Yafeu: Difference between revisions

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| image = Yafeu_Portrait.jpg
| image = Yafeu_Portrait.jpg
| race = [[Djinni]]
| race = [[Djinni]]
| title = The Stupendous<br>The Magnificent
| title =  
| hometown = Djinni's Lamp
| hometown = Djinni's Lamp
| level = 10
| level = 10
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| ac = 20
| ac = 20
| hp = 234
| hp = 234
| weight_kg = 100
| e hp = 163
| t hp = 304
| movement m = 9
| weight kg = 100
| hiddenlevel = 10
| hiddenlevel = 10
| str = 21
| str = 21
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| wis = 16
| wis = 16
| cha = 20
| cha = 20
| str save prof= yes
| dex save prof = yes
| con save prof = yes
| int save prof = yes
| wis save prof = yes
| cha save prof = yes
| resistances = Lightning immunity, Thunder immunity
| resistances = Lightning immunity, Thunder immunity
| passives = Extra Attack, Magic Resistance, Opportunity Attack, Tenacity (passive feature)
| passives = Extra Attack, Magic Resistance, Opportunity Attack, Tenacity (passive feature)
}}
}}
'''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]].
'''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]].
== Involvement ==
== Involvement ==
Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A character who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.
Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.


Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the player trapped within the lamp.
Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.


Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as a servant. {{note|Dialogue with Yafeu outside the lamp will trigger with {{em|all}} characters standing within the same room as the lamp. Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.}} If the character responds indignantly that they are not a servant, or tell Yafeu that it is "time to die", he will attack the party.
Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. {{note|Dialogue with Yafeu outside the lamp will trigger with {{em|all}} those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.}} If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party.


Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped character, or just be allowed to leave.
Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or be allowed to leave.


==Escaping the lamp==
==Escaping the lamp==
Players have a few options for escaping the lamp, if their character becomes trapped inside. Click, hold, drag to move the lamp is sometimes required instead of "Use".
There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".
* Summon any creature, and have them interact with the lamp to swap places with your trapped character.  
* Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.  
* Summoning any creature from within the lamp will free the summoner, and trap the summoned creature.
* Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}}.
** Within the lamp, there is sometimes a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}}.
* A trapped party member can cast Banishment on themself to escape.
* A trapped character can cast Banishment on themself to escape.


If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.
Line 56: Line 50:


===Inside the lamp===
===Inside the lamp===
* Player is given 4 possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* There are four possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* [Wizard] unlocks an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
* [[Wizard|Wizards]] have an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 [[Arcana]] check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.


===Outside the lamp===
===Outside the lamp===
Player is initially given 4 possible responses. Some choices cause [[approval]] changes, but only with characters who are standing inside the same room as the conversation.
There are initially four possible responses. Some choices cause [[approval]] changes, but only with party members who are standing inside the same room as the conversation.
* ''"Who are you?"'' allows the player to select a second response, but has no further impacts.
* ''"Who are you?"'' allows to select a second response, but has no further impacts.
* Asking for gold will provide the player with 1000gp, but will cause small approval changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
* Asking for gold will provide the party with 1000gp, but will cause small approval changes. It is not possible to pickpocket this gold from Yafeu, even if other party members attack him, and it does not appear on his corpse if he is killed.
* Asking him to release your companion will cause approval changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with ''"I know what magic prisons do to a person - that won't happen to my friend."''
* Asking him to release the trapped party member will cause approval changes, giving the talking party member three more options afterward. [[Wizard|Wizards]] replace this option with ''"I know what magic prisons do to a person - that won't happen to my friend."''
** If the player asks Yafeu to release their companion, he will misinterpret and believe that they are a sex worker, and the trapped character their client.
** If asking Yafeu to release the trapped party member, he will misinterpret and believe that talking party member is a sex worker, and the trapped party member is their client.
* ''"How dare you - I have no master!"'' will cause Yafeu to attack.
* ''"How dare you - I have no master!"'' will cause Yafeu to attack.
== Combat ==
===Attacks and Abilities===
{{Feature box|Main Hand Attack|item=Scimitar}}
{{Feature box|Thunderwave}}
{{Feature box|Drunken Inhale}}
{{Feature box|Shifting Winds}}


== Related literature ==
== Related literature ==
Line 71: Line 75:


== Quotes ==
== Quotes ==
{{q| A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!|Yafeu}}


== Notes ==
== Notes ==
{{reflist|note}}
{{reflist|note}}


{{Lower City}}
{{Lower City}}

Latest revision as of 12:30, 14 June 2024

Yafeu is a djinni in Baldur's Gate 3, found trapped within a Djinni Lamp in the Sorcerous Vault.

Involvement[edit | edit source]

Within a room hidden behind an illusory wall in the Sorcerous Vault X: 374 Y: 1039, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.

Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.

Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. [note 1] If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party.

Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or be allowed to leave.

Escaping the lamp[edit | edit source]

There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".

  • Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
  • Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a Scroll of Summon Quasit in one of the gilded chests X: -1602 Y: 113.
  • A trapped party member can cast Banishment on themself to escape.

If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.

Interactions[edit | edit source]

Inside the lamp[edit | edit source]

  • There are four possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
  • Wizards have an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

Outside the lamp[edit | edit source]

There are initially four possible responses. Some choices cause approval changes, but only with party members who are standing inside the same room as the conversation.

  • "Who are you?" allows to select a second response, but has no further impacts.
  • Asking for gold will provide the party with 1000gp, but will cause small approval changes. It is not possible to pickpocket this gold from Yafeu, even if other party members attack him, and it does not appear on his corpse if he is killed.
  • Asking him to release the trapped party member will cause approval changes, giving the talking party member three more options afterward. Wizards replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
    • If asking Yafeu to release the trapped party member, he will misinterpret and believe that talking party member is a sex worker, and the trapped party member is their client.
  • "How dare you - I have no master!" will cause Yafeu to attack.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Thunderwave.webp
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Drunken Inhale.webp
D8 Poison.png 4d8 (4~32) Damage TypesPoison damage

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.
CON Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Shifting Winds.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Related literature[edit | edit source]

Quotes[edit | edit source]

A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!
— Yafeu

Notes[edit | edit source]

  1. Dialogue with Yafeu outside the lamp will trigger with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.