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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{UnderConstruction}}
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Monk Class Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.|image=Class Monk Badge Icon.png}}
__NOTOC__
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].


{| class="nomobile"
{{hlist|
|-
; Monk subclasses :
| {{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}
* {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}
! style="width: 350px;" | [[File:Monk Class Icon.png|center|160px]]
* {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}
|}
* {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}}  
 
}}
<mobileonly>[[File:Monk Class Icon.png|center|160px]]{{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}</mobileonly>
 
[[Category:Classes]]
__NOTOC__
__NOTOC__


'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]].
{| class="wikitable nomobile" style="max-width: 66em;"
 
|+ Monk Class Progression
The Monk Subclasses are: [[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]], [[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]], [[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]] __NOTOC__
! style="width: 4%;" | Level
 
! style="width: 6%;" | Proficiency Bonus
{| class="wikitable nomobile" style="width: 100%;"
! Features
|-
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! colspan="6" | The Monk Class Progression
! style="width: 4%;" | Martial Arts
! style="width: 11%;" | Unarmoured Movement
|-
|-
| style="width: 6%;" | Level
! [[#Level 1|1st]]
| style="width: 15%;" | [[Proficiency Bonus]]
| rowspan="4" style="text-align: center;" | +2
| style="width: 10%;" | Martial Arts
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="width: 10%;" | Ki Points
| style="text-align: center;" | 2
| style="width: 18%;" | Unarmoured Movement
| rowspan="2" style="text-align: center;" | 1d4
| Features
| style="text-align: center;" | -
|-
|-
| [[#Level 1|1st]]
! [[#Level 2|2nd]]
| +2
| {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| 1d4
| style="text-align: center;" | 3
| 2
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| -
| [[File:PassiveFeature UnarmoredDefense.png|frameless|upright=0.1|size=64|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], [[Flurry of Blows]]
|-
|-
| [[#Level 2|2nd]]
! [[#Level 3|3rd]]
| +2
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| 1d4
| style="text-align: center;" | 4
| 3
| rowspan="6" style="text-align: center;" | 1d6
| +10 ft.
| [[#Level 2|Ki]],  [[#Level 2|Unarmoured Movement]], Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage
|-
|-
| [[#Level 3|3rd]]
! [[#Level 4|4th]]
| +2
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| 1d6
| style="text-align: center;" | 5
| 4
| +10 ft.
| [[#Level 3|Choose a subclass]], [[#Level 3|Deflect Missiles]]
|-
|-
| [[#Level 4|4th]]
! [[#Level 5|5th]]
| +2
| rowspan="4" style="text-align: center;" | +3
| 1d6
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| 5
| style="text-align: center;" | 6
| +10 ft.
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Feat]], [[#Level 4|Slow Fall]]
|-
|-
| [[#Level 5|5th]]
! [[#Level 6|6th]]
| +3
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| 1d6
| style="text-align: center;" | 7
| 6
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| +10 ft.
| [[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] [[Extra Attack]], [[#Level 5|Stunning Strike]]
|-
|-
| [[#Level 6|6th]]
! [[#Level 7|7th]]
| +3
| {{Pass|Evasion}}, {{Pass|Stillness of Mind}}
| 1d6
| style="text-align: center;" | 8
| 7
| +15 ft.
| [[#Level 6|Ki-Empowered Strikes]], [[#Level 6|Subclass feature]]
|-
|-
| [[#Level 7|7th]]
! [[#Level 8|8th]]
| +3
| {{SAI|Feats|Feat}}
| 1d6
| style="text-align: center;" | 9
| 8
| +15 ft.
| {{Icon|Evasion Icon.png|24|link=Evasion}} [[Evasion|Evasion]]
|-
|-
| [[#Level 8|8th]]
! [[#Level 9|9th]]
| +3
| rowspan="4" style="text-align: center;" | +4
| 1d6
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| 9
| style="text-align: center;" | 10
| +15 ft.
| rowspan="4" style="text-align: center;" | 1d8
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Ability Score Improvement]]
|-
|-
| [[#Level 9|9th]]
! [[#Level 10|10th]]
| +4
| {{Pass|Purity of Body}},{{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| 1d8
| style="text-align: center;" | 11
| 10
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| +15 ft.
| [[#Level 9|Unarmoured Movement improvement]]
|-
|-
| [[#Level 10|10th]]
! [[#Level 11|11th]]
| +4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| 1d8
| style="text-align: center;" | 12
| 11
| +20 ft.
| [[#Level 10|Purity of Body]]
|-
|-
| [[#Level 11|11th]]
! [[#Level 12|12th]]
| +4
| {{SAI|Feats|Feat}}
| 1d8
| style="text-align: center;" | 13
| 12
| +20 ft.
| [[#Level 11|Subclass feature]]
|-
| [[#Level 12|12th]]
| +4
| 1d8
| 13
| +20 ft.
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Ability Score Improvement]]
|}
|}


== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
== Class information ==
** '''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
* '''Key Ability Scores:'''
** {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
** {{Ability|Constitution}} for more Hit Points.
** {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Dexterity}}
* '''Equipment Proficiencies:'''
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
* '''Monk Weapon:''' Monk weapons are those that which the Monk has [[Proficiency]], and which do not have the [[Weapons|two-handed]] weapons or [[Heavy (weapon property)|heavy]] properties.
* '''Skills with Proficiency''' ''(Choose 2):''
** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]]
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


{{clear}}
; Hit points
== Ki ==
: At level 1&colon; {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
{{UnderConstruction|section}}
: On level up&colon; {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
: {{Ability|Constitution}} for more Hit Points.
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}}


=== Description ===
=== Spellcasting ===
{{SmallIcon|Monk Ki Icon.png}}Ki is the magic that flows through all living beings. You can use Ki points to fuel your advanced monk techniques.
; Spellcasting Ability
: {{Ability|Wisdom}}
: {{Recharge|Short Rest}}
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: Monks can use Ki while [[Silenced (Condition)|Silenced]] due to Ki abilities not requiring a verbal component.


{{SmallIcon|Monk Ki Icon.png}}Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.
==Level progression==


At level 1, the Monk starts with 2 charges of {{SmallIcon|Monk Ki Icon.png}}Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is [[File:Four Elements Icon.png|link=Way of the Four Elements|25px]][[Way of the Four Elements]], they can use [[File:Spell_HarmonyOfFireAndWater.png|link=Harmony of Fire and Water|25px]][[Harmony of Fire and Water]].
Through experience, you acquire new power. You gain the following traits.
<!--TODO: TRY AND ASK TO AUTOMATE POPULATING THIS TABLE-->
 
{| class="wikitable" style="width: 100%;"
{{Level header|1}}
|-
 
| Spell Name
; {{R|ki|forceplural=yes}}&colon; 2
! style="width:10%; margin: auto" | {{SmallIcon|Action Icon.png}}
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]]
! style="width:5%;" | {{SmallIcon|Recharge_Icons.png}}
 
| Description
{{HorizontalRuleImage}}
|-
 
| [[Blade of Rime]]
; Martial Arts
! style="margin: auto"| {{SmallIcon|Action Icon.png}} + 2{{SmallIcon|Monk Ki Icon.png}}
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
|
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
| Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
|-
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
| [[Harmony of Fire and Water]]
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
! style="margin: auto"| {{SmallIcon|Action Icon.png}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
| {{SmallIcon|Long rest icon.png}}
 
| '''Harmony of Fire and Water''' is an {{action}} that allows the {{Class|Monk}} to recover half of their max {{SmallIcon|Monk_Ki_Icon.png}} Ki points outside of combat, but can only be used once per long rest.
{{HorizontalRuleImage}}
|}
 
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].


{{clear}}
{{HorizontalRuleImage}}
== Level Progression ==


Through experience, you acquire new power. You gain the following traits.
; {{SAI|Flurry of Blows|w=40}}
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


=== Level 1 ===
{{Level header|2}}


==== Class Features ====
; {{R|ki|forceplural=yes}}&colon; 3
* + 2{{SmallIcon|Monk Ki Icon.png}}Ki points
: You gain an additional Ki Point to fuel your monk techniques.


==== Passives ====
{{HorizontalRuleImage}}
* {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}}
* Martial Arts: Dextrous Attacks
** Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
* Martial Arts: Deft Strikes
** Attacks with Monk Weapons and unarmed attacks deal 1~4 {{DamageType|Bludgeoning}} damage, unless their normal damage is higher.
* Martial Arts: Bonus Unarmed Strike
** After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a{{Action|Bonus}}.


