Condition
Effects
Polymorphed: Dire Raven
Polymorphed into a Dire Raven
Poor Performance
Maybe you'd better stop, before anyone starts throwing rocks.
Possessing
The affected entity cannot be targeted by spells or attacks until the creature it has Possessed dies or is Turned .
Potent Mist Form
Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
Possibly Blind foes within 4 m / 13 ft and inflict 3d6 Necrotic at the start of their turn.
This condition is removed by sunlight.
Potion of Angelic Relief
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
If interrupted before the duration expires, the effects will not apply.
Potion of Angelic Slumber
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest . If interrupted before the duration expires, the effects do not apply.
Potion of Glorious Vaulting
Jump distance is tripled
Precision Attack
Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die
Predator Essence
Prepared
Deals an additional [Strength modifier] Slashing DRS damage with melee attacks.
Prey Essence
Grants 30 temporary hit points
Prime Target
You have drawn Grym 's ire.
Grym will attempt to attack this creature if possible.
Produce Flame
A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
Profane Womb-Bound
Profoundly Intoxicated
Thisobald is on the verge of passing out from his heavy drinking.
He has Disadvantage on Charisma and Dexterity Checks , and his hallucinations continue.
Projected Image
This magical projection cannot be targeted or attacked.
Promise of Wealth
Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.
Prone
Prophecy: A Blunt Tool
Prophecy: A Little Help
Prophecy: A Little Prick
Prophecy: Burn After Reading
Prophecy: Changes
Prophecy: Cutting Edge
Prophecy: Dead Right
Prophecy: Delivering Alms
Prophecy: Evocative
Prophecy: Feign Surprise
Prophecy: Forceful Insistence
Prophecy: Frosty Reception
Prophecy: Grave Fate
Prophecy: Guarded
Prophecy: Headache
Prophecy: Holy Epiphany
Prophecy: Melting Pot
Prophecy: Predictable
Prophecy: Reap Rewards
Dealing the killing blow to an enemy will result in a new a Portent Die .
Prophecy: Shocking Revelation
Prophecy: Spellbinding
Prophecy: Thunderous Applause
Prophecy: Venomous Words
Prophecy: Well-Read
Protection from Energy: Acid
Protection from Energy: Cold
Protection from Energy: Fire
Protection from Energy: Lightning
Protection from Energy: Thunder
Protection from Evil and Good
Protection from Poison
Prowling
Stalking its prey. While Invisible , the affected entity's next attack deals additional 1d8 damage.
Prying Heart
To end this effect, the creature must deny its Prying Heart by Poisoning itself.
Psionic Drain
Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.
Psionic Enrichment
After using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds.
Psionic Visages
Affected entity is immune to Bludgeoning , Piercing , and Slashing damage while a Psionic Visage stands.
When the caster is struck, a visage will shatter, striking the attacker directly with 2d6 Psychic damage.
Psionic Ward
Affected entity has a +5 bonus to Saving throws and can't be Frightened while within 3 m / 10 ft of the spellcaster.
Psionic Ward Aura
Psionic Weakening
Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving throws . Replaces effects from other elixirs when drunk.
Psychic Rend
Psychic Resistance
Psychically Dominated
This dragon is being controlled by the deep, twisting grasp of the Netherbrain's psychic might.
Ptarian Pacifism
Affected entity's Strength, Dexterity and Constitution scores have been reduced by 4.
It and nearby allies are Pacified . Unless the 50 temporary hit points granted by this effect are removed, when the effect ends, one of Ptaris' Mental Image will appear.
Punish Divinity
When hit with Radiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched
Purple Worm Toxin
Affected entity takes 1d10 Poison damage at the end of its next turn.
Pursuit Protocol
You attacked a Steel Watcher. The Steel Watch are searching for you across the city.
Qua'nith: Alert Active
Voss's psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your initiative check and have Advantage on your next Attack Roll .
Quickening Incantation
You can cast Illusion and Enchantment Spells as a bonus action.
Quickly Ticking Mine
This grenade will explode on the end of its turn!
