Caïros
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 Physical damage
.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+10
+2
+8
0
0
+1
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 Physical damage
.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
10 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Automatically attack an enemy moving out of your reach.
Parry the next melee attack that hits you by 1d8+Dexterity Modifier.
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 Physical damage
.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
Caïros is the envoy of the Stone Lord , found in the middle of an argument with the Guild on the western shore in Rivington during Act Three .
Caïros is found arguing with Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers X: -212 Y: 87 .
If the party approaches, they will be drawn into the conversation. Farlin will explain that she is from the Guild, and will ask the player for help. If the player tries to help Caïros, he will insult them and both parties will turn hostile. They will also both turn hostile if the player tries to come to a peaceful understanding. If the party waits too long to intervene, the two factions will begin fighting.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3 .
If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros will not believe him.
Characters
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