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== Class Information ==
== Class Information ==
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
* '''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
 
** '''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
; Hit points
* '''Key Ability Scores:'''
: At level 1: {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
** {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].  
: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
** {{Ability|Constitution}} for more Hit Points.
; Key abilities
** {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].  
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Dexterity}}
: {{Ability|Constitution}} for more Hit Points.
* '''Equipment Proficiencies:'''
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Saving throw proficiencies
* '''Monk Weapon:''' Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
: {{Ability|Strength}}, {{Ability|Dexterity}}
* '''Skills with Proficiency''' ''(Choose 2):''
; Equipment proficiencies
** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]]
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.
; Monk Weapons
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 3)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}


===[[Spells|Spellcasting]]===
===[[Spells|Spellcasting]]===
* '''Spellcasting Ability:''' {{Ability|Wisdom}}
; Spellcasting Ability
* {{Recharge|Short Rest}}
: {{Ability|Wisdom}}
* Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: {{Recharge|Short Rest}}
** Monks can use {{SmallIcon|Monk_Ki_Icon.png}}Ki while [[Silenced]] due to {{SmallIcon|Monk_Ki_Icon.png}}Ki not requiring a verbal component.
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.  
: Monks can use {{R|ki|icononly=yes}} Ki while {{Cond|Silenced}} due to {{R|ki|icononly=yes}} Ki abilities not requiring a verbal component.


==Level Progression==
==Level Progression==
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{{H3|Level 1}}
{{H3|Level 1}}


* '''{{R|ki|forceplural=yes}}: 2''' You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]
; {{R|ki|forceplural=yes}}: 2
: You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Martial Arts ====
; Martial Arts
* '''{{SAI|Martial Arts: Dextrous Attacks}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}}
* '''{{SAI|Martial Arts: Deft Strikes}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
* '''{{SAI|Martial Arts: Bonus Unarmed Strike}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:; {{SAI|Martial Arts: Deft Strikes|w=40}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} ====
; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
* Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Flurry of Blows|w=40}} ====
; {{SAI|Flurry of Blows|w=40}}
* Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{H3|Level 2}}
{{H3|Level 2}}


* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 3
: You gain an additional Ki Point to fuel your monk techniques.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Unarmoured Movement|w=40}} ====
; {{SAI|Unarmoured Movement|w=40}}
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Patient Defence|w=40}} ====
; {{SAI|Patient Defence|w=40}}
* When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Step of the Wind ====
; Step of the Wind
* '''{{SAI|Step of the Wind: Dash}}:''' Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:{{table list|
* '''{{SAI|Step of the Wind: Disengage}}:''' Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Dash}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Disengage}}
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}


{{H3|Level 3}}
{{H3|Level 3}}


* '''{{R|ki|forceplural=yes}}: 4''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 4
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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|}
|}


==== {{SAI|Deflect Missiles|w=40}} ====
; {{SAI|Deflect Missiles|w=40}}
* Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{H3|Level 4}}
{{H3|Level 4}}
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
 
; {{R|ki|forceplural=yes}}: 5
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a '''[[Feat]]'''.
* Choose a '''[[Feat]]'''.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Slow Fall|w=40}} ====
; {{SAI|Slow Fall|w=40}}
* When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


{{H3|Level 5}}
{{H3|Level 5}}


* '''Proficiency Bonus: +3''' ''(You gain +1 to your Proficiency Bonus.)''
; {{ProficiencyBonus}}: +3
* '''{{R|ki|forceplural=yes}}: 6''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
: You gain +1 to your Proficiency Bonus.
; {{R|ki|forceplural=yes}}: 6
: You gain an additional Ki Point to fuel your monk techniques.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Stunning Strike ====
; Stunning Strike
* '''{{SAI|Stunning Strike (Melee)|w=40}}:''' Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
:{{table list|
* '''{{SAI|Stunning Strike (Unarmed)|w=40}}:''' Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
:; {{SAI|Stunning Strike (Melee)|w=40}}
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
:; {{SAI|Stunning Strike (Unarmed)|w=40}}
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
}}


==== Subclass Features: ====
==== Subclass Features: ====
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|}
|}


==== {{SAI|Extra Attack|w=40}} ====
; {{SAI|Extra Attack|w=40}}
* You can make an additional free attack after making an unarmed or weapon attack
: You can make an additional free attack after making an unarmed or weapon attack


{{H3|Level 6}}
{{H3|Level 6}}


* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 7
: You gain an additional Ki Point to fuel your monk techniques.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Improved Unarmoured Movement|w=40}} ====
; {{SAI|Improved Unarmoured Movement|w=40}}
* Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Ki-Empowered Strikes|w=40}} ====
: {{SAI|Ki-Empowered Strikes|w=40}}  
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


