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{{PageSeo
{{PageSeo
| description = Astarion is an Origin character and companion in Baldur's Gate 3. He is a High-Elf Rogue with the Noble background.
| description = Astarion is an Origin character and companion in Baldur's Gate 3. He is a high elven Rogue with the Charlatan background.
| image = Astarion.png
| image = Astarion.png
}}
}}
 
{{Companion tab}}
{{CharacterInfo
{{Infobox creature
|title = Vampire Spawn
| name = Astarion
|name = Astarion Ancunín
| image = <gallery>
|image= [[File:Astarion.png|350px]]
Astarion.png|Cover artwork
|STR=8
Portrait Astarion.png|Portrait
|DEX=17
</gallery>
|CON=14
| full name = Astarion Ancunín{{ref|BG3 Senior writer Stephen Rooney is the creator & main writer of Astarion.}}
|INT=13
| identity = Male
|WIS=13
| title = The Pale Elf
|CHA=10
| class = [[Rogue]]
|dex save=yes |int save=yes
| background = [[Charlatan]]{{ref|Astarion's background changed throughout Early Access and the released physical character sheets: originally, his background was listed as "Noble", then it was listed as "Trickster Hedonist" in the Character Creation screen during the Release Showcase Panel, and then "Courtesan" on the physical character sheet, with "Charlatan" accompanying the game's official release.}}
|level=1
| race = [[Elf]]
|race={{Race|High Elf}}
| subrace = [[High Elf]]
|type=Humanoid
| size = [[Medium]]
|HP=10
| type = [[Humanoid]]
|AC=11
| creator = Stephen Rooney
|speed=9m / 30ft
| age = {{ublist|
|size=Medium
* 39 years (turned)
|weight=50kg / 100lbs
* 239 years (current)}}
|proficiency=2
| hometown = [[Baldur's Gate]]
|initiative=+2
| role = [[Origin characters|Origin Character]]<br>[[Companions|Companion]]
|passive = {{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}, [[Fey Ancestry]]
| va = Neil Newbon
|class = Rogue
| movement m = 9
|background=Charlatan
| weight kg = 75
|location = [[Wilderness]]
| level = 1
|enemies = [[Cazador]]
| str = 8
|alt-name = In-game
| dex = 17
|alt-image = [[File:Astarionheadshot.jpg|350px]]
| con = 14
| int = 13
| wis = 13
| cha = 10
| dex save prof = yes
| int save prof = Yes
| passives = Darkvision, Fey Ancestry
| athletics = -1
| acrobatics = 3
| perception = 1
| uuid = c7c13742-bacd-460a-8f65-f864fe41f255
| uid = S_Player_Astarion
| stats = Origin_Astarion
| uuid2 = 5614c25e-0213-479f-864c-e95895adb30f
| uid2 = ORIGIN_Astarion
| stats2 = Origin_Astarion
}}
}}


'''Astarion''' is an [[Origins|Origin]] character and [[companion]] in [[Baldur's Gate 3]]. He is an [[Elf]] [[Rogue]] with the [[Charlatan]] background.
'''Astarion Ancunín''' is an [[Origin characters|Origin Character]] and recruitable [[Companion]], and can be [[Romance|romanced]] by characters of any gender. He is a [[High Elf|high elven]] [[Rogue]] with the [[Charlatan]] background. Astarion can be first found west of the [[Nautiloid Wreck]] during [[Act One]].


Origin characters can be played as the main character, otherwise, they can be recruited as a [[companion]] early on.
A vampire spawn previously under the control of {{CharLink|Cazador Szarr}} until being abducted by the [[nautiloid]], Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences.
{{DiQ|And to think I was ready to decorate the ground with your innards. Apologies.|Astarion|, apologising after a misunderstanding}}


{{Q|And to think I was ready to decorate the ground with your innards. Apologies.|Astarion, apologizing after a misunderstanding}}
== Overview ==


== Gameplay==
=== Background ===
As a [[Rogue]], Astarion excels at [[Stealth]], [[Sleight of Hand]], and deadly [[Sneak Attack (Melee)|Sneak Attack]]s. At Level 3, Astarion can become a [[Thief]], [[Assassin]], or [[Arcane Trickster]]. As a Thief, he gains an additional [[Bonus Action]], granting him more martial versatility in battle. As an Arcane Trickster, he gains the ability to cast a limited number of [[Wizard#Wizard Spell List|Wizard Spells]].
Astarion prowled the night as a [[vampire spawn]] for two centuries in Baldur's Gate, enslaved by a sadistic vampire lord named Cazador Szarr until he was abducted by mind flayers on the Nautiloid. Although living on borrowed time due to being tadpoled, he now can walk in sunlight, wade through water, enter homes uninvited, and resist his master's compulsions. Astarion has a chance at a new life where he can make his own choices, and possibly gain the freedom and safety he previously dared not even hope for.


Astarion's [[Background]] is [[Charlatan]].
=== Starting Class ===
Astarion starts as a [[Rogue]]. Upon reaching level three, he defaults to the [[Arcane Trickster]] subclass.


===Proficiencies===
=== Special Features ===


=====Equipment=====
* Astarion receives the {{SAI|Happy (Condition)}} after using the {{SAI|Vampire Bite}} ability on a humanoid.
*{{SimpleWeaponsProf}}, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
* Astarion is immune to conditions and effects that do not affect undead, such as {{Cond|Mummy Rot}}.
*{{LightArmour}}


=====Saving Throws=====
=== Companion Quest ===
*{{Icon|Dexterity Ability Icon.png|35|link=Dexterity}} [[Dexterity]]
Astarion's companion quest is {{Quest|The Pale Elf}}. His story unfolds as he explores his newfound freedom, how he can keep it, and the consequences of doing so. He also chooses how to come to terms with the abuse inflicted on him - and the harm he has inflicted on others.
*{{Icon|Intelligence Ability Icon.png|35|link=Intelligence}} [[Intelligence]]


===== Skills=====
=== Recruitment ===
*[[Acrobatics]]
{{Hatnote|Recruitable in [[Act One]].}}
*[[Deception]]
Astarion can be found standing on a road west of the crashed [[Nautiloid]] in the [[Wilderness]]. When approached, a scene plays where he feigns asking for help in defeating an {{CharLink|Intellect Devourer}}. Afterwards, he can be asked to join the party.
*[[Perception]]
==== Leaving the party ====
*[[Performance]]
Handing Astarion over to {{CharLink|Gandrel}} in the [[Sunlit Wetlands]], {{Quest|Break Yurgir's Contract|breaking Yurgir's contract}} instead of killing him (and then failing to convince Astarion to stay), or interrupting his attempt to hijack the Ritual of Profane Ascension (without successfully talking him down) results in Astarion permanently leaving the party.
*[[Persuasion]]
*[[Sleight of Hand]] (x2)
*[[Stealth]] (x2)


===Spells Known===
=== Approval ===
===== Cantrips Known=====
{{Main|Astarion/approval}}
{{div col | style = column-width: 18em; list-style-type: none;}}
[[File:Astarion Approval.png|44px|left|alt=Astarion Approves|link=|Astarion Approves]]
* [[File:Fire Bolt Icon.png|frameless|upright=0.1|link=Fire Bolt]] [[Fire Bolt]] (from High Elf)
Astarion approves of displays of power, degradation and cruelty, and appreciates sarcasm and wit. He approves of the player character gaining access to areas or information by deceiving others, or when they avoid combat through persuasion or deception. The player character does not have to be "evil" to gain his approval, however: he approves when the player character is understanding of his past, makes choices that help him, support his independence and autonomy, or help certain people or animals he is fond of.
{{div col end}}


===Special Abilities===
Astarion disapproves of displays that imply weakness, as well acts of kindness or charity which offer no reward. He also disapproves when the player character makes choices which may restrict or deny his personal [https://thisvsthat.io/agency-vs-autonomy agency] or autonomy.
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{Icon|Sting Icon.png|30|link=Vampire Bite}} [[Vampire Bite]]
{{div col end}}


==Recruitment==
=== Romance ===
Astarion can be recruited in [[Act One]].
{{Hatnote|See main article: [[Astarion/Romance]]}}
*Astarion can be found standing on a road west of the crashed [[Nautiloid]] in the [[Wilderness]]. When found, a scene will play where he is looking for help in defeating an [[Intellect Devourer]]. Afterwards, he can be asked to join the party.
Astarion can be romanced by characters of any gender. His romance deals heavily with his personal character growth, relationship with intimacy, reclaiming his autonomy, and navigation of his newly found freedom. Astarion's romance has sharply different outcomes depending on choices made at the end of his companion quest.


== Description ==


==Background==
=== Appearance ===
Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?
Astarion is a high elven vampire spawn who appears to be in his late 30s despite being centuries old.{{ref|The inscription on Astarion's gravestone reads "Astarion Ancunín: 229 - 268 DR 468 DR -", as per the game's devnotes. This would make him 39 at the time of his (un)death. However, there are some inconsistencies regarding these dates: the current year is 1492 DR, and Cazador became a Lord in 1276 DR.}}


== Personal Quest==
He is approximately 5'11" tall<ref>Unique Githyanki Dialogue in [https://youtu.be/4lCVw2KK2NU?si=OC-l9wLIIiJndFlk&t=72 Astarion's Mirror Scene] - Baldur's Gate 3.</ref> of medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint beauty mark on his right cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master {{CharLink|Cazador Szarr}} turned him into a vampire, as well as a myriad of scars carved by Cazador covering most of his back. Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing.
Astarion's [[:Category:Companion Quests|Companion Quest]] is: [[The Pale Elf]]


==Personality==
=== Personality ===
Astarion has a sadistic personality and often approves of evil, cruel or egotistic actions, though he seems to accept certain pragmatic ones. He values hedonism. He is disdainful, but not hostile, towards those he considers weak and unworthy of his attention.
Astarion's personality is heavily influenced by his background and his time spent as a vampire spawn slave. He is charming, eloquent, cunning, witty, and practical. But, having felt abandoned by the world and its heroes for centuries, Astarion can also be bitter, self-centered, manipulative, distrustful, prejudiced, and vengeful. Driven by fear, Astarion believes the world is divided in a predator-or-prey binary, and as such follows a "dog-eat-dog" philosophy, where his goal is to be on top to avoid subjugation. His main priorities initially are his own autonomy, safety, and revenge on Cazador, though he also prioritizes the party’s safety as-a-whole as a means to these ends. He is largely apathetic toward the feelings of others and typically has little interest in helping for no reward, as he feels if he did not get help (literally for centuries), no one else should. He also holds a grudge against the Gur people and, pereiving them as weak, prejudice against small races such as gnomes.


==Interactions==
Despite his confident bravado and arrogant persona, subsequent conversations with Astarion reveal actions and plans that are arguably fear-motivated and reflect low self-worth. Astarion seemingly revels in the physical,{{ref|While preparing for a long rest in Act Two, after Astarion has drank the blood of {{CharLink|Araj Oblodra}}, the player character can speak with Astarion about that event. If spoken to with certain dialogue choices, he may express regret over having given in to her demands and state, "....I have bedded thousands of people. Half of them I barely remember. Most of them didn't even grant me temporary bliss."}} and is among the first of companions to offer sexual relations with the player character of their own accord, but this is due to seeking favor with the player character, if for no other reason than to have their protection from Cazador and other powerful enemies. He believes charm, seduction and sexual prowess are effective and proven paths to not only these goals,{{ref|Futher conversation with Astarion at camp about complying with Araj's desire may result in his sharing, "There's nothing more desirable in the world than a vampire, is there? And when you've been through all that I have you ''damn'' well are going to fight with what few assets the gods give you."}} but also one the of few ways he knows to form relationships with others.
===Approval===
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and when the player helps certain characters in need.


