Astarion/approval

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< Astarion
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Interactions
Companion Approval Banter Romance
Astarion  Astarion Approval Banter Romance
Gale  Gale Approval Banter Romance
Karlach  Karlach Approval Banter Romance
Lae'zel  Lae'zel Approval Banter Romance
Shadowheart  Shadowheart Approval Banter Romance
Wyll  Wyll Approval Banter Romance
Halsin  Halsin Approval Banter Romance
Minthara  Minthara Approval Banter Romance
Jaheira  Jaheira Approval Banter n/a
Minsc  Minsc Approval Banter n/a
Astarion Approves
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.

The actions and choices listed on this page will raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Approval

The following story and dialogue choices will cause Astarion to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Attack the Tieflings holding Lae'zel in a cage Astarion approves +1
  • Ask Lae'zel to say 'please' after rescuing her Astarion approves +1

Chapel Entrance

  • Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock Astarion approves +1

Druid Grove

  • Refuse to help Zevlor persuade Kagha to let the Tieflings stay Astarion approves +1
  • Tell Elegis that she is pathetic of being scared of a few goblins Astarion approves +1
  • While speaking with Arron, say the refugees will be fine due to their devilish powers Astarion approves +1
  • Tell the Tielfling kids trained by Asharak that they are going to die Astarion approves +1
  • Make Zorru bow to Lae'zel Astarion approves +1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Astarion approves +1
  • Let Arka shoot Sazza Astarion approves +1
  • In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him Astarion approves +1
  • Convince Topaz the bird that the key in its nest is dull Astarion approves +1
  • When confronting Kagha about the shadow druids, choose to attack her instead of persuading her
  • Telling Auntie Ethel about the tadpole in your head. Astarion approves +1
  • When speaking to Mattis, take the ring, pocket the ring and tell him you paid him in experience
  • After saving Mirkon, tell him to "stop snivelling or they'll be back"
  • Attack the Tieflings
  • The Dark Urge: When interacting with the squirrel Timber, warn Astarion about getting in front of your instincts (Astarion approves +1)

Sunlit Wetlands

  • When entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the redcaps when you speak to them (Astarion approves +1)
  • Say 'BAA' at the redcaps a second time Astarion approves +1
  • Let him kill Gandrel Astarion approves +10
  • Tell Auntie Ethel about the tadpole
  • Speak to Lorin and roar at him
  • When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina Astarion approves +5
  • After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny

Blighted Village

  • Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a Bard at the South gate. Astarion approves +1
  • Deliver the final blow to the goblin Fezzerk
  • Give him the Necromancy of Thay
  • Request to be compensated by Barcus Wroot after saving him from the windmill Astarion approves +1
  • Interrupt the bugbear and ogre in the barn Astarion approves +1

The Risen Road

  • Side with Karlach during Wyll's confrontation with her
  • Tell the merchant Cyrel that you'll take the supplies
  • Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you Astarion approves +1
  • Pass the check to order Flind to feast on other Gnoll Astarion approves +1
  • Pass the check to order Flind to kill herself Astarion approves +1
  • Obey and eliminate Rugan when asked by Zarys
  • Speak to the artist and call him a slave

Zhentarim Hideout

  • Kill Rugan when Zarys asks you to do so. Astarion approves +1
  • After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves". Astarion approves +1

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Boo Volo as he performs Astarion approves +1
  • Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners Astarion approves +1
  • Tell Torturer Spike in the goblin camp that you will torture the prisoner
  • Remove the ring from Crusher's foot after you kneel in front of him
  • Make Crusher kiss your foot Astarion approves +1
  • Make Crusher kiss your foot after defeating him in a fight.. Astarion approves +1
  • Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile Astarion approves +1
  • Pick a fight with Priestess Gut in the throne room or in her chambers Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's love Astarion approves +5
  • Turn down Halsin's request to help him save the grove in favor of saving yourself first