Quickspell Flinger
Radiant Resistance
Radiant Retort
Whenever you take Radiant damage, reflect it back at your attacker twofold as Force damage.
Radiating Orb
Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Reduce the duration by 2 each time the entity makes an attack.
Rage
Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
Has resistance to Physical damage, and Advantage on Strength Checks and Saving throws .
Cannot cast or concentrate on Spells .
Rage
Rage Impeded
Rage: Bear Heart
Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and saving throws .
Cannot cast or concentrate on spells .
Rage: Eagle Heart
Rage: Elk Heart
Rage: Tiger Heart
Rage: Wolf Heart
Rage: Wolf Heart's Prey
Standing near a Raging Wolf Heart barbarian.
The barbarian's allies have Advantage on melee Attack rolls against this creature.
Raging Vortex
Affected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex.
Rallied
Rallied
The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
Rampage
When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed .
Rampart Aura
Rapport Spores
Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
Rapture
Ray of Frost
Reactive Restoration
Ready to Parry
Ready to Parry
Reaper's Reward
Reapply Hex
Recast Speak with Dead
Can recast Speak with Dead without expending a spell slot .
Recharging
This device cannot fire this turn.
Reckless Attack
Reckless Roar
Creature has Advantage on Attack Rolls , but its attackers also have Advantage on Attack Rolls against the creature
Reckless Warcry
Reconfigured: Undead
The foulest stench is in the air...
Recovering
Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.
Reduced
Reduced
Reeling
Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
Reeling has a maximum Duration: 10 turns.
Reflective Mucus
Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.
Reflective Shell
Projectiles targeted at this creature are reflected back to their point of origin.
Reflectoguard Active
Any projectile fired at this character is sent back to where it came from.
Refreshed
Refreshed
Refreshed
Regeneration
Rejuvenating Miasma
Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.
Relentless Avenger
Rended Flesh
Affected entity can't be healed.
Repair Matrix
At the start of its turn, restorative servos heal this Steel Watcher for 3d8 hit points .
Resistance
Resistant to Acid Damage
Acid damage against this entity is halved.
Resistant to Cold Damage
Cold damage against this entity is halved.
Resistant to Fire Damage
Fire damage against this entity is halved.
Resistant to Lightning Damage
Lightning damage against this entity is halved.
Resistant to Necrotic Damage
Necrotic damage against this entity is halved.
Resistant to Poison Damage
Poison damage against this entity is halved.
Resistant to Radiant Damage
Radiant damage against this entity is halved.
Resisted the Song
The affected entity succeeded a Saving throw against the harpy's Luring Song and is immune to the effects for 2 turns.
Resonating Ki
The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
Restrained
Retributive Justice
This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.
Revealed
Affected entity lost its Invisibility due to the effects of See Invisibility .
Reverberation
Revitalising Gore
Affected entity is drenched in its enemies' blood. It regains 2d6 hit points per turn.
At level 10, the healing is increased to 4d6 hit points per turn.
Righteous Clarity
Ritual Chant: Bhaal's Power Word Kill
As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
Ritual Component
Ritual Drain: Astarion
Has an additional bonus action after draining Astarion 's life force. This effect can only apply once per round.
Ritual Drain: Violet
Ritual Drain: Yousen
Ritual Sources
For each ritual source, your movement increases by 1 m / 3 ft, you receive 10 temporary hit pointss and your attacks and spells deal an additional 1d10 Necrotic damage, after draining a vampire spawn's life force.
Roiling Hellfire
Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.
Rolan's Mage Armour
Grant a creature a rudimentary defensive boost, increasing its Armour Class by 2.
Rotten Reflux
Rotting
Rumbling with Kereska's Thunder
Ruptured
Take 1d4 Piercing for each 1 m / 3 ft movement. Each time the damage is triggered, reduce the condition duration by 1.
Sacred Defiance
Sacred Defiance Aura
Sacred Flame
The affected entity sheds light in 1.5m radius. It cannot become Invisible . Enemies are more likely to target this character during the trial.
