Feats: Difference between revisions

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== List of all feats ==
== List of all feats ==
=== Ability Improvement ===
{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}}
* Increase one [[ability score]] by 2, or two ability scores by 1, up to a maximum of 20.{{note|Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.}}
{{table feat
 
| name = Ability Improvement
{{HorizontalRuleImage}}
| description = Increase one [[ability score]] by 2, or two ability scores by 1, up to a maximum of 20.{{note|Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.}}
 
}}
=== Actor ===
{{table feat
Grants {{SAI|Actor|w=30}}:
| name = Actor
* Your [[Charisma]] increases by 1, to a maximum of 20.
| feature1 = Actor
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| description1 =  
 
* Your [[Charisma]] increases by 1, to a maximum of 20, and you gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
{{HorizontalRuleImage}}
| rows = 2
 
}}
=== Alert ===
{{table feat
Grants {{SAI|Alert|w=30}}:
| name = Alert
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}.
| feature1 = Alert
 
| description1 =
{{HorizontalRuleImage}}
* You gain a +5 bonus to [[initiative]] and can't be {{cond|Surprised}}
 
| rows = 2
=== Athlete ===
}}  
Grants {{SAI|Athlete: Standing Up|w=30}}:
{{table feat
| name = Athlete
| feature1 = Athlete: Standing Up
| description1 =
* Your [[Strength]] or [[Dexterity]] score increases by 1, to a maximum of 20.
* Your [[Strength]] or [[Dexterity]] score increases by 1, to a maximum of 20.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* Your {{SAI|Jump}} distance also increases by 50%.
* Your {{SAI|Jump}} distance also increases by 50%.
 
| rows = 2
{{HorizontalRuleImage}}
}}  
 
{{table feat
=== Charger ===
| name = Charger
Grants two attacks:
| description =  
* {{SAI|Charger: Weapon Attack|w=30}}:
| feature1 = Charger: Weapon Attack
** Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
| description1 =
*** Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage.
* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
*** This counts as a single weapon attack, so it is possible to follow up with abilities like [[Extra Attack]].
* Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage.
* {{SAI|Charger: Shove|w=30}}:
| feature2 = Charger: Shove
** Charge forward and {{SAI|Shove}} the first enemy in your way.
| description2 =
*** Shove distance depends on your Strength and the target's weight.
* Charge forward and {{SAI|Shove}} the first enemy in your way.
*** As a normal Shove, this does not count as an actual attack.
* Shove distance depends on your Strength and the target's weight.
 
| feature3 =
{{HorizontalRuleImage}}
| description3 =
 
| notes =
=== Crossbow Expert===
* Charger: Weapon Attack counts as a single weapon attack, and benefits from [[Extra Attack]].
{{SAI|Crossbow Expert: Point-Blank|w=30}}:
As a Shove, Charger:Shove does not count as an actual attack.
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have {{Disadvantage}}.
| rows = 6
 
}}
{{SAI|Crossbow Expert: Wounding|w=30}}
{{table feat
* Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long.
| name = Crossbow Expert
 
| description =  
{{HorizontalRuleImage}}
| feature1 =Crossbow Expert: Point-Blank
=== Defensive Duelist ===
| description1 = {{unbulleted list|
Grants {{SAI|Defensive Duellist|w=30}}:
* When you make crossbow attacks within melee range, the {{Attack Roll}}s do not have {{Disadvantage}}.}}
| feature2 = Crossbow Expert: Wounding
| description2 = {{unbulleted list|
* Your {{SAI|Piercing Shot}} also inflicts {{Cond|Gaping Wounds}} for twice as long.}}
| feature3 =
| description3 =
| notes =
| rows = 4
}}
{{table feat
| name = Defensive Duelist
| description =  
| feature1 = Defensive Duellist
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by your [[Proficiency Bonus]], possibly causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by your [[Proficiency Bonus]], possibly causing the attack to miss.
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
 
| feature3 =
=== Dual Wielder ===
| description3 =
{{SAI|Dual Wielder: Bonus Armour Class|w=30}}
| notes =
* You have a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
| rows = 2
 