Crèche Y'llek

  • Vandalise the portrait of Vlaakith Astarion approves +1
  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it Astarion approves +1
  • Ask the Inquisitor how he knows so much about you Astarion approves +1
  • Ask the Inquisitor what you'll get in return for producing the weapon Astarion approves +1
  • Tell the Inquisitor you accept gold as a reward

Underdark

  • Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power Astarion approves +5
  • Tell Spaw "Sure, I can handle those Duergar nearby" Astarion approves +1
  • Tell Glut you will kill Spaw for him
  • Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw
  • Ask Baelen for compensation before giving him a Misty Step scroll for escaping the Bibberbang field
  • Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge

Grymforge

  • Decide to attack Morghal and Orgath after finding out they use slaves
  • Ask Ward Magmar how to get a slave of your own
  • When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
  • Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
  • After rescuing Nere, tell him to finish the slaves, or choose to say nothing

Camp/Conversation

  • Ask Astarion how he wants to die, then choose an option
  • In camp on the first night, tell Shadowheart to remain cautious
  • Feed the Owlbear Cub when it arrives at the Camp
  • Pet the Owlbear Cub in your camp
  • After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Astarion approves +1
  • Threaten to kill Mizora during her first appearance Astarion approves +1
  • As the Dark Urge: Confess to murdering the bard Astarion approves +1

Raphael's deal

Meeting Raphael
  • "You're mad if you think I'll make a deal with a devil." Astarion approves +1
  • "Then fix it. Or die by my hand!" Astarion approves +5
  • Tell him that you are not the devil's plaything in regards to Raphael's offer Astarion approves +1

Vampirism

  • Tell him you trust him after he reveals to you that he is a vampire Astarion approves +5
Letting him bite you
  • Let him bite you without threatening him Astarion approves +10
  • Let him bite you but threaten to stake him if he goes too far Astarion approves +1
  • When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave Astarion approves +5
  • Agree with Astarion that him feeding on your enemies sounds good Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, choose any option Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe Astarion approves +5

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Last Light Inn

  • Tell Jaheira that you are here on holiday
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
  • Tell His Majesty that you wanted to admire him up close, and then quietly admire him
  • Do not drink the truth serum-spiked wine Jaheira offers you
  • Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
  • As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, and then say, "I'm not going to follow my order. You will live."

Shadowed Battlefield

  • Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows"
  • Convince the drider through deception to give you the lantern
  • Convince the drider through deception to walk into the shadows
  • If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul
  • Tell Arabella her parents are dead
  • Persuade Madeline to stab herself
  • Tell Madeline to prove she's sorry

House in Deep Shadows

  • Beat Oliver at hide-and-seek without being spotted

Reithwin Tollhouse

The Waning Moon

House of Healing

  • Deceive the Sisters into killing each other
  • Deceive Malus Thorm into killing himself

Moonrise Towers

  • Sever the connection between Linsella and Barnabus
  • Tell Araj Oblodra that Astarion is his own person
  • Tell Astarion to not do anything he doesn't want to when Araj_Oblodra asks you to pressure him into agreeing with her offer Astarion approves +5
  • Kill Fezzerk without combat (through dialogue options)
  • Ask Disciple Z'rell to show something real about what the Absolute has given her
  • Tell Ketheric Thorm that seeing your enemies cowed never gets old

Gauntlet of Shar

  • Persuade Balthazar to give you the bell to summon Flesh
  • Tell him his scars must have hurt after the initial conversation with Raphael Astarion approves +1
  • Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
  • Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael Astarion approves +1
  • Talk to Yurgir about his pact instead of attacking him immediately Astarion disapproves -3, but pass an insight check and three Persuasion checks to get him to murder his Merregon followers, his displacer beast, and, finally, himself Astarion approves +8
  • If you are a Warlock you won't be able to role an insight check, locking the persuasion part

Camp/Conversation

  • Say that it makes sense to enlist Raphael's help to find out what his scars mean

