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Conditions/List (1-500)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

A Clown in Town (Condition) A Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

A Mist Most Scarlet (Condition) A Mist Most Scarlet

A Most Bloody Inheritance (Condition) A Most Bloody Inheritance

Aberrant Shape (Condition) Aberrant Shape

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Abjure Enemy: Frightened (Condition) Abjure Enemy: Frightened

Abjure Enemy: Slow (Condition) Abjure Enemy: Slow

  • The affected creature's Movement speed is halved. Taking damage ends this condition.

Absolute Consumption (Condition) Absolute Consumption

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Absolute's Enemy (Condition) Absolute's Enemy

  • Enemies have Advantage Icon.png Advantage on attacks against you.

Absorb Elements: Acid Damage (Condition) Absorb Elements: Acid Damage

  • The affected entity deals an additional 1d6AcidAcid damage the next time it deals damage with a weapon.

Absorb Elements: Cold Damage (Condition) Absorb Elements: Cold Damage

  • The affected entity deals an additional 1d6ColdCold damage the next time it deals damage with a weapon.

Absorb Elements: Fire Damage (Condition) Absorb Elements: Fire Damage

  • The affected entity deals an additional 1d6FireFire damage the next time it deals damage with a weapon.

Absorb Elements: Lightning Damage (Condition) Absorb Elements: Lightning Damage

  • The affected entity deals an additional 1d6LightningLightning damage the next time it deals damage with a weapon.

Absorb Elements: Thunder Damage (Condition) Absorb Elements: Thunder Damage

  • The affected entity deals an additional 1d6ThunderThunder damage the next time it deals damage with a weapon.

Absorbed Essence: Abazigal (Condition) Absorbed Essence: Abazigal

  • Sarevok's attacks deal maximum damage.

Absorbed Essence: Amelyssan (Condition) Absorbed Essence: Amelyssan

  • Sarevok's attacks now heal him by 2d12hit pointshit points each time.

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Absorbed Intellect (Condition) Absorbed Intellect

Acid (Condition) Acid

Acid Infusion (Condition) Acid Infusion

  • The affected entity deals an additional 1d4AcidAcid the next time it deals damage with a weapon.

Acid Reflux (Condition) Acid Reflux

Acid Resistance (Condition) Acid Resistance

Acid Resistance Aura (Condition) Acid Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to AcidAcid damage.

Action Surge (Condition) Action Surge

  • Can take an extra Action this turn.

Adamantine Reverberation (Condition) Adamantine Reverberation

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8ThunderThunder.

Adrip with Kereska's Acid (Condition) Adrip with Kereska's Acid

Adroit Caster (Condition) Adroit Caster

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Aegis of the Absolute (Condition) Aegis of the Absolute

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

Against All Odds (Condition) Against All Odds

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

Agitated (Condition) Agitated

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

Aid (Condition) Aid

Alarmed Debtor (Condition) Alarmed Debtor

  • This creature has spotted you as an intruder.

Alcohol (Condition) Alcohol

Alternate Form: Dire Wolf (Condition) Alternate Form: Dire Wolf

  • Transformed into a Dire Wolf in all the ways that matter.

Alternate Form: Minotaur (Condition) Alternate Form: Minotaur

  • Transformed into a Minotaur in all the ways that matter.

Alternate Form: Phase Spider (Condition) Alternate Form: Phase Spider

  • Transformed into a Phase Spider in all the ways that matter.

Alternate Form: Shadow Mastiff (Condition) Alternate Form: Shadow Mastiff

  • Transformed into a Shadow Mastiff in all the ways that matter.

Ambushed (Condition) Ambushed

  • Taking damage or being Helped ends this condition.

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Ambushing Bite (Condition) Ambushing Bite

  • The creature's next bite may Ambush Ambush its target.

Ancient Grudges (Condition) Ancient Grudges

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 2d8hit pointshit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs]

Anointed in Splendour (Condition) Anointed in Splendour

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Aquatic Siphon (Condition) Aquatic Siphon

  • The affected entity also gains temporary access to Cone of Cold Cone of Cold and an additional Reaction per turn.

Arcane Acuity (Condition) Arcane Acuity

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Arcane Ammunition (Condition) Arcane Ammunition

  • Ranged weapon attacks deal an additional 1d4ForceForce.

Arcane Battery (Condition) Arcane Battery

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

Arcane Charge (Condition) Arcane Charge

Arcane Critical (Condition) Arcane Critical

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

Arcane Hunger (Condition) Arcane Hunger

Arcane Lock (Condition) Arcane Lock

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

Arcane Synergy (Condition) Arcane Synergy

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Arcanely Honed (Condition) Arcanely Honed

Ardent Apostle (Condition) Ardent Apostle

Armour of Agathys (Condition) Armour of Agathys

Gained HP Icon.png 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Armour of the Swarm (Condition) Armour of the Swarm

  • Your swarm grants you a +2 bonus to your Armour Class Armour Class until the start of your next turn.

Arms of Hadar (Condition) Arms of Hadar

Arrow of Ilmater (Condition) Arrow of Ilmater

Arsonist's Oil (Condition) Arsonist's Oil

Ascended Fiend (Condition) Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Stallion (Condition) Aspect of the Stallion

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Assassin's Blood (Condition) Assassin's Blood

  • Creature must succeed a Constitution Saving throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.