}}
{{SAI|Dual Wielder|w=30}}
{{table feat
| name = Dual Wielder
| description =  
| feature1 = Dual Wielder
| description1 =
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons.
* Note: the feat is very ambiguously worded. Testing shows it doesn't actually give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows you to dual wield non-light non-heavy weapons.  
* Note: the feat is very ambiguously worded. Testing shows it doesn't actually give the [[Fighting_Style|Two-Weapon Fighting]] style, it just allows you to dual wield non-light non-heavy weapons.  
 
| feature2 = Dual Wielder: Bonus Armour Class
{{HorizontalRuleImage}}
| description2 =
 
* You have a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
=== Dungeons Delver ===
| feature3 =
{{SAI|Dungeon Delver: Perception|w=30}}
| description3 =
| notes =
| rows = 4
}}
{{table feat
| name = Dungeons Delver
| description =  
| feature1 = Dungeon Delver: Perception
| description1 =
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{SavingThrow}}s made to avoid or resist traps.
 
| feature2 = Dungeon Delver: Resist Traps
{{SAI|Dungeon Delver: Resist Traps|w=30}}
| description2 =
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to the damage dealt by traps.
 
| feature3 =
* Note: This feat is actually completely non-functional. It does nothing, for the same reasons the Barbarian's [[Danger Sense]] is also largely broken, and the functions for the features described does not exist.
| description3 =
 
| notes =
{{HorizontalRuleImage}}
* This feat is actually completely non-functional. It does nothing, for the same reasons the Barbarian's [[Danger Sense]] is also largely broken, and the functions for the features described does not exist.
 
| rows = 6
=== Durable ===
}}  
{{SAI|Durable|w=30}}
{{table feat
| name = Durable
| description =  
| feature1 = Durable
| description1 =
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
* Regain full [[Hit Points]] every time you take a [[Short Rest]].
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
 
| feature3 =
=== Elemental Adept ===
| description3 =
| notes =
| rows = 2
}}  
{{table feat
| name = Elemental Adept  
| description =  
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|Spell]], you cannot roll a 1.
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|Spell]], you cannot roll a 1.
 
* Damage resistance options are one of the following:
Damage resistance options are one of the following:<br>
** {{SAI|Elemental Adept: Acid}}
* {{SAI|Elemental Adept: Acid}}
** {{SAI|Elemental Adept: Cold}}
* {{SAI|Elemental Adept: Cold}}
** {{SAI|Elemental Adept: Lightning}}
* {{SAI|Elemental Adept: Lightning}}
** {{SAI|Elemental Adept: Fire}}
* {{SAI|Elemental Adept: Fire}}
** {{SAI|Elemental Adept: Thunder}}
* {{SAI|Elemental Adept: Thunder}}
| feature1 =
{{HorizontalRuleImage}}
| description1 =
 
| feature2 =
=== Great Weapon Master ===
| description2 =
{{SAI|Great Weapon Master: Bonus Attack|w=30}}
| feature3 =
* When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a [[Bonus Action]] that turn.
| description3 =
 
| notes =
{{SAI|Great Weapon Master: All In|w=30}}
| rows = 1
}}
{{table feat
| name = Great Weapon Master
| description =
| feature1 = Great Weapon Master: Bonus Attack
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a [[Bonus Action]] that turn.
| feature2 = Great Weapon Master: All In
| description2 =
* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10.
** This is a toggleable passive ability.
| feature3 =
 
| description3 =
{{HorizontalRuleImage}}
| notes =
 
* All In is a toggleable passive ability.
=== Heavily Armoured ===
| rows = 6
Requires {{MediumArmour}} [[Proficiency]]
}}  
{{SAI|Heavily Armoured|w=30}}
{{table feat
| name = Heavily Armoured  
| description =  
| feature1 = Heavily Armoured
| description1 =
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
 
