Astarion: Difference between revisions

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(→‎Approval: Dark urge Grove Squirrel)
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* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. ({{Approval|Astarion|+1}})
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay. ({{Approval|Astarion|+1}})
* Tell [[Elegis]] that she is pathetic of being scared of a few goblins. ({{Approval|Astarion|+1}})
* Tell [[Elegis]] that she is pathetic of being scared of a few goblins. ({{Approval|Astarion|+1}})
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. ({{Approval|Astarion|+1}})
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Astarion|+1}})
* Tell the Tielfling kids trained by [[Asharak]] that they are going to die ({{Approval|Astarion|+1}})
* Make [[Zorru]] bow to [[Lae'zel]] ({{Approval|Astarion|+1}})
* Make [[Zorru]] bow to [[Lae'zel]] ({{Approval|Astarion|+1}})
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* After saving [[Mirkon]], tell him to "stop snivelling or they'll be back."
* After saving [[Mirkon]], tell him to "stop snivelling or they'll be back."
* Attack the Tieflings
* Attack the Tieflings
* The Dark Urge: When interacting with the squirrel over the elevator, warn him about getting in front of your instincts. ({{Approval|Astarion|+1}})
* The Dark Urge: When interacting with the squirrel [[Timber]], warn Astarion about getting in front of your instincts. ({{Approval|Astarion|+1}})


'''[[Sunlit Wetlands]]'''
'''[[Sunlit Wetlands]]'''

Revision as of 20:09, 9 September 2023


Vampire Spawn
Astarion Ancunín
Astarion.png
Stats
Level 1

STR

8
(-1)

DEX

17
(+3)

CON

14
(+2)

INT

13
(+1)

WIS

13
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race High Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Class Rogue
Background Charlatan
Location Wilderness
Enemies Cazador
In-game
Astarionheadshot.jpg

Astarion is an Origin character and companion in Baldur's Gate 3. He is an Elf Rogue with the Charlatan background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

And to think I was ready to decorate the ground with your innards. Apologies.
— Astarion, apologizing after a misunderstanding

Gameplay

As a Rogue, Astarion excels at Stealth, Sleight of Hand, and deadly Sneak Attacks. At Level 3, Astarion can become a Thief, Assassin, or Arcane Trickster. As a Thief, he gains an additional Bonus Action, granting him more martial versatility in battle. As an Arcane Trickster, he gains the ability to cast a limited number of Wizard Spells.

Astarion's Background is Charlatan.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Cantrips Known

Special Abilities

Recruitment

Astarion can be recruited in Act One.

  • Astarion can be found standing on a road west of the crashed Nautiloid in the Wilderness. When found, a scene will play where he is looking for help in defeating an Intellect Devourer. Afterwards, he can be asked to join the party.


Background

Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Personal Quest

Astarion's Companion Quest is: The Pale Elf

Personality

Astarion has a sadistic personality and often approves of evil, cruel or egotistic actions, though he seems to accept certain pragmatic ones. He values hedonism. He is disdainful, but not hostile, towards those he considers weak and unworthy of his attention.

Interactions

Approval

Astarion Approves
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

The following story and dialogue choices will cause Astarion to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Unsorted

  • Ask Astarion how he wants to die, then choose an option

Ravaged Beach

  • Attack the Tieflings holding Lae'zel in a cage. (Astarion approves +1)
  • Ask Lae'zel to say 'please' after rescuing her (Astarion approves +1)
  • Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock

Druid Grove

  • Refuse to help Zevlor persuade Kagha to let the Tieflings stay. (Astarion approves +1)
  • Tell Elegis that she is pathetic of being scared of a few goblins. (Astarion approves +1)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. (Astarion approves +1)
  • Tell the Tielfling kids trained by Asharak that they are going to die (Astarion approves +1)
  • Make Zorru bow to Lae'zel (Astarion approves +1)
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations (Astarion approves +1)
  • Let Arka shoot Sazza (Astarion approves +1)
  • In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him. (Astarion approves +1)
  • When confronting Kagha about the shadow druids, choose to attack her instead of persuading her
  • Telling Auntie Ethel about the tadpole in your head
  • When speaking to Mattis, take the ring, pocket the ring and tell him you paid him in experience.
  • After saving Mirkon, tell him to "stop snivelling or they'll be back."
  • Attack the Tieflings
  • The Dark Urge: When interacting with the squirrel Timber, warn Astarion about getting in front of your instincts. (Astarion approves +1)