The following story and dialogue choices will cause Astarion to gain [[approval]].
Astarion is willing to go to great lengths to gain power or an advantage, espcially if he perceives such as required to secure his safety and wrest himself from Cazador's control, even if this means harming others or doing things he otherwise finds distasteful. Yet, even with these goals, Astarions's past has fostered a great reluctance for sacrifices involving bodily autonomy, even if it means getting something greater in turn.{{ref|Near the end of the conversation at camp with Astarion about being pressed into his bargain with Araj, certain dialogue choices result in his revealing, "I thought it would be nothing at all to sell myself to that drow's fantasies. But the price was higher than I imagined. I don't want to do it again.... It isn't worth the scars anymore." He also cites his fear of bodily sacrifice as the reason he does not want to take the Astral-Touched Tadpole.}}
{{SpoilerBox|
==== Act One ====
'''Unsorted'''
* Ask Astarion how he wants to die, then choose an option
* Crush the tadpole that leaves [[True Soul Edowin]]


'''[[Ravaged Beach]]'''
Despite his traumatic past Astarion can, depending on how he is guided during his questline, be encouraged to re-evaluate his ethos and develop and change as a person.  
* Attack the Tieflings holding [[Lae'zel]] in a cage. (+1)
* Ask [[Lae'zel]] to say 'please' after rescuing her (+1)
* Choose the 'Attack' dialogue option when speaking to [[Taman]] and [[Gimblebock]]


'''[[Druid Grove]]'''
If Astarion's beliefs and fears are challenged, he begins to deconstruct his cynical worldview, show empathy towards others and try to make amends, letting himself trust others and form genuine bonds.  
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. (+1)
* Tell [[Elegis]] that she is pathetic of being scared of a few goblins. (+1)
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die (+1)
* Make [[Zorru]] bow to [[Lae'zel]] (+1)
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations (+1)
* Let [[Arka]] shoot [[Sazza]] (+1)
* When confronting [[Kagha]] about the shadow druids, choose to attack her instead of persuading her
* Telling [[Auntie Ethel]] about the tadpole in your head
* When speaking to [[Mattis]], take the ring, pocket the ring and tell him you paid him in experience.
* After saving [[Mirkon]], tell him to "stop sniveling or they'll be back."
* Attack the Tieflings


'''[[Sunlit Wetlands]]'''
Conversely, if Astarion is encouraged to pursue power at the cost of others and his callousness and arrogance remain uncontested, Astarion gains tremendous power and freedom from the shackles of vampirism while reinforcing his starting worldview, motivating him to pursue plans to take over the city and even the world.{{ref|Astarion states he wants to create a city of spawn and cast a fog over the world for his children; he tells the player character they could have "everything", that "the world is ours for the taking", and similarly wants to subdue the Netherbrain for reasons which may been seen as intent on world domination. When Astarion is told by the [[Dark Urge]] they will spare him when they conquer the world, he says, "Not if I get there first". In the [[Epilogue]] Astarion also remarks there is an entire world out there, ready for the taking. If the player character recognises Astarion is aiming to conquer the world, he acknowledges with appreciation. Finally, when the player character, who is transformed into a mind flayer, says they are thinking about taking over the world, Astarion refers to it as a mutual interest.}}
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them.
* Let him kill [[Gandrel]]
* Tell [[Auntie Ethel]] about the tadpole
* Speak to [[Lorin]] and roar at him
* When [[Auntie Ethel]]'s true form surrender, pass [[Intimidation]] or [[Deception]] Check to save [[Mayrina]] and obtain the power.
* After killing [[Auntie Ethel]]'s true form, use the wand to resurrect [[Mayrina]]'s dead husband Connor, give her the wand, then tell [[Astarion]] that it was funny


'''[[Blighted Village]]'''
== Gameplay ==
* Deliver the final blow to the goblin [[Fezzerk]]
Astarion's default class is [[Rogue|rogue]]. His default high elven cantrip is {{SAI|Fire Bolt}}, but if selected as an origin character, the player can choose any high elf cantrip they wish. As a vampire spawn he has access to a unique {{SAI|Vampire Bite}}. However this action does not appear as a companion until after the party finds out about his vampirism. If played as origin, this ability becomes available after waking up from the [[Nautiloid]] crash. Astarion can be spoken to with {{SAI|Speak with Dead}}.
* Give him [[Necromancy of Thay]].
* Extort [[Barcus Wroot]] after rescuing him.


'''[[The Risen Road]]'''
=== Proficiencies ===
* Tell the merchant [[Cyrel]] that you'll take the supplies
{{hlist|
* Pass the check to order [[Flind]], the Gnoll Warlord, to feast on other Gnoll
==== Equipment proficiencies ====
* Obey and eliminate [[Rugan]] when asked by [[Zarys]]
* {{SimpleWeaponsProf}}
* Speak to the artist and call him a slave
* {{WeaponType|Hand Crossbows}}
* {{LightArmour}}
* {{WeaponType|Longbows}}
* {{WeaponType|Longswords}}
* {{WeaponType|Rapiers}}
* {{WeaponType|Shortswords}}}}
{{hlist|
==== Save proficiencies ====
* {{Ability|Dexterity}}
* {{Ability|Intelligence}}}}
{{hlist|
==== Skill proficiencies ====
* {{Skill|Acrobatics}}
* {{Skill|Deception}}
* {{Skill|Perception}}
* {{Skill|Performance}}
* {{Skill|Persuasion}}
* {{Skill|Sleight of Hand}} (x2)
* {{Skill|Stealth}} (x2)}}


'''[[Goblin Camp]]'''
=== Unlockable bonuses ===
* Deceive the goblins, say 'you can't be serious', then fling poo at them
The following bonuses and actions can be unlocked through certain decisions in Astarion's companion quest:
* Say 'Boo' to [[Volo]] as he performs
{{hlist|
* Tell [[Tracker Grikka]] (or another goblin NPC) that you will "get answers for them" when discussing their prisoners.
* {{SAI|Ascendant Bite}}
* Agree to Abdirak's ritual for Loviatar
* {{SAI|Misty Escape (Vampire Ascendant)|Misty Escape}}
* Tell Torturer [[Spike]] in the goblin camp that you will torture the prisoner
* {{SAI|Vampire Ascendant}}}}
* Tell [[Priestess Gut]] in the goblin camp that you're here to kill her
* Remove the ring from [[Crusher]]'s foot after you kneel in front of him.
* Agree to [[Abdirak]]'s endure teachings on Loviatar's love.
* Turn down the druid [[Halsin]]'s request to help the grove in favor of saving yourself first.


'''[[Crèche Y'llek]]'''
== History ==
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will use it for an omelette (+1) or sell it (+1)
* Ask the Inquisitor how he knows so much about you (+1)
* Ask the Inquisitor what you'll get in return for producing the weapon (+1)


'''[[Underdark]]'''
=== Pre-Vampirism ===
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power
Astarion was a young magistrate noble{{Ref|Referred to as a "noble high elf" on this [https://bg3.wiki/wiki/File:Advertising_for_Secret_Lair.jpg Magic: The Gathering advertisement.]}} in [[Baldur's Gate]], until one day he was assaulted and almost killed by a gang of [[Gur]] because of a ruling he had handed down. The vampire lord, {{CharLink|Cazador Szarr}}, approached Astarion while he was dying and turned him into one of his slaves – a vampire spawn.
* Tell [[Spaw]] "Sure, I can handle those deurgar nearby."
* Tell [[Glut]] you will kill [[Spaw]] for him
* Tell [[Glut]] "I'll have no part of this" when asked to eliminate [[Spaw]].
* Ask Baelen for compensation before giving him a [[Misty Step]] scroll for escaping the Bibberbang field.
* Succeed the [[Athletics]] check and push Corsair Greymoon off of the skiff on your first voyage to [[Grymforge]].


'''[[Grymforge]]'''
=== Life as Cazador's Spawn ===
* Ask [[Ward Magmar]] how to get a slave of your own.
After being turned, Astarion and his vampire spawn "siblings" lived at the [[Szarr Palace]] in the Upper City. Being vampire spawns, Astarion and his "siblings" were completely subservient to Cazador, shackled to him through the bond of creator and creation. Cazador used this power to completely control Astarion and the others, and he imposed three main commands onto his spawns:
* When talking to [[Ward Magmar]] about traveling to [[Moonrise Towers]], choose "Moonrise Tower holds the answers we need".
# "Thou must not drink from thinking creatures,"
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on.
# "Thou must never leave my side, unless commanded,"  
* After rescuing [[Nere]], tell him to finish the slaves, or choose to say nothing.
# "Thou must obey me in all things."
Astarion and the other spawns could not physically refuse these commands. Cazador used this power and these "rules" to physically and emotionally abuse and torture Astarion for centuries. Any form of attempted resistance or escape was met with harsh punishment. For example, Astarion was once sealed away in a coffin, starving, for over a year because he had tried to disobey one of Cazador's commands. The abuse inflicted onto Astarion and the other spawn was brutal and frequent. They were, amongst other things:
* Physically tortured (sometimes even being compelled to injure one another) and had "poetry" carved into their backs by Cazador.
* Frequently emotionally abused as Cazador played mind games on them.
* Fed dead rats and bugs and starved for long periods of time.
* Forced to venture out into the Lower City to seduce and engage in sexual activity with people in order to lure them back to Szarr Palace and saved for future feeding by Cazador.


'''Camp/Conversation'''
However, while out in a city tavern seducing a young noble to bring back to Cazador, Astarion was abducted by the rogue [[Nautiloid]] and tadpoled alongside other victims.
* In camp on the first night, tell [[Shadowheart]] to remain cautious
* Let him bite you
* Tell him you trust him after he reveals to you that he is a vampire
* Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave
* When he asks whose blood you'd hypothetically drink, choose "Yours, of course", "Karlach" or "Shadowheart"
* Decline [[Raphael]]'s offer to remove the tadpole
* Tell him that you are not the devil's plaything in regards to Raphael's offer
* After asking about [[Cazador]], tell him that you have his back as long as he has yours
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]
* Pet the [[Owlbear Cub]] in your camp
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her
* After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?"
==== Act Two ====
'''[[Last Light Inn]]'''
* Tell [[Jaheira]] that you are here on holiday
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, or Wizard options
* Tell His Majesty that you wanted to admire him up close, and then quietly admire him
* Decline [[Jaheira]]'s wine
* Tell [[Isobel]] you should "go with the winged freak" after Flaming Fist [[Marcus]] arrives
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you


'''[[Shadowed Battlefield]]'''
== Involvement ==
* Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
[[File:Astarion Icon.png|right|125px]]
* Convince the drider through deception to give you the lantern
{{Hatnote|See main article: [[The Pale Elf]]}}
* Convince the drider through deception to walk into the shadows
''The Pale Elf'' is Astarion's personal quest. It is added to the journal upon recruiting him, and spans all three acts of the game.
* If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
* Tell [[Arabella]] her parents are dead


'''[[House in Deep Shadows]]'''
=== Act One ===
* Beat [[Oliver]] at hide-and-seek without being spotted
Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a [[Boar]]. Depending on the player character's perception, Astarion either pulls a knife on the player or tackles them to the ground with said knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him. Regardless of the outcome, Astarion ultimately backs off, apologizes, and introduces himself. If the player character attacks Astarion and kills him before the introducing cutscene and then revivifies him, a slightly different greeting (without knife-threatening) takes place. <!--tested--> Afterwards, Astarion can be recruited as a party member and his companion quest, {{Quest|The Pale Elf}}, is added to the journal.


