List of features that work in Wild Shape: Difference between revisions

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(Added True Love's Caress and True Love's Embrace)
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* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does).
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does).
* Certain [[Fighting Style]]s:
* Certain [[Fighting Style]]s:
** {{SAI|Defence}} (if you were wearing armour before transforming).
** {{SAI|Defence}} (If you were wearing armour before transforming).
** {{SAI|Duelling}} (for [[Fire Myrmidon]] form only).
** {{SAI|Duelling}} (For [[Fire Myrmidon]] form only).
** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only)
** {{SAI|Great Weapon Fighting}} (For [[Water Myrmidon]] form only)
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming).
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (Must be stacked up before transforming).
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming).
* [[Barbarian]]'s {{SAI|Fast Movement}} (If you were not wearing heavy armour before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (Must be used before transforming).
** [[Berserker]]'s {{SAI|Frenzy}} (must be used before transforming).
** [[Berserker]]'s {{SAI|Frenzy}} (Must be used before transforming).
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (must be used before transforming. Both the normal resistances and the additional passive effects work properly).
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}}, {{SAI|Rage: Eagle Heart}}, {{SAI|Rage: Elk Heart}}, {{SAI|Rage: Tiger Heart}}, and {{SAI|Rage: Wolf Heart}} (Must be used before transforming. Both the normal resistances and the additional passive effects work properly).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} (must be used before transforming).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Elk}} (Must be used before transforming).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Wolverine}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} (can trigger Rage while transformed).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Honey Badger}} (Can trigger Rage while transformed).
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}}
** [[Wildheart]]'s {{SAI|Aspect of the Beast: Stallion}}
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} (If you were wearing no armour before transforming).
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming).
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (If you were wearing no armour before transforming).
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape).
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape).
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming).
* [[Fighter]]'s {{SAI|Action Surge}} (Must be used before transforming).
** [[Champion]]'s {{SAI|Improved Critical Hit}}
** [[Champion]]'s {{SAI|Improved Critical Hit}}
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} (if you were wearing no armour before transforming).
* [[Monk]]'s {{SAI|Unarmoured Movement}} (if you were not wearing armour or a shield before transforming).
* [[Monk]]'s {{SAI|Unarmoured Movement}} (If you were not wearing armour or a shield before transforming).
* [[Monk]]'s {{SAI|Wholeness of Body}} (must be used before transforming).
* [[Monk]]'s {{SAI|Wholeness of Body}} (Must be used before transforming).
* [[Paladin]]'s {{SAI|Aura of Protection}} (must be used before transforming).
* [[Paladin]]'s {{SAI|Aura of Protection}} (Must be used before transforming).
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (must be used before transforming).
** [[Oath of the Ancients]]' {{SAI|Aura of Warding}} (Must be used before transforming).
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (must be used before transforming).
** [[Oath of Devotion]]'s {{SAI|Aura of Devotion}} (Must be used before transforming).
** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}}
** [[Oath of Vengeance]]'s {{SAI|Relentless Avenger}}
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (must be used before transforming).
** [[Oathbreaker]]'s {{SAI|Aura of Hate}} (Must be used before transforming).
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}.
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}.
* [[Rogue]] and [[Monk]]'s {{SAI|Evasion}}
* [[Rogue]] and [[Monk]]'s {{SAI|Evasion}}
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** [[Thief]]'s {{SAI|Second-Story Work}}
** [[Thief]]'s {{SAI|Second-Story Work}}
* [[Transmutation School]]'s {{SAI|Experimental Alchemy}}
* [[Transmutation School]]'s {{SAI|Experimental Alchemy}}
* [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All variants of the stone work).
* [[Transmutation School]]'s {{SAI|Transmuter's Stone}} (All versions of the stone work).
* [[Warlock]]'s {{SAI|Devil's Sight}}
* [[Warlock]]'s {{SAI|Devil's Sight}}
** [[The Fiend]]'s {{SAI|Dark One's Blessing}}
** [[The Fiend]]'s {{SAI|Dark One's Blessing}}
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* {{MdRarityItem|Corvid Token}}
* {{MdRarityItem|Corvid Token}}
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does).
* {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does).
* {{MdRarityItem|True Love's Caress}} and {{MdRarityItem|True Love's Embrace}} (Must be used before transforming. Works in both directions).
===Feats===
===Feats===
* {{SAI|Alert}}
* {{SAI|Alert}}
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* {{SAI|Savage Attacker}} (Only works for wild shapes that wield weapons (i.e. the Myrmidons).  
* {{SAI|Savage Attacker}} (Only works for wild shapes that wield weapons (i.e. the Myrmidons).  
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons).
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons).
===Illithid Abilities===
===Illithid Abilities===
* {{SAI|Ability Drain}}
* {{SAI|Ability Drain}}
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* Racial passives that affect movement speed (i.e. both [[Fleet of Foot]] and [[Shortened Stride]])
* Racial passives that affect movement speed (i.e. both [[Fleet of Foot]] and [[Shortened Stride]])
* {{SAI|Darkvision}} and {{SAI|Superior Darkvision}}
* {{SAI|Darkvision}} and {{SAI|Superior Darkvision}}
* [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} (must be used before transforming).
* [[Duergar]]'s {{SAI|Enlarge (Duergar)|Enlarge}} (Must be used before transforming).
* [[Gnome]]'s {{SAI|Gnome Cunning}}
* [[Gnome]]'s {{SAI|Gnome Cunning}}
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]).
* [[Half-Orc]]'s {{SAI|Savage Attacks}} (Requires a Wild Shape with a weapon such as [[Water Myrmidon]]).
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* {{SAI|War Caster}} (Only the passives work, not the reaction).
* {{SAI|War Caster}} (Only the passives work, not the reaction).
* {{SAI|Weapon Master}} (The weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape)
* {{SAI|Weapon Master}} (The weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape)
===Illithid Abilities===
===Illithid Abilities===
* {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Luck of the Far Realms}} (Only works if {{SAI|Disguise Self}} is used before transforming).