Astral Clarity (Condition) Astral Clarity

Astral Conduit (Condition) Astral Conduit

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

Astral Gravity (Condition) Astral Gravity

Astral Knowledge (Condition) Astral Knowledge

Astral Knowledge: Charisma (Condition) Astral Knowledge: Charisma

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

Astral Knowledge: Dexterity (Condition) Astral Knowledge: Dexterity

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

Astral Knowledge: Intelligence (Condition) Astral Knowledge: Intelligence

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

Astral Knowledge: Strength (Condition) Astral Knowledge: Strength

Astral Knowledge: Wisdom (Condition) Astral Knowledge: Wisdom

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

Astral Lethargy (Condition) Astral Lethargy

  • Stunned Stunned for a turn after after being hit by blast of energy.

At Death's Door (Emergent) (Condition) At Death's Door

At Death's Door (Condition) At Death's Door

  • The more the creature rests, the worse it feels.

At Death's Door (Moderate) (Condition) At Death's Door

At Death's Door (Advanced) (Condition) At Death's Door

Atrophied (Condition) Atrophied

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

Auntie Ethel's Special Brew (Condition) Auntie Ethel's Special Brew

Aura of Bloodthirst (Condition) Aura of Bloodthirst

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Aura of Brutality (Condition) Aura of Brutality

All servants of Bane (God) Bane around this character gain an additional +1 Strength. This effect can stack.

Aura of Conquest (Condition) Aura of Conquest

Aura of Courage (Aura) (Condition) Aura of Courage

  • The paladin and any nearby allies can't be Frightened Frightened.

Aura of Courage (Condition) Aura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of Devotion (Aura) (Condition) Aura of Devotion

  • The paladin and any nearby allies can't be Charmed Charmed.

Aura of Devotion (Condition) Aura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of Hate (Aura) (Condition) Aura of Hate

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Aura of Hate (Condition) Aura of Hate

  • Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.

Aura of Murder (Aura) (Condition) Aura of Murder

  • Enemies within 3 m / 10 ft are Vulnerable to Piercing damage, unless they are Immune to it.

Aura of Murder (Condition) Aura of Murder

Aura of Possibility (Condition) Aura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of Possibility (Aura) (Condition) Aura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of Protection (Aura) (Condition) Aura of Protection

Aura of Protection (Condition) Aura of Protection

Aura of Terror (Aura) (Condition) Aura of Terror

Aura of Terror (Condition) Aura of Terror

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

Aura of Vile Oblivion (Condition) Aura of Vile Oblivion

  • All nearby light sources get extinguished when the Wraith is nearby.

Aura of Warding (Aura) (Condition) Aura of Warding

  • The paladin and any nearby allies have Resistance to damage from spells.

Aura of Warding (Condition) Aura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Avatar of BOOOAL (Condition) Avatar of BOOOAL

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit pointshit points when it kills a creature and can attack three times.

Avatar of Tyranny (Condition) Avatar of Tyranny

Aversion of Fire (Condition) Aversion of Fire

Baleful Knowledge (Condition) Baleful Knowledge

Bane (Condition) Bane

Bane's Brutality (Condition) Bane's Brutality

  • Affected entity gains +1 to its Strength ability. This effect can stack.

Bane's Command (Condition) Bane's Command

  • This creature can channel Bane's Wrath Bane's Wrath - it is the Black Hand's will.

Baneful Strike (Condition) Baneful Strike

  • Affected entity has a -1d4 penalty to Saving throws against its attacker's next spell.

Banished (Condition) Banished

Bardic Inspiration (Condition) Bardic Inspiration

Grants:

Barkskin (Condition) Barkskin

Beacon of Hope (Condition) Beacon of Hope

Bear's Endurance (Condition) Bear's Endurance

Beckoning Darkness (Condition) Beckoning Darkness

  • Haunted by darkness.
  • Affected entity takes 2d8NecroticNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

Befuddled (Condition) Befuddled

  • Affected entity can't control its actions and wanders around without direction.

Beguiled (Condition) Beguiled

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to D20.png Ability Checks.

Benign Transposition: Spent (Condition) Benign Transposition: Spent

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

Berserk (Condition) Berserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8BludgeoningBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Bhaal's Boon (Condition) Bhaal's Boon

  • Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class Armour Class per marked kill.
  • 1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.[See: Bugs]

Bhaal's Edict (Condition) Bhaal's Edict

  • If you don't kill another creature before the end of your next turn, you will die instantly.

Bhaal's Murderous Mark (Condition) Bhaal's Murderous Mark

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

Bhaalist Ritual Target (Condition) Bhaalist Ritual Target

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

Bhaalspawn Essence: Abazigal (Condition) Bhaalspawn Essence: Abazigal

  • When Abazigal's ghost dies, Sarevok will absorb his essence and deal maximum damage on all his attacks.

Bhaalspawn Essence: Amelyssan (Condition) Bhaalspawn Essence: Amelyssan

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit pointshit points

Bhaalspawn Essence: Illasera (Condition) Bhaalspawn Essence: Illasera

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.

Bhaalspawn Essence: Sendai (Condition) Bhaalspawn Essence: Sendai

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

Big Pig (Condition) Big Pig

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

Black Hole (Condition) Black Hole

Black Tentacles (Condition) Black Tentacles

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6BludgeoningBludgeoning damage per turn.

