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Conditions/List (1001-1500)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

Prophecy: A Little HelpProphecy: A Little Help

Prophecy: A Little PrickProphecy: A Little Prick

Prophecy: Burn After ReadingProphecy: Burn After Reading

Prophecy: ChangesProphecy: Changes

Prophecy: Cutting EdgeProphecy: Cutting Edge

Prophecy: Dead RightProphecy: Dead Right

Prophecy: Delivering AlmsProphecy: Delivering Alms

Prophecy: EvocativeProphecy: Evocative

Prophecy: Feign SurpriseProphecy: Feign Surprise

Prophecy: Forceful InsistenceProphecy: Forceful Insistence

Prophecy: Frosty ReceptionProphecy: Frosty Reception

Prophecy: Grave FateProphecy: Grave Fate

Prophecy: GuardedProphecy: Guarded

Prophecy: HeadacheProphecy: Headache

Prophecy: Holy EpiphanyProphecy: Holy Epiphany

Prophecy: Melting PotProphecy: Melting Pot

Prophecy: PredictableProphecy: Predictable

Prophecy: Reap RewardsProphecy: Reap Rewards

  • Dealing the killing blow to an enemy will result in a new a Portent Die after taking a short rest.

Prophecy: Shocking RevelationProphecy: Shocking Revelation

Prophecy: SpellbindingProphecy: Spellbinding

Prophecy: Thunderous ApplauseProphecy: Thunderous Applause

Prophecy: Venomous WordsProphecy: Venomous Words

Prophecy: Well-ReadProphecy: Well-Read

Protection from Energy: AcidProtection from Energy: Acid

Protection from Energy: ColdProtection from Energy: Cold

Protection from Energy: FireProtection from Energy: Fire

Protection from Energy: LightningProtection from Energy: Lightning

Protection from Energy: ThunderProtection from Energy: Thunder

Protection from Evil and GoodProtection from Evil and Good

Protection from PoisonProtection from Poison

ProwlingProwling

  • Stalking its prey. While Invisible Invisible, the affected entity's next attack deals additional 1d8 damage.

Prying HeartPrying Heart

  • To end this effect, the creature must deny its Prying Heart by Poisoning Poisoning itself.

Psionic DrainPsionic Drain

  • Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.

Psionic EnrichmentPsionic Enrichment

  • After using a tadpole power, affected entity gains Advantage Icon.png Advantage on all attacks for 3 rounds.

Psionic VisagesPsionic Visages

  • Affected entity is immune to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6PsychicPsychic damage.

Psionic WardPsionic Ward

  • Affected entity has a +5 bonus to Saving throws and can't be Frightened Frightened while within 3 m / 10 ft of the spellcaster.

Psionic Ward AuraPsionic Ward Aura

Psionic WeakeningPsionic Weakening

  • Affected entity has Disadvantage Icon.png Disadvantage on Constitution, Wisdom and Intelligence Saving throws. Replaces effects from other elixirs when drunk.

Psychic RendPsychic Rend

Psychic ResistancePsychic Resistance

Psychically DominatedPsychically Dominated

  • This dragon is being controlled by the deep, twisting grasp of the Netherbrain's psychic might.

Ptarian PacifismPtarian Pacifism

  • Affected entity's Strength, Dexterity and Constitution scores have been reduced by 4.
  • It and nearby allies are Pacified Pacified. Unless the HP Icon.png 50 temporary hit points granted by this effect are removed, when the effect ends, one of Ptaris' Mental Image will appear.

Punish DivinityPunish Divinity

  • When hit with RadiantRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched

Purple Worm ToxinPurple Worm Toxin

  • Affected entity takes 1d10PoisonPoison damage at the end of its next turn.

Pursuit ProtocolPursuit Protocol

  • You attacked a Steel Watcher. The Steel Watch are searching for you across the city.

Qua'nith: Alert ActiveQua'nith: Alert Active

  • Voss's psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your initiative check and have Advantage on your next Attack Roll.

Quickening IncantationQuickening Incantation

You can cast Illusion and Enchantment Spells as a bonus action.

Quickly Ticking MineQuickly Ticking Mine

  • This grenade will explode on the end of its turn!

Quickspell FlingerQuickspell Flinger

Radiant ResistanceRadiant Resistance

Radiant RetortRadiant Retort

  • Whenever you take RadiantRadiant damage, reflect it back at your attacker twofold as ForceForce damage.

Radiating OrbRadiating Orb

  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
  • Reduce the duration by 2 each time the entity makes an attack.

RageRage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

RageRage

Rage ImpededRage Impeded

Rage: Bear HeartRage: Bear Heart

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except PsychicPsychic damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Rage: Eagle HeartRage: Eagle Heart

Rage: Elk HeartRage: Elk Heart

Rage: Tiger HeartRage: Tiger Heart

Rage: Wolf HeartRage: Wolf Heart

Rage: Wolf Heart's PreyRage: Wolf Heart's Prey

  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have Advantage Icon.png Advantage on melee Attack rolls against this creature.

Raging VortexRaging Vortex

  • Affected entity is Silenced Silenced and is being dealt 2d8BludgeoningBludgeoning damage per turn while remaining in the vortex.

