Condition
Effects
A Clown in Town
Rue the day you crossed a fey. You were cruel to Dolly Thrice ; now you'll have to pay the price.
This condition can only be obtained by smashing the Moonlantern held by Kar'niss .
Applies clown makeup to the victim.
A Mist Most Scarlet
A Most Bloody Inheritance
Aberrant Shape
Ability Drain: Dexterity
Ability Drain: Strength
Abjure Enemy: Frightened
Abjure Enemy: Slow
The affected creature's Movement speed is halved. Taking damage ends this condition.
Absolute Consumption
All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone
Absolute's Enemy
Enemies have Advantage on attacks against you.
Absorb Elements: Acid Damage
The affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon.
Absorb Elements: Cold Damage
The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.
Absorb Elements: Fire Damage
The affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon.
Absorb Elements: Lightning Damage
The affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon.
Absorb Elements: Thunder Damage
The affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon.
Absorbed Essence: Abazigal
Sarevok's attacks deal maximum damage.
Absorbed Essence: Amelyssan
Sarevok's attacks now heal him by 2d12 hit points each time.
Absorbed Essence: Illasera
Absorbed Essence: Sendai
Absorbed Intellect
Acid
Acid Infusion
The affected entity deals an additional 1d4 Acid the next time it deals damage with a weapon.
Acid Reflux
Acid Resistance
Acid Resistance Aura
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Acid damage.
Action Surge
Can take an extra Action this turn.
Adamantine Reverberation
While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8 Thunder .
Adrip with Kereska's Acid
Adroit Caster
Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.
Aegis of the Absolute
The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.
Against All Odds
The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.
Agitated
Aid
Alarmed Debtor
This creature has spotted you as an intruder.
Alcohol
Alternate Form: Dire Wolf
Transformed into a Dire Wolf in all the ways that matter.
Alternate Form: Minotaur
Transformed into a Minotaur in all the ways that matter.
Alternate Form: Phase Spider
Transformed into a Phase Spider in all the ways that matter.
Alternate Form: Shadow Mastiff
Transformed into a Shadow Mastiff in all the ways that matter.
Ambushed
Taking damage or being Helped ends this condition.
Ambushing
Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check .
Ambushing Bite
The creature's next bite may Ambush its target.
Ancient Grudges
Animalistic Vitality
Affected entity regains 2d8 hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs ]
Anointed in Splendour
Ansur's Ire
A storm of vicious lightning is soon to erupt - striking all standing in the open.
Aquatic Siphon
The affected entity also gains temporary access to Cone of Cold and an additional Reaction per turn.
Arcane Acuity
Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
Reduce the duration by 2 each time the entity takes damage.
Arcane Acuity has a maximum Duration: 10 turns.
Arcane Ammunition
Ranged weapon attacks deal an additional 1d4 Force .
Arcane Battery
Affected entity's next spell doesn't cost a spell slot in order to cast.
Arcane Charge
Arcane Critical
The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.
Arcane Hunger
Arcane Inheritor
Rolan has taken command of Ramazith's Tower, increasing his level to 11 and granting him a host of new magic powers.
Arcane Lock
Locked through magical means. Can't be opened by lockpicking or the use of Knock .
Arcane Synergy
Arcane Ward
Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
Arcanely Honed
Ardent Apostle
Armour of Agathys
Gained 5 × spell level temporary hit points . If hit with a melee attack, the attacker takes 5 × spell level Cold damage. This effect ends when the temporary hit points are lost.
Armour of the Swarm
Your swarm grants you a +2 bonus to your Armour Class until the start of your next turn.
Arms of Hadar
Arrow of Ilmater
Arsonist's Oil
Ascended Fiend
Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.
Aspect of the Elk
Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.
Aspect of the Elk Aura
Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed .
Aspect of the Stallion
Aspect of the Wolf
Aspect of the Wolf Aura
Assassin's Blood
Creature must succeed a Constitution Saving throw or take 1d12 Poison and get Poisoned until the next Long Rest.
On a successful save, it still takes half damage.
Astral Clarity
Astral Conduit
The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift , but can Summon an ally every other turn.
Astral Gravity
Astral Knowledge
Astral Knowledge: Charisma
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.
Astral Knowledge: Dexterity
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.
Astral Knowledge: Intelligence
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.
