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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{stub}}
{{PageSeo
{{PageSeo
| title = Zevlor
| title = Zevlor
| description = Zevlor is a side character in Baldur's Gate 3.
| description = Zevlor is a side character in Baldur's Gate 3.
| image = Zevlor-face.jpg
| image = Zevlor-looks.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title = Hellrider Exile
| name = Zevlor
|name = Zevlor
| title = Hellrider Exile
|image=[[File:Zevlor-looks.png|350px]]
| faction = [[Tiefling Refugees]]
|STR=16
| image =  
|DEX=14
<gallery>
|CON=15
Zevlor-looks.png|Portrait
|INT=10
Zevlor Model.png|Model
|WIS=11
</gallery>
|CHA=17
| va = Glen McCready
|wis save = yes
| hometown = [[Elturel]]
|cha save = yes
| size = Medium
|level=4
| type = [[Humanoid]]
|race=[[Tiefling#Asmodeus Tieflings|Asmodeus Tiefling]]
| race = [[Asmodeus Tiefling]]
|type=Humanoid
| class = [[Paladin]]
|HP=44
| level = 4
|AC=17
| e hp = 33
|speed=9m / 30ft
| hp = 44
|size=Medium
| t hp = 54
|weight=75 kg / 165 lbs
| ac = 17
|proficiency=2
| movement m = 9
|initiative=2
| weight kg = 75
|class = Paladin
| str = 16
|passive =  
| dex = 14
{{IconLink|Fighting Style Defence Icon.png|Fighting Style|Defence|size=24}}<br>
| con = 15
{{IconLink|Divine Health Icon.png|Divine Health|Divine Health|size=24}}<br>
| int = 10
{{IconLink|Hellish Resistance Icon.png|Hellish Resistance|size=24}}<br>
| wis = 11
{{IconLink|Opportunity Attack Icon.png|Opportunity Attack|size=24}}<br>
| cha = 17
{{IconLink|Tough Icon.png|Tough|Tough|size=24}}
| wis save prof = yes
|location = [[Druid Grove]], [[Secluded Chamber]]
| cha save prof = yes
|fire = double
| resistances = fire resistant full
|alt-name=3D Model
| passives = Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough
|alt-image=[[File:Zevlor Model.png|150px]]
}}
}}
'''Zevlor''' is the leader of a group of [[Tiefling Refugees]] who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow [[Tiefling]]s are found hiding within the druid settlement at the [[Emerald Grove]].
{{DiQ|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor| in the Emerald Grove}}
==Background==
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].


==Involvement==
=== Act One===


{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor}}
The party finds Zevlor for the first time during the first [[Goblin]] assault to the Grove where he, alongside {{CharLink|Aradin Beno}}, {{CharLink|Wyll}} and some of his followers, defend against the attack on the gates.


'''Zevlor''' is a side character or boss in [[Baldur's Gate 3]]. He is a [[Tiefling]] leader of the [[Tiefling Refugees]] hiding within the Druid Settlement at [[Silvanus' Grove]].  
After the skirmish, Zevlor requests the party's aid against {{CharLink|Kagha}} and the Goblin leaders. He offers as a reward his enchanted gloves, the {{SmRarityItem|Hellrider's Pride}}.


== Background ==
Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the [[Campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing Tieflings with distrust thinking their race had a blame on it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].


== Act One ==
Should the party side with {{CharLink|Minthara}} and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.
{{SpoilerWarning}}


The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside [[Aradin]], [[Wyll]] and some of his followers, defended the attack on the gates.
Even if the party sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by {{CharLink|Asharak}} as the refugees' leader. If Asharak is also dead or otherwise unavailable, {{CharLink|Cerys}} will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.


After the skirmish, Zevlor requests the player's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].
If the party travels to [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].


Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
===Act Two===
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.


Should the player side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.
By talking to some of the surviving tieflings found in the [[Last Light Inn]] the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest {{Quest|Find Zevlor}}.


Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
{{Infobox creature
| name = Mind Flayer Colony differences and additions
| level = 9
| hp = 86
| t hp = 96
| initiative =
| str = 18
| dex = 14
| con = 15
| int = 10
| wis = 11
| cha = 17
| wis save prof = yes
| cha save prof = yes
| conditions = Aura of Protection, Aura of Devotion
| passives = Extra Attack
}}
Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.