| feature3 =
=== Heavy Armour Master ===
| description3 =
Requires {{HeavyArmour}} [[Proficiency]]
| notes =
{{SAI|Heavy Armour Master|w=30}}
* Requires {{MediumArmour}} [[Proficiency]]
| rows = 4
}}
{{table feat
| name = Heavy Armour Master
| description =
| feature1 = Heavy Armour Master
| description1 =
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
 
| feature3 =
=== Lightly Armoured ===
| description3 =
{{SAI|Lightly Armoured|w=30}}
| notes =
* Requires {{HeavyArmour}} [[Proficiency]]
| rows = 4
}}
{{table feat
| name = Lightly Armoured
| description =  
| feature1 = Lightly Armoured
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.
* Gain [[Proficiency]] with {{LightArmour}}.
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
 
| feature3 =
=== Lucky ===
| description3 =
{{SAI|Lucky|w=30}}
| notes =
| rows = 2
}}  
{{table feat
| name = Lucky
| description =  
| feature1 = Lucky
| description1 =
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, [[Ability Check]]s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, [[Ability Check]]s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
 
| feature2 =
{{HorizontalRuleImage}}
| description2 =
=== Mage Slayer ===
| feature3 =
{{SAI|Mage Slayer: Saving Throw Advantage|w=30}}
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Mage Slayer
| description =  
| feature1 = Mage Slayer: Saving Throw Advantage
| description1 =
* When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it.
* When a creature casts a [[Spells|Spell]] within melee range of you, you have {{Advantage}} on any {{SavingThrow}}s against it.
 
| feature2 = Mage Slayer: Attack Caster
{{SAI|Mage Slayer: Attack Caster|w=30}}
| description2 =
* You can use a [[Reaction]] to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
* You can use a [[Reaction]] to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
 
| feature3 = Mage Slayer: Break Concentration
{{SAI|Mage Slayer: Break Concentration|w=30}}
| description3 =
* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.
* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s.
 
| notes =
{{HorizontalRuleImage}}
| rows = 6
 
}}  
=== Magic Initiate: Bard ===
{{table feat
{{SAI|Magic Initiate: Bard|w=30}}
| name = Magic Initiate: Bard
| description =  
| feature1 = Magic Initiate: Bard
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
{{HorizontalRuleImage}}
| feature2 =
 
| description2 =
=== Magic Initiate: Cleric ===
| feature3 =
{{SAI|Magic Initiate: Cleric|w=30}}
| description3 =
| notes =
| rows = 2
}}  
{{table feat
| name = Magic Initiate: Cleric
| description =  
| feature1 = Magic Initiate: Cleric
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
{{HorizontalRuleImage}}
| feature2 =
=== Magic Initiate: Druid ===
| description2 =
{{SAI|Magic Initiate: Druid|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Druid
| description =  
| feature1 = Magic Initiate: Druid
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
{{HorizontalRuleImage}}
| feature2 =
=== Magic Initiate: Sorcerer ===
| description2 =
{{SAI|Magic Initiate: Sorcerer|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Sorcerer
| description =  
| feature1 = Magic Initiate: Sorcerer
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
{{HorizontalRuleImage}}
| feature2 =
=== Magic Initiate: Warlock ===
| description2 =
{{SAI|Magic Initiate: Warlock|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Warlock
| description =  
| feature1 = Magic Initiate: Warlock
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
{{HorizontalRuleImage}}
| feature2 =
=== Magic Initiate: Wizard ===
| description2 =
{{SAI|Magic Initiate: Wizard|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Magic Initiate: Wizard
| description =  
| feature1 = Magic Initiate: Wizard
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
{{HorizontalRuleImage}}
| feature2 =
=== Martial Adept ===
| description2 =
{{SAI|Martial Adept|w=30}}
| feature3 =
* Learn two [https://bg3.wiki/wiki/Manoeuvres Manoeuvres] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
| description3 =
{{HorizontalRuleImage}}
| notes =
=== Medium Armour Master ===
| rows = 2
(Requires {{MediumArmour}} [[Proficiency]]
}}
{{SAI|Medium Armour Master|w=30}}
{{table feat
| name = Martial Adept
| description =
| feature1 = Martial Adept
| description1 =
* Learn two [[Manoeuvres]] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}  
{{table feat
| name = Medium Armour Master
| description =
| feature1 = Medium Armour Master
| description1 =
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
* When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.
{{HorizontalRuleImage}}
| feature2 =
=== Mobile ===
| description2 =
| feature3 =
| description3 =
| notes =
* Requires {{MediumArmour}} [[Proficiency]]
| rows = 4
}}
{{table feat
| name = Mobile
| description =  
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}.
 
