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Feats: Difference between revisions
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== Available Feats == | == Available Feats == | ||
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=== {{Icon|Passive Feature Generic Icon.png}} Ability Improvement | |- | ||
! Class !! Gained Proficiency | |||
|- | |||
|style="width: 20%;"|{{anchor|Ability Improvement}} {{Icon|Passive Feature Generic Icon.png}} Ability Improvement || | |||
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.'' | ''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.'' | ||
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | * Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | ||
* You can't increase an Ability Score above 20 using this feature. | * You can't increase an Ability Score above 20 using this feature. | ||
|- | |||
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |||
* Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* When you are [[Prone]], standing up uses less movement. | * When you are [[Prone]], standing up uses less movement. | ||
|- | |||
|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist || | |||
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss. | * When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss. | ||
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]]. | * Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]]. | ||
|- | |||
|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | |||
* Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. | * Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. | ||
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]]. | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]]. | ||
|- | |||
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || | |||
* When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn. | * When an attack with a Melee Weapon lands a [[Critical Hit]] or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]] that turn. | ||
* When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10. | * When attacking with [[Heavy (weapon property)|Heavy]] Melee Weapons you are [[Proficiency|Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10. | ||
** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)'' | ** ''(This is a Toggleable Passive Effect; see [[Great Weapon Master: All In]] for more information.)'' | ||
|- | |||
|{{anchor|Heavily Armoured}}{{Icon|Heavily Armoured Icon.png}} Heavily Armoured || | |||
''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])'' | ''(Requires [[Armour#Medium Armour|Medium Armour]] [[Proficiency]])'' | ||
* Increase your [[Strength]] by 1, to a maximum of 20. | * Increase your [[Strength]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{HeavyArmour}}. | * Gain [[Proficiency]] with {{HeavyArmour}}. | ||
|- | |||
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured || | |||
''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])'' | ''(Requires [[Armour#Light Armour|Light Armour]] [[Proficiency]])'' | ||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | * Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | ||
|- | |||
|{{anchor|Lightly Armoured}}{{Icon|Lightly Armoured Icon.png}} Lightly Armoured || | |||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
|- | |||
|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Bard spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Bard#Bard Spell List|Bard spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | ||
|- | |||
|{{anchor|Magic Initiate: Cleric}}{{Icon|Magic Initiate Cleric Icon.png}} Magic Initiate: Cleric || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Cleric#Cleric Spell List|Cleric spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | ||
|- | |||
|{{anchor|Magic Initiate: Druid}}{{Icon|Magic Initiate Druid Icon.png}} Magic Initiate: Druid || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Druid#Druid Spell List|Druid spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | ||
|- | |||
|{{anchor|Magic Initiate: Sorcerer}}{{Icon|Magic Initiate Sorcerer Icon.png}} Magic Initiate: Sorcerer || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | ||
|- | |||
|{{anchor|Magic Initiate: Warlock}}{{Icon|Magic Initiate Warlock Icon.png}} Magic Initiate: Warlock || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Warlock spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Charisma]]. | ||
|- | |||
|{{anchor|Magic Initiate: Wizard}}{{Icon|Magic Initiate Wizard Icon.png}} Magic Initiate: Wizard || | |||
* Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Wizard spell list]]. | * Learn 2 Cantrips and a 1st-level [[Spell]] from the [[Warlock#Warlock Spell List|Wizard spell list]]. | ||
* You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | * You can cast the 1st-level Spell once per [[Long Rest]]. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | ||
|- | |||
|{{anchor|Martial Adept}}{{Icon|Martial Adept Icon.png}} Martial Adept || | |||
* Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. | * Learn two manoeuvres from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. | ||
* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | * You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | ||
|- | |||
|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile || | |||
* Your [[Movement Speed]] increases by 3m / 10ft. | * Your [[Movement Speed]] increases by 3m / 10ft. | ||
* When you use the [[Dash]] action, difficult terrain doesn't slow you down. | * When you use the [[Dash]] action, difficult terrain doesn't slow you down. | ||
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target. | * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target. | ||
|- | |||
|{{anchor|Performer}}{{Icon|Passive Feature Generic Icon.png}} Performer || | |||
* Increase your [[Charisma]] by 1, to a maximum of 20. | * Increase your [[Charisma]] by 1, to a maximum of 20. | ||
* Gain [[Musical Instrument]] [[Proficiency]]. | * Gain [[Musical Instrument]] [[Proficiency]]. | ||
|- | |||
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || | |||
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]]. | * Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]]. | ||
* If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage. | * If a spell forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage. | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
|- | |||
|{{anchor|Skilled}}{{Icon|Passive Feature Generic Icon.png}} Skilled || | |||
* You gain [[Proficiency]] in 3 [[Skills]] of your choice. | * You gain [[Proficiency]] in 3 [[Skills]] of your choice. | ||
|- | |||
|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough || | |||
* [[Hit Points|Hit Point]] maximum increased by 2 for each level. | * [[Hit Points|Hit Point]] maximum increased by 2 for each level. | ||
|- | |||
|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master || | |||
* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | * Gain [[Proficiency]] with four [[Weapon]] types of your choice. | ||
|} | |||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Character Creation]] | [[Category:Character Creation]] |
Revision as of 10:48, 15 July 2023
Feats are powerful passive or active features a character can select at certain levels during the level up process.
Feat Selection Levels
At levels 4, 8, and 12, characters must choose to take either a Feat or two points of Ability Score Improvement. Some Feats also include a single point of Ability Score Improvement.
Fighters receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, and 12.
Rogues also receive more Feats/Ability Score Improvements than other classes, at levels 4, 8, 10, and 12.
Not-Yet-Implemented Feats
The following Feats have been confirmed for the full release but are not currently available in Early Access:
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Available Feats
Class | Gained Proficiency |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Athlete | |
Defensive Duellist |
|
Dual Wielder |
|
Great Weapon Master |
|
Heavily Armoured |
(Requires Medium Armour Proficiency)
|
Moderately Armoured |
(Requires Light Armour Proficiency)
|
Lightly Armoured |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
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Magic Initiate: Druid |
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Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
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Magic Initiate: Wizard |
|
Martial Adept |
|
Mobile |
|
Performer |
|
Shield Master |
|
Skilled |
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Tough |
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Weapon Master |
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