Monk: Difference between revisions

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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


===Level 1===
{{H3|Level 1}}


* '''{{R|ki|forceplural=yes}}: 2''' You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]
* '''{{R|ki|forceplural=yes}}: 2''' You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]
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==== Martial Arts ====
* '''{{SAI|Martial Arts: Dextrous Attacks}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
* '''{{SAI|Martial Arts: Deft Strikes}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
* '''{{SAI|Martial Arts: Bonus Unarmed Strike}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
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==== {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} ====
* Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.


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==== {{SAI|Flurry of Blows|w=40}} ====
==== {{SAI|Flurry of Blows|w=40}} ====
* Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
* Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
{{H3|Level 2}}
* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)''


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* '''{{SAI|Martial Arts: Dextrous Attacks|w=30}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
==== {{SAI|Unarmoured Movement|w=40}} ====
* '''{{SAI|Martial Arts: Deft Strikes|w=30}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
* '''{{SAI|Martial Arts: Bonus Unarmed Strike|w=30}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
* '''{{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=30}}:''' Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.
 
===Level 2===


* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
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==== {{SAI|Patient Defence|w=40}} ====
==== {{SAI|Patient Defence|w=40}} ====
* When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
* When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
==== {{SAI|Step of the Wind: Dash|w=40}} ====
* Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
==== {{SAI|Step of the Wind: Disengage|w=40}} ====
* Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.


{{HorizontalRuleImage}}
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* '''{{SAI|Unarmoured Movement|w=30}}:''' Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
==== Step of the Wind ====
* '''{{SAI|Step of the Wind: Dash}}:''' Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
* '''{{SAI|Step of the Wind: Disengage}}:''' Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.


===Level 3===
{{H3|Level 3}}


* '''{{R|ki|forceplural=yes}}: 4''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 4''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
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==== Select a Subclass ====
==== Select a Subclass ====
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==== {{SAI|Deflect Missiles|w=40}} ====
 
* Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
* '''{{SAI|Deflect Missiles|w=30}}:''' Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


===Level 4===
{{H3|Level 4}}
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* Choose a '''[[Feat]]'''.


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* '''{{SAI|Slow Fall|w=30}}:''' When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
==== {{SAI|Slow Fall|w=40}} ====
* Choose a '''[[Feat]]'''.
* When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


===Level 5 ===
{{H3|Level 5}}


* '''Proficiency Bonus: +3''' ''(You gain +1 to your Proficiency Bonus.)''
* '''Proficiency Bonus: +3''' ''(You gain +1 to your Proficiency Bonus.)''
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==== {{SAI|Stunning Strike (Melee)|w=40}} ====
==== Stunning Strike ====
* Spend a {{R|ki}} to deal your Weapon Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.
* '''{{SAI|Stunning Strike (Melee)|w=40}}:''' Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
 
* '''{{SAI|Stunning Strike (Unarmed)|w=40}}:''' Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
==== {{SAI|Stunning Strike (Unarmed)|w=40}} ====
* Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.


==== Subclass Features: ====
==== Subclass Features: ====
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* {{SAI|Cloak of Shadows|w=40}}
* {{SAI|Cloak of Shadows|w=40}}
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|}
==== {{SAI|Extra Attack|w=40}} ====
* You can make an additional free attack after making an unarmed or weapon attack
{{H3|Level 6}}
* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)''


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''{{SAI|Extra Attack|w=30}}:''' You can make an additional free attack after making an unarmed or weapon attack
==== {{SAI|Improved Unarmoured Movement|w=40}} ====
* Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.


===Level 6===
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* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
==== {{SAI|Ki-Empowered Strikes|w=40}} ====
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


==== Subclass Features: ====
==== Subclass Features: ====
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{{HorizontalRuleImage}}
{{H3|Level 7}}


* '''{{SAI|Improved Unarmoured Movement|w=30}}:''' Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{SAI|Ki-Empowered Strikes|w=30}}:''' Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


===Level 7===
{{HorizontalRuleImage}}


* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
==== {{SAI|Evasion|w=40}} ====
* Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


* '''{{SAI|Evasion|w=30}}:''' Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
==== {{SAI|Stillness of Mind|w=40}} ====
* '''{{SAI|Stillness of Mind|w=30}}:''' If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
* If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


===Level 8===
{{H3|Level 8}}


* '''{{R|ki|forceplural=yes}}: 9''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 9''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
{{HorizontalRuleImage}}
* Choose a '''[[Feat]]'''.
* Choose a '''[[Feat]]'''.