Astral Knowledge: Strength
Astral Knowledge: Wisdom
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.
Astral Lethargy
Stunned for a turn after after being hit by blast of energy.
Astrally Projected
While your body resides in the cold expanses of the Astral Sea, you have projected a likeness of yourself here for the evening.
At Death's Door
At Death's Door
The more the creature rests, the worse it feels.
At Death's Door
At Death's Door
Atrophied
One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.
Auntie Ethel's Special Brew
Aura of Bloodthirst
Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.
Aura of Brutality
All servants of Bane around this character gain an additional +1 Strength . This effect can stack.
Aura of Conquest
Aura of Courage
The paladin and any nearby allies can't be Frightened .
Aura of Courage
Can't be Frightened within 3 m / 10 ft of the spellcaster.
Aura of Devotion
The paladin and any nearby allies can't be Charmed .
Aura of Devotion
Can't be Charmed within 3 m / 10 ft of the spellcaster.
Aura of Hate
This creature and all fiends and undead within 3 m / 10 ft gain this creature's charisma modifier as a bonus to their melee weapon damage.
Aura of Hate
Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.
Aura of Murder
Enemies within 3 m / 10 ft are Vulnerable to Piercing damage, unless they are Immune to it.
Aura of Murder
Aura of Possibility
While near the God of Ambition, this creature has a +10 bonus to all Ability Checks .
Aura of Possibility
Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks .
Aura of Protection
Aura of Protection
Aura of Terror
Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.
Aura of Terror
Aura of Vile Oblivion
All nearby light sources get extinguished when the Wraith is nearby.
Aura of Warding
The paladin and any nearby allies have Resistance to damage from spells.
Aura of Warding
Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
Avatar of BOOOAL
The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6 hit points when it kills a creature and can attack three times.
Avatar of Tyranny
Aversion of Fire
Baleful Knowledge
Bane
Bane's Brutality
Affected entity gains +1 to its Strength ability. This effect can stack.
Bane's Command
This creature can channel Bane's Wrath - it is the Black Hand's will.
Baneful Strike
Affected entity has a -1d4 penalty to Saving throws against its attacker's next spell.
Banished
Bardic Inspiration
Grants:
Barkskin
Beacon of Hope
Bear's Endurance
Beckoning Darkness
Haunted by darkness.
Affected entity takes 2d8 Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
Befuddled
Affected entity can't control its actions and wanders around without direction.
Beguiled
This creature has been charmed by Raphael and cannot target him with attacks or spells.
Bend Luck: Ability Check Bonus
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks .
Bend Luck: Ability Check Penalty
Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks .
Benign Transposition: Spent
Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.
Berserk
A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8 Bludgeoning damage and knocks targets Prone
It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws .
This frenzy ends if the affected entity regains all its hit points.
Bhaal's Boon
Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class per marked kill.
1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.[See: Bugs ]
Bhaal's Edict
If you don't kill another creature before the end of your next turn, you will die instantly.
Bhaal's Murderous Mark
Affected entity's death grants a +1 Armour Class bonus to the Slayer.
Bhaalist Ritual Target
As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
Bhaalspawn Essence: Abazigal
When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.
Bhaalspawn Essence: Amelyssan
When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12 hit points
Bhaalspawn Essence: Illasera
When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis , Restraints , or any attempts to reduce his movement speed.
Bhaalspawn Essence: Sendai
When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.
Big Pig
Pigs are smart and pigs are fun - that's why Dolly made you one!
Black Hole
Black Tentacles
Restrained by dark tendrils. Affected entity can't move and takes 3d6 Bludgeoning damage per turn.
Blacked Out
Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
Blade Barrier
Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
Affected entities take 6d10 Slashing damage per turn.
Blade Ward
Bladesinging
Invoking the Bladesong. You gain a +2/+3/+4 bonus to Armour Class and your movement speed is increased by 3 m / 10 ft. You also gain Advantage in Acrobatics and a +2/+3/+4 bonus to Constitution Saving throws .
The AC and saving throws bonus is +2, +3, or +4 at Bladesinger levels 2, 5, or 9 respectively.
Bladesong Damage Charge
A charge that will increase how much damage you deal to enemies by 1d6 Force when using Bladesong Climax .
You can accumulate these charges by casting Level 1 spells or above that are not weapon attacks.