| feature1 =
{{SAI|Mobile: Evade Difficult Terrain|w=30}}
| description1 =
* When you use the [[Dash]] action, [[Difficult Terrain]] doesn't slow you down.
| feature2 = Mobile: Evade Difficult Terrain
 
| description2 = * When you use the [[Dash]] action, [[Difficult Terrain]] doesn't slow you down.
{{SAI|Mobile: Evade Opportunity Attack|w=30}}
| feature3 = Mobile: Evade Opportunity Attack
* If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
| description3 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target.
{{HorizontalRuleImage}}
| notes =
=== Moderately Armoured ===
| rows = 5
}}
{{table feat
| name = Moderately Armoured
| description =  
| feature1 = Moderately Armoured
| description1 =
Requires {{LightArmour}} [[Proficiency]]
Requires {{LightArmour}} [[Proficiency]]
{{SAI|Moderately Armoured|w=30}}
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
{{HorizontalRuleImage}}
| feature2 =
=== Performer ===
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Performer
| description =  
* Increase your {{Ability|Charisma}} by 1, to a maximum of 20.
* Increase your {{Ability|Charisma}} by 1, to a maximum of 20.
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
{{HorizontalRuleImage}}
| feature1 =
=== Polearm Master ===
| description1 =
{{SAI|Polearm Master: Bonus Attack|w=30}}
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 1
}}
{{table feat
| name = Polearm Master
| description =
| feature1 = Polearm Master: Bonus Attack
| description1 =
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
* Note: This attack deals 1d4 + Weapon Ability Modifier damage.
| feature2 = Polearm Master: Opportunity Attack
 
| description2 =
{{SAI|Polearm Master: Opportunity Attack|w=30}}
* You can also make an [[Opportunity Attack]] when a target comes within range.
* You can also make an [[Opportunity Attack]] when a target comes within range.
{{HorizontalRuleImage}}
| feature3 =
=== Resilient ===
| description3 =
{{SAI|Resilient|w=30}}
| notes =
* This attack deals 1d4 + Weapon Ability Modifier damage
| rows = 6
}}
{{table feat
| name = Resilient
| description =  
| feature1 = Resilient
| description1 =
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
* Note: This [[Ability Scores|Ability]] increase ''does'' apply to a druid in [[Wild Shape]].
| feature2 =
{{HorizontalRuleImage}}
| description2 =
=== Ritual Caster ===
| feature3 =
{{SAI|Ritual Caster: Free Spells|w=30}}
| description3 =
| notes =
* This [[Ability Scores|Ability]] increase {{em|does}} apply to a druid in [[Wild Shape]].
| rows = 4
}}
{{table feat
| name = Ritual Caster
| description =  
| feature1 = Ritual Caster: Free Spells
| description1 =
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice.
* Note: the spell must be two of these:
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
* The spell must be two of these:
** {{SAI|Enhance Leap}}
** {{SAI|Enhance Leap}}
** {{SAI|Disguise Self}}
** {{SAI|Disguise Self}}
Line 227: Line 425:
** {{SAI|Speak with Animals}}
** {{SAI|Speak with Animals}}
** {{SAI|Speak with Dead}}
** {{SAI|Speak with Dead}}
{{HorizontalRuleImage}}
| rows = 4
=== Savage Attacker ===
}}
{{SAI|Savage Attacker|w=30}}
{{table feat
| name = Savage Attacker
| description =  
| feature1 = Savage Attacker
| description1 =
* When making melee weapon attacks, you roll your damage dice twice and use the highest result.
* When making melee weapon attacks, you roll your damage dice twice and use the highest result.
{{HorizontalRuleImage}}
| feature2 =
=== Sentinel ===
| description2 =
{{SAI|Sentinel: Vengeance|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Sentinel
| description =
| feature1 = Sentinel: Vengeance
| description1 =
* When an enemy in melee range attacks an ally, you can use a [[Reaction]] to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
* When an enemy in melee range attacks an ally, you can use a [[Reaction]] to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
 