===Level 9===
{{H3|Level 9}}


* '''Proficiency Bonus: +4''' ''(You gain +1 to your Proficiency Bonus.)''
* '''Proficiency Bonus: +4''' ''(You gain +1 to your Proficiency Bonus.)''
* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
{{HorizontalRuleImage}}


==== Subclass Features: ====
==== Subclass Features: ====
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{{HorizontalRuleImage}}
==== {{SAI|Advanced Unarmoured Movement|w=40}} ====
 
* [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield.
* '''{{SAI|Advanced Unarmoured Movement|w=30}}:''' [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield.


===Level 10 ===
{{H3|Level 10}}


* '''{{R|ki|forceplural=yes}}: 11''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 11''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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* '''{{SAI|Purity of Body|w=30}}:''' You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
==== {{SAI|Purity of Body|w=40}} ====
* You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


===Level 11===
{{H3|Level 11}}


* '''{{R|ki|forceplural=yes}}: 12''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 12''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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===Level 12===
{{H3|Level 12}}
 
* '''{{R|ki|forceplural=yes}}: 13''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
 
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* '''{{R|ki|forceplural=yes}}: 13''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
* Choose a '''[[Feat]]'''.
* Choose a '''[[Feat]]'''.



Revision as of 12:35, 15 December 2023

Template:Up to date

Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Class Monk Badge Icon.png
Class Monk Badge Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Way of the Four Elements Way of the Four Elements, Way of the Open Hand Way of the Open Hand, Way of Shadow Way of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd +2 1d4 3 + 3 m / 10 ft. Unarmoured Movement Unarmoured Movement,

Patient Defence Patient Defence,Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage

3rd +2 1d6 4 + 3 m / 10 ft. #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles
4th +2 1d6 5 + 3 m / 10 ft. Feat Feat, Slow Fall Slow Fall
5th +3 1d6 6 + 3 m / 10 ft. Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th +3 1d6 7 + 4.5 m / 15 ft. Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement
7th +3 1d6 8 + 4.5 m / 15 ft. Evasion Evasion, Stillness of Mind Stillness of Mind
8th +3 1d6 9 + 4.5 m / 15 ft. Feat Feat
9th +4 1d8 10 + 4.5 m / 15 ft. Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature
10th +4 1d8 11 + 6 m / 20 ft. Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement
11th +4 1d8 12 + 6 m / 20 ft. #Level 11 Subclass feature
12th +4 1d8 13 + 6 m / 20 ft. Feat Feat

Class Information

Monk's default armour

Spellcasting

  • Spellcasting Ability: Wisdom icon.png Wisdom
  • Recharge: Short rest
  • Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
    • Monks can use Ki while Silenced due to Ki not requiring a verbal component.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Template:H3

  • Ki Points: 2 You can spend these points to fuel various Monk abilities. Replenishes on a Short Rest or Long Rest
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Martial Arts

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Unarmoured Defence Unarmoured Defence

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Flurry of Blows Flurry of Blows

  • Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Template:H3

  • Ki Points: 3 (You gain an additional Ki Point to fuel your monk techniques.)
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Unarmoured Movement Unarmoured Movement

  • Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence

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Step of the Wind

Template:H3

  • Ki Points: 4 (You gain an additional Ki Point to fuel your monk techniques.)
  • Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
Bg3 content hr.png

Select a Subclass

Deflect Missiles Deflect Missiles

  • Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Template:H3

  • Ki Points: 5 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.
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Slow Fall Slow Fall

  • When you fall, you can use your reaction to gain Resistance to Falling damage.

Template:H3

  • Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Ki Points: 6 (You gain an additional Ki Point to fuel your monk techniques.)
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Stunning Strike

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack

  • You can make an additional free attack after making an unarmed or weapon attack

Template:H3

  • Ki Points: 7 (You gain an additional Ki Point to fuel your monk techniques.)
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Improved Unarmoured Movement Improved Unarmoured Movement

  • Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes

  • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Template:H3

  • Ki Points: 8 (You gain an additional Ki Point to fuel your monk techniques.)
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Evasion Evasion

  • Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Bg3 content hr.png

Stillness of Mind Stillness of Mind

  • If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind to remove the condition.

Template:H3

  • Ki Points: 9 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.

Template:H3

  • Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
  • Ki Points: 10 (You gain an additional Ki Point to fuel your monk techniques.)
  • Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement

  • Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Template:H3

  • Ki Points: 11 (You gain an additional Ki Point to fuel your monk techniques.)
  • Improved Unarmoured Movement: Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Bg3 content hr.png

Purity of Body Purity of Body

  • You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Template:H3

  • Ki Points: 12 (You gain an additional Ki Point to fuel your monk techniques.)
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Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Template:H3

  • Ki Points: 13 (You gain an additional Ki Point to fuel your monk techniques.)
  • Choose a Feat.

External Links