Bladesong Healing Charge
A charge that increases how much you heal yourself and your allies by 1d6 hit points when using Bladesong Climax .
You can accumulate these charges by attacking with weapons.
Bladesong Impeded
Bladesinging impeded by armour/shield/weapon. Until the armour/shield/weapon is removed, your Bladesong won't grant any benefits or let you generate Bladesong Charges.
Blazing Retaliation
When a melee attack misses it, deal 1d6 Fire damage to the attacker.
Bleeding
Bless
Blessing of Authority
Affected entity's next non-lethal attack gains a +1d4 bonus to Attack rolls .
Blessing of Selûne
Selûne's radiance protects you against the lesser effects of the Shadow Curse . But beware - even Her light cannot guard against the darkest shadows.
Permits safe passage through some of the Shadow-Cursed Lands without a light source.
Resistant to magical Necrotic damage.
Blessing of the Trickster
Has Advantage on Stealth Checks .
Blinded
The affected creature has Disadvantage on Attack rolls .
The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
Attack rolls against affected creatures have Advantage .
Blinded
The affected creature has Disadvantage on Attack rolls .
Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
Attack Rolls against affected creatures have Advantage .
At the end of each turn, the affected creature makes a Constitution saving throw . If successful, the condition is removed.
Blindness
The affected creature has Disadvantage on Attack rolls .
Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
Attack Rolls against affected creatures have Advantage .
At the end of each turn, the affected creature makes a Constitution saving throw . If successful, the condition is removed.
Blink
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Blinked to the Ethereal Plane
Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6 m / 20 ft.
At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
Immune to Bleeding .
Bliss Spores
Bloated
Restrained due to sickness and bloat.
Blocked by Bhaalist Mischief
This door cannot be opened until the Farslayer is defeated.
Blocked Warrens
Kobolds cannot emerge from this tunnel while it is obstructed.
Blood-draw Sickness
Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.
Blood-Sapped
Hit point maximum reduced by 8 per turn remaining. Creature will die if its hit point maximum is reduced to 0.
Blood-scent Frenzy
Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.
Bloodless
Bloodlust
Creature can attack three times. It regains 3d8 hit points if it lands a killing blow.
Bloodrender
Affected entity deals an additional 1d4 piercing on all hits while taking 1d4 piercing per turn.
Whenever the affected entity kills a target, it regains 3d6 hit points .
Bloodthirst
Gains Bite as a bonus action.
Bloody Favour
Bhaal's Chosen will be granted a profane boon at the start of every turn.
Blooming Dead
Bludgeon the Weak
Blurred
Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
Bolstering Brew
Affected entity's Strength score is increased by 6 while it is infused with Thisobald's current brew.
Bolstering Magic: Boon
Bone Chilled
Booming Blade
Affected entity will take 1d8 Thunder damage when it moves.
Boon of Servitude
BOOOAL's Benediction
BOOOAL's Blessing
BOOOAL's Faithful
Bottled Breath
Affected Entity is able to cast Gust of Wind once per long rest.
Bound
This relic is bound to its current owner by a powerful aura.
Bound items cannot be removed from your inventory.
Bound Weapon
Ritually bound to its wielder.
The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when thrown .
Braced
On damage rolls, roll twice and use the higher result.
Brain-Starved
The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.
Brand of the Silverlight
This creature's weapon attacks deal an additional 5d8 Radiant damage.
Branding Smite
Breathless Lungs
Mystic Carrion can't be Silenced while his lungs are still intact.
Brew Sickness
Brewed-Up Bellyglummer
Brittle
Broken Promises
Strength is increased by 2 until the next Long Rest .
Upon resting, Strength is indefinitely reduced by 1.
Browbeaten
Affected entity has a +1 bonus to spell save DC while threatened.
Bufotoxin
Bull's Strength
Burden of Time
Burden of Time Aura
Beasts and Humanoids have Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.
Burned Out Optics
Affected entity's optical lens has been distorted, causing its vision become impaired. Entity recieves 1d6 penalty to Attack Rolls .
Burning
Takes 1d4 Fire damage per turn.
Can be removed with the Help action, using a Healing Potion or gaining Wet .
Immune from if Wet .
Dip action can be used on Burning characters or objects.
Burning
Burning Acid
The hatchery waters burn through all those who'd intrude upon it.