RalliedRallied

RalliedRallied

  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.

RampageRampage

  • When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.

Rampart AuraRampart Aura

Rapport SporesRapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

RaptureRapture

Ray of FrostRay of Frost

Reactive RestorationReactive Restoration

Ready to ParryReady to Parry

Ready to ParryReady to Parry

Reaper's RewardReaper's Reward

  • Consumed a necromite's soul and gained the ability to cast Finger of Death Finger of Death

Reapply HexReapply Hex

Recast Speak with DeadRecast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

RechargingRecharging

  • This device cannot fire this turn.

Reckless AttackReckless Attack

Reckless RoarReckless Roar

Creature has Advantage Icon.png Advantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature

Reckless WarcryReckless Warcry

Reconfigured: UndeadReconfigured: Undead

  • The foulest stench is in the air...

RecoveringRecovering

  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

ReducedReduced

ReducedReduced

ReelingReeling

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
  • Reeling has a maximum Duration: 10 turns.

Reflective MucusReflective Mucus

  • Armour Class Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.

Reflective ShellReflective Shell

  • Projectiles targeted at this creature are reflected back to their point of origin.

Reflectoguard ActiveReflectoguard Active

  • Any projectile fired at this character is sent back to where it came from.

RefreshedRefreshed

RegenerationRegeneration

Rejuvenating MiasmaRejuvenating Miasma

  • Animate Dead Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.

Relentless AvengerRelentless Avenger

Rended FleshRended Flesh

Repair MatrixRepair Matrix

  • At the start of its turn, restorative servos heal this Steel Watcher for 3d8hit pointshit points.

ResistanceResistance

Resistant to Acid DamageResistant to Acid Damage

  • Acid damage against this entity is halved.

Resistant to Cold DamageResistant to Cold Damage

  • Cold damage against this entity is halved.

Resistant to Fire DamageResistant to Fire Damage

  • Fire damage against this entity is halved.

Resistant to Lightning DamageResistant to Lightning Damage

  • Lightning damage against this entity is halved.

Resistant to Necrotic DamageResistant to Necrotic Damage

  • Necrotic damage against this entity is halved.

Resistant to Poison DamageResistant to Poison Damage

  • Poison damage against this entity is halved.

Resistant to Radiant DamageResistant to Radiant Damage

  • Radiant damage against this entity is halved.

Resisted the SongResisted the Song

  • The affected entity succeeded a Saving throw against the harpy's Luring Song Luring Song and is immune to the effects for 2 turns.

Resonating KiResonating Ki

  • The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast Ki Resonation: Blast to make it explode.

RestrainedRestrained

Retributive JusticeRetributive Justice

  • This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.

RevealedRevealed

Affected entity lost its Invisibility Invisibility due to the effects of See Invisibility See Invisibility.

ReverberationReverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4ThunderThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.
  • Creatures Immune to ThunderThunder damage can't receive Reverberation.

Revitalising GoreRevitalising Gore

  • Affected entity is drenched in its enemies' blood. It regains 2d6hit pointshit points per turn.
  • At level 10, the healing is increased to 4d6hit pointshit points per turn.

Righteous ClarityRighteous Clarity

Ritual Chant: Bhaal's Power Word KillRitual Chant: Bhaal's Power Word Kill

  • As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Ritual ComponentRitual Component

Ritual Drain: AstarionRitual Drain: Astarion

  • Has an additional bonus action after draining Astarion's life force. This effect can only apply once per round.

Ritual Drain: VioletRitual Drain: Violet

Ritual Drain: YousenRitual Drain: Yousen

Ritual SourcesRitual Sources

  • For each ritual source, your movement increases by 1 m / 3 ft, you receive HP Icon.png 10 temporary hit pointss and your attacks and spells deal an additional 1d10NecroticNecrotic damage, after draining a vampire spawn's life force.

Roiling HellfireRoiling Hellfire

6d6 (6~36) FireFire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.

Rotten RefluxRotten Reflux

RottingRotting

Rumbling with Kereska's ThunderRumbling with Kereska's Thunder

RupturedRuptured

  • Take 1d4PiercingPiercing for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.

Sacred DefianceSacred Defiance

Sacred Defiance AuraSacred Defiance Aura

Sacred FlameSacred Flame

  • The affected entity sheds light in 1.5m radius. It cannot become Invisible Invisible. Enemies are more likely to target this character during the trial.

Sacred MunitionsSacred Munitions

  • Affected entity's ranged weapon attacks possibly inflict Turn Undead Turn Undead on a target.

Sacred WeaponSacred Weapon

Sacrificed SoulSacrificed Soul

  • The affected entity has Disadvantage Icon.png Disadvantage on Attack Rolls, and attacks against it have Advantage Icon.png Advantage while the creature that sacrificed its soul is alive.

Sacrificial LambSacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

SanctuarySanctuary

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

Sanctuary BlockedSanctuary Blocked

Sanctuary of LossSanctuary of Loss

  • The Nightbringer's dark arcana stops this entity being directly targeted by spells or attacks until it takes a harmful action.
  • Areas of effect can still harm this entity.
  • Viconia can still use Heartwrench Heartwrench and keep this protection.

