Feats: Difference between revisions
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| description1 = | | description1 = | ||
* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s. | * Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s. | ||
* Use both | * Use {{Action|both}}, move up to 9m, and make a melee attack with +5 damage. | ||
| feature2 = Charger: Shove | | feature2 = Charger: Shove | ||
| description2 = | | description2 = | ||
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| feature1 =Crossbow Expert: Point-Blank | | feature1 =Crossbow Expert: Point-Blank | ||
| description1 = {{unbulleted list| | | description1 = {{unbulleted list| | ||
* When you make crossbow attacks within melee range, the | * When you make crossbow attacks within melee range, the attack rolls do not have {{Disadvantage}}.}} | ||
| feature2 = Crossbow Expert: Wounding | | feature2 = Crossbow Expert: Wounding | ||
| description2 = {{unbulleted list| | | description2 = {{unbulleted list| | ||
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| feature1 = Defensive Duellist | | feature1 = Defensive Duellist | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your [[Armour Class]] by your proficiency Bonus, possibly causing the attack to miss. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Dual Wielder | | feature1 = Dual Wielder | ||
| description1 = | | description1 = | ||
* You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | * You can use Two-Weapon Fighting even if your weapons aren't [[light (weapon property)|Light]] | ||
* You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | |||
| feature2 = Dual Wielder: Bonus Armour Class | | feature2 = Dual Wielder: Bonus Armour Class | ||
| description2 = | | description2 = | ||
* You have a +1 bonus to | * You have a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
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| feature1 = Dungeon Delver: Perception | | feature1 = Dungeon Delver: Perception | ||
| description1 = | | description1 = | ||
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on | * You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on [[saving throws]] made to avoid or resist traps. | ||
| feature2 = Dungeon Delver: Resist Traps | | feature2 = Dungeon Delver: Resist Traps | ||
| description2 = | | description2 = | ||
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity| | * You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
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| feature1 = Durable | | feature1 = Durable | ||
| description1 = | | description1 = | ||
* | * [[Constitution]] increases by 1, to a maximum of 20. | ||
* Regain full [[ | * Regain full [[hit points]] every time you take a [[short rest]]. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| name = Elemental Adept | | name = Elemental Adept | ||
| description = | | description = | ||
* Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity| | * Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1. | ||
* Damage resistance options are one of the following: | * Damage resistance options are one of the following: | ||
** {{SAI|Elemental Adept: Acid}} | ** {{SAI|Elemental Adept: Acid}} |
Revision as of 04:10, 23 December 2023
Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with fighters and rogues selecting an additional feat at levels 6 and 10, respectively.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Alert | |
| |
Athlete | |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duelist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeons Delver | |
| |
| |
Notes | |
| |
Durable | |
| |
Elemental Adept |
|
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile |
|
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency
| |
Performer |
|
Polearm Master | |
| |
| |
Notes | |
| |
Resilient | |
| |
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Shield Master | |
| |
Skilled | |
| |
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Weapon Master | |
|
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.