Sacred Munitions
Affected entity's ranged weapon attacks possibly inflict Turn Undead on a target.
Sacred Weapon
Sacrificed Soul
The affected entity has Disadvantage on Attack Rolls, and attacks against it have Advantage while the creature that sacrificed its soul is alive.
Sacrificial Lamb
Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
If Cazador draws power from all the spawns bound this way three times, he will ascend.
Grants resistance to all damage types.
Cannot be Poisoned .
Sanctuary
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.
Sanctuary Blocked
Sanctuary of Loss
The Nightbringer's dark arcana stops this entity being directly targeted by spells or attacks until it takes a harmful action.
Areas of effect can still harm this entity.
Viconia can still use Heartwrench and keep this protection.
Sapped
Target has been psionically drained.
Sapping Curse
This cursed energy drains vitality of anyone who dares get closer.
Savage Howl
Scarlet Remittance
Scarlet Remittance
Scarlet Remittance
Scarlet Saturation
Scarlet Stupor
Scorching Aura
Attacks dealt by this entity deal a bonus 1d6 Fire unless it is made Wet .
Scorching Siphon
The affected entity also gains temporary access to Fireball and an additional Reaction per turn.
Scratch's Sniff
Scratch has discovered something of note nearby.
Sea Plague
Searing Smite
See Invisibility
Seeming
Appearance is entirely changed.
Seething Fury
Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.
Seized by Planar Binding
Affected entity follows and fights for the one who has bound it.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw .
Self-Same Trial
Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly .
Selune's Blessing: Lunar Brand
Your attacks deal an additional 1d4 Radiant damage.
Selune's Blessing: Moonsnare
Selûne's Ire
As a reaction, the Sliver can deal 12d12 Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
Selûne's Seal
A protective shield surrounds the chest, dealing 4d6 Radiant damage to any heretics that touch it.
Sentinel Foe
Can't move. Restrained by an Opportunity Attack from a Sentinel.
Septic
Serpent Fang Toxin
Affected entity takes 1d6 Poison damage at the end of its next turn.
Severe Arcane Hunger
Severed Soul
Shackled
Chained to the ground with iron shackles
Shadespell
As long as it remains obscured, the affected entity has +1 to spell save DC .
Shadow Curse
Without a light source, you will take 2d4 Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
Shadow Infusion
Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.
Shadow Infusion
Close to another creature of the shadows. The Accursed Spectre has gained the Splinter Shadow reaction.
Shadow Possession
Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4 Necrotic damage.
Shadow Step
Shadow Veil
Shadow Visage
This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.
Shadow-Animated
This armour is animated by shadow, increasing its Ability Scores and Hit Points.
Shadow-Cursed Undead
Shadow-Cursed Vines
Shapechanged
This creature has shapechanged into a male human.
Shar's Blessing: Barrier of Darkness
Shar's Embrace
You cannot move or escape while locked in the Dark Lady's clutches.
Shar-Stricken
The Lady of Loss Hexes you, causing a temporary lapse in your agility.
Sharran Retribution
Shield of Faith reduces all damage by 2 and deals 1d4 Necrotic damage back at the attacker.
Shattered
Imbued with the gnawing exhaustion of endless labour.
Shattered Psyche
Shattered Psyche
Shell of Resistance
Tactician only
Shield
Shield Master: Shove
Affected entity can Shield Shove a creature with its shield as a bonus action.
Shield of Faith
Receives +2 bonus to Armour Class .
Shield of Screams
Protected by the screams of his enemies.
Armour Class increased by 3, and attackers take 2d6 Psychic damage when they hit Nere with a melee attack.
Shielded
Shielded from the Voice of the Absolute.
Shillelagh
Creature's weapon is magical and deals 1d8 Bludgeoning damage. Attack rolls use the wielder's Spellcasting modifier .
Shillelagh
Shocked
Shocking Brew
Affected entity deals an additional 2d6 Lightning damage while infused with Thisobald's current brew.
Shocking Grasp
Shredded Armour
Shrouded
This painting is obscured while within 6 m / 20 ft of the Judge.