Blacked Out (Condition) Blacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

Blade Barrier (Condition) Blade Barrier

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10SlashingSlashing damage per turn.

Blade Ward (Condition) Blade Ward

Bladesinging (Condition) Bladesinging

  • Invoking the Bladesong. You gain a +2/+3/+4 bonus to Armour Class Armour Class and your movement speed is increased by 3 m / 10 ft. You also gain Advantage Icon.png Advantage in Acrobatics and a +2/+3/+4 bonus to Constitution Saving throws.
  • The AC and saving throws bonus is +2, +3, or +4 at Bladesinger levels 2, 5, or 9 respectively.

Bladesong Damage Charge (Condition) Bladesong Damage Charge

  • A charge that will increase how much damage you deal to enemies by 1d6ForceForce when using Bladesong Climax Bladesong Climax.
  • You can accumulate these charges by casting Level 1 spells or above that are not weapon attacks.

Bladesong Healing Charge (Condition) Bladesong Healing Charge

  • A charge that increases how much you heal yourself and your allies by 1d6hit pointshit points when using Bladesong Climax Bladesong Climax.
  • You can accumulate these charges by attacking with weapons.

Bladesong Impeded (Condition) Bladesong Impeded

  • Bladesinging impeded by armour/shield/weapon. Until the armour/shield/weapon is removed, your Bladesong Bladesong won't grant any benefits or let you generate Bladesong Charges.

Blazing Retaliation (Condition) Blazing Retaliation

  • When a melee attack misses it, deal 1d6FireFire damage to the attacker.

Bleeding (Condition) Bleeding

Bless (Condition) Bless

Blessing of Authority (Condition) Blessing of Authority

  • Affected entity's next non-lethal attack gains a +1d4 bonus to Attack rolls.

Blessing of Selûne (Condition) Blessing of Selûne

  • Selûne's radiance protects you against the lesser effects of the Shadow Curse Shadow Curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to magical NecroticNecrotic damage.

Blessing of the Trickster (Condition) Blessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blinded (Condition) Blinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
  • Attack rolls against affected creatures have Advantage Icon.png Advantage.

Blinded (Blinding Smite) (Condition) Blinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

Blindness (Condition) Blindness

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

Blinked to the Ethereal Plane (Condition) Blinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

Bliss Spores (Condition) Bliss Spores

Bloated (Condition) Bloated

  • Restrained due to sickness and bloat.

Blocked by Bhaalist Mischief (Condition) Blocked by Bhaalist Mischief

  • This door cannot be opened until the Farslayer is defeated.

Blocked Warrens (Condition) Blocked Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

Blood-draw Sickness (Condition) Blood-draw Sickness

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

Blood-Sapped (Condition) Blood-Sapped

  • Hit point maximum reduced by 8 per turn remaining. Creature will die if its hit point maximum is reduced to 0.

Blood-scent Frenzy (Condition) Blood-scent Frenzy

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

Bloodless (Condition) Bloodless

Bloodlust (Condition) Bloodlust

  • Creature can attack three times. It regains 3d8hit pointshit points if it lands a killing blow.

Bloodrender (Condition) Bloodrender

  • Affected entity deals an additional 1d4piercingpiercing on all hits while taking 1d4piercingpiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit pointshit points.

Bloodthirst (Condition) Bloodthirst

  • Gains Bite Bite as a bonus action.

Bloody Favour (Condition) Bloody Favour

  • Bhaal's Chosen will be granted a profane boon at the start of every turn.

Blooming Dead (Condition) Blooming Dead

Bludgeon the Weak (Condition) Bludgeon the Weak

Blurred (Condition) Blurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Brew (Condition) Bolstering Brew

  • Affected entity's Strength score is increased by 6 while it is infused with Thisobald's current brew.

Bolstering Magic: Boon (Condition) Bolstering Magic: Boon

Bone Chilled (Condition) Bone Chilled

Booming Blade (Condition) Booming Blade

  • Affected entity will take 1d8ThunderThunder damage when it moves.

Boon of Servitude (Condition) Boon of Servitude

BOOOAL's Benediction (Condition) BOOOAL's Benediction

BOOOAL's Blessing (Condition) BOOOAL's Blessing

BOOOAL's Faithful (Condition) BOOOAL's Faithful

Bottled Breath (Condition) Bottled Breath

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

Bound (Condition) Bound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Bound Weapon (Condition) Bound Weapon

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown Thrown.

Braced (Condition) Braced

  • On Damage Rolls, roll twice and use the higher result.

Brain-Starved (Condition) Brain-Starved

  • The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.

Brand of the Silverlight (Condition) Brand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8RadiantRadiant damage.

Branding Smite (Condition) Branding Smite

Breathless Lungs (Condition) Breathless Lungs

  • Mystic Carrion can't be Silenced Silenced while his lungs are still intact.

Brew Sickness (Condition) Brew Sickness

Brewed-Up Bellyglummer (Condition) Brewed-Up Bellyglummer

Brittle (Condition) Brittle

Broken Promises (Condition) Broken Promises

Browbeaten (Condition) Browbeaten

  • Affected entity has a +1 bonus to spell save DC while threatened.

Bufotoxin (Condition) Bufotoxin

Bull's Strength (Condition) Bull's Strength

Burden of Time (Condition) Burden of Time

Burden of Time Aura (Condition) Burden of Time Aura

  • Beasts and Humanoids have Disadvantage Icon.png Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.