SappedSapped

  • Target has been psionically drained.

Sapping CurseSapping Curse

This cursed energy drains vitality of anyone who dares get closer.

Savage HowlSavage Howl

Scarlet RemittanceScarlet Remittance

Scarlet RemittanceScarlet Remittance

Scarlet RemittanceScarlet Remittance

Scarlet SaturationScarlet Saturation

Scarlet StuporScarlet Stupor

Scorching SiphonScorching Siphon

  • The affected entity also gains temporary access to Fireball Fireball and an additional Reaction per turn.

Scratch's SniffScratch's Sniff

  • Scratch has discovered something of note nearby.

Sea PlagueSea Plague

Beaded and adrip with thick oily sweat, the affected entity has Disadvantage Icon.png Disadvantage on Ability checks, Saving throws, and Attack rolls using Strength Strength.

Searing SmiteSearing Smite

See InvisibilitySee Invisibility

SeemingSeeming

  • Appearance is entirely changed.

Seething FurySeething Fury

  • Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.

Seized by Planar BindingSeized by Planar Binding

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.

Self-Same TrialSelf-Same Trial

  • Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly Cheater's Folly.

Selune's Blessing: Lunar BrandSelune's Blessing: Lunar Brand

  • Your attacks deal an additional 1d4RadiantRadiant damage.

Selune's Blessing: MoonsnareSelune's Blessing: Moonsnare

Selûne's IreSelûne's Ire

  • As a reaction, the Sliver can deal 12d12RadiantRadiant damage to an attacker. It can use Selûne's Ire Selûne's Ire again after its next turn.

Selûne's SealSelûne's Seal

  • A protective shield surrounds the chest, dealing 4d6RadiantRadiant damage to any heretics that touch it.

Sentinel FoeSentinel Foe

Can't move. Restrained by an Opportunity Attack from a Sentinel.

SepticSeptic

Affected entity has its Constitution reduced by 1, and has Disadvantage Icon.png Disadvantage on Constitution Saving throws

Serpent Fang ToxinSerpent Fang Toxin

  • Affected entity takes 1d6PoisonPoison damage at the end of its next turn.

Severe Arcane HungerSevere Arcane Hunger

Severed SoulSevered Soul

ShackledShackled

  • Chained to the ground with iron shackles

ShadespellShadespell

  • As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow CurseShadow Curse

  • Without a light source, you will take 2d4NecroticNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Shadow InfusionShadow Infusion

  • Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.

Shadow InfusionShadow Infusion

  • Close to another creature of the shadows. The Accursed Spectre has gained the Splinter Shadow reaction.

Shadow PossessionShadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4NecroticNecrotic damage.

Shadow StepShadow Step

Shadow VeilShadow Veil

Shadow VisageShadow Visage

  • This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.

Shadow-AnimatedShadow-Animated

This armour is animated by shadow, increasing its Ability Scores and Hit Points.

Shadow-Cursed UndeadShadow-Cursed Undead

Shadow-Cursed VinesShadow-Cursed Vines

ShapechangedShapechanged

  • This creature has shapechanged into a male human.

Shar's Blessing: Barrier of DarknessShar's Blessing: Barrier of Darkness

Shar's EmbraceShar's Embrace

  • You cannot move or escape while locked in the Shar Dark Lady's clutches.

Shar-StrickenShar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Sharran RetributionSharran Retribution

Shield of Faith Shield of Faith reduces all damage by 2 and deals 1d4NecroticNecrotic damage back at the attacker.

ShatteredShattered

  • Imbued with the gnawing exhaustion of endless labour.

Shattered PsycheShattered Psyche

Shattered PsycheShattered Psyche

Shell of ResistanceShell of Resistance

  • Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3 m / 10 ft extra Movement Speed.

Tactician only

ShieldShield

Shield Master: ShoveShield Master: Shove

  • Affected entity can Shield Shove a creature with its shield as a bonus action.

Shield of FaithShield of Faith

Receives +2 bonus to Armour Class Armour Class.

Shield of ScreamsShield of Screams

  • Protected by the screams of his enemies.
  • Armour Class increased by 3, and attackers take 2d6PsychicPsychic damage when they hit Nere with a melee attack.

ShieldedShielded

  • Shielded from the Voice of the Absolute.

ShillelaghShillelagh

Creature's weapon is magical and deals 1d8BludgeoningBludgeoning damage. Attack rolls use the wielder's Spellcasting modifier.

ShillelaghShillelagh

ShockedShocked

Shocking BrewShocking Brew

  • Affected entity deals an additional 2d6LightningLightning damage while infused with Thisobald's current brew.

Shocking GraspShocking Grasp

Shredded ArmourShredded Armour

ShroudedShrouded

This painting is obscured while within 6 m / 20 ft of the Judge.

Shrouded SentenceShrouded Sentence

  • The Judge is obscuring paintings within 6 m / 20 ft, preventing judgement being passed on an accused soul.

SickenedSickened

  • Overpowering, indescribable sickness. Vulnerable to most types of damage.
  • Vulnerable to all damage types except RadiantRadiant

SicklySickly

  • Feeling extremely off - suspiciously so.