==== Skills ====
; {{Pass|Unarmoured Movement|w=40}}
*{{IconLink|Action_Monk_FlurryOfBlows.png|Flurry of Blows|size=25}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


=== Level 2 ===
{{HorizontalRuleImage}}


==== Class Features ====
; {{SAI|Patient Defence|w=40}}
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.
* Unarmoured Movement
** Your [[Movement Speed|movement speed]] increases by 3m/10ft while you are not wearing armour or using a shield.


==== Skills ====
{{HorizontalRuleImage}}
* [[Patient Defence]]
* [[Step of the Wind: Dash]]
* [[Step of the Wind: Disengage]]


===Level 3===
; Step of the Wind
:{{table list|
:; {{SAI|Step of the Wind: Dash}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Disengage}}
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}


==== Class Features ====
{{Level header|3}}


===== '''New''' =====
; {{R|ki|forceplural=yes}}&colon; 4
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: You gain an additional Ki Point to fuel your monk techniques.
* [[Deflect Missiles]] ''([[Reaction]])''
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.


===== '''Changed''' =====
{{HorizontalRuleImage}}
* Martial Arts: Deft Strikes
** Attacks with Monk Weapons and unarmed attacks deal 1~6{{DamageType|Bludgeoning}} damage(previously 1~4), unless their normal damage is higher.


==== Select a Subclass ====
==== Select a subclass ====
{| class=wikitable style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px; text-align: center;" | [[File:Four Elements Icon.png|frameless|150px|upright=1.5|center|link=Way of the Four Elements]] [[Way of the Four Elements]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements|w=150|h=150}}
! style="width: 250px; text-align: center;" | [[File:Open Hand.png|frameless|150px|upright=1.5|center|link=Way of the Open Hand]] [[Way of the Open Hand]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}}
! style="width: 250px; text-align: center;" | [[File:Shadow Icon.png|frameless|150px|upright=1.5|center|link=Way of Shadow]] [[Way of Shadow]]
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}}
|-
|-
|
|
*Gain 3 monk spells.
*{{SAI|Harmony of Fire and Water|w=40}}
*[[Harmony of Fire and Water]]
*Select 3 subclass spells from:
**{{SAI|Blade of Rime}}
**{{SAI|Chill of the Mountain}} <!--i know, but its literally the same icon-->
**{{SAI|Fangs of the Fire Snake}}
**{{SAI|Fist of Four Thunders}}
**{{SAI|Fist of Unbroken Air}}
**{{SAI|Rush of the Gale Spirits}}
**{{SAI|Shaping of the Ice}}
**{{SAI|Sphere of Elemental Balance}}
**{{SAI|Sweeping Cinder Strike}}
**{{SAI|Touch of the Storm}}
**{{SAI|Water Whip}}
|
|
*Flurry of Blows: Topple
* {{SAI|Flurry of Blows: Topple|w=40}}
*Flurry of Blows: Stagger
* {{SAI|Flurry of Blows: Stagger|w=40}}
*Flurry of Blows: Push
* {{SAI|Flurry of Blows: Push|w=40}}
|
|
*Shadow Arts: Hide
* {{SAI|Shadow Arts: Hide|w=40}}
*Shadow Arts: Pass Without Trace
* {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
*Shadow Arts: Darkness
* {{SAI|Shadow Arts: Darkness|w=40|c=16}}
*Shadow Arts: Darkvision
* {{SAI|Shadow Arts: Darkvision|w=40}}
*Shadow Arts: Silence
* {{SAI|Shadow Arts: Silence|w=40|c=16}}
*Cantrip: Minor Illusion
* {{SAI|Minor Illusion|w=40}}
|}
|}


=== Level 4 ===
; {{SAI|Deflect Missiles|w=40}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
 
{{Level header|4}}
 
; {{R|ki|forceplural=yes}}&colon; 5
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a '''[[Feat]]'''.
 
{{HorizontalRuleImage}}


==== Class Features ====
; {{Pass|Slow Fall|w=40}}
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


*[[Slow Fall]] ''([[Reaction]])''
{{Level header|5}}
*'''Ability Score Improvement or Feat''' ''(Choose 1)''
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
**Choose a [[Character Abilities#Feats|Feat]].