Burned Out Optics (Condition) Burned Out Optics

  • Affected entity's optical lens has been distorted, causing its vision become impaired. Entity recieves 1d6 penalty to Attack Rolls.

Burning (Condition) Burning

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet.
  • Immune from if Wet.
  • Dip Dip action can be used on Burning characters or objects.

Burning Acid (Condition) Burning Acid

  • The hatchery waters burn through all those who'd intrude upon it.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10FireFire damage per turn.

Burning Reflux (Condition) Burning Reflux

Burst of Accuracy (Condition) Burst of Accuracy

  • You have a +1d4 bonus to attack rolls after using Action Surge.

Buthir's Wrath (Condition) Buthir's Wrath

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

Call Lightning (Condition) Call Lightning

Call of the Dark Lady (Condition) Call of the Dark Lady

Calling Reinforcements (Condition) Calling Reinforcements

  • This creature's allies will appear next turn to defend it.

Calmed (Condition) Calmed

Castigated By Divinity (Condition) Castigated By Divinity

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Cat's Grace (Condition) Cat's Grace

Catatonic (Condition) Catatonic

  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

Cattle Prattle (Condition) Cattle Prattle

  • Want to converse like a cow? Dolly Thrice will show you how.

Caustic Brew (Condition) Caustic Brew

  • Affected entity deals an additional 2d6AcidAcid damage while infused with Thisobald's current brew.

Caustic Brine (Condition) Caustic Brine

  • Takes 1d4AcidAcid damage per turn.

Caustic Retort (Condition) Caustic Retort

  • Whenever you take damage, reflect it back at your attacker threefold as AcidAcid damage.

Celestial Haste (Condition) Celestial Haste

Chain of Tyranny (Condition) Chain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it takes 8d8ForceForce damage.

Chains of Karsus (Condition) Chains of Karsus

  • The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
  • The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.

Champion Challenge (Condition) Champion Challenge

  • Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against targets other than the paladin have Disadvantage Icon.png Disadvantage.
  • Condition ends if the entity moves 9 m / 30 ft away from the paladin.

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Channelling Karsus' Compulsion (Condition) Channelling Karsus' Compulsion

Charged Lightning: Tempest Steps (Condition) Charged Lightning: Tempest Steps

  • Wherever you walk, create a crackling explosion with 2 radius that deals 1d4LightningLightning.

Charmed (Condition) Charmed

Cheater's Folly (Condition) Cheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Chest Trauma (Condition) Chest Trauma

Chicken Chaser (Condition) Chicken Chaser

Chilled (Condition) Chilled

Chilling Grace (Condition) Chilling Grace

  • Has Resistance to FireFire damage as long as you have 50% hit points or less.

Cindersnap Reflexes (Condition) Cindersnap Reflexes

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Click Heels (Condition) Click Heels

Clinging Shadows (Condition) Clinging Shadows

Cloak of Shadows (Condition) Cloak of Shadows

Cloud of Daggers (Condition) Cloud of Daggers

Cloudkill (Condition) Cloudkill

  • While it remains in the cloud, affected entity takes 5d8PoisonPoison damage every turn.

Clown Face-Paint (Condition) Clown Face-Paint

Coated in Arsonist's Oil (Condition) Coated in Arsonist's Oil

  • Coated in an oil that strips targets that are Resistant to FireFire damage of their Resistance.
  • Targets that are Immune to Fire damage are unaffected.

Coated in Basic Poison (Condition) Coated in Basic Poison

Coated in Brewed-up Bellyglummer (Condition) Coated in Brewed-up Bellyglummer

Coated in Crawler Mucus (Condition) Coated in Crawler Mucus

Coated in Diluted Oil of Sharpness (Condition) Coated in Diluted Oil of Sharpness

  • The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.

Coated in Drow Poison (Condition) Coated in Drow Poison

Coated in Malice (Condition) Coated in Malice

Coated in Oil of Bane (Condition) Coated in Oil of Bane

Coated in Oil of Combustion (Condition) Coated in Oil of Combustion

  • Coated in flammable oil.
  • On a hit, the target is doused in oil for 2 turns. If it takes FireFire damage, the oil immolates, dealing 3d6FireFire damage in an area around it.

Coated in Oil of Diminution (Condition) Coated in Oil of Diminution

Coated in Oil of Freezing (Condition) Coated in Oil of Freezing

Coated in Purple Worm Toxin (Condition) Coated in Purple Worm Toxin

Coated in Serpent Venom Toxin (Condition) Coated in Serpent Venom Toxin

Coated in Toxin (Condition) Coated in Toxin

Coated in Wizardsbane Oil (Condition) Coated in Wizardsbane Oil

Coated in Wyvern Toxin (Condition) Coated in Wyvern Toxin

Cocooned (Condition) Cocooned

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6PsychicPsychic each turn.

Coin Cuirass (Condition) Coin Cuirass

  • Cursed coins have gathered around the Toll Collector's chest, increasing her overall health by 100.

Coin Cuisse (R) (Condition) Coin Cuisse

  • Cursed coins have gathered around the Toll Collector's right leg, increasing her overall health by 100.

Coin Cuisse (L) (Condition) Coin Cuisse

  • Cursed coins have gathered around the Toll Collector's left leg, increasing her overall health by 100.