'''[[Reithwin Tollhouse]]'''
A few nights into adventuring, the player character wakes from long resting to Astarion, hunched over them and preparing to bite their neck. Caught in the act, Astarion stops and tries to explain himself, but the player character successfully deduces he is a vampire. If allowing Astarion to live after this reveal, he asks the player character if they are willing to let him drink some blood to gain his strength. If refusing, he stalks off into the night to hunt for animals. If accepting, Astarion lays the player character down and begins to drink blood from their neck.{{ref|If {{CharLink|Gale}} is chosen as [[origin]], Astarion describes Gale’s blood as tasting like bile and the option for the Astarion to drink the player character’s blood does not appear. However, Astarion can still bite a Gale origin during his first romance scene.}} Immersed in his hunger, Astarion must then be persuaded or shoved off to end his feeding. If unsuccessful, the player character dies and must be [[revivify|revived]]. If successful, Astarion stops feeding and thanks the player profusely for helping him.
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her.
* Deceive [[Gerringothe Thorm]] to make her believe she is released and all gold is hers


'''[[House of Healing]]'''
The morning following either the attempted or successful feeding, the player character can talk to Astarion about a variety of topics. He divulges his past, revealing he is a [[Vampire spawn]] sired by the vampire lord {{CharLink|Cazador Szarr}} over 200 years prior in [[Baldur's Gate]]. It was then he had handed down a ruling as a magistrate that a group of local [[Gur]] people took issue with. They attacked and beat him until he was near death in the street. Cazador Szarr then approached, offering him a second chance at life, which Astarion took in a moment of desperation. Cazador then turned Astarion into his vampire spawn and slave. Astarion also explains how vampire spawns are subservient to the vampires who created them, having all of the weaknesses of a full vampire but few of their powers. Amongst them is hypersensitivity to the sun, which Astarion has not experienced since the nautiloid crash. He speculates the tadpole has given him immunity to the sunlight and Cazador's compulsion. During this conversation the player character can also discuss how Astarion may feed in the future. They can either agree to let him feed on the player character, let him feed on humanoid enemies, or relegate him to feeding on animals.
* Deceive the Sisters into killing each other
* Deceive [[Malus Thorm]] into killing himself
'''The Waning Moon'''
* Drink with [[Thisobald Thorm]] and tell him stories


'''[[Moonrise Towers]]'''
In the [[Sunlit Wetlands]] (or [[Putrid Bog]],) the party can encounter a Gur monster hunter, {{CharLink|Gandrel}}. If  previously revealed as a vampire, Gandrel explains he is looking for a vampire spawn named Astarion on behalf of his tribe, and Astarion becomes visibly agitated. He argues with and insults Gandrel, ready to kill him in an act of self-preservation. The player character can let Astarion reveal himself and attack Gandrel or encourage Astarion to let it go, sparing his life. If Astarion's vampiric nature has not been discovered, Gandrel does not mention Astarion by name and instead says he is looking for a vampire spawn. Astarion may kill Gandrel unprompted in this scenario if he is not talked down while agitated. The player character can also turn Astarion in to Gandrel; thus leaving the party permanently.
* Sever the connection between [[Linsella]] and [[Barnabus]]
* Tell [[Araj Oblodra]] that Astarion is his own person
* At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to (+5)
* Kill [[Fezzerk]] without combat (with dialogue choice) after ordered by [[Ketheric Thorm]]
* Ask Disciple Z'rell to show something real about what the Absolute has give her
* Tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old.


'''[[Gauntlet of Shar]]'''
=== Act Two ===
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]]
In Act Two, Astarion explores the markings carved into his back by Cazador long ago and ponders their meaning. If his approval with the player character is high enough, or he is romanced, he reveals the scars to them. The player character may identify them as Infernal markings. If not identified, Astarion eventually comes to this conclusion on his own by slowly feeling them out. Either way, he says he wants to discuss the subject with {{CharLink|Raphael}}, who may be able to explain the scars to him.
* Tell him his scars must have hurt after the initial conversation with [[Raphael]] ({{Approval|Asterion|+1}})
* Kill [[Yurgir]] and talk to Raphael about it, then promise Astarion you'll help him kill [[Cazador]]
* Tell him it's all part of the plan when he berates you for persuading [[Yurgir]] to let you look for something to help him out of his contract with [[Raphael]] (+1)
* Persuade [[Yurgir]] to murder his [[Merregon_Legionnaire|Merregon]] followers, his displacer beast, and himself (+8)


'''Camp/Conversation'''
When talking to Raphael at the [[Last Light Inn]], Raphael points out Astarion{{ref|If Astarion is {{Cond|Disguise Self|disguised}} when the conversation with {{CharLink|Raphael}} begins at the Last Light Inn, Raphael will not speak with him.}} and say he senses he has something to talk to him about. Astarion then confirms this fact. If Astarion has not revealed his scars, Raphael uses infernal magic to bare Astarion from his waist up and forces him to show his scars before continuing the conversation about Astarion's request. If Astarion has already revealed his scars to the player character, Raphael instead proceeds to thinking about Astarion's request. Raphael says he believes he can help explain his scars, but needs to think of something that Astarion can do for him first. He then departs, leaving Astarion to wait until they meet again.
* After learning about his scars, let him that of course you'll help.


==== Act Three ====
Astarion and the party encounter Raphael again in front of the [[Grand Mausoleum]], where Raphael states he has thought of a way for Astarion to pay him for his services. Raphael tasks Astarion and the party to kill an old enemy of his, the orthon {{CharLink|Yurgir}}, and affirms that if they do this he will interpret Astarion's Infernal scars.
'''[[Rivington]]'''
* Volunteer [[Lae'zel]] (or perhaps any companion) to Dribbles' show
* Give Yenna coins or food
* Resist the madness when accepting the monk's curse after delivering his amulet
* Answer [[Zethino]]'s third question with "Most things fear him, actually." }}


===Disapproval===
If Yurgir is defeated per Raphael's request, Raphael comes to the [[Campsite]] and explains Astarion's scars. He reveals they are a part of a contract Cazador Szarr made with [[Mephistopheles]], binding Astarion to the Rite of Profane Ascension. It is through this ritual that Cazador must sacrifice the souls of all of his vampiric spawn, including Astarion, to ascend to a new type of being, the Vampire Ascendant. The Vampire Ascendant will gain a new set of powers and lose all vampiric weaknesses, including the sensitivity to sunlight. However, the rite cannot be performed if any of the carriers of the scars are missing, and so Cazador cannot complete it while Astarion is gone. Astarion then realizes  Cazador will never stop hunting him, and asks the player character to join him in taking the fight to Cazador in Baldur's Gate.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.


The following story and dialogue choices will cause Astarion to lose [[approval]].
On the road to Baldur's Gate, Astarion ponders the options he believes he will have in the city. He tells the player character if they are to find Cazador, they should first find his "siblings", Cazador's other vampiric spawns. He states they will likely be found in the taverns and flophouses of the city, looking for prey for Cazador as per his orders. Astarion also speculates about the possibility of ursurping the Rite of Profane Ascension for himself to gain its power, rather than Cazador.
{{SpoilerBox|1===== Act One ====
'''[[Druid Grove]]'''
* Agree to help the Tieflings for Wyll
* Tell Arabella's mother that the druids are overreacting
* Persuade Kagha to free Arabella
* Swear to take the Wyvern Poison
* Persuade Kagha to fight against the Shadow Druids


'''[[Sunlit Wetlands]]'''
=== Act Three ===
* Reveal his identity to the Gur
In [[Rivington]], Astarion and the party may encounter {{CharLink|Ulma}} and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawns who stole their children away in the night under Cazador's orders. She offers Astarion a chance for redemption: save their children from Cazador's clutches and bring them home. Agreeing starts the quest {{Quest|Investigate Cazador's Palace}}. Refusing has Ulma and the other members of the Gur tribe become hostile.


'''[[Owlbear Nest]]'''
Later, in [[Fraygo's Flophouse]], Astarion encounters two of his "siblings", {{CharLink|Dalyria}} and {{CharLink|Petras}}.{{ref|If a party member is wielding {{SmRarityItem|The Blood of Lathander}} when the encounter with spawn Dalyria and spawn Petras would begin, it causes them to vanish, cancelling the cut-scene.}} They discuss Cazador's ritual, falsely believing it will set them free. Astarion interrupts, calls them foolish for believing Cazador's lies, and demands to know where the ritual will happen. Dalyria and Petras reveal it is happening in a secret defiled chapel underneath Cazador's Palace before returning to Cazador. Astarion then continues to ponder if he can usurp the ritual for himself.
* When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"


'''[[Zhentarim Hideout]]'''
Upon reaching the [[Lower City]], some of Astarion's other "siblings," {{CharLink|Leon}}, {{CharLink|Aurelia}}, {{CharLink|Violet}}, and {{CharLink|Yousen}}, come to the party's camp in the night to capture Astarion. Astarion attempts to sway them to his side by lying and saying if he controls the ritual, they can all name him their new master and they will be set free. The player character can intervene and reveal the truth, but either way, Cazador's compulsion takes control of the spawns and they become hostile. If Astarion is downed in combat, he is taken to Cazador's Palace and must be rescued, while if the spawns are defeated, Astarion remains with the party and emphasizes the need to find Cazador.
* Purchase the artist at the Zhentarim Hideout


'''[[Crèche Y'llek]]'''
After finding and entering Cazador's Palace through a side entrance protected by charmed guards, Astarion finds out that the ritual is already underway, and presumes the way to the ritual is via the ballroom. However, the ballroom is sealed by an {{Cond|Arcane Lock}} spell that will only open if a key is inserted and a set of words are spoken to it. Astarion then concludes {{CharLink|Godey}}, one of Cazador's servants, has the key, and suggests the party find him along with something that will help the party discover the passphrase. After obtaining the {{SmRarityItem|Szarr Family Ring}} from Godey and the {{SmRarityItem|Kozakuran Dictionary}} from one of Cazador's guest rooms, Astarion and the party may proceed into the ballroom where they encounter a multitude of [[Werewolf|lycanthropes]], [[Wolf|wolves]], [[Bat|bats]], and [[Rat|rats]]. The creatures are hostile, as they wish to turn in Astarion to Cazador to gain favor with him. After defeating them, Astarion and the party can proceed to Cazador's study, where they find a nearby lift.
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche (-1)


'''[[Grymforge]]'''
Upon taking the lift, it descends into [[Cazador's Dungeon]], which was kept secret from all in the palace, including Astarion. Here, Astarion and the party encounter a large number of prisoners held in cells. One prisoner, {{CharLink|Sebastian}}, recognizes Astarion and speaks up. He says he remembers Astarion luring him back to the palace, where he was then turned into a vampire spawn by Cazador alongside many others there. In another cell, {{CharLink|Chessa}}, one of the Gur children, also recognizes him and speaks of how Astarion and other spawns kidnapped them from their camp and brought them to the palace where Cazador turned them to spawns. Astarion then identifies others in cells who bear his mark, previous victims he brought to Cazador (either through lure or capture) but thought of as long dead, as Cazador told them he was feeding on those they brought back. It is after meeting the prisoners and seeing how they are marked with the same Infernal runes that Astarion sees Cazador means to sacrifice not just him and his "siblings", but the 7,000 souls suborned to his command. He starts to fully understand the true scope of the Rite of Profane Ascension as well as struggle with the implications of his previous plans to usurp the ritual.
* Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers.
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed.
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]].