=== Level 5 ===
; {{R|ki|forceplural=yes}}&colon; 6
: You gain an additional Ki Point to fuel your monk techniques.


==== Class Features ====
{{HorizontalRuleImage}}


===== '''New''' =====
; Stunning Strike
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
:{{table list|
* [[Extra Attack]]
:; {{SAI|Stunning Strike (Melee)|w=40}}
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
:; {{SAI|Stunning Strike (Unarmed)|w=40}}
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
}}


===== '''Changed''' =====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|
-
|
-
|
* {{SAI|Cloak of Shadows|w=40}}
|}


# [[Proficiency Bonus]]: +3 (previously +2)
; {{Pass|Extra Attack|w=40}}
: You can make an additional free attack after making an unarmed or weapon attack


==== Subclass Features ====
{{Level header|6}}
* [[Way of Shadow]]
** Actions
*** [[Way of Shadow|Cloak of Shadows]]


==== Skills ====
; {{R|ki|forceplural=yes}}&colon; 7
* [[Stunning Strike (Melee)]]
: You gain an additional Ki Point to fuel your monk techniques.
* [[Stunning Strike (Unarmed)]]


=== Level 6 ===
{{HorizontalRuleImage}}


==== Class Features ====
; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


===== '''New''' =====
{{HorizontalRuleImage}}
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
* Ki-Empowered Strikes
** Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


===== Changed =====
;{{Pass|Ki-Empowered Strikes|w=40}}
* Improved Unarmoured Movement
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
** Your [[Movement Speed|movement speed]] increases by 4.5m/15ft (previously 3m/10ft) while you are not wearing armour or using a shield.


===== Subclass Features: =====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | [[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | [[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
*Gain an additional spell. Can be chosen from the level 3 spells or from:
* Select 1 spell from the Monk spell list.
** [[Clench of the North Wind]]
* '''New Spells:'''
** [[Embrace of the Inferno]]
**{{SAI|Clench of the North Wind|c=16}}
** [[Gong of the Summit]]
**{{SAI|Embrace of the Inferno}}
**{{SAI|Gong of the Summit}}
|
|
*Manifestation of Body
*{{Pass|Manifestation of Body|w=40}}
*Manifestation of Mind
*{{Pass|Manifestation of Mind|w=40}}
*Manifestation of Soul
*{{Pass|Manifestation of Soul|w=40}}
|
*{{SAI|Wholeness of Body|w=40}}
*Shadow Step
|  
*{{SAI|Shadow Step|w=40}}
|}
|}


=== Level 7 ===
{{Level header|7}}


==== Class Features ====
; {{R|ki|forceplural=yes}}&colon; 8
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: You gain an additional Ki Point to fuel your monk techniques.
* [[Evasion]]
* Stillness of Mind
** If you are [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]], you automatically cast Stillness of Mind to remove the condition.


=== Level 8 ===
{{HorizontalRuleImage}}


==== Class Features ====
; {{Pass|Evasion|w=40}}
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
* '''Ability Score Improvement or Feat''' ''(Choose 1)''
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
**Choose a [[Character Abilities#Feats|Feat]].


=== Level 9 ===
{{HorizontalRuleImage}}


==== Class Features ====
; {{Pass|Stillness of Mind|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


===== New =====
{{Level header|8}}
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
* Advanced Unarmoured Movement
** [[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6m/20ft while you are not wearing armour or using a shield.


===== Changed =====
; {{R|ki|forceplural=yes}}&colon; 9
* Martial Arts: Deft Strikes
: You gain an additional Ki Point to fuel your monk techniques.
** Attacks with Monk Weapons and unarmed attacks deal 1~8 {{DamageType|Bludgeoning}} damage (previously 1~6), unless their normal damage is higher.
 
* [[Proficiency Bonus]]: +4 (previously +3)
{{HorizontalRuleImage}}
 
* Choose a [[Feat]].
 