Burning Fiercely
Takes 1d10 Fire damage per turn.
Burning Reflux
Burst of Accuracy
You have a +1d4 bonus to attack rolls after using Action Surge.
Buthir's Wrath
Tactician Difficulty:
Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.
Call Lightning
Call of the Dark Lady
Calling Reinforcements
This creature's allies will appear next turn to defend it.
Calmed
Castigated By Divinity
Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.
Cat's Grace
Catatonic
Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
Cattle Prattle
Want to converse like a cow? Dolly Thrice will show you how.
Caustic Brew
Affected entity deals an additional 2d6 Acid damage while infused with Thisobald's current brew.
Caustic Brine
Takes 1d4 Acid damage per turn.
Caustic Retort
Whenever you take damage, reflect it back at your attacker threefold as Acid damage.
Celestial Haste
Chain of Tyranny
Affected entity has only half its movement speed. When the chain breaks, it takes 8d8 Force damage.
Chains of Karsus
The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.
Champion Challenge
Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have Disadvantage .
Condition ends if the entity moves 9 m / 30 ft away from the paladin.
Channel Divinity: Cloak of Shadows
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Channelling Karsus' Compulsion
Charged Lightning: Tempest Steps
Wherever you walk, create a crackling explosion with 2 radius that deals 1d4 Lightning .
Charmed
Friendly to the charmer and its allies. Taking damage ends this condition.
Charmed
Cheater's Folly
Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
Chest Trauma
Chicken Chaser
Chilled
Chilling Grace
Has Resistance to Fire damage as long as you have 50% hit points or less.
Cindersnap Reflexes
Clear Area
Hiding in an unobscured area. Will be caught on sight.
Click Heels
Clinging Shadows
Cloak of Shadows
Cloud of Daggers
Cloudkill
While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.
Clown Face-Paint
Coated in Arsonist's Oil
Coated in an oil that strips targets that are Resistant to Fire damage of their Resistance.
Targets that are Immune to Fire damage are unaffected.
Coated in Basic Poison
Coated in Brewed-up Bellyglummer
Coated in Crawler Mucus
Coated in Diluted Oil of Sharpness
The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls . The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.
Coated in Drow Poison
Coated in Malice
Coated in Oil of Bane
Coated in Oil of Combustion
Coated in flammable oil.
On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an area around it.
Coated in Oil of Diminution
Coated in Oil of Freezing
Coated in Purple Worm Toxin
Coated in Serpent Venom Toxin
Coated in Toxin
Coated in Wizardsbane Oil
Coated in Wyvern Toxin
Cocooned
Coerced
Forced to fight for Nere and takes 1d6 Psychic each turn.
Coin Cuirass
Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.
Coin Cuisse
Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.
Coin Cuisse
Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.
Coin Helmet
Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.
Coin Vambrace (L)
Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.
Additionally, she can use Left Coin Whip .
Coin Vambrace (R)
Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.
Additionally, she can use Right Coin Whip .
Cold Brew
Affected entity deals an additional 2d6 Cold damage while infused with Thisobald's current brew.
Cold Infusion
The affected entity deals an additional 1d4 Cold the next time it deals damage with a weapon.
Cold Reflux
Cold Resistance
Cold Resistance Aura
The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Cold damage.
Colour Spray
Attack Rolls against Blinded creatures have Advantage .
Combat Inspiration
Grants:
Command: Approach
Command: Flee
Command: Grovel
Command: Halt
Compelled Duel
Compelled to Duel
Conduit of Kereska's Ice
Confused
Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
Confused Stupor
Too confused to act - affected entity wastes its turn doing nothing.
Conquered
If Frightened , affected entity takes 5 Psychic damage when starting its turn within 3 m / 10 ft of the spellcaster.
Constricted
Constricting
Wrapped around a target to Constrict it and can't move.
Contagion Poisoned
Has Disadvantage on Attack rolls and Checks .
Each turn, it must succeed on a Saving throw , or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Continual Flame
Enveloped in flames that produce no heat and never seem to die out.
Identical to the effect of Light
Controlled
This undead is under the control of a Paladin . It will follow the Paladin and attack their enemies.
Controlling Undead
This paladin has control over an undead creature. The creature will follow them and attack their enemies.
Corrosive Spit: Dissolved
Affected entity's Armour Class has been reduced by 5. The spit can be removed with water.