Coin Helmet (Condition) Coin Helmet

  • Cursed coins have gathered around the Toll Collector's head, increasing her overall health by 100.

Coin Vambrace (L) (Condition) Coin Vambrace (L)

  • Cursed coins have gathered around the Toll Collector's left arm, increasing her overall health by 100.
  • Additionally, she can use Left Coin Whip Left Coin Whip.

Coin Vambrace (R) (Condition) Coin Vambrace (R)

  • Cursed coins have gathered around the Toll Collector's right arm, increasing her overall health by 100.
  • Additionally, she can use Right Coin Whip Right Coin Whip.

Cold Brew (Condition) Cold Brew

  • Affected entity deals an additional 2d6ColdCold damage while infused with Thisobald's current brew.

Cold Infusion (Condition) Cold Infusion

  • The affected entity deals an additional 1d4ColdCold the next time it deals damage with a weapon.

Cold Reflux (Condition) Cold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Cold Resistance (Condition) Cold Resistance

Cold Resistance Aura (Condition) Cold Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to ColdCold damage.

Colour Spray (Condition) Colour Spray

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

Combat Inspiration (Condition) Combat Inspiration

Grants:

Command: Approach (Condition) Command: Approach

Command: Flee (Condition) Command: Flee

Command: Grovel (Condition) Command: Grovel

Command: Halt (Condition) Command: Halt

Compelled Duel (Condition) Compelled Duel

Compelled to Duel (Condition) Compelled to Duel

Conduit of Kereska's Ice (Condition) Conduit of Kereska's Ice

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Confused Stupor (Condition) Confused Stupor

  • Too confused to act - affected entity wastes its turn doing nothing.

Conquered (Condition) Conquered

  • If Frightened Frightened, affected entity takes 5PsychicPsychic damage when starting its turn within 3 m / 10 ft of the spellcaster.

Constricted (Condition) Constricted

Constricting (Condition) Constricting

  • Wrapped around a target to Constrict Constrict it and can't move.

Contagion Poisoned (Condition) Contagion Poisoned

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Controlled (Condition) Controlled

  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

Controlling Undead (Condition) Controlling Undead

  • This paladin has control over an undead creature. The creature will follow them and attack their enemies.

Corrosive Spit: Dissolved (Condition) Corrosive Spit: Dissolved

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

Corrosive Spit: Dissolving (Condition) Corrosive Spit: Dissolving

  • Takes 1d10AcidAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

Cosmic Omen: Ability Check (Condition) Cosmic Omen: Ability Check

Countercharm (Condition) Countercharm

Countercharm Aura (Condition) Countercharm Aura

Covert Critical (Condition) Covert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Crackling with Kereska's Lightning (Condition) Crackling with Kereska's Lightning

Craven Heart (Condition) Craven Heart

  • To end this effect, the creature must deny its Craven Heart by bravely ending its turn within 3 m / 10 ft of Viconia without using any actions or bonus actions.

Crawling Gnaw (Condition) Crawling Gnaw

  • Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
  • Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie, causing them to take 1NecroticNecrotic damage per turn.
  • Newborn Zombies will follow the original Summoned Zombie.

Critical Hit! (Condition) Critical Hit!

  • You've critically hit an opponent, dealing more damage.

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Crusader's Mantle (Condition) Crusader's Mantle

  • Near a paladin's holy aura. Weapon attacks deal an additional 1d4RadiantRadiant.

Crusader's Mantle Aura (Condition) Crusader's Mantle Aura

  • Emitting a holy aura. You and your nearby allies' weapon attacks of nearby allies deal an additional 1d4RadiantRadiant.

Crystal Skin (Condition) Crystal Skin

Curative Antidote (Condition) Curative Antidote

Curdled Liver (Condition) Curdled Liver

  • Mystic Carrion is not Vulnerable to Firevulnerable to fire damage while his liver is intact.

Curse of Regret (Condition) Curse of Regret

  • Takes 1d4+1PsychicPsychic every turn, and is vulnerable to Psychic damage. Deal damage to remove this condition.

Curse of the Dire Raven (Condition) Curse of the Dire Raven

Curse of the Sired (Condition) Curse of the Sired

Cursed Skull (Condition) Cursed Skull

Cursed Vengeance (Condition) Cursed Vengeance

  • Any damage done against Oliver will be reflected twofold at the attacker.

Cursed: Additional Damage (Condition) Cursed: Additional Damage

  • Receives an additional 1d8NecroticNecrotic damage from the spellcaster's attacks or spells.

Cursed: Attack Disadvantage (Condition) Cursed: Attack Disadvantage

Cursed: Charisma (Condition) Cursed: Charisma

Cursed: Constitution (Condition) Cursed: Constitution

Cursed: Dexterity (Condition) Cursed: Dexterity

Cursed: Dread (Condition) Cursed: Dread

Cursed: Intelligence (Condition) Cursed: Intelligence

Cursed: Strength (Condition) Cursed: Strength

Cursed: Wisdom (Condition) Cursed: Wisdom

Dammon's Special Brew (Condition) Dammon's Special Brew

  • Dammon's concoction enrages the owlbear.

Dancing Lights (Condition) Dancing Lights

Illuminates a 9 m / 30 ft radius.

Daredevil Proximity (Condition) Daredevil Proximity

  • Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature.