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Volunteer Lae'zel, Halsin (or maybe any other companion) to Dribbles' show
  • Give Yenna coins or food
  • Resist the madness when accepting the monk's curse after delivering his amulet
  • Answer Zethino's questions correctly:
  • First Question: "When he's elbow deep in gore." Astarion approves +1
  • Second Question: "Revenge" or (if romancing) "Me" Astarion approves +1
  • Third Question: "Breaking a nail" or "Most things fear him, actually." Astarion approves +1
  • Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate Astarion approves +1
  • Get more money out of Danzo Arkwright when returning the Zhentarim letters Astarion approves +1
  • Say "Woof" a second time to Mar'hyah Astarion approves +1
  • Tell the Strange Ox you will keep it's secret

Wyrm's Crossing

House of Hope

  • Refuse to give your body or mind to Haarlep

Disapproval

The following story and dialogue choices will cause Astarion to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Druid Grove

  • Agree to help the Tieflings for Wyll
  • Tell Arabella's mother that the druids are overreacting
  • Persuade Kagha to free Arabella
  • Swear to Nettie you'll take the Wyvern Poison Astarion disapproves -1
  • Persuade Kagha to fight against the Shadow Druids Astarion disapproves -1
  • After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation Astarion disapproves -1

Sunlit Wetlands

Owlbear Nest

  • Agree with Shadowheart when she asks you not to loot the Selunite chest or say "if you insist" Astarion disapproves -1

Goblin Camp

  • Tell Eight that you are sorry for the loss of his parents Astarion disapproves -1
  • Tell Priestess Gut you are ready to clear your head Astarion disapproves -1

Zhentarim Hideout

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche Astarion disapproves -1

Grymforge

  • Express your disgust toward slavery when talking to Ward Magmar Astarion disapproves -1
  • Pay your respects to the pile of dead deep gnome corpses after killing Brathwen and Viss
  • Persuade Skickpit you're willing to kill his slavers
  • Agree to help Lunkbug find Philomeen
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after fighting Nere alongside the Duergar Astarion disapproves -1

Camp/Conversations

  • Give Gale the Necromancy of Thay or destroy it
  • Tell Raphael you'll do anything to get rid of the tadpole Astarion disapproves -5
  • After meeting Raphael, dismiss Astarion's concern about the devil's cunning Astarion disapproves -1
  • (Class Warlock Badge Icon.pngWarlock) Say Raphael is only a cambion and you can handle him
  • Allow Volo to follow through with his attempt to remove the parasite
  • Reject him during the Tiefling party

Vampirism

When you first catch him trying to drink your blood in camp:
  • Tell him to leave after you catch him trying to drink your blood Astarion disapproves -10 (Astarion leaves the party)
  • Attempt to stake him while he's drinking your blood and fail Astarion disapproves -10 (Astarion leaves the party)
  • Forbid him to drink blood from other people Astarion disapproves -5
  • During the first conversation about Cazador, tell him he's on his own Astarion disapproves -5

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only)
  • Say to Harper Lassandra, "I find the best introductions are made while sitting around a fire, perhaps with drinks?" (Bard only)
  • Call Madeline a coward
  • Tell Madeline to stop stabbing herself

Last Light Inn

  • Drink the truth serum-spiked wine Jaheira offers you
  • Warn Isobel that Marcus plans to kidnap her

Moonrise Towers

Gauntlet of Shar

  • Talk to Yurgir the Orthon instead of attacking immediately Astarion disapproves -2
  • Persuade Yurgir to let you help him find something to get him out of his contract with Raphael Astarion disapproves -2
  • Agree to peace with the rats after interacting with the broken effigy

Mind Flayer Colony

  • Use the Neural Apparatus to release everyone in the Tadpoling Centre

Camp/Conversations

  • Tell him he's mad when he mentions enlisting Raphael's help in finding out what his scars mean

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing
  • Tell Wulbren Gortash is the enemy, not the Gondians, and that you'll find another way

House of Hope

  • Remove your clothes when Haarlep asks you to
  • Vow your body to Haarlep Astarion disapproves -1