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{{H3|Level 7}}
{{H3|Level 7}}


* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 8
: You gain an additional Ki Point to fuel your monk techniques.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Evasion|w=40}} ====
; {{SAI|Evasion|w=40}}
* Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Stillness of Mind|w=40}} ====
; {{SAI|Stillness of Mind|w=40}}
* If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


{{H3|Level 8}}
{{H3|Level 8}}


* '''{{R|ki|forceplural=yes}}: 9''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 9
* Choose a '''[[Feat]]'''.
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a [[Feat]].


{{H3|Level 9}}
{{H3|Level 9}}


* '''Proficiency Bonus: +4''' ''(You gain +1 to your Proficiency Bonus.)''
; {{ProficiencyBonus}}: +4
* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
: You gain +1 to your Proficiency Bonus.
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
; {{R|ki|forceplural=yes}}: 10
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.


==== Subclass Features: ====
==== Subclass Features: ====
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|}
|}


==== {{SAI|Advanced Unarmoured Movement|w=40}} ====
; {{SAI|Advanced Unarmoured Movement|w=40}}
* [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield.
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


{{H3|Level 10}}
{{H3|Level 10}}


* '''{{R|ki|forceplural=yes}}: 11''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 11
* '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
: You gain an additional Ki Point to fuel your monk techniques.
; Improved Unarmoured Movement
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|Purity of Body|w=40}} ====
; {{SAI|Purity of Body|w=40}}
* You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


{{H3|Level 11}}
{{H3|Level 11}}


* '''{{R|ki|forceplural=yes}}: 12''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 12
: You gain an additional Ki Point to fuel your monk techniques.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
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{{H3|Level 12}}
{{H3|Level 12}}


* '''{{R|ki|forceplural=yes}}: 13''' ''(You gain an additional Ki Point to fuel your monk techniques.)''
; {{R|ki|forceplural=yes}}: 13
* Choose a '''[[Feat]]'''.
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a [[Feat]].


== External Links ==
== External Links ==

Revision as of 11:41, 19 December 2023

Template:Up to date

Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Class Monk Badge Icon.png
Class Monk Badge Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Way of the Four Elements Way of the Four Elements, Way of the Open Hand Way of the Open Hand, Way of Shadow Way of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd 3 + 3 m / 10 ft Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage
3rd 1d6 4 #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles
4th 5 Feat Feat, Slow Fall Slow Fall
5th +3 6 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th 7 + 4.5 m / 15 ft Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement
7th 8 Evasion Evasion, Stillness of Mind Stillness of Mind
8th 9 Feat Feat
9th +4 1d8 10 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature
10th 11 + 6 m / 20 ft Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement
11th 12 #Level 11 Subclass feature
12th 13 Feat Feat

Class Information

Monk's default armour
Hit points
At level 1: 8 + Constitution icon.png Constitution modifier
On level up: 5 + Constitution icon.png Constitution modifier
Key abilities
Wisdom icon.png Wisdom for improved Ki DC and Armour Class.
Constitution icon.png Constitution for more Hit Points.
Dexterity icon.png Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons with which the Monk has Proficiency, and which have neither the two-handed nor heavy properties. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 3)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics

Spellcasting

Spellcasting Ability
Wisdom icon.png Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced Silenced due to Ki abilities not requiring a verbal component.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Template:H3

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a Short Rest or Long Rest
Bg3 content hr.png
Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Bg3 content hr.png
Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class Armour Class. This feature does not combine with Mage Armour Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian) Unarmoured Defence (Barbarian).
Bg3 content hr.png
Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Template:H3

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Bg3 content hr.png
Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
Bg3 content hr.png
Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Template:H3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts
Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
Bg3 content hr.png

Select a Subclass

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Template:H3

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Bg3 content hr.png
Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Template:H3

Proficiency Bonus Proficiency Bonus: +3
You gain +1 to your Proficiency Bonus.
Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Template:H3

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Bg3 content hr.png
Ki-Empowered Strikes Ki-Empowered Strikes
  • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Template:H3

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Bg3 content hr.png
Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind to remove the condition.

Template:H3

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Template:H3

Proficiency Bonus Proficiency Bonus: +4
You gain +1 to your Proficiency Bonus.
Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts
Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

-

Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Template:H3

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Bg3 content hr.png
Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Template:H3

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Subclass Features:

Way of the Four Elements Way of the Open Hand Way of Shadow

Template:H3

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

External Links