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Feats: Difference between revisions
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|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | |{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | ||
* You gain a +5 bonus to Initiative and can't be [[Surprised]]. | * You gain a +5 bonus to Initiative and can't be [[Initiative|Surprised]]. | ||
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || |
Revision as of 20:18, 27 July 2023
At character levels 4,8, and 12, players can choose to take a feat - a feature that gives you a unique ability which improves your character in a specific area - in lieu of improving their Ability Scores. Fighters and rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Note: The following feats, while confirmed for the full release of the game, are not available during the Early Access period.
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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(Requires Medium Armour Proficiency)
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(Requires Light Armour Proficiency)
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