| feature2 = Sentinel: Snare
{{SAI|Sentinel: Snare|w=30}}
| description2 =
:* When you hit a creature with an [[Attack of Opportunity]], it can no longer move for the rest of its turn.
* When you hit a creature with an [[Attack of Opportunity]], it can no longer move for the rest of its turn.
 
| feature3 = Sentinel: Opportunity Advantage
{{SAI|Sentinel: Opportunity Advantage|w=30}}
| description3 =
:* You gain {{Advantage}} on [[Opportunity Attack]]s.
:* You gain {{Advantage}} on [[Opportunity Attack]]s.
{{HorizontalRuleImage}}
| notes =
=== Sharpshooter ===
| rows = 6
{{SAI|Sharpshooter: Low Ground|w=30}}
}}
{{table feat
| name = Sharpshooter
| description =  
| feature1 = Sharpshooter: Low Ground
| description1 =
* Your ranged weapon attacks are not penalized for [[High Ground Rules]].
* Your ranged weapon attacks are not penalized for [[High Ground Rules]].
 
| feature2 = Sharpshooter: All In
{{SAI|Sharpshooter: All In|w=30}}
| description2 =
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage.
* Note: This is a toggleable passive ability.
* Note: This is a toggleable passive ability.
{{HorizontalRuleImage}}
| feature3 =
=== Shield Master ===
| description3 =
{{SAI|Shield Master|w=30}}
| notes =
| rows = 4
}}
{{table feat
| name = Shield Master
| description =  
| feature1 = Shield Master
| description1 =
* Gain a +2 bonus to {{Ability|Dexterity}} {{SavingThrow}}s when wielding a [[Shields|Shield]].
* Gain a +2 bonus to {{Ability|Dexterity}} {{SavingThrow}}s when wielding a [[Shields|Shield]].
 
| feature2 = Shield Master: Block
{{SAI|Shield Master: Block|w=30}}
| description2 =
* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.
* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.:
* Notes:
** On a failed save, you only take half damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.
{{HorizontalRuleImage}}
| feature3 =
=== Skilled ===
| description3 =
{{SAI|Skilled|w=30}}
| notes =
| rows = 4
}}
{{table feat
| name = Skilled
| description =  
| feature1 = Skilled
| description1 =
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
* You gain [[Proficiency]] in 3 [[Skills]] of your choice.
{{HorizontalRuleImage}}
| feature2 =
=== Spell Sniper ===
| description2 =
{{SAI|Spell Sniper|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = Spell Sniper
| description =
| feature1 = Spell Sniper
| description1 =
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
* Notes:
| feature2 =
** The cantrip you learn must be one of these:
| description2 =
*** {{SAI|Bone Chill}}
| feature3 =
*** {{SAI|Eldritch Blast}}
| description3 =
*** {{SAI|Fire Bolt}}
| notes =
*** {{SAI|Ray of Frost}}
* The cantrip you learn must be one of these:
*** {{SAI|Shocking Grasp}}
** {{SAI|Bone Chill}}
*** {{SAI|Thorn Whip}}
** {{SAI|Eldritch Blast}}
** These cantrips use the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] chooses Eldritch Blast with this feat, they use their [[Wisdom]] modifier and not their [[Charisma]] modifier.
** {{SAI|Fire Bolt}}
{{HorizontalRuleImage}}
** {{SAI|Ray of Frost}}
 
