Feats: Difference between revisions
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Jswiderski (talk | contribs) (Consistent use of T:Ability) |
Jswiderski (talk | contribs) (Use consistent wording for ability score improvements) |
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| feature1 = Actor | | feature1 = Actor | ||
| description1 = | | description1 = | ||
* Your {{Ability|Charisma}} increases by 1, to a maximum of 20 | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]]. | |||
| rows = 2 | | rows = 2 | ||
}} | }} | ||
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| feature1 = Athlete: Standing Up | | feature1 = Athlete: Standing Up | ||
| description1 = | | description1 = | ||
* Your {{Ability|Strength}} or {{Ability|Dexterity}} score increases by 1, to a maximum of 20. | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* When you are {{Cond|Prone}}, standing up uses significantly less movement. | * When you are {{Cond|Prone}}, standing up uses significantly less movement. | ||
* Your {{SAI|Jump}} distance also increases by 50%. | * Your {{SAI|Jump}} distance also increases by 50%. | ||
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| feature1 = Durable | | feature1 = Durable | ||
| description1 = | | description1 = | ||
* {{Ability|Constitution}} increases by 1, to a maximum of 20. | * Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* Regain full [[hit points]] every time you take a [[short rest]]. | * Regain full [[hit points]] every time you take a [[short rest]]. | ||
| feature2 = | | feature2 = | ||
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| feature1 = Heavily Armoured | | feature1 = Heavily Armoured | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{HeavyArmour}}. | * Gain [[Proficiency]] with {{HeavyArmour}}. | ||
| feature2 = | | feature2 = | ||
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| feature1 = Heavy Armour Master | | feature1 = Heavy Armour Master | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20. | ||
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour. | * Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour. | ||
| feature2 = | | feature2 = | ||
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| feature1 = Lightly Armoured | | feature1 = Lightly Armoured | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
| feature2 = | | feature2 = | ||
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| description1 = | | description1 = | ||
Requires {{LightArmour}} [[Proficiency]] | Requires {{LightArmour}} [[Proficiency]] | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | * Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | ||
| feature2 = | | feature2 = | ||
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| name = Performer | | name = Performer | ||
| description = | | description = | ||
* | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]]. | * Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]]. | ||
| feature1 = | | feature1 = | ||
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| feature1 = Tavern Brawler | | feature1 = Tavern Brawler | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | * When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s. | ||
| feature2 = | | feature2 = | ||
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| feature1 = Weapon Master | | feature1 = Weapon Master | ||
| description1 = | | description1 = | ||
* | * Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | * Gain [[Proficiency]] with four [[Weapon]] types of your choice. | ||
| feature2 = | | feature2 = |
Revision as of 21:22, 13 January 2024
Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with fighters and rogues selecting an additional feat at levels 6 and 10, respectively.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Alert | |
| |
Athlete | |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duellist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Notes | |
| |
Durable | |
| |
Elemental Adept |
|
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile |
|
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency
| |
Performer |
|
Polearm Master | |
| |
| |
Notes | |
| |
Resilient | |
| |
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Shield Master | |
| |
| |
Skilled | |
| |
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Weapon Master | |
|
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.
- ↑ 2.0 2.1 It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)