Dark Lady's Awareness (Condition) Dark Lady's Awareness

  • Has earned Shar's approval through an impressive display of good sense. Has a +5 bonus to Wisdom until finishing a Long Rest

Dark Lady's Erudition (Condition) Dark Lady's Erudition

  • Has earned Shar's approval through an impressive display of wit. Has a +5 bonus to Intelligence until finishing a Long Rest

Dark Lady's Fool (Condition) Dark Lady's Fool

  • Has earned Shar's condemnation while failing to impress her with their wit. Has a -5 penalty to Intelligence until finishing a Long Rest.

Dark Lady's Grace (Condition) Dark Lady's Grace

  • Has earned Shar's approval through their charming nature. Has a +5 bonus to Charisma until finishing a Long Rest

Dark Lady's Ire (Condition) Dark Lady's Ire

  • Has earned Shar's condemnation due to a poor display of charm. Has a -5 penalty to Charisma until finishing a Long Rest.

Dark Lady's Reckoning (Condition) Dark Lady's Reckoning

  • Has earned Shar's condemnation by showing a lack of judgement. Has a -5 penalty to Wisdom until finishing a Long Rest.

Dark One's Blessing (Condition) Dark One's Blessing

Darkveil Precision (Condition) Darkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

Darkvision (Condition) Darkvision

  • Can see in the dark out to the range of 12 m / 40 ft.

Darkvision (Third Eye) (Condition) Darkvision

  • Can see in the dark out to the range of 24 m / 80 ft.

Dash (Condition) Dash

Daylight (Condition) Daylight

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

Dazed (Condition) Dazed

Dazzling Ray (Condition) Dazzling Ray

Dead (Condition) Dead

  • This creature is dead.

Deadly Orders (Condition) Deadly Orders

  • Affected entity was ordered to attack a specific enemy.
  • It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage Icon.png Advantage.

Death Ward (Condition) Death Ward

  • The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.

Death Wish (Condition) Death Wish

  • Creature carries a powder keg. It could explode at any moment.

Deathbringer's Legacy (Condition) Deathbringer's Legacy

Defensive Flourish (Condition) Defensive Flourish

Defensive Protocol: Bulwark (Condition) Defensive Protocol: Bulwark

Defensive Stance (Condition) Defensive Stance

Demonspirit (Condition) Demonspirit

Demonspirit Aura (Condition) Demonspirit Aura

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom saving throw. On a successful save, the condition is removed.

Despair (Condition) Despair

  • Despondency from deep within the Shadowfell has perforated your very being.

Despair: Apathy (Condition) Despair: Apathy

Despair: Dread (Condition) Despair: Dread

Despair: Madness (Condition) Despair: Madness

Detect Evil and Good (Condition) Detect Evil and Good

Character can detect aberration, celestial, elemental, fey, fiend, and undead.

Detect Thoughts (Condition) Detect Thoughts

  • The affected creature can read the thoughts of certain creatures while talking to them.

Detecting Presence (Condition) Detecting Presence

Detonation Impending! (Condition) Detonation Impending!

Devilishly Strong (Condition) Devilishly Strong

  • While within 18 m / 60 ft of Raphael, this creature's weapon attacks deal an additional 3d6PiercingPiercing damage and it has Advantage Icon.png Advantage on Strength and Dexterity Checks and attacks.

Devoured Intellect (Condition) Devoured Intellect

Devouring Brain (Condition) Devouring Brain

  • The starving illithid is fully focused on eating its first brain in an age.
  • Consuming the brain provides the equivalent of one Mind Flayer Parasite Specimen.

Diamond Scales (Condition) Diamond Scales

  • This creature has HP Icon.png 100 temporary hit points.
  • While it has these temporary hit points:
    • It is grounded.
    • Any damage lower than 15 will not affect it.
    • It can use Shredding Scales Shredding Scales immediately after being hit for the first time in a round.

Difficult Terrain (Condition) Difficult Terrain

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Digestive Juices (Condition) Digestive Juices

  • While doused in corrosive digestive juice, this creature takes 1d6AcidAcid per turn, is Vulnerable to Piercing and Bludgeoning damage, and can be Devoured Devoured if it is also Restrained Restrained.
  • Water can wash off these juices.

Dipped in Fire (Condition) Dipped in Fire

  • Weapon deals additional 1d4FireFire damage.

Dipped in Poison (Condition) Dipped in Poison

  • Weapon deals additional 1d4PoisonPoison damage.

Dirty Advantage (Condition) Dirty Advantage

Disarmed (Condition) Disarmed

  • Affected entity has dropped its weapon to the ground, similar to Weapon Dropped!.

Disengage (Condition) Disengage

Disguise Self (Condition) Disguise Self

  • Appearance is entirely changed.

Disintegrating Corpse (Condition) Disintegrating Corpse

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Dislocated Shoulder (Condition) Dislocated Shoulder

Dispel Evil and Good (Condition) Dispel Evil and Good

Displace (Condition) Displace

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8PsychicPsychic damage.

Displaced (Condition) Displaced

Displacer Beast Form (Condition) Displacer Beast Form

  • Affected entity has adopted the eldritch pantherlike form of a displace beast.

Distracted (Condition) Distracted

Not paying any attention to their surroundings.

The distractor's allies have Advantage Icon.png Advantage on their next Attack Roll against the creature.

Distressed (Condition) Distressed

Divine Eminence (Condition) Divine Eminence

  • Melee attacks deal an additional 3d6RadiantRadiant damage.