** {{SAI|Shocking Grasp}}
=== Tavern Brawler ===
** {{SAI|Thorn Whip}}
{{SAI|Tavern Brawler|w=30}}
* These cantrips use the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] chooses Eldritch Blast with this feat, they use their [[Wisdom]] modifier and not their [[Charisma]] modifier.
| rows = 4
}}  
{{table feat
| name = Tavern Brawler
| description =  
| feature1 = Tavern Brawler
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
* Note: Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
| feature2 =
{{HorizontalRuleImage}}
| description2 =
=== Tough ===
| feature3 =
{{SAI|Tough|w=30}}
| description3 =
| notes =
* Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
| rows = 4
}}
{{table feat
| name = Tough
| description =  
| feature1 = Tough
| description1 =
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
{{HorizontalRuleImage}}
| feature2 =
=== War Caster ===
| description2 =
{{SAI|War Caster: Concentration|w=30}}
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table feat
| name = War Caster
| description =
| feature1 = War Caster: Concentration
| description1 =
* You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]].
* You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]].
 
| feature2 = War Caster: Opportunity Spell
{{SAI|War Caster: Opportunity Spell|w=30}}
| description2 =
* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}}  cast it as an [[Attack of Opportunity]].
{{HorizontalRuleImage}}
| feature3 =
=== Weapon Master ===
| description3 =
{{SAI|Weapon Master|w=30}}
| notes =
| rows = 4
}}
{{table feat
| name = Weapon Master
| description =  
| feature1 = Weapon Master
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| rows = 2
}}
{{table end}}


== Footnotes ==
== Footnotes ==

Revision as of 23:54, 21 December 2023

Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with fighters and rogues selecting an additional feat at levels 6 and 10, respectively.

See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.

List of all feats

Name Description
Ability Improvement
Increase one ability score by 2, or two ability scores by 1, up to a maximum of 20.[note 1]
Actor Actor Actor
Alert Alert Alert
Athlete Athlete: Standing Up Athlete: Standing Up
  • Your Strength or Dexterity score increases by 1, to a maximum of 20.
  • When you are Prone Prone, standing up uses significantly less movement.
  • Your Jump Jump distance also increases by 50%.
Charger Charger: Weapon Attack Charger: Weapon Attack
  • Charge forward and slam your weapon into the first enemy in your way without provoking Opportunity Attacks.
  • Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage.
Charger: Shove Charger: Shove
  • Charge forward and Shove Shove the first enemy in your way.
  • Shove distance depends on your Strength and the target's weight.
Notes
  • Charger: Weapon Attack counts as a single weapon attack, and benefits from Extra Attack.

As a Shove, Charger:Shove does not count as an actual attack.