Silence AuraSilence Aura

  • While it remains in the aura, affected entity is Silenced Silenced.

SilencedSilenced

  • Creature can't speak or cast spells with a verbal component, and is immune to ThunderThunder damage.

Silkroot EuphoriaSilkroot Euphoria

Silvanus' BlessingSilvanus' Blessing

Silvered BulwarkSilvered Bulwark

  • Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.

Simple ToxinSimple Toxin

  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.

SingingSinging

  • The harpy Lures Lures nearby creatures with a magical melody.
  • The song ends if she is incapacitated or loses concentration.

Singing Sword: ShriekSinging Sword: Shriek

Singing Sword: ShriekingSinging Sword: Shrieking

Singing Sword: SingingSinging Sword: Singing

Singing Sword: SongSinging Sword: Song

Sinister LordSinister Lord

  • With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m / 23 ft, his Armour Class Armour Class by 5, the damage of his attacks and spells increases by 7~70NecroticNecrotic, and he regains 100hit pointshit points per turn.

Sinister SealSinister Seal

  • Dark energy envelops this door.

Skilled SkullduggerySkilled Skullduggery

  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Slash the WeakSlash the Weak

Slayer FormSlayer Form

  • Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.

SleepingSleeping

Slightly DrunkSlightly Drunk

SlowedSlowed

SluggardlySluggardly

SneakingSneaking

  • Hiding in an unobscured area. Will be caught on sight.

Soul BrandingSoul Branding

  • Creature's movement speed is increased by 1.5 m / 5 ft, and its next weapon attack deals an additional 2d4 + 1FireFire damage. This condition ends upon landing a successful weapon attack.

Soul CagedSoul Caged

  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be Helped Helped out of the Soul Cage.

Soul ChargesSoul Charges

  • Raphael has soul(s) to spend on powerful spells.

Soul EchoSoul Echo

  • While this companion's body is gone, their soul lingers on and can be used to resurrect them.

Soul OathSoul Oath

  • This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.

Soul OverchargeSoul Overcharge

Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended Fiend Ascended Fiend.

Soul Pillar ProximitySoul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12FireFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.

SoulnumbedSoulnumbed

Souls Sacrificed: 1Souls Sacrificed: 1

  • Vlaakith has increased this creature's Armour Class Armour Class by 1 and all of its ability scores by 2. It now fires 3 beams when it casts Eldritch Blast Eldritch Blast.

Souls Sacrificed: 2Souls Sacrificed: 2

  • Vlaakith has increased this creature's Armour Class Armour Class by 2 and all of its ability scores by 4. It now fires 4 beams when it casts Eldritch Blast Eldritch Blast.

Sovereign's ProtectionSovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the affected creature when nearby, enabling safe passage.

Speak with AnimalsSpeak with Animals

  • Can comprehend and communicate with beasts.

Spectator's CharmSpectator's Charm

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...

Spectral AspectSpectral Aspect

Spell RotSpell Rot

  • Unless you are Undead, each time you cast a spell you receive 2d6NecroticNecrotic damage per spell level.

Spell Rot NecrosisSpell Rot Necrosis

Spider Queen's WrathSpider Queen's Wrath

  • Creature is enraged! Strength increased by 2, Armour Class Armour Class reduced by 1.
  • Tactician Difficulty: Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.

Spike GrowthSpike Growth

  • Take 2d4PiercingPiercing for every 1.5 m / 5 ft moved on the spikes.

Spindleweb FanaticSpindleweb Fanatic

Spindleweb FanaticismSpindleweb Fanaticism

  • Affected entity and its allies deal an additional 1d6PsychicPsychic damage, as long as it isn't Incapacitated Incapacitated.
  • The entity's movement speed is also increased by 3 m / 10 ft.

Spindleweb SanctuarySpindleweb Sanctuary

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24PsychicPsychic to nearby creatures.

Spindleweb SkepticismSpindleweb Skepticism

Spirit GuardiansSpirit Guardians

Spirit Guardians AuraSpirit Guardians Aura

  • Spirits protect the affected entity, damaging enemies within 3 m / 10 ft and halving their movement speed.
  • Damage dealt is 3d8RadiantRadiant or 3d8NecroticNecrotic plus 1d8 per upcast level.
  • Targets succeeding a Wisdom saving throw Wisdom saving throw take half damage.
  • The caster can't become Invisible Invisible while concentrating on this spell.

Spirit of the LandSpirit of the Land

  • The reunited soul Thaniel provides a +1 to all Ability Scores and an additional 2m movement speed to all affected entities.

Spiteful SufferingSpiteful Suffering

Spoiled BrewSpoiled Brew

  • Thisobald emits a rancid, evil stench from his soured brew, dealing 1d6NecroticNecrotic to all non-undead in range.

Spore ServantSpore Servant

Spreading SporesSpreading Spores

  • Affected entity is inhaling dry, throat-closing spores that deal 2d8NecroticNecrotic damage per turn.

Sprouting NecrosisSprouting Necrosis

  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

Stage FrightStage Fright

Staggering SmiteStaggering Smite

Starry Form: ArcherStarry Form: Archer

Starry Form: ChaliceStarry Form: Chalice

  • In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing Chalice Healing.