Corrosive Spit: Dissolving
Takes 1d10 Acid damage per turn.
Affected entity's Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.
Cosmic Omen: Ability Check
Countercharm
Countercharm Aura
Covert Critical
As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Crackling with Kereska's Lightning
Craven Heart
To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3 m / 10 ft of Viconia without using any actions or bonus actions.
Crawling Gnaw
Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points , and they have the condition Newborn Zombie , causing them to take 1 Necrotic damage per turn.
Newborn Zombies will follow the original Summoned Zombie.
Critical Hit!
Crown of Madness
Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
Crusader's Mantle
Near a paladin's holy aura. Weapon attacks deal an additional 1d4 Radiant .
Crusader's Mantle Aura
Emitting a holy aura. You and your nearby allies' weapon attacks of nearby allies deal an additional 1d4 Radiant .
Crystal Skin
Curative Antidote
Curdled Liver
Mystic Carrion is not vulnerable to fire damage while his liver is intact.
Curse of Regret
Takes 1d4+1 Psychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.
Curse of the Dire Raven
Curse of the Sired
Cursed Skull
Cursed Vengeance
Any damage done against Oliver will be reflected twofold at the attacker.
Cursed: Additional Damage
Receives an additional 1d8 Necrotic damage from the spellcaster's attacks or spells.
Cursed: Attack Disadvantage
Cursed: Charisma
Cursed: Constitution
Cursed: Dexterity
Cursed: Dread
Cursed: Filled with Dread
Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.
Cursed: Intelligence
Cursed: Strength
Cursed: Wisdom
Dammon's Special Brew
Dammon's concoction enrages the owlbear.
Dancing Lights
Illuminates a 9 m / 30 ft radius.
Daredevil Proximity
Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.
Dark Lady's Awareness
Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest
Dark Lady's Erudition
Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest
Dark Lady's Fool
Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest .
Dark Lady's Grace
Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest
Dark Lady's Ire
Has earned Shar's condemnation due to a poor display of charm. Has a -5 penalty to Charisma until finishing a Long Rest .
Dark Lady's Reckoning
Has earned Shar's condemnation by showing a lack of judgement. Has a -5 penalty to Wisdom until finishing a Long Rest .
Dark One's Blessing
Darkveil Precision
As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls .
Darkvision
Can see in the dark out to the range of 12 m / 40 ft.
Darkvision
Can see in the dark out to the range of 24 m / 80 ft.
Dash
Daylight
Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
Dazed
Dazed
Dazzling Ray
Dead
Deadly Orders
Affected entity was ordered to attack a specific enemy.
It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage .
Death Ward
The next time damage would reduce the affected entity to 0 Hit Points , it remains conscious with 1 Hit Point left.
Death Wish
Creature carries a powder keg. It could explode at any moment.
Deathbringer's Legacy
Defensive Flourish
Defensive Protocol: Bulwark
Defensive Stance
Demonspirit
Demonspirit Aura
Demonspirit Madness
Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
At the end of each turn, the affected entity makes a Wisdom saving throw . On a successful save, the condition is removed.
Despair
Despondency from deep within the Shadowfell has perforated your very being.
Despair: Apathy
Despair: Dread
Despair: Madness
Detect Evil and Good
Character can detect aberration, celestial, elemental, fey, fiend, and undead.
Detect Thoughts
The affected creature can read the thoughts of certain creatures while talking to them.
Detecting Presence
Detonation Impending!
Devilishly Strong
While within 18 m / 60 ft of Raphael, this creature's weapon attacks deal an additional 3d6 Piercing damage and it has Advantage on Strength and Dexterity Checks and attacks.
Devoured Intellect
Devouring Brain
The starving illithid is fully focused on eating its first brain in an age.
Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen .
Diamond Scales
This creature has 100 temporary hit points .
While it has these temporary hit points:
It is grounded.
Any damage lower than 15 will not affect it.
It can use Shredding Scales immediately after being hit for the first time in a round.
Difficult Terrain
Difficult Terrain: Deep Water
Difficult Terrain: Lava
Difficult Terrain: Mud
Difficult Terrain: Vines
Difficult Terrain: Web
Digestive Juices
While doused in corrosive digestive juice, this creature takes 1d6 Acid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured if it is also Restrained .
Water can wash off these juices.