== Act Two==
===Act Three ===
{{SpoilerWarning}}
If Zevlor was not killed or released at the Mind Flayer Colony, {{CharLink|Orin|Orin the Red}} will kill him instead and leave his corpse along with a {{SmRarityItem|Grand Infernal Painting}} at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].


By talking to some of the surviving tieflings found in the [[Last Light Inn]] the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest [[Find Zevlor]].
Otherwise, if saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned as allies using the {{SAI|Gather Your Allies (class action)|Call Forth Allies}} Class Action while ascending towards the [[Netherbrain]] at [[The High Hall]]. However, he is one of two major characters who can permanently die during this fight and be removed from the [[Epilogue]], the other being the {{CharLink|Owlbear Cub|Armored Owlbear}}.


Zevlor can later be found in a pod in the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own.
=== Epilogue ===
If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the {{SmRarityItem|Chest of Grateful Words}}; he reveals that the Hellriders now [[Oathbreaker|have no oath]] but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.


== Act Three==
==Combat==
{{SpoilerWarning}}
If saved from the pod in the [[Mind Flayer Colony]], his Hellrider Platoon can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at The High Hall.


==Companion Approval==
===Act 1 ===
{{Feature box|Divine smite (reaction)}}
{{Feature box|Hellish Rebuke}}
{{Feature box|Main Hand Attack|item=Longsword}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Searing Smite}}


Interaction: Argument between [[Aradin]] and [[Zevlor]] after the first goblin assualt on the [[Emerald Grove]]
==Companion approval==


*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."  
Interaction: Argument between Aradin and Zevlor after the first goblin assault on the [[Emerald Grove]]
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
<!-- Verified in game data files DEN_RaidingParty_Confrontation -->
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
::{{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}


*Stand back and watch:
* Stand back and watch
:: {{Approval|Shadowheart|+1}}
::{{Approval|Shadowheart|+1}}


*[Melee Attack] - Take a swing at the tiefling
*[Melee Attack] - Take a swing at the tiefling
:: {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
::{{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


*[Persuasion] - "More violence won't bring back those of you lost. Stop and think"
*[Persuasion] - "More violence won't bring back those of you lost. Stop and think"
:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
::{{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


Interaction: Talking to [[Zevlor]] after his argument with [[Aradin]] in the [[Emerald Grove]]
Interaction: Talking to Zevlor after his argument with Aradin in the [[Emerald Grove]]


*"I'll see what I can do"
* "I'll see what I can do"
:: {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}}
::{{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}}


*"I'm sorry. I've got my own problems"
*"I'm sorry. I've got my own problems"
:: {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
::{{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
 
Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders
 
*"Kill the goblin horde's leaders? I'll see what I can do."
::{{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}}
<!-- Laezel and Shadowheart 0 -->
 
==Speak with Dead ==
Zevlor can be spoken to with {{SAI|Speak with Dead}}.
 
(If killed during raid on grove)
{{Dialogue start}}
'''Party member:''' Who are you?
*'''Zevlor:''' Zevlor... Hellrider... but ''cast out''...


== Notes ==
'''Party member:''' Where are you from?
Even though Zevlor is a Tiefling, he does not have {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]].
*'''Zevlor:''' Elturel... city on the river... terrible times...
**'''Party member:''' What happened in Elturel?
***'''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools.


{{clear}}
'''Party member:''' What should the tieflings do now that you're dead?
== Gallery ==
*'''Zevlor:''' Finish... the plan. Go... where... they belong...
<gallery heights="150px" mode="packed">
 
File:Zevlor-alpha.png|Zevlor's pre-alpha appearance.
'''Party member:''' Did you have any secrets?
Zevlor-face.jpg|Early access
*'''Zevlor:''' Plenty... to have... none... to tell...
{{Dialogue end}}
 
==Related Quests==
* {{Quest|Defeat the Goblins}}
* {{Quest|Find Zevlor}}
* {{Quest|Save the Refugees}}
==Related Literature==
* {{MdRarityItem|Letter from Zevlor}}
 