Starry Form: DragonStarry Form: Dragon

  • In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
  • As a Bonus Action while in this Starry Form, you can cast Dazzling Breath Dazzling Breath.

StasisStasis

  • A headless corpse preserved through esoteric magic.

Static Discharge AuraStatic Discharge Aura

  • All constructs near Bernard deal an additional 2d4LightningLightning to weapon attacks. All others take 2d8LightningLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

Static Discharge: ElectroshockStatic Discharge: Electroshock

  • Standing near a statically charged Bernard. Takes 2d8LightningLightning each turn, can't take reactions and will take an additional 2d8LightningLightning if it attacks Bernard.

Static Discharge: SuperchargeStatic Discharge: Supercharge

  • Standing near a statically charged Bernard. Deals an additional 2d4LightningLightning.

StealthierStealthier

  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Steeped in BlissSteeped in Bliss

StenchStench

  • Affected entity smells really bad.

Stench of DeathStench of Death

  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

Step of the WindStep of the Wind

Stolen VigourStolen Vigour

StoneskinStoneskin

  • Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.

Stormheart ResolveStormheart Resolve

Strength DrainStrength Drain

  • A shadow has drained the affected entity's Strength by 3.

Stricken With Blinding SicknessStricken With Blinding Sickness

Stricken with Crawler MucusStricken with Crawler Mucus

Stricken with Drow PoisonStricken with Drow Poison

Stricken with Eldritch InertiaStricken with Eldritch Inertia

Stricken With Filth FeverStricken With Filth Fever

Stricken With Flesh RotStricken With Flesh Rot

Stricken with MaliceStricken with Malice

Stricken With MindfireStricken With Mindfire

Stricken With SeizuresStricken With Seizures

Stricken With Slimy DoomStricken With Slimy Doom

StunnedStunned

SturdySturdy

  • This material is rather strong. Only a hit that deals at least 10 damage can damage it.

Sudden RushSudden Rush

Sumptuously DrainedSumptuously Drained

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 30 hit points.

SunbeamSunbeam

Sunlight HypersensitivitySunlight Hypersensitivity

SuperheatedSuperheated

  • Exposure to lava has caused Grym's adamantine body to soften.
  • Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.

Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Superior Elixir of Arcane CultivationSuperior Elixir of Arcane Cultivation

Supreme DefencesSupreme Defences

Supreme Elixir of Arcane CultivationSupreme Elixir of Arcane Cultivation

  • Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.

Surgeon's ChosenSurgeon's Chosen

  • Carrying the implement requested by the Surgeon to complete its surgery.
  • The nurse gains a +4 bonus to Armour Class.

SurprisedSurprised

Survival InstinctSurvival Instinct

Sussur Antimagic FieldSussur Antimagic Field

  • Sussur blooms nullify nearby magic.

Sussur Flower Antimagic FieldSussur Flower Antimagic Field

  • A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.

SwarmedSwarmed

  • Affected entity is Vulnerable to Piercing damage and will take 4d8PiercingPiercing every turn. While the entity is Swarmed, Cazador will heal 4d8hit pointshit points every turn.

Sweet Stone FeaturesSweet Stone Features

Swift as WindSwift as Wind

  • Your next weapon attack has Advantage Icon.png Advantage. That attack deals an additional 1d8ForceForce.

Sword Spider's HasteSword Spider's Haste

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

Symbiotic EntitySymbiotic Entity

  • Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6NecroticNecrotic damage, and it deals double damage with Halo of Spores Halo of Spores. [See Notes]
  • Ends early if the entity uses Wild Shape Wild Shape.

TelekinesisTelekinesis

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

Tempestuous Magic: FlightTempestuous Magic: Flight

  • Can Fly Fly as a bonus action.

Tempestuous SiphonTempestuous Siphon

Temporarily HostileTemporarily Hostile

  • If knocking out this entity or fleeing from combat it may harbour some resentment towards the party, but does not remain hostile.

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

  • Elixir of Bloodlust granted you HP Icon.png 5 temporary hit points. Replaces effects from other elixirs when drunk.

Temporary Hit PointsTemporary Hit Points

  • Well-Liked and Well-Fortified: instead of dying, you have gained HP Icon.png temporary hit points equal to your Charisma modifier.

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Test SubjectTest Subject

  • You have ingested Araj's potion as part of an experiment.

Tharchiate VigourTharchiate Vigour

Tharchiate WitheringTharchiate Withering

ThaumaturgyThaumaturgy

The Dead WastesThe Dead Wastes

  • This fragment of Myrkul's realm restores 4d6hit pointshit points to Undead and deals 4d6NecroticNecrotic to living creatures at the end of their turns in the area.

The Pain Maiden's BlessingThe Pain Maiden's Blessing

The Terazul JittersThe Terazul Jitters

  • You move faster but become exhausted after moving while under the frenetic influence of Terazul.
  • Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class Armour Class, and Advantage Icon.png Advantage on Dexterity Saving throws.
  • When the condition ends, the affected entity becomes Lethargic Lethargic and is completely incapacitated for 1 turn.

The Wasting QuietThe Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8NecroticNecrotic damage every time they enter or start their turn inside.