Shrouded Sentence
The Judge is obscuring paintings within 6 m / 20 ft, preventing judgement being passed on an accused soul.
Sickened
Overpowering, indescribable sickness. Vulnerable to most types of damage.
Vulnerable to all damage types except Radiant
Sickly
Feeling extremely off - suspiciously so.
Silence Aura
While it remains in the aura, affected entity is Silenced .
Silenced
Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
Silkroot Euphoria
Silvanus' Blessing
Silvered Bulwark
Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.
Simple Toxin
Affected entity takes 1d4 Poison damage at the end of its next turn.
Singing
The harpy Lures nearby creatures with a magical melody.
The song ends if she is incapacitated or loses concentration.
Singing Sword: Shriek
Singing Sword: Shrieking
Singing Sword: Singing
Singing Sword: Song
Sinister Lord
With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m / 23 ft, his Armour Class by 5, the damage of his attacks and spells increases by 7~70 Necrotic , and he regains 100 hit points per turn.
Sinister Seal
Dark energy envelops this door.
Skilled Skullduggery
While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Slash the Weak
Slayer Form
Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
Sleeping
Slightly Drunk
Slowed
Sluggardly
Sneaking
Hiding in an unobscured area. Will be caught on sight.
Soul Branding
Creature's movement speed is increased by 1.5 m / 5 ft, and its next weapon attack deals an additional 2d4 + 1 Fire damage. This condition ends upon landing a successful weapon attack.
Soul Caged
A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
The Nightsong can be Helped out of the Soul Cage.
Soul Charges
Raphael has souls to spend on powerful spells.
Soul Echo
While this companion's body is gone, their soul lingers on and can be used to resurrect them.
Soul Oath
This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.
Soul Overcharge
Raphael has consumed the power of a destroyed Soul Pillar . He is unable to cast spells using Souls until he transforms into the Ascended Fiend .
Soul Pillar Proximity
Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12 Fire damage (per pillar) and a +3 bonus to his Dexterity score (per pillar).
Soulnumbed
Souls Sacrificed: 1
Vlaakith has increased this creature's Armour Class by 1 and all of its ability scores by 2. It now fires 3 beams when it casts Eldritch Blast .
Souls Sacrificed: 2
Vlaakith has increased this creature's Armour Class by 2 and all of its ability scores by 4. It now fires 4 beams when it casts Eldritch Blast .
Sovereign's Protection
Protected from the myconids' mushroom traps by the Sovereign's spore sac.
Mushroom traps like Bibberbang are temporarily disabled for the affected creature, enabling safe passage.
Speak with Animals
Can comprehend and communicate with beasts.
Spectator's Charm
A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
Spectral Aspect
Spectral Observer
Though you are too dangerous to mingle in person, Withers has allowed you to observe this gathering - but only observe.
Spell Rot
Unless you are Undead , each time you cast a spell you receive 2d6 Necrotic damage per spell level.
Spell Rot Necrosis
Spider Queen's Wrath
Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1.
Tactician Difficulty: Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.
Spike Growth
Take 2d4 Piercing for every 1.5 m / 5 ft moved on the spikes.
Spindleweb Fanatic
Spindleweb Fanaticism
Affected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated .
The entity's movement speed is also increased by 3 m / 10 ft.
Spindleweb Sanctuary
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24 Psychic to nearby creatures.
Spindleweb Skepticism
Spirit Guardians
Spirit Guardians Aura
Spirit of the Land
The reunited soul Thaniel provides a +1 to all Ability Scores and an additional 2 m / 7 ft movement speed to all affected entities.
Spiteful Suffering
Spoiled Brew
Thisobald emits a rancid, evil stench from his soured brew, dealing 1d6 Necrotic to all non-undead in range.
Spore Servant
The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
Resurrected creature is classified as a plant .
Immune to all Frightened conditions, Blinded conditions, Befuddled , Charmed , Crown of Madness , Friends , Hideous Laughter , Hold Person , Mind Mastery , Noxious Fumes , Paralysed , and Sleeping .
