) Mystic Carrion's Restraining Curse

Mystra's Benevolence (Condition) Mystra's Benevolence

Mystra's Blessing (Gale) (Condition) Mystra's Blessing

  • Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.

Mystra's Blessing (Staff of Arcane Blessing) (Condition) Mystra's Blessing

Narcoleptic Toxins (Condition) Narcoleptic Toxins

  • Will explode upon death, releasing toxins that put nearby creatures to Sleep Sleep.

Nature's Step (Condition) Nature's Step

  • Nearby allies have Resistance against PoisonPoison damage and can move freely in the nearby area.

Nature's Wrath (Condition) Nature's Wrath

Nauseated (Condition) Nauseated

Nauseous (Condition) Nauseous

Necromantic Restraints (Condition) Necromantic Restraints

  • Affected entity can't move.

Necrosis (Condition) Necrosis

  • Gale exudes Necrotic energy. Creature takes 1~4NecroticNecrotic damage every turn.

Necrotic Absorption (Condition) Necrotic Absorption

  • The cage is draining this creature.
  • Deals 10d4NecroticNecrotic damage per turn this condition is active.

Necrotic Aura (Condition) Necrotic Aura

  • Gale exudes Necrotic energy. Nearby creatures take 1d4NecroticNecrotic every turn.

Necrotic Resistance (Condition) Necrotic Resistance

Necrotic Veil (Condition) Necrotic Veil

Newborn (Condition) Newborn

Newborn Zombie (Condition) Newborn Zombie

  • Zombies born from the Crawling Gnaw cannot last. They take 1NecroticNecrotic each turn and only follow the zombie that infected them.

Nightbringer's Beloved (Condition) Nightbringer's Beloved

Nightsinger's Favour (Condition) Nightsinger's Favour

Non-Lethal Damage (Condition) Non-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Noxious Fumes (Condition) Noxious Fumes

  • Hostile creatures in a radius of 3 m / 10 ft take 1d4AcidAcid damage.

Noxious Fumes (Bibberbang) (Condition) Noxious Fumes

Numb (Condition) Numb

  • Your puny attacks can't break through the numbness Thisobald feels. He is Immune to Slashing, Piercing, Bludgeoning and Thunder Damage.

Numbed (Condition) Numbed

Oath Broken (Condition) Oath Broken

  • You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
  • You should go to camp and contemplate what happened and what comes next.

Off Balance (Condition) Off Balance

Off Balance (Gargantuan Cleave) (Condition) Off Balance

Oil of Accuracy (Condition) Oil of Accuracy

Oil of Combustion (Condition) Oil of Combustion

  • If the affected entity takes FireFire damage, it deals 3d6FireFire in AoE: 3 m / 10 ft (Radius) area.

Oily Sup (Condition) Oily Sup

Omen of Acid (Condition) Omen of Acid

  • If the affected entity is dealt 1AcidAcid damage, the owner of the hound will regain 1 Sorcery Point.

Omen of Cold (Condition) Omen of Cold

  • If the affected entity is dealt 1ColdCold damage, the owner of the hound will regain 1 Sorcery Point.

Omen of Fire (Condition) Omen of Fire

  • If the affected entity is dealt 1FireFire damage, the owner of the hound will regain 1 Sorcery Point.

Omen of Lightning (Condition) Omen of Lightning

Omen of Poison (Condition) Omen of Poison

  • If the affected entity is dealt 1PoisonPoison damage, the owner of the hound will regain 1 Sorcery Point.

Omen of Thunder (Condition) Omen of Thunder

  • If the affected entity is dealt 1ThunderThunder damage, the owner of the hound will regain 1 Sorcery Point.

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Onus of Battle (Condition) Onus of Battle

  • Affected entity can immediately use a Reaction to make a weapon attack.

Open Hand Technique: Staggered (Condition) Open Hand Technique: Staggered

  • Took a powerful blow. Can't take Reactions.

Open Warrens (Condition) Open Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

Open Wound (Condition) Open Wound

Orphic Favour (Condition) Orphic Favour

  • While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Orphic Favour Aura (Condition) Orphic Favour Aura

  • The Prince of the Comet protects his champions. He and nearby allies gain resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Otherworldly Miasma (Condition) Otherworldly Miasma

Otherworldly Miasma (Githyanki) (Condition) Otherworldly Miasma

Otiluke's Resilient Sphere (Condition) Otiluke's Resilient Sphere

  • The affected creature is enclosed in an arcane sphere and can neither be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. The affected creature's Movement Speed is halved.

Otto's Irresistible Dance (Condition) Otto's Irresistible Dance

Overgrown Foliage (Condition) Overgrown Foliage

  • Creatures move at quarter speed in the overgrown foliage.

Overheating (Condition) Overheating

  • This overheating device will explode the next time it's used, dealing 8d8FireFire to all nearby creatures. Find a way to cool it or stay away!

Overloaded Optical Circuit (Condition) Overloaded Optical Circuit

  • The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.

Overloaded With Synaptic Power (Condition) Overloaded With Synaptic Power

  • Affected entity deals an additional 1d4PsychicPsychic damage with its attacks, but also receives 1d4PsychicPsychic damage per turn.

Owl's Wisdom (Condition) Owl's Wisdom

Owlbear's Rage (Condition) Owlbear's Rage

Owlbear's Rage (Wildshape) (Condition) Owlbear's Rage

Pacified (Condition) Pacified

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

Pacified (Ptaris) (Condition) Pacified

  • While near another creature affected by Ptarian Pacifism, this creature cannot harm Ptaris.

Pack Tactics (Condition) Pack Tactics

  • Has Advantage Icon.png Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.

