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Pumler Grejit

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Pumler Grejit is one of the Gur, the human nomadic tribe. He can be found in the Gur Camp in Rivington in Act 3.

Portrait Pumler Grejit.png
We shed tears today, so we may shed blood tomorrow.
Pumler Grejit banter at the Gur Camp in Rivington

Overview[edit | edit source]

Pumler with his fellow Gur, all members of a group of monster hunters lead by Ulma Ulma, are looking for their children. The kids have been kidnapped by Cazador Cazador's spawn, and the nomads have camped in Rivington trying to mount a rescue or seek revenge.

Involvement[edit | edit source]

Pumler along with other Gur can be found in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. Their leader Ulma asks the party to help in defeating Cazador and discovering the fate of their stolen children.

Once Cazador is defeated, Pumler Grejit, along with Ulma and the other Gur can be found near the waypoint in Cazador's Dungeon. He attacks the party if the ritual held in the dungeons was completed.

If Astarion Astarion had been turned in to Gandrel Gandrel in Act One, then in Act Three Pumler and all his fellow Gur (except Gandrel) are dead.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Action Surge.webp
Action Surge Action Surge
Immediately gain an extra Action to use this turn.
 Range: Self
Recharge: Short rest
Cleave.webp
Cleave Cleave ()   –  Greatsword
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Greatsword
Damage: 6~16
D6 Slashing.png
2d6 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Damage: 6~16
D6 Slashing.png
2d6 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Second Wind.webp
Second Wind Second Wind ()
Healing: 1~10 + modifiers
D10 Healing.png
+ Fighter LevelHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot[edit | edit source]

Related quests[edit | edit source]