Sunlit Wetlands

Blighted Village

The Risen Road

  • Tell the merchant Cyrel that you'll take the supplies
  • Pass the check to order Flind, the Gnoll Warlord, to feast on other Gnoll
  • Obey and eliminate Rugan when asked by Zarys
  • Speak to the artist and call him a slave

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Say 'Boo' to Volo as he performs
  • Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners.
  • Tell Torturer Spike in the goblin camp that you will torture the prisoner
  • Tell Priestess Gut in the goblin camp that you're here to kill her
  • Remove the ring from Crusher's foot after you kneel in front of him.
  • Agree to Abdirak's endure teachings on Loviatar's love.
  • Turn down the druid Halsin's request to help the grove in favor of saving yourself first.

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelette (Astarion approves +1) or sell it (Astarion approves +1)
  • Ask the Inquisitor how he knows so much about you (Astarion approves +1)
  • Ask the Inquisitor what you'll get in return for producing the weapon (Astarion approves +1)
  • Tell the Inquisitor you accept gold as a reward

Underdark

  • Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
  • Tell Spaw "Sure, I can handle those Duergar nearby"
  • Tell Glut you will kill Spaw for him
  • Tell Glut "I'll have no part of this" when asked to eliminate Spaw
  • Ask Baelen for compensation before giving him a Misty Step scroll for escaping the Bibberbang field
  • Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge

Grymforge

  • Ask Ward Magmar how to get a slave of your own
  • When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
  • After rescuing Nere, tell him to finish the slaves, or choose to say nothing

Camp/Conversation

  • In camp on the first night, tell Shadowheart to remain cautious
  • Let him bite you
  • Tell him you trust him after he reveals to you that he is a vampire
  • Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave
  • When he asks whose blood you'd hypothetically drink, choose "Yours, of course," "Karlach," or "Shadowheart"
  • Decline Raphael's offer to remove the tadpole
  • Tell him that you are not the devil's plaything in regards to Raphael's offer
  • After asking about Cazador, tell him that you have his back as long as he has yours
  • Feed the Owlbear Cub when it arrives at the Camp
  • Pet the Owlbear Cub in your camp
  • Side with Karlach during Wyll's confrontation with her
  • After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?"

Act Two

Last Light Inn

  • Tell Jaheira that you are here on holiday
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
  • Tell His Majesty that you wanted to admire him up close, and then quietly admire him
  • Decline Jaheira's wine
  • Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
  • As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."

Shadowed Battlefield

  • Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
  • Convince the drider through deception to give you the lantern
  • Convince the drider through deception to walk into the shadows
  • If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
  • Tell Arabella her parents are dead

House in Deep Shadows

  • Beat Oliver at hide-and-seek without being spotted

Reithwin Tollhouse

House of Healing

  • Deceive the Sisters into killing each other
  • Deceive Malus Thorm into killing himself

The Waning Moon

Moonrise Towers

  • Sever the connection between Linsella and Barnabus
  • Tell Araj Oblodra that Astarion is his own person
  • At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to (Astarion approves +5)
  • Kill Fezzerk without combat (with dialogue choice) after ordered by Ketheric Thorm
  • Ask Disciple Z'rell to show something real about what the Absolute has give her
  • Tell Ketheric Thorm that seeing your enemies cowed never gets old.

Gauntlet of Shar

  • Persuade Balthazar to give you the bell to summon Flesh
  • Tell him his scars must have hurt after the initial conversation with Raphael (Astarion approves +1)
  • Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
  • Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael (Astarion approves +1)
  • Persuade Yurgir to murder his Merregon followers, his displacer beast, and himself (Astarion approves +8)

Camp/Conversation

  • When he mentions enlisting Raphael's help to understand what his scars mean, reply with, "Sure, makes sense."

Act Three

Rivington

  • Volunteer Lae'zel (or perhaps any companion) to Dribbles' show
  • Give Yenna coins or food
  • Resist the madness when accepting the monk's curse after delivering his amulet
  • Answer Zethino's third question with "Most things fear him, actually."
  • Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp.

