Feats: Difference between revisions
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'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 | '''Feats''' are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|Rogues]] select an additional feat at level 10. | ||
See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | ||
== List of all feats == | == List of all feats == | ||
<!-- Note that it is not required to define the number of rows per feat as of 04/26/2024 --> | |||
{{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | {{table begin|colspan1=1|header1=Name|colspan2=1|header2=Description|style=margin:auto; width:100%; padding:0;}} | ||
{{table feat | {{table feat | ||
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| notes = | | notes = | ||
* Charger: Weapon attack uses {{Action|both}}, moves up to | * Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage. | ||
** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ||
* As a Shove, Charger:Shove does not count as an actual attack. | * As a Shove, Charger: Shove does not count as an actual attack. | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| feature1 = Defensive Duellist | | feature1 = Defensive Duellist | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | ||
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| notes = | | notes = | ||
| rows = 4 | |||
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}} | }} | ||
{{table feat | {{table feat | ||
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| notes = | | notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ref|https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/}} | ||
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}} | }} | ||
{{table feat | {{table feat | ||
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* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | |||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes = | ||
| rows = | * The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat. | ||
| rows = 4 | |||
}} | }} | ||
{{table feat | {{table feat | ||
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* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[ | * Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]]. | ||
| rows = 2 | | rows = 2 | ||
}} | }} | ||
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| notes = | | notes = | ||
* | * The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage. | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | ||
| rows = 6 | | rows = 6 | ||
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| description3 = | | description3 = | ||
| notes =* | | notes =* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead. | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | | notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | ||
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | |||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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}} | }} | ||
{{table end}} | {{table end}} | ||
== References == | |||
{{reflist}} | |||
== Footnotes == | == Footnotes == |
Revision as of 16:48, 26 April 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Notes | |
| |
Alert | |
| |
Athlete | |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duellist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Notes | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile |
|
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency.
| |
Performer | |
| |
Polearm Master | |
| |
| |
Notes | |
| |
Resilient | |
| |
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Notes | |
| |
Shield Master | |
| |
| |
Notes | |
| |
Skilled | |
| |
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Notes | |
| |
Weapon Master | |
|
References
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.
- ↑ 2.0 2.1 It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)