'''Camp/Conversations'''
After leaving the main part of the dungeon, Astarion and the party confront Cazador in his lair where the ritual is being prepared. Cazador gains control of Astarion through blood magic during the confrontation, forcing him into the ritual, and combat begins. If not rescued, Cazador ascends and Astarion's essence, bound by an [[Mephistopheles|Archdevil's]] Infernal Contract, is consumed (along with 7000 others), killing him. If saved, Astarion joins combat.
* Forbid him to drink blood from other people.
* Give Gale [[Necromancy of Thay]] or destroy it.
* Reject him during the Party.
*<nowiki> Say "He's only a cambion, we can handle him" after you first meet with [Raphael]] (Note: this dialogue option only appears if you are a </nowiki>[[Warlock]])
* Letting [[Volo]] follow through with his attempt to remove the parasite


==== Act Two ====
If defeated, Cazador attempts to retreat to his sarcophagus to regenerate. Astarion rips him away and confronts him once and for all. Here the player character can either talk Astarion down from usurping the Rite of Profane Ascension or assist him in completing it for himself. Either choice and its outcome completes {{Quest|The Pale Elf}}.
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]


'''[[Ruined Battlefield]]'''
=== Endings ===
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only)


'''[[Last Light Inn]]'''
==== Zombie Astarion ====
* Drink the wine when talking to [[Jaheira]] inside
If given to the [[Gur]] in Act One, killed by the player character without recruiting him, or not freed during the fight with Cazador, Astarion is transformed into a [[zombie]] with red skin, exposed bones, and all of his otherwise defining physical traits gone{{Ref|Carrying Zombie Astarion back to camp and casting {{SAI|Revivify}} on him turns him into a camp follower with the same tent and idle animations as his living self; however, he cannot be spoken with or re-recruited, and will not appear in the Epilogue.}}.
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her


'''[[Moonrise Towers]]'''
==== Life as a spawn vigilante ====
* Convince Astarion to drink the blood of [[Araj Oblodra]].
* Offer [[Fezzerk]] a fair fight.
* Tell the guards to release [[Fezzerk]].
* Give up all your gold to [[Gerringothe Thorm]].


'''[[Gauntlet of Shar]]'''
If the party stopped the ritual peacefully by persuading him to be better than Cazador or by killing one or more trapped "siblings" during the battle, Astarion's sunlight vulnerability spontaneously returns a few minutes after defeating the Netherbrain, ending the hope that his immunity via the tadpole might be permanent. After quickly saying goodbye he is forced to run and find shade as another companion calls out to him, although the narrator reassures the player character he will be safe. Back to a normal vampire spawn, Astarion continues adventuring on his own as a nighttime assassin, but a heroic one who only kills "the right people" who deserve it. Instead of grieving over his inability to be in the sun, he develops a renewed sense of self, accepting the dark as a part of him and being driven by his newfound inspiration of hope rather than fear.
* Talk to [[Yurgir]] the Orthon instead of attacking immediately (-2)
* Persuading [[Yurgir]] to let you search the place for him (-2)
* Agree to peace with the rats after interacting with the broken effigy.}}


===Romance===
If spawn Astarion is romanced, the player character can join him in his adventures and explore [[Faerûn]] together. At the reunion party, he happily encourages the player character to mingle with their old friends and check in on their wellbeing. He reaffirms to the player character that he loves them and will always be there for them.
'''<big>Players should be aware that Astarion's romance and conversations in general hold mentions of and allusions to various types of abuse, manipulation, and sexual assault.</big>'''


The following section explains Astarion's romance.
If an origin {{CharLink|Karlach}} romanced Astarion, he instead offers to join her in [[Avernus]]. If a spawn origin Astarion romanced Karlach, however, he cannot convince her to go to Avernus because he is forced to run away from the sunlight before her ending cutscene; she dies while Astarion adventures alone.
{{RomanceBox|hide=1|
*After the cutscene of Astarion sneaking away at night triggers, the player can find an exsanguinated boar at the bridge before the [[Blighted Village]], to the far right path of the signpost saying "Moonhaven" (north of the village), or just after the dialogue with Auntie Ethel at the entrance of Sunlit Wetlands (south of the village). The following long rest, the player will wake up to Astarion trying to drink their blood. He will approve of the player saying they trust him, and further approve of them letting him drink their blood. Note that if the player doesn't successfully stop him the '''second''' time the choice is presented, the player will die. They can simply be revived using a revivify scroll later. Note that players do not need to be aware Astarion is a vampire to sleep with him later on; not triggering this scene will not affect the romance.


*Getting a substantial lead, either the location of the Githyanki Crèche from [[Zorru]], Priestess Gut from [[Sazza]], or learning about Halsin's possible whereabouts from [[Nettie]], will trigger a scene with him later in camp when you talk to him. He remarks how he likes the player, and the player can respond in a flirtatious manner. No approval changes from any options. Note that you may want to wait to trigger this scene till later since the dialogue makes it sound as if he and the player have been travelling together for a while, but that's preference
==== Life as a vampire spawn leader ====
If Astarion is romanced and the vampire spawn in the dungeon were released to the [[Underdark]], he and the player character can instead choose to go find the spawn and help them adjust to their new lives. Both of them act as leaders alongside Astarion's "siblings."


*A scene can be triggered at camp where Astarion says he has fed on a bear, the following conversation nets no approval changes but he makesa few playful quips to the player and they can do so in turn. The parameters for trigger this is unclear at the moment (possibly average-good relationship), but you at least need to know he is a vampire
Astarion can also become a vampire spawn leader alone and without the player character, though this requires the player character suggest they find the spawn in the Underdark, then break up shortly after. Astarion then goes to the Underdark alone and acts as a leader for the vampire spawn.


*If the player allows Astarion to kill [[Gandrel]], the gur monster hunter who can be found to the left of the [[Riverside Teahouse]], you can talk to him to trigger a conversation where he invites the player to have sex with him; no approval changes for the dialogue in favor of it. To get the dialogue to kill Gandrel: know Astarion is a vampire before triggering the convo, then ask Gandrel what he is hunting, then picking "Only a spawn? Pity. Not like he's a real vampire." then picking either the first or second option.
==== Life as a vampire lord ====


A similar scene with the same outcomes should trigger when the player reaches Good approval with Astarion, even without dealing with the Gur{{verify}}
If allowed to complete the ritual, Astarion takes over [[Szarr Palace]] as his own and becomes an ascended vampire lord, rising in status and power in Baldur's Gate. When spoken to at the Reunion Party, Astarion brags about his rising status as the city's "puppet-master" and generally looks down upon the player character. He can be challenged on his new behavior and compared to Cazador, but Astarion brushes off these comments.


*The above mentioned conversation will trigger a sex scene after you go to sleep, but the dialogue and scene are that of the tiefling party. The scene has no approval besides him approving if you sleep with him, but if you act as if you don't trust him he will be upset and leave rather than sleeping with the player. The player will wake the next morning to Astarion standing shirtless, back turned to them, and can make a playful quip before asking him about the scars on his back; no approval changes.
If romanced and turned into a vampire spawn, Astarion asks the player character to talk with the other companions at the Reunion Party, gather information, and share it with him later while he stays behind and drinks wine. He is surprised to hear the others are somehow succeeding in life without his supervision, but is uninterested to engage in conversation with them himself. If romanced as a {{CharLink|Mind Flayer|mind flayer}}, the player character is simply an ally to Astarion, as they cannot be turned into a spawn (though his Reunion Party dialogue remains the same as if they were one). If an origin Karlach romanced Astarion, she is unable to be turned into a vampire spawn because of her engine running hot, and he breaks up with her during their next Long Rest after the ritual.


*As early as [[Chapter One]], a scene can trigger where Astarion is looking into a mirror. The player may compliment him on anything to effectively “flirt” with him, aside from his moles and smile lines (this will lead to him being upset and leaving). This does not affect approval
However, there are a few ways for Astarion to end up as a vampire lord without taking over the palace. Like all other player characters, an ascended origin Astarion has the option to go to Avernus with Karlach in any relationship status, abandoning the vampire lord's life completely to fight demons by her side instead. Additionally, if an origin Karlach romancing Astarion does not rest between fighting Cazador and the Netherbrain (thus skipping the breakup scene entirely), he instead demands to bring her to Avernus himself.


*At either the goblin or the tiefling party, the player can agree to sleep with Astarion afterwards. It will trigger the above mentioned sex scene if this is the first time the player has slept with him. During the actual sex scene, the player can opt to show him their neck (if they are aware he is a vampire) to him to gain approval points, or not for no approval changes. The next morning, the player will awake to see Astarion standing, back turned to them. They can make a few quips (no approval changes) and/or ask him about the scars on his back (no approval changes).  
==== Life still as Cazador's spawn ====
If Astarion's personal quest is not completed at the end of the story and Cazador is still alive, he loses his ability to walk in the sun and is forced to go into hiding to avoid being found, punished, and controlled by Cazador again. He is relegated to the sewers and other dark areas during the day, and returns to feeding on animals such as rats. At the Reunion Party, Astarion laments to the player character about the life he has to live. The player character can then choose to promise to help him defeat Cazador for good, which gives him hope.


*If the player has already slept with Astarion, then talking with Astarion at the party will result in a much more familiar conversation, where he can even tell the player he loves them, though he is just using shallow charm (no approval changes). Agreeing to sleep with him again will simply end the night as per usual, sex is simply implied.
If Astarion reconciled with the Gur, however, they join forces against Cazador and easily kill him sometime after the events of the game, where Astarion is living a free but secluded life as a spawn by the time of the Reunion Party.


<big>'''''Heavy Chapter 2 and 3 Spoilers Ahead'''''
== Quest Rewards ==
</big>
''If Cazador is defeated:''
{{SpoilerBox|
*{{MdRarityItem|High Security Vault n°3 Key}}
Heading into Chapter 2 and 3, it is important to note that some choices you make, Astarion will disapprove of, but they may be for the "better". Disapproval of an action will not lock you out of romance scenes, and he may even change his outlook on your actions later on.
*{{MdRarityItem|Rhapsody}} as loot from Cazador
*{{MdRarityItem|Szarr Family Ring}}
*{{MdRarityItem|Woe}} as loot from Cazador (unless the ritual was stopped by force and Astarion left the party, in which case he destroys Woe)
''If Cazador is defeated and Astarion does not complete the Rite of Profane Ascension:''
*Aid of {{CharLink|Ulma}} and the [[Gur]] for {{Quest|Gather Your Allies}}
''If Cazador is defeated and Astarion completes the Rite of Profane Ascension:''
*Aid of Astarion's servants of the night for {{Quest|Gather Your Allies}}
*Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions {{SAI|Ascendant Bite}} and {{SAI|Misty Escape (Vampire Ascendant)}} and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks.


*The next substantial scene with Astarion happens after the player goes to bed after talking to [[Araj Oblodra]] with Astarion in the party. She is a vendor located on the main floor of [[Moonrise Towers]]. Players can pick whichever option they feel suits how they want their relationship with Astarion to be. Picking options that manipulate Astarion into having sex with you simply for pleasure will be followed by a cutscene where Astarion breaks up with the player.
== Interactions & Scenes ==
=== In-Party Interactions & Scenes ===
As a companion while out traveling, Astarion has unique dialogue interactions available during and after certain events. Whenever one is available, he will have a floating [ ! ] icon above him.