Wyrm's Crossing


Disapproval

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.

The following story and dialogue choices will cause Astarion to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Druid Grove

  • Agree to help the Tieflings for Wyll
  • Tell Arabella's mother that the druids are overreacting
  • Persuade Kagha to free Arabella
  • Swear to take the Wyvern Poison
  • Persuade Kagha to fight against the Shadow Druids

Sunlit Wetlands

  • Reveal his identity to the Gur
  • Don't let him kill Gandrel (Astarion disapproves -3)
  • Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble

Owlbear Nest

  • When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"

Zhentarim Hideout

  • Purchase the artist at the Zhentarim Hideout

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche (Astarion disapproves -1)

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers.
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Camp/Conversations

  • Forbid him to drink blood from other people.
  • Give Gale Necromancy of Thay or destroy it.
  • Reject him during the Party.
  • Say "He's only a cambion, we can handle him" after you first meet with [Raphael]] (Note: this dialogue option only appears if you are a Warlock)
  • Letting Volo follow through with his attempt to remove the parasite

Act Two

Ruined Battlefield

  • Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
  • Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)

Last Light Inn

Moonrise Towers

Gauntlet of Shar

  • Talk to Yurgir the Orthon instead of attacking immediately (Astarion disapproves -2)
  • Persuading Yurgir to let you search the place for him (Astarion disapproves -2)
  • Agree to peace with the rats after interacting with the broken effigy.

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre.

Camp/Conversations

  • Saying, "Are you mad?!..." when he mentions enlisting Raphael's help to understand what his scars mean.

Romance

Prerequisite_Icon.pngPlayers should be aware that Astarion's romance and conversations in general hold mentions of and allusions to various types of abuse, manipulation, and sexual assault.

The following section explains Astarion's romance.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • After the cutscene of Astarion sneaking away at night triggers, the player can find an exsanguinated boar at the bridge before the Blighted Village, to the far right path of the signpost saying 'Moonhaven' (north of the village), or just after the dialogue with Auntie Ethel at the entrance of Sunlit Wetlands (south of the village). The following long rest, the player will wake up to Astarion trying to drink their blood. He will approve of the player saying they trust him, and further approve of them letting him drink their blood. Note that if the player doesn't successfully stop him the second time the choice is presented, the player will die. They can simply be revived using a revivify scroll later. Note that players do not need to be aware Astarion is a vampire to sleep with him later on; not triggering this scene will not affect the romance.
  • Getting a substantial lead, either the location of the Githyanki Crèche from Zorru, Priestess Gut from Sazza, or learning about Halsin's possible whereabouts from Nettie, will trigger a scene with him later in camp when you talk to him. He remarks how he likes the player, and the player can respond in a flirtatious manner. No approval changes from any options. Note that you may want to wait to trigger this scene till later since the dialogue makes it sound as if he and the player have been travelling together for a while, but that's preference
  • A scene can be triggered at camp where Astarion says he has fed on a bear, the following conversation nets no approval changes but he makes a few playful quips to the player and they can do so in turn. The parameters for trigger this is unclear at the moment (possibly average-good relationship), but you need to know he is a vampire.
  • When you come across Gandrel, the Gur monster hunter found to the left of the Riverside Teahouse, you can progress your relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, you need to have found out that Astarion is a vampire beforehand. In conversation with Gandrel, ask him what he is hunting, then choose "Only a spawn? Pity. Not like he's a real vampire." The first and second subsequent choices will trigger Astarion to reveal himself to the Gur and a fight will ensue.) After this scene plays out, you can speak to Astarion, who will then invite the player to have sex with him.
  • A similar scene with the same outcomes should trigger when the player reaches Good approval with Astarion, even without dealing with the Gur[Needs Verification]
  • Once you have had the conversation with Astarion where he invites the player to spend the night with him, the scene itself will trigger on the next long rest. If you choose dialogue options that indicate distrust, he will become upset and leave[Needs Verification]. You can gain approval with him by "playfully offering your neck." The player will wake the next morning to Astarion standing shirtless with his back turned to them; scars visible. The player can make a playful quip before asking him about the scars on his back. You can pass an Arcana check to determine the language the scars are written in (Infernal), but there are no approval changes.
  • As early as Chapter One, a scene can trigger where Astarion is looking into a mirror. The player may compliment him on anything to effectively “flirt” with him, aside from his moles and smile lines (this will lead to him being upset and leaving). This does not affect approval.
  • At either the goblin or the Tiefling party, the player can agree to sleep with Astarion afterwards. If this is the first time the player sleeps with him, it will trigger the cutscene mentioned above.
  • If the player has already slept with Astarion, then talking with Astarion at the party will result in a much more familiar conversation, where he can even tell the player he loves them, though he is just using shallow charm (no approval changes). Agreeing to sleep with him again will result in the dialogue choice "Astarion" becoming available once you head to bed, and the player then seeks him out. There is no additional sex scene, it's simply implied.

