More actions
In Turn-based mode, every character has limited Resources each turn; generally one Action, one Bonus action, and one Reaction for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these sources of additional resources.
Common Resources
The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of Condition, only one of these buffs/source of an additional Action may apply to any particular character at once.
- Since many will apply and require Concentration, attempting to re-apply the effect will generally result in concentration being broken, thus immediately applying Lethargic and causing the original target to lose their turn.
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 Action[note 1] | Potion of Speed | Duration: 3 turns | for Duration: 1 turn on effect end. | |
Fire Myrmidon ( )[note 2] | ||||
Duration: 10 turns | ||||
Scroll of Haste ( ) | ||||
Darkfire Shortbow ( ) | for Duration: 1 turn on effect end. Recharge: Long rest | |||
Gontr Mael ( ) | Duration: 5 turns | Recharge: Long rest | ||
Haste Spore Grenade ( ) | Duration: 1 turn | Surface created has Duration: 3 turns | ||
Armour of the Sporekeeper ( ) | Surface created has Duration: 3 turns Recharge: Long rest | |||
Haste Spore Flask ( ) | Surface created has Duration: Permanent |
Additionally, the following sources of additional resources are available:
Effect | Condition | Source | Effect Duration | Limitation |
---|---|---|---|---|
+1 Action | (Level 3 ) |
Duration: 1 turn | Recharge: Short rest | |
+1 Action[note 1] | Elixir of Bloodlust | After killing an enemy. Duration: Until Long rest | ||
Terazul | Duration: 2 turns | for Duration: 1 turn on effect end. | ||
+1 Bonus action | Level 3 | Duration: 1 turn | Recharge: Per Turn | |
(Level 6 ) |
Duration: 3 turns | Recharge: Long rest | ||
Pyroquickness Hat | Duration: 1 turn | After casting a leveled Fire Spell. Recharge: Per Turn | ||
Helmet of Grit | While at <50% Hit Points Recharge: Per Turn | |||
+1 Reaction | Duellist's Prerogative | While off-hand is empty. Recharge: Per Turn |
- ↑ 1.0 1.1 This effect does not benefit from Honour Mode. in
- ↑ Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with Honour Mode. in
Movement speed
See List of sources of movement speed.
Restoring common resources
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
- Action and Bonus action resources when entering combat. : Restores your
Instead of being Downed, one can "cheat death" via the effects in the chart below.
- When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
- While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
- When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
- This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition | Source | Replacement Effect | Condition Duration | Limitation |
---|---|---|---|---|
3d4hit points | Duration: 3 turns | Recharge: Short rest | ||
The Reviving Hands (Aegis Palms) | 1hit points | Duration: 2 turns | Applies to targets Healed. | |
Duration: Until Long rest | ||||
Level 11 Barbarian Passive | Duration: Permanent | If Recharge: Short rest | ||
Level 1 Half-Orc Passive | 1hit points | Duration: Permanent | Recharge: Long rest | |
The Blood of Lathander Passive | 2d6hit points +1d6hit points to allies within 9 m / 30 ft | |||
After Death Do Us Part Passive | maxhit points | Applies [note 1] Recharge: Long rest |
Spell slots
Creating slots
In addition to those gained from normal class progression, spell slots can also be granted by the following sources:
Source | Spell Slot Level | Limitation |
---|---|---|
Shield of Devotion | While equipped. | |
Shield of the Undevout | ||
Elixir of Arcane Cultivation | Duration: Until Long rest | |
Greater Elixir of Arcane Cultivation | ||
Superior Elixir of Arcane Cultivation | ||
Supreme Elixir of Arcane Cultivation |
Restoring slots
One can also restore expended slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:
Source | Spell Slot Level | Limitation |
---|---|---|
Recharge: Long rest | ||
Multiple, up to a total of (rounded up) | ||
Multiple, up to a total of (rounded up) | ||
or lower | Sorcery Points | |
Spellthief | On Critical Hit with Spellthief Recharge: Short rest | |
Pearl of Power Amulet | or lower | Recharge: Long rest |
Caitiff Staff | or lower | |
Spellcrux Amulet | , or AND matching-level or lower |
Class-Specific Resources
Class | Resource | Source | Effect | Limitation |
---|---|---|---|---|
Bard | Bardic Inspiration Charge | Wondrous Gloves | +1 Bardic Inspiration Charge | While equipped. |
Boots of Brilliance | Regain an expended Bardic Inspiration Charge | Recharge: Long rest | ||
Superiority Die | +1 Superiority Die | While Feat selected. | ||
Cleric | Channel Divinity Charge | Amulet of the Devout | +1 Channel Divinity Charge | While equipped. |
Druid | Wild Shape Charge | Shapeshifter Hat | +1 Wild Shape Charge | Recharge: Long rest |
Paladin | Channel Oath Charge | Armour of Devotion | Restore an expended Channel Oath Charge | |
Monk | Ki Point | Sentient Amulet (Rare) | Restore 2 expended Ki Points | |
Sentient Amulet (Very Rare) | Restore 1 Ki Points | die of expended|||
Restore (rounded down) of your max Ki Points | ||||
Restore (rounded down) of your max Ki Points Gain | ||||
Restore 1 expended Ki Point per turn | Duration: 3 turns | |||
Sorcerer | Sorcery Points | Gain up to 6 Sorcery Points | Spell Slots | |
Each Spell cast restores (Spell Level) Sorcery Points | Duration: 2 turns |
Resting
Most resources are only recovered via Resting, though some alternative options exist:
There are additional features ingame which function similarly to taking a rest;
- The level 2 Bard feature functions identically to a short rest.
- Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended and Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
- Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
- restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
- Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like or Elixirs.
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