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Extra Attack: Difference between revisions
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Bronzebreak (talk | contribs) (Reorganized Notes to (hopefully) be more readable. Added verif request to prior edit stating that Spellcasting or Extra Attacks will disable the other for the ENTIRE turn, rather than that Action.) |
Bronzebreak (talk | contribs) m (The inevitable follow-up formatting changes.) |
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| notes = | | notes = | ||
* The initial Attack needs to cost an {{ | * The initial Attack needs to cost an {{SmallIcon|Action Icon.png}} [[Resources#Common Resources|Action]] for '''Extra Attack''' to trigger; | ||
** Bonus | ** {{SmallIcon|Bonus Action Icon.png}} [[Resources#Common Resources|Bonus Actions]] (like {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]], or an [[Eldritch Knight]]'s [[War Magic]]) do not qualify. | ||
** | ** Only applies to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}} [[Light (Weapon Property)|'''Dual Wield''']] (as an offhand attack is considered a {{SmallIcon|Bonus Action Icon.png}} Bonus Action). | ||
** May not be used as part of a [[Reaction]] (like an [[Attack of Opportunity]] or [[Riposte]]). | ** May not be used as part of a {{SmallIcon|Reaction Icon.png}} [[Reaction]] (like an [[Attack of Opportunity]] or [[Riposte]]). | ||
** Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work: | ** Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work: | ||
*** {{SAI|Commander's Strike}} | *** {{SAI|Commander's Strike}} | ||
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*** {{RarityItem|Smokepowder Arrow}} | *** {{RarityItem|Smokepowder Arrow}} | ||
*** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]). | *** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]). | ||
* Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), ''or'' a spell to be cast | * Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), ''or'' a spell to be cast. | ||
** This ''may'' prevent the use of the other for the rest of the Turn, even with separate Actions.{{Verify}} | |||
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''. | * Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''. | ||
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks. | ** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks. | ||
** {{Class|Warlock}}'s Pact of the Blade '''Extra Attack''' ''does'' stack with other sources, when ''not'' playing [[Honour Mode]]. | |||
* Sources of additional {{SmallIcon|Action Icon.png}} Actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply, when ''not'' playing [[Honour Mode]]. | |||
** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with {{Cond|Elixir of Bloodlust}} on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round. | |||
** A {{Class|Fighter}}'s [[Action Surge]] allows for Extra Attack(s), regardless of difficulty. | |||
* Some other [[Classes]] have their own version of '''Extra Attack'''; | * Some other [[Classes]] have their own version of '''Extra Attack'''; | ||
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5. | ** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5. |
Revision as of 09:17, 31 December 2023
Template:Up to date
Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.
Description
You can make an additional free attack after making an unarmed or weapon attack.
How to learn
Classes:
- Class level 5: Barbarian, Fighter, Monk, Paladin, Ranger, and [[ (with Pact of the Blade)| (with Pact of the Blade)]]
- Class level 6: College of Swords, and College of Valour
Notes
- The initial Attack needs to cost an Action for Extra Attack to trigger;
- Bonus Actions (like , Great Weapon Master: Bonus Attack, or an Eldritch Knight's War Magic) do not qualify.
- Only applies to your character's primary weapon when using Dual Wield (as an offhand attack is considered a Bonus Action).
- May not be used as part of a Reaction (like an Attack of Opportunity or Riposte).
- Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work:
- Smokepowder Arrow
- This information can be found in the definition of
ExtraAttackSpellCheck()
inGame/scripts/thoth/CommonConditions.khn
obtained from unpackingGame.pak
. (See Modding:Unpacking_and_converting_files).
- Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), or a spell to be cast.
- This may prevent the use of the other for the rest of the Turn, even with separate Actions.[Needs Verification]
- Additional instances of Extra Attack do not stack; a multiclassed and with 5+ Levels in each will still only have 1 Extra Attack.
- Level 11 s gain , allowing for 2 Extra Attacks.
- 's Pact of the Blade Extra Attack does stack with other sources, when not playing Honour Mode.
- Sources of additional Actions like and can also have Extra Attack apply, when not playing Honour Mode.
- For example, a Level 11 with on Tactician difficulty or below could attack 6 times, then an additional 3 times if they got a kill that round.
- A 's Action Surge allows for Extra Attack(s), regardless of difficulty.
- Some other Classes have their own version of Extra Attack;
- Pact of the Blade or Chain 's Deepened Pact at level 5.
- 's Wild Strike and Improved Wild Strike at Level 5 and 10.
- Beast Master 's Bestial Fury at level 11.