Divine Favour (Condition) Divine Favour

  • Your weapons deal an additional 1d4RadiantRadiant damage.

Divine Guardian (Condition) Divine Guardian

Protected by a paladin's divine essence. Resistant to all damage.

Divine Intervention: Miracle of Refuge (Condition) Divine Intervention: Miracle of Refuge

Cannot be harmed by damage or conditions thanks to the grace of a generous deity.

Divine Sense (Condition) Divine Sense

Dominated (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Dominated (Dominate Beast) (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Dominated Will (Condition) Dominated Will

  • The affected entity is under the control of a nearby True Soul.

Downed (Condition) Downed

  • If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
  • Any damage you receive while unconscious counts as one failure.
  • If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.

Draconic Prowess: Acid (Condition) Draconic Prowess: Acid

Draconic Prowess: Fire (Condition) Draconic Prowess: Fire

Draconic Prowess: Frost (Condition) Draconic Prowess: Frost

Draconic Prowess: Lightning (Condition) Draconic Prowess: Lightning

Draconic Prowess: Poison (Condition) Draconic Prowess: Poison

Drained (Condition) Drained

  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by HP Icon.png 15 hit points.

Dread Ambusher (Condition) Dread Ambusher

  • Movement speed increased by 10ft. Affected entity can also make an extra weapon attack that deals an additional 1d8 damage.

Dream Mist Apparitions (Condition) Dream Mist Apparitions

  • This creature is seeing myriad visions of a world beyond reckoning - or so they keep insisting.
  • The affected entity is incapacitated.

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.

Druidic Trance (Condition) Druidic Trance

  • Engaged in ritual.

Drunk (Condition) Drunk

Drunk (Drunken Master) (Condition) Drunk

Drunken Technique (Condition) Drunken Technique

  • You gain an additional 3 m / 10 ft movement and can move without provoking Opportunity Attacks.

Dryad's Blessing (Condition) Dryad's Blessing

  • When your beloved one is within 5m, both your and their Armour Class Armour Class is increased by 1.

Duel: Murder's Chosen (Condition) Duel: Murder's Chosen

  • The Dark Urge is compelled to fight Orin alone. The duellists cannot be forcefully moved, and any interference from other parties will be punished.

Duergar Antidote (Condition) Duergar Antidote

Dwarven Resilience (Condition) Dwarven Resilience

Dying (Condition) Dying

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

Eagle's Splendour (Condition) Eagle's Splendour

Earthen Siphon (Condition) Earthen Siphon

Edict of the Old Lord Skull (Condition) Edict of the Old Lord Skull

  • The Deathless One protects his fetid flock. Myrkul grants the affected entity Necrotic Veil Necrotic Veil every turn.

Eggbearer (Condition) Eggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified Reflux (Condition) Electrified Reflux

Electrocuted (Condition) Electrocuted

  • Takes 1d4LightningLightning damage at the start of each turn.

Elemental Affinity: Acid Resistance (Condition) Elemental Affinity: Acid Resistance

Elemental Affinity: Cold Resistance (Condition) Elemental Affinity: Cold Resistance

Elemental Affinity: Fire Resistance (Condition) Elemental Affinity: Fire Resistance

Elemental Affinity: Lightning Resistance (Condition) Elemental Affinity: Lightning Resistance

Elemental Affinity: Poison Resistance (Condition) Elemental Affinity: Poison Resistance

Elemental Cleaver: Acid (Condition) Elemental Cleaver: Acid

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6AcidAcid and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Cold (Condition) Elemental Cleaver: Cold

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6ColdCold and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Fire (Condition) Elemental Cleaver: Fire

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6FireFire and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Lightning (Condition) Elemental Cleaver: Lightning

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6LightningLightning and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Cleaver: Thunder (Condition) Elemental Cleaver: Thunder

  • Channelling primordial might. Until the end of your Rage Rage, your weapon will deal an additional 1d6ThunderThunder and gain the Thrown Thrown property. If thrown, it will immediately reappear in your hand.

Elemental Weapon: Acid (Condition) Elemental Weapon: Acid

Elemental Weapon: Cold (Condition) Elemental Weapon: Cold

Elemental Weapon: Fire (Condition) Elemental Weapon: Fire

Elemental Weapon: Lightning (Condition) Elemental Weapon: Lightning

Elemental Weapon: Thunder (Condition) Elemental Weapon: Thunder

Elixir of Arcane Cultivation (Condition) Elixir of Arcane Cultivation

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Battlemage's Power (Condition) Elixir of Battlemage's Power

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

Elixir of Bloodlust (Condition) Elixir of Bloodlust

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

Elixir of Cloud Giant Strength (Condition) Elixir of Cloud Giant Strength

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of Heroism (Condition) Elixir of Heroism

Elixir of Hill Giant Strength (Condition) Elixir of Hill Giant Strength

Elixir of Peerless Focus (Condition) Elixir of Peerless Focus

Elixir of The Colossus (Condition) Elixir of The Colossus

Elixir of Viciousness (Condition) Elixir of Viciousness

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

Elixir of Vigilance (Condition) Elixir of Vigilance

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

Elven Elegance (Condition) Elven Elegance

Enchanted Security (Condition) Enchanted Security

  • Intricate arcane lockmaking prevents Knock Knock spells from opening this safe.