A similar scene with the same outcomes will trigger if your approval with Astarion is maxed in Chapter 2, even if you don't talk to Araj{{verify}}
==== Act One ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=dRiHI8fMchEazdey First Meeting with Astarion]
* [https://youtu.be/9O54rjYXaxM?si=qKoEV1vA3tYGuqaL&t=852 Boar Discovery Scene]
* [https://youtu.be/9O54rjYXaxM?si=vBrE-HsYA33svyZp&t=3920 Lathander's Lance Scene]
* [https://youtu.be/ytvhOR0Hj-Q?si=o1LewIwKx6IbhSCe Astarion Barn Scene]
{{div col end}}
==== Act Two ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=V2941P24HWpLMKfq&t=4793 Raphael at Last Light Scene]
* [https://youtu.be/9O54rjYXaxM?si=eg-yHM1BtjMCn_Q2&t=4910 "Why Ask Raphael?" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=hbBp-poQzDLbgh5K&t=4948 "Brothers and Sisters" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=gvx0ULBfZ3l76SXf&t=5000 Making Raphael's Deal]
* [https://youtu.be/9O54rjYXaxM?si=uGht3ylIKt5JXcwt&t=5054 Post Raphael Conversation]
* [https://youtu.be/9O54rjYXaxM?si=h1ly7SXExc-Aw_2h&t=5081 Post Yurgir Fight Conversation]
* [https://youtu.be/9O54rjYXaxM?si=bw5PWCbQRJlBXmKf&t=5512 Ritual Whereabouts & Implications Conversation]
* [https://youtu.be/9O54rjYXaxM?si=yRhoykOm38IxxgSO&t=5698 Araj Oblodra Scene (No bite)]
* [https://youtu.be/9O54rjYXaxM?si=Mruvdz7nNIhZP-SB&t=5938 Araj Oblodra Scene (With bite)]
{{div col end}}
==== Act Three ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=sw7qglut3NmZSBUt&t=7102 Gur Camp Conversation]
* [https://youtu.be/Nu-8Wb7BTG0?si=d7GZPx_jsgj0hd3I Astarion Act 3 Breakup Conversation]
* [https://youtu.be/9O54rjYXaxM?si=Ky-8nVogMSS3yTTU&t=7516 Shapeshifter Conversation]
* [https://youtu.be/9O54rjYXaxM?si=tc1Z8KXhWey25gu8&t=7532 Worried about Cazador Conversation]
* [https://youtu.be/-FI0NbbwC7M?si=39FAv-nOjHyWeikt Love Test Scene] (Romance only)
* [https://youtu.be/9O54rjYXaxM?si=4aITOZUtPAxm_g3L&t=8338 Drow Twins Invite (Rejection, romanced)] (Romance only)
* [https://youtu.be/9O54rjYXaxM?si=4-Q5mvztCyMvvfLz&t=8380 Drow Twins Invite (Accepted, romanced)] (Romance only)
* [https://youtu.be/9O54rjYXaxM?si=-rSrZmP_qC9zZa8n&t=8543 Petras and Dalyria at the Flophouse Scene]
* [https://youtu.be/9O54rjYXaxM?si=SPQFQNWz6txBqWUb&t=9063 City in the Daylight Conversation]
* [https://youtu.be/9O54rjYXaxM?si=iuCnP0VmAW1rZ0ah&t=9692 Astarion Enters Cazador's Palace]
* [https://youtu.be/9O54rjYXaxM?si=--wz9oir7UpwBG5z&t=9841 Astarion Confronts Godey]
* [https://youtu.be/9O54rjYXaxM?si=ncT7ULBGV65k_IVz&t=9944 Werewolf encounter]
* [https://youtu.be/9O54rjYXaxM?si=A0li_RHBSrI0k_Tp&t=9985 Finding the elevator]
* [https://youtu.be/9O54rjYXaxM?si=7sXAttd2cLuXaY6f&t=10017 Finding Cazador's Dungeon]
* [https://youtu.be/9O54rjYXaxM?si=A4WdrN2Q0CQmigXQ&t=10055 Astarion Meets Sebastian]
* [https://youtu.be/9O54rjYXaxM?si=dltldEzlCyCrFT9Y&t=10333 Astarion Meets the Gur Children]
* [https://youtu.be/9O54rjYXaxM?si=IG31nTaF2bzhM1gR&t=10684 Post Sebastian Discussion]
* [https://youtu.be/9O54rjYXaxM?si=u4TJl9ipJfu_n6yV&t=10905 Post Gur Children Discussion]
* [https://youtu.be/9O54rjYXaxM?si=HQqbsBqbEZRbBzya&t=11038 Astarion Confronts Cazador]
* [https://youtu.be/9O54rjYXaxM?si=ZYLLinIBUek7CDE2&t=11316 Astarion Kills Cazador (Stays spawn, other spawn freed)]
* [https://youtu.be/9O54rjYXaxM?si=XdJe4D2Dk1NTZgWt&t=11740 Astarion Ascends]
* [https://youtu.be/9O54rjYXaxM?si=MyKmwhrHYnmCVWp4&t=12014 Astarion Ascension Interrupted]
* [https://youtu.be/9O54rjYXaxM?si=n5SvA3xusO3Bk6Z2&t=12093 Astarion Forced to Stay Spawn (other spawn stay trapped)]
* [https://youtu.be/9O54rjYXaxM?si=qUad_kybmckOoveZ&t=12291 Astarion Spawn decision (kept in cells or killed)]
* [https://youtu.be/9O54rjYXaxM?si=wsnIDGoNi78Ou27t&t=12444 Spawn Astarion "I feel numb" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=vrMkZU0p7Aq8ccP4&t=12571 Spawn Astarion and Gur Post Cazador Scene]
* [https://youtu.be/8d2G9pnucdA?si=rYMlEo1hv-ux67oK Ascended Astarion and Gur Post Cazador Scene]
* [https://youtu.be/9O54rjYXaxM?si=GEF7zzrJYhsgUCZ4&t=13721 Second Araj Oblodra Encounter]
* [https://youtu.be/CH1pGeFk4GQ?si=R1duC2iuyYWBvJMR Spawn Astarion Act 3 Breakup #2] (Spawn route, romance only)
* [https://youtu.be/sT11-zG9gdU?si=g7zaCIG2c9qgLJ0E Ascended Astarion Breakup Conversations] (Ascended route, romance only)
* [https://youtu.be/9O54rjYXaxM?si=LPVVSNTcJ0LjuiqF&t=14193 Before Final Battle Conversation] (Spawn route, romance)
* [https://youtu.be/9O54rjYXaxM?si=hLJuPzsg65Q1qSmY&t=14243 Astral Prism Conversations] (Spawn route, romance)
* [https://youtu.be/9O54rjYXaxM?si=tJrnFjtZj9cwGCni&t=14747 High Hall Reaction]
{{div col end}}


*Once the party successfully completes [[Kill Raphael's Old Enemy]], Raphael will inform Astarion about the nature of his scars and the player can then talk with Astarion about the information revealed. It is important to ponder how you want to proceed with this, as it will change Astarion's fate and the dynamic of his relationship with the player.
=== Camp Interactions & Scenes ===
As a companion, Astarion has unique dialogue interactions and cutscenes available at camp. Whenever one is available, he will have a floating [ ! ] icon above him.


*At [[Circus of the Last Days]] there is a dryad, [[Zethino]], who will conduct a love test for the player for a fee. You can ask Astarion to take part in it and you will be transported to a woodsy area and asked questions about him. You may choose to respond however you wish, but choosing two or more from "I don't think he's ever been happy.", "He's happy right now, look at that smile!", "Me", "A nice, tasty rat.", and "Sharp, wooden sticks." will result in Astarion being upset. Note that picking more "genuine" options "Freedom", and "Forever feeling like a slave to someone", will result in an 'Astarion Disapproves' message popping up, but are still considered correct answers.
==== Act One ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=GC3XPpoiCE_3c9l3&t=456 Astarion First Night at Camp Conversation]
* [https://youtu.be/9O54rjYXaxM?si=eDgGkdQz2xlmEjC6&t=518 Astarion "How do you want to die?" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=1F1zaRULZHhA70Qv&t=609 Astarion Stargazing Conversation]
* [https://youtu.be/9O54rjYXaxM?si=yphfJsfJU0V2UX16&t=960 First Bite Scene (Tav Survives)]
* [https://youtu.be/9O54rjYXaxM?si=yiFO2loVyHHH_oM5&t=1246 First Bite Scene Morning After (Tav Survives)]
* [https://youtu.be/9O54rjYXaxM?si=sVH15bIh4TmUW0dc&t=1442 First Bite Scene (Tav Dies)]
* [https://youtu.be/9O54rjYXaxM?si=9z7atBgbU51_4FLv&t=1652 First Bite Scene Morning After (Tav Dies)]
* [https://youtu.be/9O54rjYXaxM?si=l8uS_c9zT0vRPKY0&t=2245 Astarion "I Drunk a Bear" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=f1gMrvzKO83KNius&t=2804 Astarion "You were my First" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=oslrpmKEZZX49m0D&t=3300 Astarion Mirror Conversation]
* [https://youtu.be/w8gbXb5_0UQ?si=aeHpIVuUQNZT3mD0 Astarion First Dream Visitor Conversation]
* [https://youtu.be/9O54rjYXaxM?si=xXMmkSl63jvJH3_q&t=3577 Astarion Tiefling Party Conversation]
* [https://youtu.be/9O54rjYXaxM?si=VMaBidxXqKNqKpod&t=3709 Astarion First Romance Scene] (Romance only)
* [https://youtu.be/jPMX9bM6oxM?si=wArR2-psRI9OKxF- Astarion Second Dream Visitor Conversation]
* [https://youtu.be/9O54rjYXaxM?si=KfPHgR8N3bPEUrUQ&t=4049 Astarion Scars Scene]
* [https://youtu.be/9O54rjYXaxM?si=89qa04KULF09mc8f&t=4400 Astarion "Favorite Lines" Conversation] (Romance only)
{{div col end}}
==== Act Two ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=qcEHuFJeBlozrpg7&t=4586 Astarion "I Feel a Connection" Conversation]
* [https://youtu.be/9O54rjYXaxM?si=i8xJi8KlXeQ3Ksma&t=5127 Raphael Reveals the Truth Scene]
* [https://youtu.be/9O54rjYXaxM?si=YmOvwTYIadrSAUh7&t=5321 Post Reveal Conversation]
* [https://youtu.be/9O54rjYXaxM?si=UDXcmUDUm5fgHsSs&t=6015 Post Araj Conversation/Confession (No bite)] (Act 2 romance scene variant, romance only)
* [https://youtu.be/9O54rjYXaxM?si=gCgOSj-t74EA6AaH&t=6314 Post Araj Conversation/Coerced sex scene (No bite)] (Act 2 breakup scene, romance route only)
* [https://youtu.be/yPh_nE43KOU?si=gyiXExP1FxT9f6GP Post Araj Conversation Breakup (With bite)] (Act 2 breakup scene, romance route only)
* [https://youtu.be/xV2eBX1KHY8?si=3WE08xWDpQoGMzOe Astarion Post Yurgir Confession/Act 2 Romance Scene] (Act 2 romance scene variant, romance only)
* [https://www.youtube.com/watch?v=60Dbasj1JzU&ab_channel=FlowerVendor Post Araj Conversation (No bite, non-romanced)]
* [https://www.youtube.com/watch?v=AYVmQitPm_I&ab_channel=PerfectParadox Post Araj Conversation (With bite, non-romanced)]
{{div col end}}
==== Act Three ====
{{div col}}
* [https://youtu.be/9O54rjYXaxM?si=JejtJ6fUQhtfYt-H&t=6714 Astarion Discussing Cazador before the City Conversation]
* [https://youtu.be/9O54rjYXaxM?si=XuaCspXbw3IV_cgo&t=7007 Astarion on Nature of Dream Visitor]
* [https://youtu.be/9O54rjYXaxM?si=jr0A3qrv3xYSlh99&t=9087 Vampire Spawn Attack Camp Scene]
* [https://youtu.be/9O54rjYXaxM?si=04RNuAeQtqMKDA_H&t=12672 Graveyard Scene (Spawn route, Act 3 romance scene)] (Romance only)
* [https://youtu.be/9O54rjYXaxM?si=E8Rkr7U4xQO6ZVYq&t=13324 Morning After Defeating Cazador Conversation (Spawn route, romance version)] (Romance only)
* [https://youtu.be/kXIWz65Bde4?si=SOE2yVLzZTRuyiVb Ascended Astarion makes Tav his Spawn (Ascendant route, romance)] (Romance only)
* [https://youtu.be/5IrjtN8T4eQ?si=qg4nbk1HHND2v4gC Morning After Ascended Astarion makes Tav his Spawn (Ascendant route, romance)] (Romance only)
{{div col end}}