The Wasting QuietThe Wasting Quiet

  • The creature is Silenced Silenced and takes 3d8NecroticNecrotic damage every time they enter or start their turn inside this miasma of childlike terror.

Thoroughly StuffedThoroughly Stuffed

Those Laid BareThose Laid Bare

  • Affected entity has a +1 bonus to save against spell DC.

Thoughtless BrainThoughtless Brain

  • Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be Surprised Surprised while his brain is intact.

Threat AssessmentThreat Assessment

  • Grym has locked on to a new target.

ThreatenedThreatened

Thunder InfusionThunder Infusion

  • The affected entity deals an additional 1d4ThunderThunder the next time it deals damage with a weapon.

Thunder ResistanceThunder Resistance

Thwarted ConsumptionThwarted Consumption

Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.

Tides of ChaosTides of Chaos

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

Tippler's RageTippler's Rage

  • While the affected entity is Drunk Drunk, it has Advantage Icon.png Advantage on Attack rolls. It also creates a blast with each attack, dealing 1d4ThunderThunder damage in a radius of 3 m / 10 ft.

Toad ModeToad Mode

  • If you do not want to think, Dolly Thrice will make you shrink.

Tongue of MadnessTongue of Madness

TorturedTortured

Toxic RefluxToxic Reflux

Transmuted To SteelTransmuted To Steel

Transmuter's Stone: Acid ResistanceTransmuter's Stone: Acid Resistance

  • Affected entity has Resistance to AcidAcid Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Cold ResistanceTransmuter's Stone: Cold Resistance

  • Affected entity has Resistance to ColdCold Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: ConstitutionTransmuter's Stone: Constitution

Transmuter's Stone: DarkvisionTransmuter's Stone: Darkvision

  • Affected entity can see in the dark out to a range of  Range: 18 m / 60 ft, as long as it carries the transmuter's stone.

Transmuter's Stone: Depleted MagicTransmuter's Stone: Depleted Magic

  • Affected entity has recently created a Transmuter's Stone.
  • It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.

Transmuter's Stone: Fire ResistanceTransmuter's Stone: Fire Resistance

  • Affected entity has Resistance to FireFire Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Lightning ResistanceTransmuter's Stone: Lightning Resistance

  • Affected entity has Resistance to LightningLightning Damage, as long as it carries the transmuter's stone.

Transmuter's Stone: Movement SpeedTransmuter's Stone: Movement Speed

  • Affected entity's movement speed is increased by 3 m / 10 ft, as long as it carries the transmuter's stone.

Transmuter's Stone: Thunder ResistanceTransmuter's Stone: Thunder Resistance

  • Affected entity has Resistance to ThunderThunder Damage, as long as it carries the transmuter's stone.

Transpositional FluxTranspositional Flux

  • Any creature that interacts with this stone will be teleported.

Treacly TummyTreacly Tummy

Disadvantage Icon.png Disadvantage on Wisdom and Intelligence Checks.

Treading TwilightTreading Twilight

  • While remaining obscured, affected entity has a +1 bonus to Armour Class Armour Class.

Trembling LegsTrembling Legs

  • Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m / 8.3ft, and its Dexterity is reduced by 1.

True StrikeTrue Strike

Tu'narath's EmbraceTu'narath's Embrace

TurnedTurned

  • A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
  • It cannot willingly move to a space within 9 m / 30 ft of that creature.
  • It also cannot take Reactions.
  • For its Actions, it can use only the Dash Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

Turned to GoldTurned to Gold

  • The affected creature is turned into gold. It cannot move or take actions, bonus actions, or reactions.

Tyrannical CurseTyrannical Curse

  • Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10ForceForce to the target area and giving nearby Banites Tyrant's Edict Tyrant's Edict.

Tyrant TongueTyrant Tongue

  • The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.

Tyrant's EdictTyrant's Edict

  • Bane is granting this creature an additional action and Advantage Icon.png Advantage on attack rolls.

Umbral FormUmbral Form

  • On a hit, the affected entity deals an additional 1d8NecroticNecrotic. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.

Umbral InfluxUmbral Influx

  • Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.

Umbral ShroudUmbral Shroud

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Umbral TremorUmbral Tremor

  • The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.

Unbeating HeartUnbeating Heart

  • Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.

Unbridled WrathUnbridled Wrath

  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.

Uncanny SightUncanny Sight

  • Can see objects hidden to the unaided eye.

UnconsciousUnconscious

Undead FortitudeUndead Fortitude

  • When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).

Undead WardUndead Ward

Undead Ward AuraUndead Ward Aura

Under OperationUnder Operation

Target cannot move or speak.

Undying CrueltyUndying Cruelty

  • Has +1 to attack rolls. This can be applied more than once.

Undying FuryUndying Fury

  • Cazador's anger increases his Strength score by 4 and lets him attack multiple times.

UnmovableUnmovable

  • While concentrating on a spell, you can't be knocked Prone Prone or moved against your will.

UnnervedUnnerved

  • This entity cannot take Actions as their courage has been stifled by a ghost.

Unrelenting StormUnrelenting Storm

UnstableUnstable

The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.

