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Feats: Difference between revisions
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* When you are [[Prone]], standing up uses less movement. | * When you are [[Prone]], standing up uses less movement. | ||
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|{{anchor|Defensive | |{{anchor|Defensive Duelist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duelist || | ||
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss. | * When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss. | ||
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]]. | * Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]]. |
Revision as of 22:09, 21 July 2023
Feats are powerful passive or active features a character can select at certain levels during the level up process.
Feat Selection Levels
At levels 4, 8, and 12, characters must choose to take either a Feat or two points of Ability Score Improvement. Some Feats also include a single point of Ability Score Improvement.
Fighters receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, and 12.
Rogues also receive more Feats/Ability Score Improvements than other classes, at levels 4, 8, 10, and 12.
Not-Yet-Implemented Feats
The following Feats have been confirmed for the full release but are not currently available in Early Access:
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Available Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Athlete | |
Defensive Duelist |
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Dual Wielder |
|
Great Weapon Master |
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Heavily Armoured |
(Requires Medium Armour Proficiency)
|
Moderately Armoured |
(Requires Light Armour Proficiency)
|
Lightly Armoured |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
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Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
|
Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Mobile |
|
Performer |
|
Shield Master |
|
Skilled |
|
Tough |
|
Weapon Master |
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