*Once you have made it past out of the Shadow-Cursed Lands, the player can find Astarion's fellow spawn in Fraygo's Flophouse near the Southspan of Wyrm's Crossing waypoint. If the player did not interact with them, then long resting a couple times in the area should trigger a scene where they come talk to you at camp.{{verify}} The player is free to choose any responses they want, but may see disapproval pop up at certain choices. His siblings will attack the party, and afterwards he will talk to the player. Again, you may choose to respond however you feel.
=== Speak with Dead ===
{{Dialogue start}}
'''(if not introduced) Party member:''' Who are you?
* '''Astarion:''' Astarion... vampire spawn...
'''(if never recruited) Party member:''' What happened to you?
* '''Astarion:''' Taken by mind flayers... killed after crash...
'''Party member:''' Where are you from?
* '''Astarion:''' Baldur's Gate...
'''Party member:''' What was your profession?
* '''Astarion:''' Met people... Talked. Flirted. Lured back for my master...
'''Party member:''' Who was your master?
* '''Astarion:''' Cazador Szarr... ancient vampire... bastard...
** '''Party member:''' Where can I find Cazador?
*** '''Astarion:''' In Baldur's Gate... his palace...
** '''Party member:''' How many people have you killed?
*** '''Astarion:''' Some... but never to feed... only brought master living victims...
'''Party member:''' How old are you?
* '''Astarion:''' Two hundred years?... hard to rememeber...
'''(if became a Vampire Lord) Party member:''' What were you planning to do as a Vampire Lord?
* '''Astarion:''' Rule this place... finally be free...
'''(if handed over to the Gur) Party member:''' How did you end up in the ritual?
* '''Astarion:''' Brought to Gur hunter camp... Cazador found them... took me...
'''Party member:''' Cazador's dead. I just wanted you to know.
* '''Astarion:''' Not a question... but ''good...''
{{Dialogue end}}


*Once the player confronts Cazador, they may choose what outcome they want. They can convince Astarion to simply kill Cazador instead of performing the rite himself, or he can perform the rite and become a Vampire Ascendant. Note that if he goes through with the rite, everyone in the cells will die. An additional note: Astarion becoming the Vampire Ascendant will completely change how he acts towards everything, including the player. He will be more controlling and forceful, more stereotypical "evil tyrant". Some players may be uncomfortable with such a dynamic, so be sure to pick carefully.
=== NPC Interactions ===
Either as an [[Origins|origin]], or in the party as a [[Companions|companion]], Astarion has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in:


*After the conclusion of the rite, a scene with Astarion will be triggered depending on the outcome. If he went through with the rite, the player can tell him they would like to be a vampire like him, and he can and will turn the player into his spawn. The player is, as always, free to choose whatever options they want following, but becoming Astarion's spawn means you can no longer break up with him. The option is there to try, but he will not let you go.
==== Act One ====
{{div_col}}
* {{CharLink|Abdirak}}
* {{CharLink|Auntie Ethel}}
* {{CharLink|Gandrel}}
* {{CharLink|Gimblebock}}
{{div_col_end}}
==== Act Two ====
{{div_col}}
* {{CharLink|Araj Oblodra}}
* {{CharLink|Raphael}}
* {{CharLink|Yurgir}}
{{div_col_end}}
==== Act Three ====
{{div_col}}
* {{CharLink|Aurelia}}
* {{CharLink|Cazador}}
* {{CharLink|Chessa}}
* {{CharLink|Dalyria}}
* {{CharLink|Leon}}
* {{CharLink|Nym Orlith}}
* {{CharLink|Petras}}
* {{CharLink|Sebastian}}
* {{CharLink|Sorn Orlith}}
* {{CharLink|Ulma}}
* {{CharLink|Violet}}
* {{CharLink|Yousen}}
* {{CharLink|Zethino}}
{{div_col_end}}


*If he did not go through with the rite, he will tell the player he would like to show them something outside the city, and take them to see his grave. You're free to choose any options you want, but note that accepting to sleep with him will result in an extra bit of dialogue where he tells the player he loves them.
== Loot ==
}}
Astarion can be killed and looted upon meeting, and he will drop the same loot as starting equipment.
}}


==Trivia==
{{div col}}
*Astarion is voiced by [https://www.imdb.com/name/nm0627667/?ref_=tt_cl_t_4 Neil Newbon].
*{{MdRarityItem|Alchemy Pouch}}
*{{MdRarityItem|Astarion's Eccentric Clothes}}
*{{MdRarityItem|Padded Armour|override_icon=Padded Armour (Astarion) Unfaded Icon.png|override_rarity=common|Astarion's Padded Armour}}
*{{MdRarityItem|Tasteful Boots|override_icon=Generated_ARM_Camp_Shoes_Astarion_Unfaded.png|override_rarity=common|Astarions's Tasteful Boots}}
*{{MdRarityItem|Astarion's Underwear}}
*{{MdRarityItem|Camp Supply Sack}}
*{{MdRarityItem|Dagger}}
*{{MdRarityItem|Grease Bottle}} x2
*{{MdRarityItem|Keychain}}
*{{MdRarityItem|Leather Boots}}
*{{MdRarityItem|Potion of Healing}} x2
*{{MdRarityItem|Scroll of Revivify}}
*{{MdRarityItem|Shortbow}}
{{div col end}}


==Achievements==
{{Achievement|Just a Nibble}}


==Gallery==
==Gallery==
<gallery heights="250px" mode="packed">
<gallery heights="250">
File:Astarion-beta.png|Astarion's appearance pre-release.
File:Astarion Model.webp|Base model, Padded Armour
File:Astarion-ea.jpg|Astarion during ''Early Access''.
File:Astarion Model Camp.png|Camp model, Eccentric Clothes
File:Astarion-promotional.webp|Astarion's promotional art.
File:Astarion Model Underwear.png|Underwear model
Astarion Model.png|Astarion's model
File:Astarion Model Ascended.png|Ascended Model, Decadent Ensemble
File:Astarion Model EA.png|Early Access model
File:Astarion Default.webp|Appearance in the character creator
File:Edward-vanderghote-astarion-portrait.png|Portrait by Edward Vanderghote
File:Astarion-promotional.webp|Promotional art
File:Astarion-beta.png|Appearance pre-release
File:Astarion-ea.jpg|During ''Early Access''
</gallery>
<gallery heights="250">
File:Astarion, the Decadent Commander Legends .png|''Commander Legends''' ''Astarion, the Decadent''
File:Astarion, the Decadent (V.2).png|An alternate version of ''Commander Legends''' ''Astarion, the Decadent''
File:Astarion's Thirst.jpg|''Commander Legends''<nowiki/>' ''Astarion's Thirst''
</gallery>
<gallery heights="250">
File:Astarion, the Decadent Secret Lair big.png|''Secret Lair's Astarion, The Decadent''
File:Exquisite Blood.png|''Secret Lair's Exquisite Blood''
File:Sanguine Bond.png|''Secret Lair's Sanguine Bond''
File:Anguished Unmaking.png|''Secret Lair's Anguished Unmaking''
File:Mortify.png|''Secret Lair's Mortify'' 
</gallery>
</gallery>


==External Links==
== Notes and references ==
{{notebegin}}
{{reflist}}
{{noteend}}
 
==External links==
*{{FRWiki|Astarion|long}}
*{{FRWiki|Astarion|long}}
* [https://media.dndbeyond.com/compendium-images/claims/bg3/char-sheets/BG3-Astarion-Sheet.pdf Astarion's free D&D Character sheet PDF on D&D Beyond]
{{NavCompanions|state=expanded}}


[[Category: Elves]]
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Undead]]
[[Category: Rogues]]
[[Category:Elves]]
[[Category: Companions]]
[[Category:High Elves]]
[[Category: Origins]]
[[Category:Vampires]]
{{CharactersNavbox}}
[[Category:Origins]]
[[Category:Companions]]
[[Category:Rogues]]
[[Category:Available to Speak with Dead]]
[[Category:Characters in Act One]]

Latest revision as of 09:43, 14 February 2025

Astarion Ancunín is an Origin Character and recruitable Companion, and can be romanced by characters of any gender. He is a high elven Rogue with the Charlatan background. Astarion can be first found west of the Nautiloid Wreck during Act One.

A vampire spawn previously under the control of Cazador Szarr Cazador Szarr until being abducted by the nautiloid, Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences.

Portrait Astarion.png
And to think I was ready to decorate the ground with your innards. Apologies.
Astarion, apologising after a misunderstanding

Overview[edit | edit source]

Background[edit | edit source]

Astarion prowled the night as a vampire spawn for two centuries in Baldur's Gate, enslaved by a sadistic vampire lord named Cazador Szarr until he was abducted by mind flayers on the Nautiloid. Although living on borrowed time due to being tadpoled, he now can walk in sunlight, wade through water, enter homes uninvited, and resist his master's compulsions. Astarion has a chance at a new life where he can make his own choices, and possibly gain the freedom and safety he previously dared not even hope for.

Starting Class[edit | edit source]

Astarion starts as a Rogue. Upon reaching level three, he defaults to the Arcane Trickster subclass.

Special Features[edit | edit source]

Companion Quest[edit | edit source]

Astarion's companion quest is The Pale Elf The Pale Elf. His story unfolds as he explores his newfound freedom, how he can keep it, and the consequences of doing so. He also chooses how to come to terms with the abuse inflicted on him - and the harm he has inflicted on others.

Recruitment[edit | edit source]

Recruitable in Act One.

Astarion can be found standing on a road west of the crashed Nautiloid in the Wilderness. When approached, a scene plays where he feigns asking for help in defeating an Intellect Devourer Intellect Devourer. Afterwards, he can be asked to join the party.

Leaving the party[edit | edit source]

Handing Astarion over to Gandrel Gandrel in the Sunlit Wetlands, breaking Yurgir's contract breaking Yurgir's contract instead of killing him (and then failing to convince Astarion to stay), or interrupting his attempt to hijack the Ritual of Profane Ascension (without successfully talking him down) results in Astarion permanently leaving the party.

Approval[edit | edit source]

Main article: Astarion/approval
Astarion Approves

Astarion approves of displays of power, degradation and cruelty, and appreciates sarcasm and wit. He approves of the player character gaining access to areas or information by deceiving others, or when they avoid combat through persuasion or deception. The player character does not have to be "evil" to gain his approval, however: he approves when the player character is understanding of his past, makes choices that help him, support his independence and autonomy, or help certain people or animals he is fond of.

Astarion disapproves of displays that imply weakness, as well acts of kindness or charity which offer no reward. He also disapproves when the player character makes choices which may restrict or deny his personal agency or autonomy.

Romance[edit | edit source]

See main article: Astarion/Romance

Astarion can be romanced by characters of any gender. His romance deals heavily with his personal character growth, relationship with intimacy, reclaiming his autonomy, and navigation of his newly found freedom. Astarion's romance has sharply different outcomes depending on choices made at the end of his companion quest.

Description[edit | edit source]

Appearance[edit | edit source]

Astarion is a high elven vampire spawn who appears to be in his late 30s despite being centuries old.[3]

He is approximately 5'11" tall[4] of medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint beauty mark on his right cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master Cazador Szarr Cazador Szarr turned him into a vampire, as well as a myriad of scars carved by Cazador covering most of his back. Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing.

