Ad placeholder

Sleight of Hand

From bg3.wiki
Jump to navigation Jump to search

Sleight of Hand is a Dexterity-based skill.

The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.

Proficiency[edit | edit source]

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses[edit | edit source]

Pickpocketing and stealing tips[edit | edit source]

Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A trick around this is to use a party member to start a conversation with the character who is causing trouble. Typically the character turns to face the party member they are in a conversation with and thus turns their sight cone away from the mark intended to pickpocket or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.

Another technique to pickpocket in crowded areas is by using Invisible Invisible first. Invisible character always successfully Hide Hide, which makes it possible to attempt pickpocketing even in a crowded room. However, Invisibility drops (unless using Greater Invisibility Greater Invisibility, which just has a chance to drop). If quickly going invisible again, or going to camp, being caught can be avoided.

An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, hiding hiding and then pickpocketing. In some scenarios, it is necessary to pass a Stealth Check, but in most cases, this allows easier pickpocketing in more crowded areas. This can also be achieved with the Fog Cloud Fog Cloud feature of the Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they will become hostile.

To build up Sleight of Hand bonuses very high, a level 11 Rogue with Reliable Talent Reliable Talent must get Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using The Graceful Cloth, Feats, and / or various Permanent Bonuses to reach 22 Dexterity), and +4 from Unlucky Thief's Gloves and Smuggler's Ring, for a total bonus of +18 displayed in the character sheet. Then +2d4 from Guidance Guidance and Shapeshifter's Boon Ring must be added.

Pickpocketing Gold DC
Amount of Gold Sleight of Hand DC
1-5 9
6-15 10
16-30 11
31-50 12
51-75 13
76-104 14
105-139 15
140-179 16
180-223 17
224-272 18
273-326 19
327-385 20
386-449 21
450-518 22
519-591 23
592-669 24
670-752 25
753-840 26
841-932 27
933-2499 28
2500-7499 29
7500-12,499 30
12,500-17,499 31*
17,500-22,499 32*
22,500+ 33*

*The DC of Pickpocketing NPCs is affected by the NPCs Wisdom Ability score modifier.

Related items[edit | edit source]

Name Rarity Effect
Dark Displacement Gloves Rare +1 to Skill Checks
Gloves of Power Uncommon +1 to Skill Checks
Gloves of Thievery Uncommon Advantage on Skill Checks
Knock Knuckle Gloves Uncommon +1 to Skill Checks
Leather Armour +2 Rare +1 to All Dexterity Checks
Nimblefinger Gloves Rare +1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves
Shapeshifter's Boon Ring Uncommon +1d4 to All Skill Checks
Smuggler's Ring Uncommon +2 to Skill checks
The Graceful Cloth Rare Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20
Unlucky Thief's Gloves Uncommon +2 to Skill checks
Winkling Gloves Rare +1 to Skill Checks

Related spells[edit | edit source]