Encrusted with Frost (Condition) Encrusted with Frost

Encumbered (Condition) Encumbered

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

Endless Rage (Condition) Endless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4PhysicalPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4PsychicPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Enemy of Justice (Condition) Enemy of Justice

  • Wanted for killing a guard. Allied guards will attack on sight, but Disguise Self will fool them.

Enhanced Armour Class (Condition) Enhanced Armour Class

Enlarged (Condition) Enlarged

Ensnared (Condition) Ensnared

Entangled (Condition) Entangled

Enthralled (Condition) Enthralled

  • Peripheral vision reduced. Will keep looking at the spellcaster.

Entranced Murderer (Condition) Entranced Murderer

  • Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory.

Entropic Ward (Condition) Entropic Ward

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

Enwebbed (Condition) Enwebbed

Ephemeral Whispers (Condition) Ephemeral Whispers

Eternally Bound (Condition) Eternally Bound

  • Cazador will not let this spawn die - it is Immune to all damage.

Ether-Essence Slumber (Condition) Ether-Essence Slumber

  • A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

Ethereal Escape (Condition) Ethereal Escape

  • As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.

Evasive Footwork (Condition) Evasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Ever Radiant (Condition) Ever Radiant

Executioner (Condition) Executioner

Exhausted (Condition) Exhausted

Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.

Expeditious Retreat (Condition) Expeditious Retreat

Exploding Flumph (Condition) Exploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6ForceForce.

Explosion Imminent! (Condition) Explosion Imminent!

Explosive Hoard (Condition) Explosive Hoard

  • This mound of coins is primed to explode.

Exposing Bite (Condition) Exposing Bite

  • Creature is distracted. The next attack against the creature from within 2 m / 7 ft is guaranteed to be a critical hit.

Extinguished (Condition) Extinguished

  • This light was snuffed out.

Extra Bonus Action (Condition) Extra Bonus Action

Eyebite (Condition) Eyebite

Eyebite: Sickened (Condition) Eyebite: Sickened

Eyes of the Dark (Condition) Eyes of the Dark

  • You can see normally in darkness, both magical and non-magical, to a distance of 25 m / 83 ft.

Faerie Fire (Condition) Faerie Fire

False Heart (Condition) False Heart

  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.

False Life (Condition) False Life

Faltering Will (Condition) Faltering Will

Fangs of the Fire Snake (Condition) Fangs of the Fire Snake

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4FireFire damage.

Favoured Weapon (Condition) Favoured Weapon

  • This weapon has +1 bonus to damage and attack rolls.

Fear Aura (Condition) Fear Aura

  • The affected creature can Frighten Frighten nearby beasts and humanoids with its fey presence.

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Feather Fall (Condition) Feather Fall

Feeble (Condition) Feeble

  • Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a Constitution Saving throw to end this condition.

Feigning Death (Condition) Feigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except PsychicPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Festering Frenzy (Condition) Festering Frenzy

  • This gnoll will become Frenzied Frenzied at the start of his next turn.

Festering Spores (Condition) Festering Spores

Fetcher's Favour (Condition) Fetcher's Favour

  • Equipped with Mol Mol's tricks of the trade, affected creatures can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

Fetid Aura (Condition) Fetid Aura

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6AcidAcid per turn.

Fetid Fumes (Condition) Fetid Fumes

1d6 (1~6) AcidAcid
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6AcidAcid at the start of each round.

Feverish (Condition) Feverish

Feywild Sparks (Condition) Feywild Sparks

Fiendish Obeisance (Condition) Fiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Fiendish Obeisance: Kneel (Condition) Fiendish Obeisance: Kneel

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.
  • Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.

Fiendish Resilience: Acid (Condition) Fiendish Resilience: Acid

Fiendish Resilience: Bludgeoning (Condition) Fiendish Resilience: Bludgeoning

Fiendish Resilience: Cold (Condition) Fiendish Resilience: Cold

Fiendish Resilience: Fire (Condition) Fiendish Resilience: Fire

Fiendish Resilience: Force (Condition) Fiendish Resilience: Force

Fiendish Resilience: Lightning (Condition) Fiendish Resilience: Lightning

Fiendish Resilience: Necrotic (Condition) Fiendish Resilience: Necrotic

Fiendish Resilience: Piercing (Condition) Fiendish Resilience: Piercing

Fiendish Resilience: Poison (Condition) Fiendish Resilience: Poison

Fiendish Resilience: Psychic (Condition) Fiendish Resilience: Psychic

Fiendish Resilience: Radiant (Condition) Fiendish Resilience: Radiant

Fiendish Resilience: Slashing (Condition) Fiendish Resilience: Slashing

Fiendish Resilience: Thunder (Condition) Fiendish Resilience: Thunder

Fiendish Vice (Condition) Fiendish Vice

Fierce Perilous Stakes (Condition) Fierce Perilous Stakes

Fiery Brew (Condition) Fiery Brew

  • Affected entity deals an additional 2d6FireFire damage while infused with Thisobald's current brew.

Filth Fever (Condition) Filth Fever

  • Duration: 25 turns

Fire Infusion (Condition) Fire Infusion

  • The affected entity deals an additional 1d4FireFire the next time it deals damage with a weapon.

Fire Resistance (Condition) Fire Resistance

Fire Resistance Aura (Condition) Fire Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to FireFire damage.