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Revision as of 23:50, 17 January 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
This article lists notable locations in Baldur's Gate 3.
Act One
Over-world
Wilderness
The Wilderness is a heavily forested region in Elturgard, encompassing a section of the Risen Road and part of the River Chionthar.
An abandoned village, now occupied by goblins
Apothecary's Cellar
Whispering Depths
A sacred grove and home to druids, and temporary refuge for a group of tiefling refugees
The Hollow
Sacred Pool
Inner Sanctum
Secluded Cove
Underground Passage
A patch of woodland west of the grove
Owlbear Nest
An old Selûnite temple in use as a base of operations for the Cult of the Absolute
Defiled Temple
Shattered Sanctum
Worg Pens
A trail at the edge of the wilderness, leading off to Rosymorn Monastery
A large ruin near to the grove, with the remnants of what was once a chapel
A beach along the river Chionthar, now strewn with the remains of a crashed Nautiloid
Picturesque wetlands that give way to a Putrid Bog when held under scrutiny
Riverside Teahouse
Overgrown Tunnel
A long stretch of road that connects Elturel and Baldur's Gate, running parallel to the river Chionthar
An inn on the Risen Road, in flames after an assault from the Absolute
Zhentarim Basement
Rosymorn Monastery Trail
A pilgrimage trail leading between the wilderness, Rosymorn Monastary and the Shadow-Cursed Lands
A seculded monastery for monks of Lathander
Rosymorn Monastery's living quarters, transformed into a githyanki base
Secret Chamber
Astral Plane
Under-world
Underdark
The Underdark is a vast system of caverns and tunnels beneath the surface, home to the drow, duergar and deep gnomes.
An isolated wizard tower protected by Arcane Cannons
Home of the myconids, lead by Sovereign Spaw
An abandoned village on a beach beside the Ebonlake
A cavernous hollow growing a large Sussur tree
A hidden cove, home to followers of BOOOAL
An abandoned outpost which previously housed followers of Selûne
A lone storehouse with an elevator leading to the surface
The legendary Grymforge, built by Sharran worshippers in times past
Adamantine Forge
Abandoned Refuge
Ancient Temple
Other planes of existence
A flying illithid ship visited during the prologue, travelling through the Hells
A small section of the Astral Sea
Act Two
Over-world
Shadow-Cursed Lands
The Shadow-Cursed Lands is a region shrouded in its namesake shadow curse, encompassing Reithwin Town and a large, Ruined Battlefield.
A large battlefield spanning half the region, with remnants of a conflict from before the shadow curse
House in Deep Shadows
A sanctuary within the Shadow-Cursed Lands, currently occupied by Harpers and members of the Flaming Fist
Last Light Inn - Cellar
A now empty town, previously home to followers of Selûne and the Thorm family
Reithwin Graveyard
House of Healing and Morgue
Mason's Guild
Reithwin Tollhouse
Sharran Sanctuary
The Waning Moon
The Thorm family mausoleum, resting place of Melodia Thorm and entrance to the Gauntlet of Shar
Gauntlet of Shar
The seat of the Absolute and base of their operations, located south of Reithwin Town
Moonrise Towers Prison and Oubliette
Moonrise Towers Rooftop
Mind Flayer Colony
Other planes of existence
A plane of shadows and domain of Shar
Act Three
Over-world
Rivington
The southern-most district of Baldur's Gate, located on the southern shore of the River Chionthar and south of of Wyrm's Crossing
Abandoned Windmill
Gur Camp
Rivington Well
Western Beach
The home of toymaker Arfur Gregorio
An extraplanar circus run by ringmaster Lucretious
Jungle
A temple dedicated to Ilmater, grieving after the loss of their head priest
Open Hand Temple Cellar
Under Temple Cave Area
A large barn, currently in use as storage for refugee requisitions
An intermediate checkpoint between Rivington and Wyrm's Crossing
Rivington's post office, complete with pigeon carriers
A weapons and armour store, run by Gyldro Angleiron and his clerk Exxvikyap
Angleiron's Cellar
Wyrm's Crossing
A crossing between Rivington and the Lower City of Baldur's Gate
Carm's Garm
Fraygo's Flophouse
Stylin' Horst Potion Shop
A weapons and armour store owned by Entharl Danthelon, as well as a front to a Harper hideout
A house of pleasure run by Mamzell Amira and Kira
An island-fortress which serves as one of the Flaming Fist's headquarters
Wyrm's Rock Prison
The Wyrmway
Baldur's Gate
Baldur's Gate is a large city, settled along the bank of the River Chionthar and one of its natural bays.
Lower City
The mercantile hub and southernmost region of the port-side city of Baldur's Gate
A print shop for news broadsheets, run by editor Ettvard
Barracks for the Flaming Fist and location of Heapside Prison
A large park in the north of the Lower City
An unassuming funerary store nestled along a back street
Murder Tribunal
A banking and storage facility found along the southern coast of the Lower City
A curio store run by Helsik
The home of Jaheira and her wards, with a large, lush basement cavern
A well-known tavern, popular with adventurers and independent operators
Knights of the Shield Hideout
A fireworks store in the south-east of the city
A dock-side warehouse and access point to the Lower City Sewers and Iron Throne
Iron Throne
An outdoor smithy, possibly run by Dammon
The Lower City's graveyard, housing several mausoleums and a morgue
Ancient Mausoleum
Durinbold Mausoleum
Gorion Mausoluem
Hhune Mausoleum
A healing house run by Sharran cultists, and aboveground facade to their cloister
Cloister of Sombre Embrace
The home of Lady Jannath and her husband, the artist Oskar Fevras
A cursed ship docked at Greyharbour
A somewhat rundown house and hideout for a group of hag survivors
A waterside mansion and home of Mystic Carrion
Vonayn's Home
Factory for Gortash's Steel Watch, found near the Grey Harbour
A large magical marketplace, run by the renound wizard Lorroakan
Ramazith's Tower
Sorcerous Vault
A house of worship in the north-eastern part of the city
Palace of Cazador Szarr and home to his vampire spawn
Cazador's Dungeon
A large tavern with an old ship's bow protruding from the side
The Blushing Mermaid - Basement
A small festival taking place on the Highberry's home porch, hosted by Cora Highberry
Highberry's Home
Headquarters of the Society of Brilliance, perched high above the Greyharbour Docks
The Lodge - Basement Docks
An outdoor temple to Bitch Queen Umberlee, overseen by Wavemistress Allandra Grey
Underground
A large sewerage network beneath the Lower City
Guildhall
The remains of an old city, located in a vast cavern beneath Baldur's Gate
Ancient Lair
Morphic Pool
Upper City
A wealthy region in Baldur's Gate, home to its patriar families
Upper City
High Hall
Upper City Sewers
Other planes of existence
A small section of the Astral Sea
Raphael's home in the hells