Unstable BallisticsUnstable Ballistics

  • This grenade will explode immediately when interacted with.

UnstoppableUnstoppable

  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.

Untenable SecretUntenable Secret

Unyielding ConstructUnyielding Construct

  • Only an attack dealing at least 15 damage can harm this Steel Watcher.

Upset StomachUpset Stomach

Vampire Bat FormVampire Bat Form

  • Polymorphed into a vampire bat

Vampire RegenerationVampire Regeneration

  • The vampire regains HP Icon.png 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.

Vampiric TouchVampiric Touch

Veil of SharVeil of Shar

Venomous BrewVenomous Brew

  • Affected entity deals an additional 2d6PoisonPoison damage while infused with Thisobald's current brew.

Venomous RevengeVenomous Revenge

  • Affected entity has been recently healed, and its weapon attacks deal an additional 1d6PoisonPoison.

Vessel for Kereska's PoisonVessel for Kereska's Poison

Vicious MockeryVicious Mockery

Violent HeartViolent Heart

  • To end this effect, the creature must deny its Violent Heart by healing an enemy.

Virulent VenomVirulent Venom

Vitality DrainVitality Drain

The dead girl's Sapping Curse is draining your vitality.

Vlaakith's Undying AspectVlaakith's Undying Aspect

  • This scion of the Lich Queen has had its Armour Class Armour Class increased by 3, all of its Ability Scores increased by 6, and fires 6 beams when casting Eldritch Blast Eldritch Blast.

Voice of ReasonVoice of Reason

  • Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.

Voice of the CircleVoice of the Circle

  • The Soverign's spores have infused the vocal cords, making them echo with authority.
  • Has a +2 bonus on Persuasion Checks.

Void CloudVoid Cloud

  • Becomes blinded blinded and suffers 2d8ColdCold damage at the end of the turn.

Volatile BloodVolatile Blood

  • This creature takes 1d6NecroticNecrotic damage each turn and Detonate upon death.

Volatile ShieldVolatile Shield

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed a DC 15  Intelligence saving throw.

Volo's Guide to MonstersVolo's Guide to Monsters

  • With steadfast application of knowledge from Volo's preeminent work, affected entitites gain +2 to Attack Rolls, Saving Throws and Ability Checks.

Vow of EnmityVow of Enmity

Wall of FireWall of Fire

  • A blazing wall of fire that deals 5d8FireFire to anyone within 3 m / 10 ft.

Wall of Fire: AuraWall of Fire: Aura

  • Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell LevelFireFire damage per turn it stays within 3 m / 10 ft of the fire.

Wall of ThornsWall of Thorns

  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8PiercingPiercing damage per turn.

War PaintWar Paint

  • Decorated with worg dung.

Warden of VitalityWarden of Vitality

Warden of VitalityWarden of Vitality

Warding BondWarding Bond

  • Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.

Warding BondWarding Bond

Wasting BrewWasting Brew

  • Affected entity deals an additional 2d6NecroticNecrotic damage while infused with Thisobald's current brew.

Wasting MortalWasting Mortal

  • This living creature takes 4d6NecroticNecrotic at the end of every turn while it is within The Dead Wastes The Dead Wastes.
  • Afflicted creatures also cannot regenerate HP Icon.png hit points and their movement costs twice as much.

Water Layer ProtectionWater Layer Protection

Wayward HeartWayward Heart

  • To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.

Wayward UndeadWayward Undead

  • Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity is destroyed.

Weak GripWeak Grip

Weapon Dropped!Weapon Dropped!

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Weapon Stolen!Weapon Stolen!

  • An enemy has taken your weapon.

Weavebound VinesWeavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

WeavewalkerWeavewalker

WetWet

WhirlwindWhirlwind

Whispers of MadnessWhispers of Madness

Wholeness of BodyWholeness of Body

Wild Magic: BurningWild Magic: Burning

  • Takes 1d6FireFire damage at the start of each turn.

Wild Magic: Cat FormWild Magic: Cat Form

  • Flickering, unreliable magic has polymorphed you into a cat.

Wild Magic: Dark TendrilsWild Magic: Dark Tendrils

Wild Magic: Dog FormWild Magic: Dog Form

  • Flickering, unreliable magic has polymorphed you into a dog.

Wild Magic: Enchant WeaponsWild Magic: Enchant Weapons

Wild Magic: Explosive HealingWild Magic: Explosive Healing

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit pointshit points hit points per Spell Slot level.

Wild Magic: Intangible SpiritWild Magic: Intangible Spirit

Wild Magic: Light BoltWild Magic: Light Bolt

  • Can shoot a Bolt of Light Bolt of Light from their chest each turn, until the end of their Rage Rage.

Wild Magic: Magic RetributionWild Magic: Magic Retribution

  • Until the end of the barbarian's Rage, enemies that hit them take 1d6ForceForce damage in retaliation.

Wild Magic: Protective LightsWild Magic: Protective Lights

  • Protected by multicoloured lights.
  • Until the end of the barbarian's Rage Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class Armour Class.

Wild Magic: Protective LightsWild Magic: Protective Lights

  • Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class Armour Class until the end of the barbarian's Rage Rage.