Revision as of 00:37, 17 June 2024

This page is about the features that do or do not work in Wild Shape. For details on the stats and effects of Wild Shape, see Wild Shape Wild Shape or Combat Wild Shape Combat Wild Shape.

Most equipment, many feats, and some class passives do not work while in Wild Shape Wild Shape. This list clarifies what works and what does not work.

General Information

  • You can't cast spells while in Wild Shape, and can't take any action outside of those available to your Wild Shape. Such actions will only be mentioned in this list if their effects persist after transforming.
  • Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape.
  • As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This list notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape.
  • Due to the way it is coded, many reactions will not trigger in Wild Shape. However, using Disguise Self Disguise Self or Disguise Kit before transforming can cause some of these reactions to work.
  • This list is NOT meant to imply that all these features should work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D.
  • This list is far from complete. Feel free to add to it if you notice any missing information.


Works in Wild Shape

Class Features

Equipment

Feats

  • Alert Alert
  • Elemental Adept Elemental Adept (Applies to wild shape forms that deal elemental damage such as the Myrmidon and Dilophosaurus forms).
  • Heavily Armoured Heavily Armoured
  • Lucky Lucky
  • Mobile Mobile
  • Resilient Resilient (The +1 bonus to any stat and save proficiency persists in wild shape).
  • Savage Attacker Savage Attacker (Only works for wild shapes that wield weapons (i.e. the Myrmidons).
  • Sentinel Sentinel (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons).

Illithid Abilities

Permanent bonuses

Potions and Elixirs

  • All potions and elixirs seem to work properly.

Races

Partially works in Wild Shape

Class Features

Equipment

  • Shapeshifter Hat (The +1 Nature bonus disappears in Wild Shape but the extra charge works).
  • Mutilated Carapace (The +1 to attack rolls and damage rolls works, but the AC bonus and advantage on deception and persuasion checks does not).

Feats

  • Athlete Athlete (Passive effects work but the +1 STR or DEX does not).
  • Dual Wielder Dual Wielder (The +1 AC will persist if you were dual-wielding before transforming into an unarmed wild shape form. However, if you transform into an armed myrmidon form, the +1 AC will not apply).
  • Durable Durable (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
  • Great Weapon Master Great Weapon Master (Only works for Wild Shape: Water Myrmidon. The All In All In component works, but the bonus action attack does not).
  • Heavy Armour Master Heavy Armour Master (Only the +1 STR applies. The damage reduction does not work even if you were wearing Heavy Armour before transforming).
  • Mage Slayer Mage Slayer (The passives always work, but the reaction only does if Disguise Self Disguise Self is used before transforming).
  • Martial Adept Martial Adept's Riposte Riposte (Only works if Disguise Self Disguise Self is used before transforming).
  • Tavern Brawler Tavern Brawler (The bonus to unarmed attack and damage rolls works properly in Explorer, Balanced, and Tactician difficulty but only applies to attack rolls in Honour mode. The additional +1 STR or CON does not apply in wild shape form).
    • Requires a Wild Shape with unarmed attacks (i.e. everything except three of the Myrmidons).
  • War Caster War Caster (Only the passives work, not the reaction).
  • Weapon Master Weapon Master (The weapon proficiencies work with the Myrmidon forms but the stat bonus does not carry over to Wild Shape)

Illithid Abilities

Miscellaneous

Does not work in Wild Shape

Class Features

Equipment

  • Almost all equipment in the game.

Feats

Illithid Abilities

Spells