Personality[edit | edit source]

Astarion's personality is heavily influenced by his background and his time spent as a vampire spawn slave. He is charming, eloquent, cunning, witty, and practical. But, having felt abandoned by the world and its heroes for centuries, Astarion can also be bitter, self-centered, manipulative, distrustful, prejudiced, and vengeful. Driven by fear, Astarion believes the world is divided in a predator-or-prey binary, and as such follows a "dog-eat-dog" philosophy, where his goal is to be on top to avoid subjugation. His main priorities initially are his own autonomy, safety, and revenge on Cazador, though he also prioritizes the party’s safety as-a-whole as a means to these ends. He is largely apathetic toward the feelings of others and typically has little interest in helping for no reward, as he feels if he did not get help (literally for centuries), no one else should. He also holds a grudge against the Gur people and, pereiving them as weak, prejudice against small races such as gnomes.

Despite his confident bravado and arrogant persona, subsequent conversations with Astarion reveal actions and plans that are arguably fear-motivated and reflect low self-worth. Astarion seemingly revels in the physical,[5] and is among the first of companions to offer sexual relations with the player character of their own accord, but this is due to seeking favor with the player character, if for no other reason than to have their protection from Cazador and other powerful enemies. He believes charm, seduction and sexual prowess are effective and proven paths to not only these goals,[6] but also one the of few ways he knows to form relationships with others.

Astarion is willing to go to great lengths to gain power or an advantage, espcially if he perceives such as required to secure his safety and wrest himself from Cazador's control, even if this means harming others or doing things he otherwise finds distasteful. Yet, even with these goals, Astarions's past has fostered a great reluctance for sacrifices involving bodily autonomy, even if it means getting something greater in turn.[7]

Despite his traumatic past Astarion can, depending on how he is guided during his questline, be encouraged to re-evaluate his ethos and develop and change as a person.

If Astarion's beliefs and fears are challenged, he begins to deconstruct his cynical worldview, show empathy towards others and try to make amends, letting himself trust others and form genuine bonds.

Conversely, if Astarion is encouraged to pursue power at the cost of others and his callousness and arrogance remain uncontested, Astarion gains tremendous power and freedom from the shackles of vampirism while reinforcing his starting worldview, motivating him to pursue plans to take over the city and even the world.[8]

Gameplay[edit | edit source]

Astarion's default class is rogue. His default high elven cantrip is Fire Bolt Fire Bolt, but if selected as an origin character, the player can choose any high elf cantrip they wish. As a vampire spawn he has access to a unique Vampire Bite Vampire Bite. However this action does not appear as a companion until after the party finds out about his vampirism. If played as origin, this ability becomes available after waking up from the Nautiloid crash. Astarion can be spoken to with Speak with Dead Speak with Dead.

Proficiencies[edit | edit source]

Save proficiencies

Skill proficiencies

Unlockable bonuses[edit | edit source]

The following bonuses and actions can be unlocked through certain decisions in Astarion's companion quest:

History[edit | edit source]

Pre-Vampirism[edit | edit source]

Astarion was a young magistrate noble[9] in Baldur's Gate, until one day he was assaulted and almost killed by a gang of Gur because of a ruling he had handed down. The vampire lord, Cazador Szarr Cazador Szarr, approached Astarion while he was dying and turned him into one of his slaves – a vampire spawn.

Life as Cazador's Spawn[edit | edit source]

After being turned, Astarion and his vampire spawn "siblings" lived at the Szarr Palace in the Upper City. Being vampire spawns, Astarion and his "siblings" were completely subservient to Cazador, shackled to him through the bond of creator and creation. Cazador used this power to completely control Astarion and the others, and he imposed three main commands onto his spawns:

  1. "Thou must not drink from thinking creatures,"
  2. "Thou must never leave my side, unless commanded,"
  3. "Thou must obey me in all things."

Astarion and the other spawns could not physically refuse these commands. Cazador used this power and these "rules" to physically and emotionally abuse and torture Astarion for centuries. Any form of attempted resistance or escape was met with harsh punishment. For example, Astarion was once sealed away in a coffin, starving, for over a year because he had tried to disobey one of Cazador's commands. The abuse inflicted onto Astarion and the other spawn was brutal and frequent. They were, amongst other things:

  • Physically tortured (sometimes even being compelled to injure one another) and had "poetry" carved into their backs by Cazador.
  • Frequently emotionally abused as Cazador played mind games on them.
  • Fed dead rats and bugs and starved for long periods of time.
  • Forced to venture out into the Lower City to seduce and engage in sexual activity with people in order to lure them back to Szarr Palace and saved for future feeding by Cazador.

However, while out in a city tavern seducing a young noble to bring back to Cazador, Astarion was abducted by the rogue Nautiloid and tadpoled alongside other victims.

Involvement[edit | edit source]

Astarion Icon.png
See main article: The Pale Elf

The Pale Elf is Astarion's personal quest. It is added to the journal upon recruiting him, and spans all three acts of the game.

Act One[edit | edit source]

Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a Boar. Depending on the player character's perception, Astarion either pulls a knife on the player or tackles them to the ground with said knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him. Regardless of the outcome, Astarion ultimately backs off, apologizes, and introduces himself. If the player character attacks Astarion and kills him before the introducing cutscene and then revivifies him, a slightly different greeting (without knife-threatening) takes place. Afterwards, Astarion can be recruited as a party member and his companion quest, The Pale Elf The Pale Elf, is added to the journal.

A few nights into adventuring, the player character wakes from long resting to Astarion, hunched over them and preparing to bite their neck. Caught in the act, Astarion stops and tries to explain himself, but the player character successfully deduces he is a vampire. If allowing Astarion to live after this reveal, he asks the player character if they are willing to let him drink some blood to gain his strength. If refusing, he stalks off into the night to hunt for animals. If accepting, Astarion lays the player character down and begins to drink blood from their neck.[10] Immersed in his hunger, Astarion must then be persuaded or shoved off to end his feeding. If unsuccessful, the player character dies and must be revived. If successful, Astarion stops feeding and thanks the player profusely for helping him.

The morning following either the attempted or successful feeding, the player character can talk to Astarion about a variety of topics. He divulges his past, revealing he is a Vampire spawn sired by the vampire lord Cazador Szarr Cazador Szarr over 200 years prior in Baldur's Gate. It was then he had handed down a ruling as a magistrate that a group of local Gur people took issue with. They attacked and beat him until he was near death in the street. Cazador Szarr then approached, offering him a second chance at life, which Astarion took in a moment of desperation. Cazador then turned Astarion into his vampire spawn and slave. Astarion also explains how vampire spawns are subservient to the vampires who created them, having all of the weaknesses of a full vampire but few of their powers. Amongst them is hypersensitivity to the sun, which Astarion has not experienced since the nautiloid crash. He speculates the tadpole has given him immunity to the sunlight and Cazador's compulsion. During this conversation the player character can also discuss how Astarion may feed in the future. They can either agree to let him feed on the player character, let him feed on humanoid enemies, or relegate him to feeding on animals.

In the Sunlit Wetlands (or Putrid Bog,) the party can encounter a Gur monster hunter, Gandrel Gandrel. If previously revealed as a vampire, Gandrel explains he is looking for a vampire spawn named Astarion on behalf of his tribe, and Astarion becomes visibly agitated. He argues with and insults Gandrel, ready to kill him in an act of self-preservation. The player character can let Astarion reveal himself and attack Gandrel or encourage Astarion to let it go, sparing his life. If Astarion's vampiric nature has not been discovered, Gandrel does not mention Astarion by name and instead says he is looking for a vampire spawn. Astarion may kill Gandrel unprompted in this scenario if he is not talked down while agitated. The player character can also turn Astarion in to Gandrel; thus leaving the party permanently.

Act Two[edit | edit source]

In Act Two, Astarion explores the markings carved into his back by Cazador long ago and ponders their meaning. If his approval with the player character is high enough, or he is romanced, he reveals the scars to them. The player character may identify them as Infernal markings. If not identified, Astarion eventually comes to this conclusion on his own by slowly feeling them out. Either way, he says he wants to discuss the subject with Raphael Raphael, who may be able to explain the scars to him.

When talking to Raphael at the Last Light Inn, Raphael points out Astarion[11] and say he senses he has something to talk to him about. Astarion then confirms this fact. If Astarion has not revealed his scars, Raphael uses infernal magic to bare Astarion from his waist up and forces him to show his scars before continuing the conversation about Astarion's request. If Astarion has already revealed his scars to the player character, Raphael instead proceeds to thinking about Astarion's request. Raphael says he believes he can help explain his scars, but needs to think of something that Astarion can do for him first. He then departs, leaving Astarion to wait until they meet again.

Astarion and the party encounter Raphael again in front of the Grand Mausoleum, where Raphael states he has thought of a way for Astarion to pay him for his services. Raphael tasks Astarion and the party to kill an old enemy of his, the orthon Yurgir Yurgir, and affirms that if they do this he will interpret Astarion's Infernal scars.

If Yurgir is defeated per Raphael's request, Raphael comes to the Campsite and explains Astarion's scars. He reveals they are a part of a contract Cazador Szarr made with Mephistopheles, binding Astarion to the Rite of Profane Ascension. It is through this ritual that Cazador must sacrifice the souls of all of his vampiric spawn, including Astarion, to ascend to a new type of being, the Vampire Ascendant. The Vampire Ascendant will gain a new set of powers and lose all vampiric weaknesses, including the sensitivity to sunlight. However, the rite cannot be performed if any of the carriers of the scars are missing, and so Cazador cannot complete it while Astarion is gone. Astarion then realizes Cazador will never stop hunting him, and asks the player character to join him in taking the fight to Cazador in Baldur's Gate.

On the road to Baldur's Gate, Astarion ponders the options he believes he will have in the city. He tells the player character if they are to find Cazador, they should first find his "siblings", Cazador's other vampiric spawns. He states they will likely be found in the taverns and flophouses of the city, looking for prey for Cazador as per his orders. Astarion also speculates about the possibility of ursurping the Rite of Profane Ascension for himself to gain its power, rather than Cazador.

Act Three[edit | edit source]

In Rivington, Astarion and the party may encounter Ulma Ulma and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawns who stole their children away in the night under Cazador's orders. She offers Astarion a chance for redemption: save their children from Cazador's clutches and bring them home. Agreeing starts the quest Investigate Cazador's Palace Investigate Cazador's Palace. Refusing has Ulma and the other members of the Gur tribe become hostile.

Later, in Fraygo's Flophouse, Astarion encounters two of his "siblings", Dalyria Dalyria and Petras Petras.[12] They discuss Cazador's ritual, falsely believing it will set them free. Astarion interrupts, calls them foolish for believing Cazador's lies, and demands to know where the ritual will happen. Dalyria and Petras reveal it is happening in a secret defiled chapel underneath Cazador's Palace before returning to Cazador. Astarion then continues to ponder if he can usurp the ritual for himself.

Upon reaching the Lower City, some of Astarion's other "siblings," Leon Leon, Aurelia Aurelia, Violet Violet, and Yousen Yousen, come to the party's camp in the night to capture Astarion. Astarion attempts to sway them to his side by lying and saying if he controls the ritual, they can all name him their new master and they will be set free. The player character can intervene and reveal the truth, but either way, Cazador's compulsion takes control of the spawns and they become hostile. If Astarion is downed in combat, he is taken to Cazador's Palace and must be rescued, while if the spawns are defeated, Astarion remains with the party and emphasizes the need to find Cazador.

After finding and entering Cazador's Palace through a side entrance protected by charmed guards, Astarion finds out that the ritual is already underway, and presumes the way to the ritual is via the ballroom. However, the ballroom is sealed by an Arcane Lock Arcane Lock spell that will only open if a key is inserted and a set of words are spoken to it. Astarion then concludes Godey Godey, one of Cazador's servants, has the key, and suggests the party find him along with something that will help the party discover the passphrase. After obtaining the Szarr Family Ring from Godey and the Kozakuran Dictionary from one of Cazador's guest rooms, Astarion and the party may proceed into the ballroom where they encounter a multitude of lycanthropes, wolves, bats, and rats. The creatures are hostile, as they wish to turn in Astarion to Cazador to gain favor with him. After defeating them, Astarion and the party can proceed to Cazador's study, where they find a nearby lift.

