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Extra Attack: Difference between revisions

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| image = Extra Attack.webp
| image = Extra Attack.webp
| icon = Extra Attack Icon.webp
| icon = Extra Attack Icon.webp
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger, The Hexblade
| class learns at level 6 = College of Swords, College of Valour
| class learns at level 6 = College of Swords, College of Valour, Bladesinging
| notes =
| suppress creatures list = yes
 
| notes = * The initial Attack needs to cost an {{r|action}} for '''Extra Attack''' to trigger;  
* The initial Attack needs to cost an {{action}} for '''Extra Attack''' to trigger;  
** Therefore {{r|bonus}}s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, {{SAI|Great Weapon Master: Bonus Attack (attack)|Great Weapon Master: Bonus Attack}}, [[Eldritch Knight]]'s {{Pass|War Magic}}) or {{r|reaction}}s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify, but {{Pass|Greater Kushigo Counter}} can trigger extra attack if it is triggered on players turn via opportunity strike.
** Therefore {{action|bonus}}s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, {{SAI|Great Weapon Master: Bonus Attack (attack)|Great Weapon Master: Bonus Attack}}, [[Eldritch Knight]]'s {{Pass|War Magic}}) or {{action|reaction}}s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify, but {{Pass|Greater Kushigo Counter}} can trigger extra attack if it is triggered on players turn via opportunity strike.
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Arcane Shot: Seeking Arrow}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Arcane Shot: Piercing Arrow}}{{ref|name=Extra Attack Code|}}
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed [[Ranger]] and [[Fighter]] with 5+ Levels in each will still only have 1 '''Extra Attack'''.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed [[Ranger]] and [[Fighter]] with 5+ Levels in each will still only have 1 '''Extra Attack'''.
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** [[Beast Master]] Ranger's {{Pass|Bestial Fury}} at level 11 enables an extra attack for their companion.
** [[Beast Master]] Ranger's {{Pass|Bestial Fury}} at level 11 enables an extra attack for their companion.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.
* Druids lose {{Pass|Wild Strike|Wild Strike's}} extra attacks if transformed to humanoid form and then back to some animal form.


=== Non-Honour mode ===
=== Non-Honour mode ===
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* Sources of additional actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only Action Surge works in honour mode.
* Sources of additional actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only Action Surge works in honour mode.
** For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
** For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
| bugs = Joining battle in [[Turn-based mode]] disables '''Extra Attack'''.{{verify}}
}}
}}
== References ==
== References ==
{{reflist}}
{{reflist}}
{{NavGameplay}}
{{NavGameplay}}

Latest revision as of 16:24, 1 February 2025

See also the Warlock version Deepened Pact Deepened Pact
Extra Attack.webp

Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.

Description

You can make an additional free attack after making an unarmed or weapon attack.

How to learn

Classes:

Notes

Non-Honour mode

The notes below are changed to specifically not work in the Honour mode difficulty. They still work in Explorer, Balanced and Tactician:

  • Warlock's Pact of the Blade Deepened Pact does stack with other sources.
  • Sources of additional actions like Hastened Hastened and Elixir of Bloodlust Elixir of Bloodlust can also have Extra Attack apply. Only Action Surge works in honour mode.
    • For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on Tactician difficulty or below could attack 6 times, then an additional 3 times if they got a kill that round.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 This information can be found in the definition of ExtraAttackSpellCheck() in Game/scripts/thoth/CommonConditions.khn obtained from unpacking Game.pak. (See Modding:Unpacking_and_converting_files).