Dipped in Fire
Weapon deals additional 1d4 Fire damage.
Dipped in Poison
Weapon deals additional 1d4 Poison damage.
Dirty Advantage
Disarmed
Affected entity has dropped its weapon to the ground.
Disengage
Disguise Self
Appearance is entirely changed.
Disintegrating Corpse
This corpse is not long for this world.
The affected entity's corpse disintegrates into a pile of ash upon death.
Dislocated Shoulder
Dispel Evil and Good
Displace
Creatures suffering Falling damage as a result of your actions take an additional 1d8 Psychic damage.
Displaced
Displacer Beast Form
Affected entity has adopted the eldritch pantherlike form of a displace beast.
Distracted
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
Distressed
Divine Eminence
Melee attacks deal an additional 3d6 Radiant damage.
Divine Favour
Your weapons deal an additional 1d4 Radiant damage.
Divine Guardian
Protected by a paladin's divine essence. Resistant to all damage.
Divine Intervention: Miracle of Refuge
Cannot be harmed by damage or conditions thanks to the grace of a generous deity.
Divine Performance: Ale of Balduran
Playing a pretty song, reminiscent of days spent in a tavern.
Divine Performance: Bard Dance
Playing a lively song that encourages dancing.
Divine Performance: Endless Spring
Playing a new composition that tantalises the ears and reaches the soul.
Divine Performance: New Light
Playing a thoughtful song, a reminder that even in darkness, light can shine through.
Divine Performance: Streets and Faces
Playing a rich and warm song, a reminder of bustling streets.
Divine Performance: We Live Another Day
Playing a nostalgic and gentle song, evoking fond memories of time on the road.
Divine Sense
Dominated
Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw .
Dominated
Affected entity will follow and fight alongside the caster of this spell.
Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw .
Dominated Will
The affected entity is under the control of a nearby True Soul.
Downed
If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws . On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die .
Any damage you receive while unconscious counts as one failure.
If you regain any Hit Points , the condition is removed. If an ally helps you, you regain 1 hit point.
Draconic Prowess: Acid
Draconic Prowess: Fire
Draconic Prowess: Frost
Draconic Prowess: Lightning
Draconic Prowess: Poison
Drained
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 15 hit points .
Dread Ambusher
Movement speed increased by 3 m / 10 ft. Affected entity can also make an extra weapon attack that deals an additional 1d8 damage.
Dream Mist Apparitions
This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
The affected entity is incapacitated.
Drenched
Your melee attacks inflict Wet on the target.
Druidic Trance
Drunk
Drunk
Drunken Technique
You gain an additional 3 m / 10 ft movement and can move without provoking Opportunity Attacks .
Dryad's Blessing
When your beloved one is within 5m, both your and their Armour Class is increased by 1.
Duel: Murder's Chosen
The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.
Duergar Antidote
Duergar Poison
Dwarven Resilience
Dying
This creature is dying. It will not move, take actions, or respond to damage in any way.
Attacks at melee range are guaranteed to hit and be critical hits . Ranged attacks have Advantage .
Eagle's Splendour
Earthen Siphon
Edict of the Old Lord Skull
The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil every turn.
Eggbearer
Carries an owlbear's egg. Its scent will attract the egg's mother.
Electrified Reflux
Electrocuted
Takes 1d4 Lightning damage at the start of each turn.
Elemental Affinity: Acid Resistance
Elemental Affinity: Cold Resistance
Elemental Affinity: Fire Resistance
Elemental Affinity: Lightning Resistance
Elemental Affinity: Poison Resistance
Elemental Cleaver: Acid
Channelling primordial might. Until the end of your Rage , your weapon will deal an additional 1d6 Acid and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Elemental Cleaver: Cold
Channelling primordial might. Until the end of your Rage , your weapon will deal an additional 1d6 Cold and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Elemental Cleaver: Fire
Channelling primordial might. Until the end of your Rage , your weapon will deal an additional 1d6 Fire and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Elemental Cleaver: Lightning
Channelling primordial might. Until the end of your Rage , your weapon will deal an additional 1d6 Lightning and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Elemental Cleaver: Thunder
Channelling primordial might. Until the end of your Rage , your weapon will deal an additional 1d6 Thunder and gain the Thrown property. If thrown, it will immediately reappear in your hand.