Creature is resistant to Poison damage.
Creature is unable to cast spells or wild shape.
Spreading Spores
Affected entity is inhaling dry, throat-closing spores that deal 2d8 Necrotic damage per turn.
Sprouting Necrosis
At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
Stage Fright
Staggering Smite
Starry Form: Archer
Starry Form: Chalice
In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing .
Starry Form: Dragon
In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
As a Bonus Action while in this Starry Form, you can cast Dazzling Breath .
Stasis
A headless corpse preserved through esoteric magic.
Static Discharge Aura
All constructs near Bernard deal an additional 2d4 Lightning to weapon attacks. All others take 2d8 Lightning each turn.
When the condition ends, Bernard is Stunned for 2 turns.
Static Discharge: Electroshock
Standing near a statically charged Bernard. Takes 2d8 Lightning each turn, can't take reactions and will take an additional 2d8 Lightning if it attacks Bernard.
Static Discharge: Supercharge
Standing near a statically charged Bernard. Deals an additional 2d4 Lightning .
Stealthier
As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
Steeped in Bliss
Stench
Affected entity smells really bad.
Stench of Death
Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
Step of the Wind
Stolen Vigour
Stoneskin
Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
Stormheart Resolve
Strength Drain
A shadow has drained the affected entity's Strength by 3.
Stricken With Blinding Sickness
Stricken with Crawler Mucus
Stricken with Drow Poison
Stricken with Eldritch Inertia
Stricken With Filth Fever
Stricken With Flesh Rot
Stricken with Malice
Stricken With Mindfire
Stricken With Seizures
Stricken With Slimy Doom
Stunned
Sturdy
This material is rather strong. Only a hit that deals at least 10 damage can damage it.
Sudden Rush
Sumptuously Drained
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 30 hit points .
Sunbeam
Sunlight Hypersensitivity
Superheated
Exposure to lava has caused Grym's adamantine body to soften.
Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.
Superior Elixir of Arcane Cultivation
Supreme Defences
Supreme Elixir of Arcane Cultivation
Has an additional Level 4 spell slot . Replaces effects from other elixirs when drunk.
Surgeon's Chosen
Carrying the implement requested by the Surgeon to complete its surgery.
The nurse gains a +4 bonus to Armour Class .
Surprised
Survival Instinct
Sussur Antimagic Field
Sussur blooms nullify nearby magic.
Sussur Flower Antimagic Field
A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.
Swarmed
Affected entity is Vulnerable to Piercing damage and will take 4d8 Piercing every turn. While the entity is Swarmed , Cazador will heal 4d8 hit points every turn.
Sweet Stone Features
Swift as Wind
Your next weapon attack has Advantage . That attack deals an additional 1d8 Force .
Sword Spider's Haste
Affected entity has a +2 bonus to Armour Class , Advantage on Dexterity Saving throws , its Movement Speed is doubled, and it can take one additional Action per turn.
Symbiotic Entity
Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6 Necrotic damage, and it deals double damage with Halo of Spores . [See: Bugs ]
Ends early if the entity uses Wild Shape .
Telekinesis
Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
Tempestuous Magic: Flight
Can Fly as a bonus action.
Tempestuous Siphon
Temporarily Hostile
If the party knock out this entity or flee from it in combat, it may harbour some resentment towards them, but will not remain hostile .
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Temporary Hit Points
Elixir of Bloodlust granted you 5 temporary hit points . Replaces effects from other elixirs when drunk.
Temporary Hit Points
Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit points equal to your Charisma modifier.
Temporary Hit Points
Temporary Hit Points
Test Subject
You have ingested Araj's potion as part of an experiment.
Tharchiate Vigour
Tharchiate Withering
Thaumaturgy
The Dead Wastes
This fragment of Myrkul's realm restores 4d6 hit points to Undead and deals 4d6 Necrotic to living creatures at the end of their turns in the area.
The Pain Maiden's Blessing
The Terazul Jitters
You move faster but become exhausted after moving while under the frenetic influence of Terazul.
