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Shadowheart/Approval
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Neutral (below 0) to Very Low (-40 or less)
- What do you want?
- What?
- What is it?
Neutral (above 0)
- Something the matter?
Medium approval (20+) to Exceptional (80+)
- All's well I hope? Aside from the obvious?
- Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects.
- I wasn't expecting it, but I'm glad to have some company on this journey.
- After learning about Sharran worship:
- May the darkness protect you.
- Shar's blessing upon you.
- Lady of Sorrows guide us. Did you want something?
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) +10
- Accept Astarion's apology when you meet him and say you would have done the same +1
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it +1
Roadside Cliffs
- Persuade the Tieflings to shoot open the trap holding Lae'zel. (Warning. This forces you to choose between killing Lae'zel or the tieflings. Making you lose a companion or getting a massive amount of disapproval.) +1
- Attack Lae'zel (Seems to kill her permanently.) +5
- Ask Lae'zel to say 'please' after rescuing her +1
- Solve the encounter with Gimblebock outside the Crypt without violence +1
- Read the Book of Dead Gods inside Dank Crypt and succeed the Religion Check +1
- Use Persuasion/Intimidation to get Aradin and Zevlor to stop fighting or stand back and watch +1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay +1
- Use Deception/Intimidation (Paladin also works) to Convince Nadira to give you her Soul Coin after saving her from a Bugbear Assasin +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell Rolan, Lia and Cal to leave the Grove while they still can +1
- Order Lae'zel to stand down when talking to Zorru +1
- Tell Lae'zel not to be so rough with everyone after interrogating Zorru +1
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza +1
- Using the Bard interaction with the bird Topaz, while using Speak with Animals +1
- Persuade Kagha to free Arabella +5
- Swear to Nettie to take the Wyvern Poison +1
- Tell Andrick and Brynna to forget the owlbear and go away +1
- After sending off Andrick and Brynna express distrust towards the power the parasite grants. +1
- While using Speak with Animals tell Scratch to follow your scent to the camp. +1
- Successfully make the Owlbear to let you go peacefully +1
- After killing the Owlbear, spare the Owlbear Cub +1
- Agreeing with her on not looting the Selunite chest +5
- Enter the village peacefully by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate +1
- Persuade Fezzerk at the Windmill to leave peacefully +5
- Hire Lump the Enlightened +1
- Request to be compensated by Barcus Wroot after saving him from the windmill +1
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."
- Demand that Crusher kiss your foot
- Pet the Owlbear Cub or send him to your camp
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners
- Tell Eight "sorry for your loss"
- Get Booyahg Piddle to give you the book he's reading without using Illithid Powers +1
- Tease Klagga about his secret appreciation of poetry (requires Detect Thoughts)
- Pick a fight with Priestess Gut in her chambers +1
- Agree to Abdirak's ritual for Loviatar
- Convince the spiders in the pit that goblins taste better than you
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- Tell Minthara that Sazza is just an idiot +1
- Pick a fight with Minthara +1
- Tell Torturer Spike to let you show him how it's done +1
- Save Rugan, then use Persuasion to convince him to sell his employer's wares
- Recruit Karlach into the party +2
- Pass the Deception Check when speaking to the Githyanki Patrol
- Convince the Restless Myconid you are a traveler seeking adventure via the Persuasion check.
- When meeting the Myconids in their settlement, tell the Mysterious Voice/Sovereign the truth of your parasite situation
- Successfully intimidate Derryth Bonecloak for a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk
- Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
- When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
- Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
- Give Shadowheart the Idol of Shar.
- Do a successful persuade to convince Sa'varsh Kethk to spare Youth Varrl
- Do a successful Dexterity Ability Check to non-fatality stab Youth Varrl
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult persuasion or Wisdom check to have her get out of the it before it harms her
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out it' during the second phase Will permanently lower Lae'zel's INT by 2.
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2.
- Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
- Refuse Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Say "I won't pry" when she rebuffs your attempts to know each other better +1
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Talk about her missing memories, make her promise to point out Night Orchids
- When she has odd magical flare-up, choose to change the subject and ignore it
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub when it stays at the Camp
- At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- Use Persuasion to successfully convince her to explore the illithid powers
- Do nothing when Shadowheart tries to kill Lae'zel +10 (Lae'zel permanently dies)
- After Shadowheart Kills Lae'zel, talk to her and tell her "It was always an uneasy pairing. I'm going to trust you had your reasons." +10
Raphael's deal
- Meeting Raphael
- Tell her you would never trust Raphael. +5
Sharran Worship
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Ask her about her faith, then persuade her that you have no problems with it +1
Any Area
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick +1
Origin:Astarion
Getting caught as a vampire
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- On entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail, convince the goblin Warrior Gronag to fetch the bone he just threw
- Use Deception to convince Kar'niss to give up his magic lantern
- Use Intimidation or Deception to convince Kar'niss and his group to move on without the magic lantern
- Convince Madeline (channeled through He Who Was) to stab herself as atonement for her betrayal
- Don't drink the wine when talking to Jaheira inside
- Warn Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn
- As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you
- Agree to play hide-and-seek with Oliver
- Persuade Gerringothe Thorm that there's no one to oversee her
- Drink with Thisobald Thorm.
- Share stories with Thisobald Thorm
- Perform the blood offering to Shar at the secret altar under the town square of Reithwin Town
- Make Malus Thorm make the Sisters test their skills against each other
- Make Malus Thorm kill himself
- Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials
- Persuade Balthazar to give you the bell to summon Flesh
- Agree to peace with the rats after interacting with the broken effigy
- Convince Yurgir to kill himself
- Tell Ketheric Thorm you can help him, that it isn't too late, or to come quietly
- Tell Dame Aylin that Ketheric Thorm has surrendered.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre
Camp/Conversation
- Give Shadowheart a Night Orchid
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Gain access to Wyrm's Rock Fortress by showing Elin an Admission Pass
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Threaten Astarion in your first encounter with him
Roadside Cliffs
- Attack the Tieflings holding Lae'zel in a cage -1
- Persuade the Tieflings to shoot open the cage +1 and then attack them -5
- Recruit Lae'zel into the party -5
- Make Zorru bow to Lae'zel -1
- Make Zorru kneel before Lae'zel -1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations -1
- Tell Auntie Ethel about the tadpole
- Choose to go closer to the Owlbear cub or attack the Owlbear -1
- After killing the Owlbear, kill it's cub as well -1
- Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest -5
- Loot the Selunite chest and fail the Sleight of Hand if you agreed not to or wasn't able to talk her into letting you do it -2
- Select the option to attack Fezzerk and the goblins by the windmill -1
- Interrupt the bugbear and ogre lovers in the barn -1
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"
- Agree to Auntie Ethel's deal -1
- Play the War Drum at the front gate -5
- Take her to the Chicken Chase in the Goblin Camp, and tell her not to be hasty
- Telling Brakkal that Gods are fickle
- Pick a fight with Priestess Gut while she is still on her throne -1
- If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him
- Decide to attack Morghal and Orgath.
- Express contempt on the dead, skeletal Dark Justiciars
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
- Let Lae'zel speak for the group when you enter the Gith Creche and questioned by Gish Far'Aag
- Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche
- Offer to fight Youth Varrl to the death
- Kill Youth Varrl
- Suggest you'll cook or sell the githyanki egg when trying to convince Varsh Ko'kuu to give it to you
- Present Kith'rak Therezzyn the Mysterious Artefact
- Accept Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Tell Astarion you trust him
- Insist on continuing to use the tadpole's power after the second dream
- Tell her you trust Raphael -5
- At the next long rest after the events at the Crèche, encourage Lae'zel to kill to Kith'rak Voss when he visits the camp and speak about the Mysterious Artefact
- Letting Volo follow through with his attempt to remove the parasite
- Persuade her to eat the Noblestalk
Sharran Worship
- When she has the odd magical flare-up, ask if it was some form of Sharran magic
- Fail to read her mind on why she is against Selune -5
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
'Origin:Astarion Getting caught as a vampire
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Call Madeline a coward.
- Tell Madeline to stop stabbing herself.
- Drink the wine Jaheira offers
- Lick the dead spider -1
- Lick the dead spider again -1
- Listen in on her thoughts at the Verge of the Shadows
- Use the Neural Apparatus to purge everyone in the Tadpoling Centre
Unsorted
- Take the Ritual Dagger of Shar from the secret alter under the town square of Reithwin Town
- Give up all your gold to Gerringothe Thorm
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Refusing to help Yenna when she first approaches the party.
- Accept the Deal with the Gnomes quest from Manip Falcäo