Crossbow Expert Crossbow Expert: Point-Blank Crossbow Expert: Point-Blank
Crossbow Expert: Wounding Crossbow Expert: Wounding
Defensive Duelist Defensive Duellist Defensive Duellist
Dual Wielder Dual Wielder Dual Wielder
  • You can use Two-Weapon Fighting even if your weapons aren't Light You cannot dual-wield Heavy weapons.
  • Note: the feat is very ambiguously worded. Testing shows it doesn't actually give the Two-Weapon Fighting style, it just allows you to dual wield non-light non-heavy weapons.
Dual Wielder: Bonus Armour Class Dual Wielder: Bonus Armour Class
  • You have a +1 bonus to Armour Class Armour Class while wielding a melee weapon in each hand.
Dungeons Delver Dungeon Delver: Perception Dungeon Delver: Perception
Dungeon Delver: Resist Traps Dungeon Delver: Resist Traps
Notes
  • This feat is actually completely non-functional. It does nothing, for the same reasons the Barbarian's Danger Sense is also largely broken, and the functions for the features described does not exist.
Durable Durable Durable
Elemental Adept
Great Weapon Master Great Weapon Master: Bonus Attack Great Weapon Master: Bonus Attack
  • When an attack with a melee weapon lands a Critical Hit or kills a creature, you can make another melee weapon attack as a Bonus Action that turn.
Great Weapon Master: All In Great Weapon Master: All In
  • When attacking with a  Two-Handed or  Versatile melee weapon (in both hands) that you are Proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
Notes
  • All In is a toggleable passive ability.
Heavily Armoured Heavily Armoured Heavily Armoured
Notes
Heavy Armour Master Heavy Armour Master Heavy Armour Master
  • Increase your Strength icon.png Strength by 1, to a maximum of 20.
  • Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
Notes
Lightly Armoured Lightly Armoured Lightly Armoured
Lucky Lucky Lucky
Mage Slayer Mage Slayer: Saving Throw Advantage Mage Slayer: Saving Throw Advantage
Mage Slayer: Attack Caster Mage Slayer: Attack Caster
  • You can use a Reaction to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
Mage Slayer: Break Concentration Mage Slayer: Break Concentration
Magic Initiate: Bard Magic Initiate: Bard Magic Initiate: Bard
Magic Initiate: Cleric Magic Initiate: Cleric Magic Initiate: Cleric
Magic Initiate: Druid Magic Initiate: Druid Magic Initiate: Druid
Magic Initiate: Sorcerer Magic Initiate: Sorcerer Magic Initiate: Sorcerer
Magic Initiate: Warlock Magic Initiate: Warlock Magic Initiate: Warlock
Magic Initiate: Wizard Magic Initiate: Wizard Magic Initiate: Wizard
Martial Adept Martial Adept Martial Adept
Medium Armour Master Medium Armour Master Medium Armour Master
Notes
Mobile
Mobile: Evade Difficult Terrain Mobile: Evade Difficult Terrain
Mobile: Evade Opportunity Attack Mobile: Evade Opportunity Attack
  • If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.
Moderately Armoured Moderately Armoured Moderately Armoured

Requires Light armour Proficiency

Performer
Polearm Master Polearm Master: Bonus Attack Polearm Master: Bonus Attack
Polearm Master: Opportunity Attack Polearm Master: Opportunity Attack
Notes
  • This attack deals 1d4 + Weapon Ability Modifier damage
Resilient Resilient Resilient
Notes
Ritual Caster Ritual Caster: Free Spells Ritual Caster: Free Spells
Notes
Savage Attacker Savage Attacker Savage Attacker
  • When making melee weapon attacks, you roll your damage dice twice and use the highest result.
Sentinel Sentinel: Vengeance Sentinel: Vengeance
  • When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
Sentinel: Snare Sentinel: Snare
Sentinel: Opportunity Advantage Sentinel: Opportunity Advantage
Sharpshooter Sharpshooter: Low Ground Sharpshooter: Low Ground
Sharpshooter: All In Sharpshooter: All In
  • Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack roll, but deal an additional 10 damage.
  • Note: This is a toggleable passive ability.
Shield Master Shield Master Shield Master
Shield Master: Block Shield Master: Block
  • If a Spell forces you to make a Dexterity Saving Throw, you can use your Reaction to shield yourself and diminish the effect's damage.:
    • On a failed save, you only take half damage.
    • On a successful save, you don't take any damage, even if you normally would.
Skilled Skilled Skilled
Spell Sniper Spell Sniper Spell Sniper
  • You learn a cantrip, and the number you need to roll a Critical Hit while attacking with a Spell is reduced by 1. This effect can stack.
Notes
Tavern Brawler Tavern Brawler Tavern Brawler
  • Increase your Strength icon.png Strength or Constitution icon.png Constitution by 1, to a maximum of 20.
  • When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and Attack rolls.
Notes
  • Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
Tough Tough Tough
  • Hit Point maximum increased by 2 for each level.
War Caster War Caster: Concentration War Caster: Concentration
War Caster: Opportunity Spell War Caster: Opportunity Spell
Weapon Master Weapon Master Weapon Master

Footnotes

  1. Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.