Affected entity gains an additional Action , 9 m / 30 ft of movement, +2 to Armour Class , and Advantage on Dexterity Saving throws .
When the condition ends, the affected entity becomes Lethargic and is completely incapacitated for 1 turn.
The Wasting Quiet
Any creatures within this miasma of childlike terror are Silenced and take 3d8 Necrotic damage every time they enter or start their turn inside.
The Wasting Quiet
The creature is Silenced and takes 3d8 Necrotic damage every time they enter or start their turn inside this miasma of childlike terror.
Thoroughly Stuffed
Those Laid Bare
Affected entity has a +1 bonus to save against spell DC .
Thoughtless Brain
Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be Surprised while his brain is intact.
Threat Assessment
Grym has locked on to a new target.
Threatened
Thunder Infusion
The affected entity deals an additional 1d4 Thunder the next time it deals damage with a weapon.
Thunder Resistance
Thwarted Consumption
Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.
Tides of Chaos
Increased chance of Wild Magic surge (to 50%).
Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Check.
Tippler's Rage
While the affected entity is Drunk , it has Advantage on weapon Attack rolls . It also creates a blast with each melee hit landed, dealing 1d4 Thunder damage to all creatures and objects in a radius of 3 m / 10 ft, excluding the wielder.
Toad Mode
If you do not want to think, Dolly Thrice will make you shrink.
Tongue of Madness
Tortured
Toxic Reflux
Transmuted To Steel
Transmuter's Stone: Acid Resistance
Affected entity has Resistance to Acid Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Cold Resistance
Affected entity has Resistance to Cold Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Constitution
Transmuter's Stone: Darkvision
Affected entity can see in the dark out to a range of Range: 18 m / 60 ft, as long as it carries the transmuter's stone.
Transmuter's Stone: Depleted Magic
Affected entity has recently created a Transmuter's Stone.
It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.
Transmuter's Stone: Fire Resistance
Affected entity has Resistance to Fire Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Lightning Resistance
Affected entity has Resistance to Lightning Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Movement Speed
Affected entity's movement speed is increased by 3 m / 10 ft, as long as it carries the transmuter's stone.
Transmuter's Stone: Thunder Resistance
Affected entity has Resistance to Thunder Damage, as long as it carries the transmuter's stone.
Transpositional Flux
Any creature that interacts with this stone will be teleported.
Treacly Tummy
Disadvantage on Wisdom and Intelligence Checks .
Treading Twilight
While remaining obscured, affected entity has a +1 bonus to Armour Class .
Trembling Legs
Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m / 8.3ft, and its Dexterity is reduced by 1.
True Strike
Tu'narath's Embrace
Turned
A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
It cannot willingly move to a space within 9 m / 30 ft of that creature.
It also cannot take Reactions .
For its Actions , it can use only the Dash action or try to escape from an effect that prevents it from moving.
The condition ends upon taking damage.
Turned to Gold
The affected creature is turned into gold. It cannot move or take actions, bonus actions, or reactions.
Tyrannical Curse
Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10 Force to the target area and giving nearby Banites Tyrant's Edict .
Tyrant Tongue
The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
Tyrant's Edict
Bane is granting this creature an additional action and Advantage on attack rolls.
Umbral Form
On a hit, the affected entity deals an additional 1d8 Necrotic . It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.
Umbral Influx
Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
Umbral Shroud
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Umbral Tremor
The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
Unbeating Heart
Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.
Unbridled Wrath
Releasing a decade of pent-up rage in a blaze of infernal fury.
The affected entity is Immune to Fire damage.
Uncanny Sight
Can see objects hidden to the unaided eye.
Unconscious
Undead Fortitude
When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).
Undead Ward
Undead Ward Aura
Under Operation
Target cannot move or speak.
Undying Cruelty
Has +1 to attack rolls. This can be applied more than once.
Undying Fury
Cazador's anger increases his Strength score by 4 and lets him attack multiple times.
Unmovable
While concentrating on a spell, you can't be knocked Prone or moved against your will.