Pact Weapon (Condition) Pact Weapon

  • The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the caster's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

Panache: Disadvantage (Condition) Panache: Disadvantage

Panicked Sentinel (Condition) Panicked Sentinel

  • This paranoiac Spectator will immediately fire a random Eye Ray at any creature it can see that moves within 6 m / 20 ft of it.

Paralysed (Condition) Paralysed

Paralysed (Karabasan's Gift) (Condition) Paralysed (Karabasan's Gift)

Paranoid Dreams (Condition) Paranoid Dreams

  • When this Spectator is struck, it dreams in fear.
  • After 5 Paranoid Dreams, it will spend a Legendary Action to cast Ocular Nightmare Ocular Nightmare.
  • If the Spectator uses one of its Eye Rays, it loses one Paranoid Dream.

Parried (Condition) Parried

  • Already Parried Parried this turn and has to recover before Parrying again.

Pass Without Trace (Condition) Pass Without Trace

Pass Without Trace Aura (Condition) Pass Without Trace Aura

  • This entity and nearby allies have a +10 bonus to Stealth checks.

Patient Defence (Condition) Patient Defence

Performing 'Bard Dance' (Condition) Performing 'Bard Dance'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Of Divinity and Sin' (Condition) Performing 'Of Divinity and Sin'

  • Playing a mysterious tune. Perform the same song nearby to join in.

Performing 'Old Time Battles' (Condition) Performing 'Old Time Battles'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Sing for Me' (Condition) Performing 'Sing for Me'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Power' (Condition) Performing 'The Power'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Queen's High Seas' (Condition) Performing 'The Queen's High Seas'

  • Playing a tune. Perform the same song nearby to join in.

Perilous Stakes (Condition) Perilous Stakes

Permanent Mind Sanctuary (Condition) Permanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Petrified (Condition) Petrified

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Phantasmal Killer (Condition) Phantasmal Killer

  • Affected entity is haunted by its worst nightmares.

Phase Optimizer Active (Condition) Phase Optimizer Active

  • The affected entity gains an additional action.

Pierce the Weak (Condition) Pierce the Weak

Pinched (Condition) Pinched

Pinned (Condition) Pinned

  • Pinned under a beam.

Pinned Down (Condition) Pinned Down

Pixie Blessing (Condition) Pixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant Growth (Condition) Plant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poison Resistance (Condition) Poison Resistance

Poison Resistance Aura (Condition) Poison Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to PoisonPoison damage.

Poisoned (Condition) Poisoned

Poisoned (Suspicious Poison) (Condition) Poisoned

Poisoned (Spider Meat) (Condition) Poisoned

Poisonous Fumes (Condition) Poisonous Fumes

Polma's Wrath (Condition) Polma's Wrath

Polma is enraged! Strength increased by 4, Armour Class reduced by 2.

Polymorph (Condition) Polymorph

  • You are now a particularly ripe wheel of cheese, unpleasant to the nostril.

Polymorph Self (Condition) Polymorph Self

  • Transformed into a blue jay, able to Fly Fly for 5 rounds.

Polymorphed (Condition) Polymorphed

  • Creature is turned into a harmless sheep with 3 Hit Points for 5 turns.
  • If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points.

Polymorphed (Tressym) (Condition) Polymorphed

  • Changed into a beast.

Polymorphed: Dire Raven (Condition) Polymorphed: Dire Raven

  • Polymorphed into a Dire Raven

Poor Performance (Condition) Poor Performance

  • Maybe you'd better stop, before anyone starts throwing rocks.

Possessing (Condition) Possessing

  • The affected entity cannot be targeted by spells or attacks until the creature it has Possessed Possessed dies or is Turned Turned.

Potent Mist Form (Condition) Potent Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blind Blind foes within 4 m / 13 ft and inflict 3d6NecroticNecrotic at the start of their turn.
  • This condition is removed by sunlight.

Potion of Angelic Relief (Condition) Potion of Angelic Relief

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.

Potion of Angelic Slumber (Condition) Potion of Angelic Slumber

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.

Potion of Glorious Vaulting (Condition) Potion of Glorious Vaulting

  • Jump Jump distance is tripled

Precision Attack (Condition) Precision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Predator Essence (Condition) Predator Essence

Prepared (Condition) Prepared

  • Deals an additional [Strength modifier]SlashingSlashingDRS damage with melee attacks.

Prey Essence (Condition) Prey Essence

  • Grants 30 temporary hit points

Prime Target (Condition) Prime Target

  • You have drawn Grym's ire.
  • Grym will attempt to attack this creature if possible.

Produce Flame (Condition) Produce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Profane Womb-Bound (Condition) Profane Womb-Bound

Profoundly Intoxicated (Condition) Profoundly Intoxicated

  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

Projected Image (Condition) Projected Image

  • This magical projection cannot be targeted or attacked.

Promise of Wealth (Condition) Promise of Wealth

Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.

Prone (Condition) Prone

Prophecy: A Blunt Tool (Condition) Prophecy: A Blunt Tool

Prophecy: A Little Help (Condition) Prophecy: A Little Help

Prophecy: A Little Prick (Condition) Prophecy: A Little Prick

Prophecy: Burn After Reading (Condition) Prophecy: Burn After Reading

Prophecy: Changes (Condition) Prophecy: Changes

Prophecy: Cutting Edge (Condition) Prophecy: Cutting Edge

Prophecy: Dead Right (Condition) Prophecy: Dead Right

Prophecy: Delivering Alms (Condition) Prophecy: Delivering Alms

Prophecy: Evocative (Condition) Prophecy: Evocative