Wild Magic: Sorcery PointsWild Magic: Sorcery Points

  • Each spell you cast restores Sorcery Points equal to its Spell Slot level.

Wild Magic: SwapWild Magic: Swap

  • Casting a spell or cantrip makes you switch positions with a targeted creature.

Wild Magic: TelekinesisWild Magic: Telekinesis

  • You are able to use Telekinesis without expending a spell slot.

Wild Magic: TeleportWild Magic: Teleport

  • Can use a Bonus Action to teleport up to 9 m / 30 ft.

Wild Magic: TeleportWild Magic: Teleport

Wild Magic: Turn MagicWild Magic: Turn Magic

  • At the start of each turn, triggers a random magical effect.

Wild Magic: Vine GrowthWild Magic: Vine Growth

  • Surrounded by flowers and vines
  • Until the end of the barbarian's Rage, the ground within 5 m / 17 ft is Difficult Terrain Difficult Terrain for everyone other than the barbarian, halving Movement Speed

Wild Magic: Weapon InfusionWild Magic: Weapon Infusion

  • Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6ForceForce damage and gains the Light (weapon property) Light and Thrown Thrown properties. If thrown, it immediately reappears in the barbarian's hand.

Wild Shape: Air MyrmidonWild Shape: Air Myrmidon

  • Wild shaped into an Air Myrmidon

Wild Shape: BadgerWild Shape: Badger

  • Wild shaped into a Badger

Wild Shape: BoarWild Shape: Boar

Wild Shape: CatWild Shape: Cat

  • Wild shaped into a Cat

Wild Shape: Cave BearWild Shape: Cave Bear

  • Wild shaped into a Cave Bear

Wild Shape: Deep RothéWild Shape: Deep Rothé

  • Wild shaped into a Deep Rothé

Wild Shape: DilophosaurusWild Shape: Dilophosaurus

  • Wild shaped into a Dilophosaurus

Wild Shape: Dire RavenWild Shape: Dire Raven

  • Wild shaped into a Dire Raven

Wild Shape: Dire WolfWild Shape: Dire Wolf

  • Wild shaped into a Dire Wolf

Wild Shape: Earth MyrmidonWild Shape: Earth Myrmidon

  • Wild shaped into an Earth Myrmidon

Wild Shape: Fire MyrmidonWild Shape: Fire Myrmidon

  • Wild shaped into an Fire Myrmidon

Wild Shape: Giant SpiderWild Shape: Giant Spider

  • Wild shaped into a Giant Spider

Wild Shape: OwlbearWild Shape: Owlbear

  • Wild shaped into an Owlbear

Wild Shape: PantherWild Shape: Panther

  • Wild shaped into a Panther

Wild Shape: Polar BearWild Shape: Polar Bear

  • Wild shaped into a Polar Bear

Wild Shape: RatWild Shape: Rat

  • Wild shaped into a rat

Wild Shape: Sabre-Toothed TigerWild Shape: Sabre-Toothed Tiger

  • Wild shaped into a Sabre-Toothed Tiger

Wild Shape: Water MyrmidonWild Shape: Water Myrmidon

  • Wild shaped into a Water Myrmidon

Wilted DreamsWilted Dreams

Witch BoltWitch Bolt

  • The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12LightningLightning damage.

Withering BarrierWithering Barrier

  • If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6PiercingPiercing to creatures within 3 m / 10 ft.

Withering Life ForceWithering Life Force

  • Stole a creature's life force and gained HP Icon.png 20 temporary hit points.
  • Reconstituted Arcanists can hand their Withering Life Force to other creatures.

Within the Mind SanctuaryWithin the Mind Sanctuary

  • Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
  • After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted Mind Sanctuary: Depleted condition.

WitnessWitness

  • Witnessed the murder of a guard and will report to other guards as soon as possible.

Wizardsbane OilWizardsbane Oil

Worn OutWorn Out

Feeling utterly exhausted. It could just be the long day...

Wound ClosureWound Closure

  • While unconscious, the affected entity stabilises at the start of its turn.

WrathWrath

  • You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.

Wrathful SpiritsWrathful Spirits

Wretched GrowthWretched Growth

  • Affected entity will take 3d10NecroticNecrotic and possibly become Entangled Entangled by Shadow-Cursed Vines if it ends its turn within 5 m / 17 ft of the Shambling Mound.
  • On save, the affected entity still takes half damage.

Writhing SoulsWrithing Souls

  • While stood within the Soul Ascension Soul Ascension, this non-fiend will take 6d10NecroticNecrotic every turn as its soul is rended.

Writhing TideWrithing Tide

  • Your swarm is protecting you from surface effects.

Wyvern ToxinWyvern Toxin

  • Affected entity takes 1d8PoisonPoison damage at the end of its next turn.

Yeenoghu's BlessingYeenoghu's Blessing

Yeenoghu's GiftYeenoghu's Gift

  • Famished for slaughter.
  • Affected entity can go Mad Mad for 2 turns if it doesn't deal damage to an enemy by the end of its turn.

Yeenoghu's HungerYeenoghu's Hunger

Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.

Zariel's ProtectionZariel's Protection

  • When attacked, Mizora will disappear to the Hells and return after a minute.