Unnerved
This entity cannot take Actions as their courage has been stifled by a ghost.
Unrelenting Storm
Unstable
The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.
Unstable Ballistics
This grenade will explode immediately when interacted with.
Unstoppable
Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.
Untenable Secret
Unyielding Construct
Only an attack dealing at least 15 damage can harm this Steel Watcher.
Upset Stomach
Vampire Bat Form
Polymorphed into a vampire bat
Vampire Regeneration
The vampire regains 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
Vampiric Touch
Veil of Shar
Venomous Brew
Affected entity deals an additional 2d6 Poison damage while infused with Thisobald's current brew.
Venomous Revenge
Affected entity has been recently healed, and its weapon attacks deal an additional 1d6 Poison .
Vessel for Kereska's Poison
Vicious Mockery
Violent Heart
To end this effect, the creature must deny its Violent Heart by healing an enemy.
Virulent Venom
Vitality Drain
The dead girl's Sapping Curse is draining your vitality.
Vlaakith's Undying Aspect
This scion of the Lich Queen has had its Armour Class increased by 3, all of its Ability Scores increased by 6, and fires 6 beams when casting Eldritch Blast .
Voice of Reason
Your Oath echoes in your mind, keeping Auntie Ethel 's whispers at bay - for now.
Voice of the Circle
The Soverign's spores have infused the vocal cords, making them echo with authority.
Has a +2 bonus on Persuasion Checks .
Void Cloud
Deals 2d8 Cold damage at the end of the turn.
Volatile Blood
This creature takes 1d6 Necrotic damage each turn and Detonate upon death.
Volatile Shield
Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.
The shield only bursts after all temporary hit points have been removed. This also removes the condition.
When the shield bursts, enemies within 9 m / 30 ft are Stunned for 1 turn, unless they succeed a DC 15 Intelligence saving throw .
Volo's Guide to Monsters
With steadfast application of knowledge from Volo's preeminent work, affected entitites gain +2 to Attack Rolls, Saving Throws and Ability Checks.
Vow of Enmity
Wall of Fire
A blazing wall of fire that deals 5d8 Fire to anyone within 3 m / 10 ft.
Wall of Fire: Aura
Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell Level Fire damage per turn it stays within 3 m / 10 ft of the fire.
Wall of Thorns
Walking through a wall of pliable, twisted thorns.
While within the wall, the affected entity's movement speed is quartered, and it takes 7d8 Piercing damage per turn.
War Paint
Decorated with worg dung.
Warden of Vitality
Warden of Vitality
Warding Bond
Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.
Warding Bond
Wasting Brew
Affected entity deals an additional 2d6 Necrotic damage while infused with Thisobald's current brew.
Wasting Mortal
This living creature takes 4d6 Necrotic at the end of every turn while it is within The Dead Wastes .
Afflicted creatures also cannot regenerate hit points and their movement costs twice as much.
Water Layer Protection
Wayward Heart
To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.
Wayward Undead
Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity is destroyed.
Weak Grip
Weapon Dropped!
An enemy has made you drop your weapon to the ground, similar to Disarmed .
Weapon Stolen!
An enemy has taken your weapon.
Weavebound Vines
Vines crafted from the very Weave itself - a most unorthodox enchantment.
Incapacitates the affected entity. Dispelled when the entity is attacked.
Weavewalker
Welcome Spectre
Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.
Wet
Whirlwind
Whispers of Madness
Wholeness of Body
Wild Magic: Burning
Takes 1d6 Fire damage at the start of each turn.
Wild Magic: Cat Form
Flickering, unreliable magic has polymorphed you into a cat.
Wild Magic: Dark Tendrils
Wild Magic: Dog Form
Flickering, unreliable magic has polymorphed you into a dog.
Wild Magic: Enchant Weapons
Wild Magic: Explosive Healing
Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4 hit points hit points per Spell Slot level.
Wild Magic: Intangible Spirit
Wild Magic: Light Bolt
Wild Magic: Magic Retribution
Until the end of the barbarian's Rage , enemies that hit them take 1d6 Force damage in retaliation.
