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Stealth: Difference between revisions
(→Uses: Added explanation of how Stealth checks are rolled. Need verification on how Heavily Obscured works. Added use for maintaining Greater Invisibility,) |
(Added a link to passive perception) |
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==Uses== | ==Uses== | ||
* Used to {{SAI|Hide}} out of sight of NPCs. | * Used to {{SAI|Hide}} out of sight of NPCs. | ||
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. | ** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception]]. | ||
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}} | ** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}} | ||
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check. | ** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check. |
Revision as of 15:23, 31 December 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Stay out of sight. Melt into the shadows.
Stealth is a Skill based on Dexterity. It helps you with staying hidden from enemies or other NPCs.
Stealth Checks benefit from your Dexterity Modifier, and if you have Proficiency in Stealth, also from your Proficiency Bonus.
Proficiency
Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Stealth:
The following races are proficient in Stealth:
The following races have advantage in Stealth:
The following classes can choose to select Stealth as a proficient skill at Level 1:
Uses
- Used to
- If a character who is Hiding enters a creature's line of sight cone and is , they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The DC for this check varies based on the creature that the character is attempting to sneak past. See Perception#Passive Perception.
- If a character who is Hiding enters a creature's line of sight cone and is , they will not need to make Stealth checks until they get close to that creature.[ Needs Verification]
- If a character who is Hiding enters a creature's line of sight cone and is in a , they will be spotted immediately, without making a Stealth check.
- Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
out of sight of NPCs.
- Used to maintain when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.
Related Items
+1 to Skill Checks
+2 to Skill Checks
+3 to Skill Checks
- Penumbral Armour while Obscured
Advantage on Skill Checks
Disadvantage on Skill Checks
With the exception of the following items, all Heavy Armour and all variations of Padded Armour, Scale Mail and Half Plate Armour provide Disadvantage on Stealth checks.
Advantage on All Dexterity Checks
Related Spells
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Dexterity Skills.
- - Grants Advantage on Stealth Checks.
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Dexterity Checks.
- - Grants a +10 bonus to Stealth Checks.
- - Grants Disadvantage on all Dexterity Checks.
- Invisible after acting. - Requires a succesful Stealth Check to remain