Upon taking the lift, it descends into Cazador's Dungeon, which was kept secret from all in the palace, including Astarion. Here, Astarion and the party encounter a large number of prisoners held in cells. One prisoner, Sebastian Sebastian, recognizes Astarion and speaks up. He says he remembers Astarion luring him back to the palace, where he was then turned into a vampire spawn by Cazador alongside many others there. In another cell, Chessa Chessa, one of the Gur children, also recognizes him and speaks of how Astarion and other spawns kidnapped them from their camp and brought them to the palace where Cazador turned them to spawns. Astarion then identifies others in cells who bear his mark, previous victims he brought to Cazador (either through lure or capture) but thought of as long dead, as Cazador told them he was feeding on those they brought back. It is after meeting the prisoners and seeing how they are marked with the same Infernal runes that Astarion sees Cazador means to sacrifice not just him and his "siblings", but the 7,000 souls suborned to his command. He starts to fully understand the true scope of the Rite of Profane Ascension as well as struggle with the implications of his previous plans to usurp the ritual.

After leaving the main part of the dungeon, Astarion and the party confront Cazador in his lair where the ritual is being prepared. Cazador gains control of Astarion through blood magic during the confrontation, forcing him into the ritual, and combat begins. If not rescued, Cazador ascends and Astarion's essence, bound by an Archdevil's Infernal Contract, is consumed (along with 7000 others), killing him. If saved, Astarion joins combat.

If defeated, Cazador attempts to retreat to his sarcophagus to regenerate. Astarion rips him away and confronts him once and for all. Here the player character can either talk Astarion down from usurping the Rite of Profane Ascension or assist him in completing it for himself. Either choice and its outcome completes The Pale Elf The Pale Elf.

Endings[edit | edit source]

Zombie Astarion[edit | edit source]

If given to the Gur in Act One, killed by the player character without recruiting him, or not freed during the fight with Cazador, Astarion is transformed into a zombie with red skin, exposed bones, and all of his otherwise defining physical traits gone[13].

Life as a spawn vigilante[edit | edit source]

If the party stopped the ritual peacefully by persuading him to be better than Cazador or by killing one or more trapped "siblings" during the battle, Astarion's sunlight vulnerability spontaneously returns a few minutes after defeating the Netherbrain, ending the hope that his immunity via the tadpole might be permanent. After quickly saying goodbye he is forced to run and find shade as another companion calls out to him, although the narrator reassures the player character he will be safe. Back to a normal vampire spawn, Astarion continues adventuring on his own as a nighttime assassin, but a heroic one who only kills "the right people" who deserve it. Instead of grieving over his inability to be in the sun, he develops a renewed sense of self, accepting the dark as a part of him and being driven by his newfound inspiration of hope rather than fear.

If spawn Astarion is romanced, the player character can join him in his adventures and explore Faerûn together. At the reunion party, he happily encourages the player character to mingle with their old friends and check in on their wellbeing. He reaffirms to the player character that he loves them and will always be there for them.

If an origin Karlach Karlach romanced Astarion, he instead offers to join her in Avernus. If a spawn origin Astarion romanced Karlach, however, he cannot convince her to go to Avernus because he is forced to run away from the sunlight before her ending cutscene; she dies while Astarion adventures alone.

Life as a vampire spawn leader[edit | edit source]

If Astarion is romanced and the vampire spawn in the dungeon were released to the Underdark, he and the player character can instead choose to go find the spawn and help them adjust to their new lives. Both of them act as leaders alongside Astarion's "siblings."

Astarion can also become a vampire spawn leader alone and without the player character, though this requires the player character suggest they find the spawn in the Underdark, then break up shortly after. Astarion then goes to the Underdark alone and acts as a leader for the vampire spawn.

Life as a vampire lord[edit | edit source]

If allowed to complete the ritual, Astarion takes over Szarr Palace as his own and becomes an ascended vampire lord, rising in status and power in Baldur's Gate. When spoken to at the Reunion Party, Astarion brags about his rising status as the city's "puppet-master" and generally looks down upon the player character. He can be challenged on his new behavior and compared to Cazador, but Astarion brushes off these comments.

If romanced and turned into a vampire spawn, Astarion asks the player character to talk with the other companions at the Reunion Party, gather information, and share it with him later while he stays behind and drinks wine. He is surprised to hear the others are somehow succeeding in life without his supervision, but is uninterested to engage in conversation with them himself. If romanced as a Mind Flayer mind flayer, the player character is simply an ally to Astarion, as they cannot be turned into a spawn (though his Reunion Party dialogue remains the same as if they were one). If an origin Karlach romanced Astarion, she is unable to be turned into a vampire spawn because of her engine running hot, and he breaks up with her during their next Long Rest after the ritual.

However, there are a few ways for Astarion to end up as a vampire lord without taking over the palace. Like all other player characters, an ascended origin Astarion has the option to go to Avernus with Karlach in any relationship status, abandoning the vampire lord's life completely to fight demons by her side instead. Additionally, if an origin Karlach romancing Astarion does not rest between fighting Cazador and the Netherbrain (thus skipping the breakup scene entirely), he instead demands to bring her to Avernus himself.

Life still as Cazador's spawn[edit | edit source]

If Astarion's personal quest is not completed at the end of the story and Cazador is still alive, he loses his ability to walk in the sun and is forced to go into hiding to avoid being found, punished, and controlled by Cazador again. He is relegated to the sewers and other dark areas during the day, and returns to feeding on animals such as rats. At the Reunion Party, Astarion laments to the player character about the life he has to live. The player character can then choose to promise to help him defeat Cazador for good, which gives him hope.

If Astarion reconciled with the Gur, however, they join forces against Cazador and easily kill him sometime after the events of the game, where Astarion is living a free but secluded life as a spawn by the time of the Reunion Party.

Quest Rewards[edit | edit source]

If Cazador is defeated:

If Cazador is defeated and Astarion does not complete the Rite of Profane Ascension:

If Cazador is defeated and Astarion completes the Rite of Profane Ascension:

Interactions & Scenes[edit | edit source]

In-Party Interactions & Scenes[edit | edit source]

As a companion while out traveling, Astarion has unique dialogue interactions available during and after certain events. Whenever one is available, he will have a floating [ ! ] icon above him.

Act One[edit | edit source]

Act Two[edit | edit source]

Act Three[edit | edit source]

Camp Interactions & Scenes[edit | edit source]

As a companion, Astarion has unique dialogue interactions and cutscenes available at camp. Whenever one is available, he will have a floating [ ! ] icon above him.

Act One[edit | edit source]

Act Two[edit | edit source]

Act Three[edit | edit source]

Speak with Dead[edit | edit source]

(if not introduced) Party member: Who are you?

  • Astarion: Astarion... vampire spawn...

(if never recruited) Party member: What happened to you?

  • Astarion: Taken by mind flayers... killed after crash...

Party member: Where are you from?

  • Astarion: Baldur's Gate...

Party member: What was your profession?

  • Astarion: Met people... Talked. Flirted. Lured back for my master...

Party member: Who was your master?

  • Astarion: Cazador Szarr... ancient vampire... bastard...
    • Party member: Where can I find Cazador?
      • Astarion: In Baldur's Gate... his palace...
    • Party member: How many people have you killed?
      • Astarion: Some... but never to feed... only brought master living victims...

Party member: How old are you?

  • Astarion: Two hundred years?... hard to rememeber...

(if became a Vampire Lord) Party member: What were you planning to do as a Vampire Lord?

  • Astarion: Rule this place... finally be free...

(if handed over to the Gur) Party member: How did you end up in the ritual?

  • Astarion: Brought to Gur hunter camp... Cazador found them... took me...

Party member: Cazador's dead. I just wanted you to know.

  • Astarion: Not a question... but good...

NPC Interactions[edit | edit source]

Either as an origin, or in the party as a companion, Astarion has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in:

Act One[edit | edit source]

Act Two[edit | edit source]

Act Three[edit | edit source]

Loot[edit | edit source]

Astarion can be killed and looted upon meeting, and he will drop the same loot as starting equipment.

Achievements[edit | edit source]

A-Just a Nibble.jpg
Just a Nibble
Let Astarion bite you - ouch.


Gallery[edit | edit source]

Notes and references[edit | edit source]

  1. BG3 Senior writer Stephen Rooney is the creator & main writer of Astarion.
  2. Astarion's background changed throughout Early Access and the released physical character sheets: originally, his background was listed as "Noble", then it was listed as "Trickster Hedonist" in the Character Creation screen during the Release Showcase Panel, and then "Courtesan" on the physical character sheet, with "Charlatan" accompanying the game's official release.
  3. The inscription on Astarion's gravestone reads "Astarion Ancunín: 229 - 268 DR 468 DR -", as per the game's devnotes. This would make him 39 at the time of his (un)death. However, there are some inconsistencies regarding these dates: the current year is 1492 DR, and Cazador became a Lord in 1276 DR.
  4. Unique Githyanki Dialogue in Astarion's Mirror Scene - Baldur's Gate 3.
  5. While preparing for a long rest in Act Two, after Astarion has drank the blood of Araj Oblodra Araj Oblodra, the player character can speak with Astarion about that event. If spoken to with certain dialogue choices, he may express regret over having given in to her demands and state, "....I have bedded thousands of people. Half of them I barely remember. Most of them didn't even grant me temporary bliss."
  6. Futher conversation with Astarion at camp about complying with Araj's desire may result in his sharing, "There's nothing more desirable in the world than a vampire, is there? And when you've been through all that I have you damn well are going to fight with what few assets the gods give you."
  7. Near the end of the conversation at camp with Astarion about being pressed into his bargain with Araj, certain dialogue choices result in his revealing, "I thought it would be nothing at all to sell myself to that drow's fantasies. But the price was higher than I imagined. I don't want to do it again.... It isn't worth the scars anymore." He also cites his fear of bodily sacrifice as the reason he does not want to take the Astral-Touched Tadpole.
  8. Astarion states he wants to create a city of spawn and cast a fog over the world for his children; he tells the player character they could have "everything", that "the world is ours for the taking", and similarly wants to subdue the Netherbrain for reasons which may been seen as intent on world domination. When Astarion is told by the Dark Urge they will spare him when they conquer the world, he says, "Not if I get there first". In the Epilogue Astarion also remarks there is an entire world out there, ready for the taking. If the player character recognises Astarion is aiming to conquer the world, he acknowledges with appreciation. Finally, when the player character, who is transformed into a mind flayer, says they are thinking about taking over the world, Astarion refers to it as a mutual interest.
  9. Referred to as a "noble high elf" on this Magic: The Gathering advertisement.
  10. If Gale Gale is chosen as origin, Astarion describes Gale’s blood as tasting like bile and the option for the Astarion to drink the player character’s blood does not appear. However, Astarion can still bite a Gale origin during his first romance scene.
  11. If Astarion is disguised disguised when the conversation with Raphael Raphael begins at the Last Light Inn, Raphael will not speak with him.
  12. If a party member is wielding The Blood of Lathander when the encounter with spawn Dalyria and spawn Petras would begin, it causes them to vanish, cancelling the cut-scene.
  13. Carrying Zombie Astarion back to camp and casting Revivify Revivify on him turns him into a camp follower with the same tent and idle animations as his living self; however, he cannot be spoken with or re-recruited, and will not appear in the Epilogue.

External links[edit | edit source]