Wild Magic: Protective Lights
Protected by multicoloured lights.
Until the end of the barbarian's Rage , the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class .
Wild Magic: Protective Lights
Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage .
Wild Magic: Sorcery Points
Each spell you cast restores Sorcery Points equal to its Spell Slot level.
Wild Magic: Swap
Casting a spell or cantrip makes you switch positions with a targeted creature.
Wild Magic: Telekinesis
You are able to use Telekinesis without expending a spell slot.
Wild Magic: Teleport
Wild Magic: Teleport
Wild Magic: Teleport
Wild Magic: Turn Magic
At the start of each turn, triggers a random magical effect.
Wild Magic: Vine Growth
Surrounded by flowers and vines
Until the end of the barbarian's Rage , the ground within 5 m / 17 ft is Difficult Terrain for everyone other than the barbarian, halving Movement Speed
Wild Magic: Weapon Infusion
Magic infuses this weapon. Until the end of the barbarian's Rage , it deals an additional 1d6 Force damage and gains the Light and Thrown properties. If thrown, it immediately reappears in the barbarian's hand.
Wild Shape: Air Myrmidon
Wild shaped into an Air Myrmidon
Wild Shape: Badger
Wild shaped into a Badger
Wild Shape: Boar
Wild Shape: Cat
Wild Shape: Cave Bear
Wild shaped into a Cave Bear
Wild Shape: Deep Rothé
Wild shaped into a Deep Rothé
Wild Shape: Dilophosaurus
Wild shaped into a Dilophosaurus
Wild Shape: Dire Raven
Wild shaped into a Dire Raven
Wild Shape: Dire Wolf
Wild shaped into a Dire Wolf
Wild Shape: Earth Myrmidon
Wild shaped into an Earth Myrmidon
Wild Shape: Fire Myrmidon
Wild shaped into an Fire Myrmidon
Wild Shape: Giant Spider
Wild Shape: Owlbear
Wild shaped into an Owlbear
Wild Shape: Panther
Wild shaped into a Panther
Wild Shape: Polar Bear
Wild shaped into a Polar Bear
Wild Shape: Rat
Wild Shape: Sabre-Toothed Tiger
Wild shaped into a Sabre-Toothed Tiger
Wild Shape: Water Myrmidon
Wild shaped into a Water Myrmidon
Wilted Dreams
Witch Bolt
The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12 Lightning damage.
Withering Barrier
If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6 Piercing to creatures within 3 m / 10 ft.
Withering Life Force
Stole a creature's life force and gained 20 temporary hit points .
Reconstituted Arcanists can hand their Withering Life Force to other creatures.
Within the Mind Sanctuary
Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted condition.
Witness
Witnessed the murder of a guard and will report to other guards as soon as possible.
Wizardsbane Oil
Worn Out
Feeling utterly exhausted. It could just be the long day...
Wound Closure
While unconscious, the affected entity stabilises at the start of its turn.
Wrath
You have a +1 bonus to damage with melee weapons for every turn this condition has remaining.
Wrathful Spirits
Wretched Growth
Affected entity will take 3d10 Necrotic and possibly become Entangled by Shadow-Cursed Vines if it ends its turn within 5 m / 17 ft of the Shambling Mound.
On save, the affected entity still takes half damage.
Writhing Souls
While stood within the Soul Ascension , this non-fiend will take 6d10 Necrotic every turn as its soul is rended.
Writhing Tide
Your swarm is protecting you from surface effects.
Wyvern Toxin
Affected entity takes 1d8 Poison damage at the end of its next turn.
Yeenoghu's Blessing
Yeenoghu's Gift
Famished for slaughter.
Affected entity can go Mad for 2 turns if it doesn't deal damage to an enemy by the end of its turn.
Yeenoghu's Hunger
Bloated with the spoils of slaughter, but still hungry - a gnoll is growing in the hyena's belly.
Zariel's Protection
When attacked, Mizora will disappear to the Hells and return after a minute.