Heavy Chapter 2 and 3 Spoilers Ahead

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Heading into Chapter 2 and 3, it is important to note that some choices you make, Astarion will disapprove of, but they may be for the 'better'. Disapproval of an action will not lock you out of romance scenes, and he may even change his outlook on your actions later on.

  • The next substantial scene with Astarion happens after the player goes to bed after talking to Araj Oblodra with Astarion in the party. She is a vendor located on the main floor of Moonrise Towers. Players can pick whichever option they feel suits how they want their relationship with Astarion to be. Picking options that manipulate Astarion into having sex with you simply for pleasure will be followed by a cutscene where Astarion breaks up with the player.

A similar scene with the same outcomes will trigger if your approval with Astarion is maxed in Chapter 2, even if you don't talk to Araj

  • Once the party successfully completes Kill Raphael's Old Enemy, Raphael will inform Astarion about the nature of his scars and the player can then talk with Astarion about the information revealed. It is important to ponder how you want to proceed with this, as it will change Astarion's fate and the dynamic of his relationship with the player.
  • At Circus of the Last Days there is a dryad, Zethino, who will conduct a love test for the player for a fee. You can ask Astarion to take part in it and you will be transported to a woodsy area and asked questions about him. You may choose to respond however you wish, but choosing two or more from 'I don't think he's ever been happy.', 'He's happy right now, look at that smile!', 'Me', 'A nice, tasty rat.', and 'Sharp, wooden sticks.' will result in Astarion being upset. Note that picking more 'genuine' options 'Freedom', and 'Forever feeling like a slave to someone', will result in an 'Astarion Disapproves' message popping up, but are still considered correct answers.
  • Once you have made it out of the Shadow-Cursed Lands, the player can find Astarion's fellow spawn in Fraygo's Flophouse near the Southspan of Wyrm's Crossing waypoint. If the player did not interact with them, then long resting a couple times in the area should trigger a scene where they come talk to you at camp. The player is free to choose any responses they want, but may see disapproval pop up at certain choices. His siblings will attack the party, and afterwards he will talk to the player. Again, you may choose to respond however you feel. If you tell his siblings 'You can take him' when they come to camp at night, and then choose 'I wish they had', 'I panicked in the moment!', or fail the check for 'I was only teasing you.', Astarion will break up with you.
  • Once the player confronts Cazador, they may choose what outcome they want. They can convince Astarion to simply kill Cazador instead of performing the rite himself, or he can perform the rite and become a Vampire Ascendant. Note that if he goes through with the rite, everyone in the cells will die. An additional note: Astarion becoming the Vampire Ascendant will completely change how he acts towards everything, including the player. He will be more controlling and forceful, more stereotypical 'evil tyrant'. Some players may be uncomfortable with such a dynamic, so be sure to pick carefully.
  • After the conclusion of the rite, a scene with Astarion will be triggered depending on the outcome. If he went through with the rite, the player can tell him they would like to be a vampire like him, and he can and will turn the player into his spawn. The player is, as always, free to choose whatever options they want following, but becoming Astarion's spawn means you can no longer break up with him. The option is there to try, but he will not let you go. If you choose to spend one last night alive with him (become his vampire spawn and sleep with him), you will get the option to kick him in the balls when he tells you to get on your knees. Doing so will result in him permanently leaving the party.
  • If he did not go through with the rite, he will tell the player he would like to show them something outside the city, and take them to see his grave. You're free to choose any options you want, but note that accepting to sleep with him will result in an extra bit of dialogue where he tells the player he loves them.

Trivia


Gallery

External Links

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