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Sleight of Hand
Sleight of Hand is a Dexterity-based skill.
The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.
Proficiency[edit | edit source]
Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- - via the Natural Explorer option Urban Tracker
Uses[edit | edit source]
- Picking locks (requires
Thieves' Tools).
- Disarming Traps (requires
Trap Disarm Toolkit).
- Pickpocketing from NPCs.
- Stealing items without being noticed (see also Stealth).
Pickpocketing and stealing tips[edit | edit source]
Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A trick around this is to use a party member to start a conversation with the character who is causing trouble. Typically the character turns to face the party member they are in a conversation with and thus turns their sight cone away from the mark intended to pickpocket or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.
Another technique to pickpocket in crowded areas is by using first. Invisible character always successfully , which makes it possible to attempt pickpocketing even in a crowded room. However, Invisibility drops (unless using , which just has a chance to drop). If quickly going invisible again, or going to camp, being caught can be avoided.
An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, and then pickpocketing. In some scenarios, it is necessary to pass a Stealth Check, but in most cases, this allows easier pickpocketing in more crowded areas. This can also be achieved with the feature of the
Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they will become hostile.
To build up Sleight of Hand bonuses very high, a level 11 Rogue with must get Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, Feats, and / or various Permanent Bonuses to reach 22 Dexterity), and +4 from
Unlucky Thief's Gloves and
Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then +2d4 from and
Shapeshifter's Boon Ring must be added.
Amount of Gold | Sleight of Hand DC |
---|---|
1-5 | 9 |
6-15 | 10 |
16-30 | 11 |
31-50 | 12 |
51-75 | 13 |
76-104 | 14 |
105-139 | 15 |
140-179 | 16 |
180-223 | 17 |
224-272 | 18 |
273-326 | 19 |
327-385 | 20 |
386-449 | 21 |
450-518 | 22 |
519-591 | 23 |
592-669 | 24 |
670-752 | 25 |
753-840 | 26 |
841-932 | 27 |
933-2499 | 28 |
2500-7499 | 29 |
7500-12,499 | 30 |
12,500-17,499 | 31* |
17,500-22,499 | 32* |
22,500+ | 33* |
*The DC of Pickpocketing NPCs is affected by the NPCs Wisdom Ability score modifier.
Related items[edit | edit source]
Name | Rarity | Effect |
---|---|---|
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Rare | +1 to Skill Checks |
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Uncommon | +1 to Skill Checks |
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Uncommon | Advantage on Skill Checks |
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Uncommon | +1 to Skill Checks |
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Rare | +1 to All Dexterity Checks |
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Rare | +1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves |
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Uncommon | +1d4 to All Skill Checks |
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Uncommon | +2 to Skill checks |
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Rare | Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20 |
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Uncommon | +2 to Skill checks |
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Rare | +1 to Skill Checks |
Related spells[edit | edit source]
- - grants Proficiency in all Skills of a chosen Ability.
- - grants a
+1d6/+1d8/+1d10 bonus on all Skill Checks.
- - grants Advantage on all Dexterity Checks.
+1d4 bonus on all Skill Checks.
- grants a - - grants Disadvantage on all Dexterity Checks.
- - grants Proficiency in all Dexterity Skills.