{{Level header|9}}
 
; {{R|ki|forceplural=yes}}&colon; 10
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | [[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | [[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|Improved Elemental Casting
Gain an additional spell
|Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action)
Ki Resonation: Blast
|
|
* {{Pass|Improved Elemental Casting|w=40}}
* Select 1 subclass spell from the Monk spell list
|
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
* {{SAI|Ki Resonation: Blast|w=40}}
|
-
|}
|}


=== Level 10 ===
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


==== Class Features ====
{{Level header|10}}


===== New =====
; {{R|ki|forceplural=yes}}&colon; 11
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: You gain an additional Ki Point to fuel your monk techniques.
* Purity Of Body
; Improved Unarmoured Movement
** You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be [[Poisoned (Condition)|Poisoned]] or affected by disease thanks to the purifying ki flowing through your meridians.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.


===== Changed =====
{{HorizontalRuleImage}}


* Improved Unarmoured Movement
; {{Pass|Purity of Body|w=40}}
** Your [[Movement Speed|movement speed]] increases by 6m/20ft (previously 4.5m/15ft) while you are not wearing armour or using a shield.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


=== Level 11 ===
{{Level header|11}}


==== Class Features ====
; {{R|ki|forceplural=yes}}&colon; 12
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Four Elements Icon.png|frameless|upright=0.15|link=Way of the Four Elements]][[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | [[File:Open Hand.png|frameless|upright=0.15|link=Way of the Open Hand]][[Way of the Open Hand]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | [[File:Shadow Icon.png|frameless|upright=0.15|link=Way of Shadow]][[Way of Shadow]]
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
* Gain an additional spell.  Can be chosen from the level 3 or 6 spells or from:
* Select 1 subclass spell from the Monk spell list
** [[Flames of the Phoenix]]
* '''New Spells:'''
** [[Mist Stance]]
** {{SAI|Flames of the Phoenix}}
** [[Ride the Wind]]
** {{SAI|Mist Stance|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* Ki Resonation: Punch
* {{Pass|Tranquility|w=40}}
* Ki Resonation: Punch (Bonus Action)
* Ki Resonation: Blast
|
|
* [[Way of Shadow|Shadow Strike]]
* {{SAI|Shadow Strike|w=40}}
* [[Way of Shadow|Shadow Strike: Unarmed]]
* {{SAI|Shadow Strike: Unarmed|w=40}}
|}
|}


=== Level 12 ===
{{Level header|12}}


==== Class Features ====
; {{R|ki|forceplural=yes}}&colon; 13
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point
: You gain an additional Ki Point to fuel your monk techniques.
* '''Ability Score Improvement or Feat''' ''(Choose 1)''
 
**Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
{{HorizontalRuleImage}}
**Choose a [[Character Abilities#Feats|Feat]].
 
{{GameplayNavbox}}
* Choose a [[Feat]].
 
== See also ==
*[[List of features and items that interact with unarmed strikes]]
 
== External links ==
* {{FRWiki|Monk|long}}
 
{{MonkNavbox}}
{{NavGameplay}}
 
[[Category:Classes]]

Revision as of 23:18, 15 May 2024

Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.
Class Monk Badge Icon.png
Class Monk Badge Icon.png
Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.

Monk is a character class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.


Monk Class Progression
Level Proficiency Bonus Features Ki Points Martial Arts Unarmoured Movement
1st +2 Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows 2 1d4 -
2nd Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage 3 + 3 m / 10 ft
3rd #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles 4 1d6
4th Feat Feat, Slow Fall Slow Fall 5
5th +3 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed) 6
6th Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement 7 + 4.5 m / 15 ft
7th Evasion Evasion, Stillness of Mind 8
8th Feat Feat 9
9th +4 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature 10 1d8
10th Purity of Body Purity of Body,Improved Unarmoured Movement Improved Unarmoured Movement 11 + 6 m / 20 ft
11th #Level 11 Subclass feature 12
12th Feat Feat 13

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Monk's default armour
Hit points
At level 1: 8 + Constitution icon.png Constitution modifier
On level up: 5 + Constitution icon.png Constitution modifier
Key abilities
Wisdom icon.png Wisdom for improved Ki DC and Armour Class.
Constitution icon.png Constitution for more Hit Points.
Dexterity icon.png Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Spellcasting

Spellcasting Ability
Wisdom icon.png Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest
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Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
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Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. This feature does not combine with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
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Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
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Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
Bg3 content hr.png

Select a subclass

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
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Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 7

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Bg3 content hr.png
Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind to remove the condition.

Level 8

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Level 9

Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Bg3 content hr.png
Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Subclass features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 12

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
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See also

External links