Elemental Weapon: Acid
Elemental Weapon: Cold
Elemental Weapon: Fire
Elemental Weapon: Lightning
Elemental Weapon: Thunder
Elixir of Arcane Cultivation
Elixir of Barkskin
Elixir of Battlemage's Power
Affected entity has Arcane Acuity until its next Long Rest . Replaces effects from other elixirs when drunk.
Gain Arcane Acuity for Duration: 3 turns.
Arcane Acuity cannot go below Duration: 3 turns.
Elixir of Bloodlust
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5 temporary hit points and an Action .
Elixir of Cloud Giant Strength
Elixir of Darkvision
Can see in the dark up to 12 m / 40 ft.
Elixir of Guileful Movement
Elixir of Heroism
Elixir of Hill Giant Strength
Elixir of Peerless Focus
Elixir of The Colossus
Elixir of Viciousness
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.
Elixir of Vigilance
Affected entity has a +5 bonus to initiative and can't be Surprised . Replaces effects from other elixirs when drunk.
Elven Elegance
Enchanted Security
Intricate arcane lockmaking prevents Knock spells from opening this safe.
Encrusted with Frost
Encumbered
Endless Rage
Confers all the normal bonuses and resistances of the Rage variant of the Barbarian 's chosen subclass, plus:
Deal an additional 1d4 Physical damage with weapon attacks (damage type inherited from equipped weapon)
Suffer 1d4 Psychic damage per turn
Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
Enemy of Justice
Wanted for killing a guard. Allied guards will attack on sight, but Disguise Self will fool them.
Enhanced Armour Class
Enlarged
Ensnared
Entangled
Enthralled
Peripheral vision reduced. Will keep looking at the spellcaster.
Entranced Murderer
Affected entity has been entranced by the Farslayer . Defeating the Farslayer will break the trance and garner you victory.
Entropic Ward
Missed an attack on a warlock. The warlock has Advantage on their next Attack roll against the affected entity.
Enwebbed
Ephemeral Whispers
Eternally Bound
Cazador will not let this spawn die - it is Immune to all damage.
Ether-Essence Slumber
A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
The creature cannot move or act.
The creature automatically fails Strength and Dexterity Saving throws .
Attack rolls against the creature have Advantage
Removed by taking damage or being Shoved .
Ethereal Escape
As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.
Ever Radiant
Executioner
Exhausted
Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.
Expeditious Retreat
Exploding Flumph
This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6 Force .
Explosion Imminent!
Explosive Hoard
This mound of coins is primed to explode.
Exposing Bite
Creature is distracted. The next attack against the creature from within 2 m / 7 ft is guaranteed to be a critical hit.
Extinguished
This light was snuffed out.
Eyebite
Eyebite: Sickened
Eyes of the Dark
You can see normally in darkness, both magical and non-magical, to a distance of 25 m / 83 ft.
Faerie Fire
False Heart
To end this effect, the creature must deny its False Heart by Silencing itself.
False Life
Faltering Will
Fangs of the Fire Snake
Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4 Fire damage.
Favoured Weapon
This weapon has +1 bonus to damage and attack rolls.
Fear Aura
The affected creature can Frighten nearby beasts and humanoids with its fey presence.
Fearful
Has Disadvantage on Ability Checks and Attack rolls .
It must run from the source of its fear and cannot take any additional actions.
Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Feather Fall
Feeble
Deal only half damage with weapon attacks that use Strength . At the end of each turn, the affected creature can make a Constitution Saving throw to end this condition.
Feigning Death
Has sunk into a magical coma deep enough to imitate death
Resistant to all damage except Psychic damage, and Disease and Poison no longer have any effect
Removed when Helped
Festering Frenzy
This gnoll will become Frenzied at the start of his next turn.
Festering Spores
Fetcher's Favour
Equipped with Mol's tricks of the trade, affected creatures can cast Rays of Fire , reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.
Fetid Aura
All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6 Acid per turn.
Fetid Fumes
The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
1d6 Acid at the start of each round.
Feverish
Feywild Sparks
Fiendish Obeisance
Affected entity must obey the commands of the fiend directly controlling it.
Fiendish Obeisance: Kneel
Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving throws .
Attacks against it have Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.
Fiendish Resilience: Acid
Fiendish Resilience: Bludgeoning