==Gallery==
<gallery heights="200px" mode="packed">
Zevlor Model.png|Zevlor's in-game model
File:Zevlor-alpha.png|Pre-alpha appearance
File:Zevlor-face.jpg|During Early Access
</gallery>
</gallery>


==External Links==
==Notes==
{{notebegin}}
* Even though Zevlor is a tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
{{noteend}}
 
==External links==
{{FRWiki|Zevlor|long}}
{{FRWiki|Zevlor|long}}




{{NavCharacters|1}}
{{Emerald Grove}}
[[Category: Tieflings]]
{{Mind Flayer Colony}}
[[Category: Fighters]]
[[Category:Tieflings]]
[[Category: Bosses]]
[[Category:Tiefling Refugees]]
[[Category: Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in the Mind Flayer Colony]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Available to Speak with Dead]]
[[Category:Paladins]]

Latest revision as of 23:47, 6 September 2024

Zevlor is the leader of a group of Tiefling Refugees who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow Tieflings are found hiding within the druid settlement at the Emerald Grove.

style=width:100%;height:100%;object-fit:cover;

We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
Zevlor in the Emerald Grove

Background[edit | edit source]

Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.

Involvement[edit | edit source]

Act One[edit | edit source]

The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside Aradin Beno Aradin Beno, Wyll Wyll and some of his followers, defend against the attack on the gates.

After the skirmish, Zevlor requests the party's aid against Kagha Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.

Regardless of how the party deal with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the Campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the party again.

Should the party side with Minthara Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.

Even if the party sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by Asharak Asharak as the refugees' leader. If Asharak is also dead or otherwise unavailable, Cerys Cerys will replace Zevlor. In this scenario, Cerys will only appear after the Goblin Leaders are defeated.

If the party travels to Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.

Act Two[edit | edit source]

Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.

By talking to some of the surviving tieflings found in the Last Light Inn the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest Find Zevlor Find Zevlor.

Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.

Act Three[edit | edit source]

If Zevlor was not killed or released at the Mind Flayer Colony, Orin Orin the Red will kill him instead and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering and that Orin is located below the city.

Otherwise, if saved from the pod in the Mind Flayer Colony, his Hellrider Platoon Hellrider Platoon can be summoned as allies using the Call Forth Allies Call Forth Allies Class Action while ascending towards the Netherbrain at The High Hall. However, he is one of two major characters who can permanently die during this fight and be removed from the Epilogue, the other being the Owlbear Cub Armored Owlbear.

Epilogue[edit | edit source]

If Zevlor survived the Netherbrain fight, a thank-you note from him can be found in the Chest of Grateful Words; he reveals that the Hellriders now have no oath but that they have taken up residence in Baldur's Gate to protect the city from suffering as Elturel did.

Combat[edit | edit source]

Act 1[edit | edit source]

Divine Smite.webp
Divine Smite Divine Smite
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.
Hellish Rebuke.webp
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.
 Range: Normal weapon range

Companion approval[edit | edit source]

Interaction: Argument between Aradin and Zevlor after the first goblin assault on the Emerald Grove

  • [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
Gale approves +8 Shadowheart approves +1 Karlach approves +1 Wyll approves +1
  • Stand back and watch
Shadowheart approves +1
  • [Melee Attack] - Take a swing at the tiefling
Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Shadowheart approves +1 Wyll approves +1 Karlach approves +1

Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove

  • "I'll see what I can do"
Wyll approves +5 Gale approves +1 Karlach approves +1 Astarion disapproves -1 Lae'zel disapproves -1
  • "I'm sorry. I've got my own problems"
Laezel approves +1 Shadowheart approves +1 Wyll disapproves -1 Karlach disapproves -1

Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders

  • "Kill the goblin horde's leaders? I'll see what I can do."
Astarion disapproves -1 Gale approves +1 Karlach approves +5 Wyll approves +5

Speak with Dead[edit | edit source]

Zevlor can be spoken to with Speak with Dead Speak with Dead.

(If killed during raid on grove)

Party member: Who are you?

  • Zevlor: Zevlor... Hellrider... but cast out...

Party member: Where are you from?

  • Zevlor: Elturel... city on the river... terrible times...
    • Party member: What happened in Elturel?
      • Zevlor: Dragged... to the Hells. They blamed... us. Fools.

Party member: What should the tieflings do now that you're dead?

  • Zevlor: Finish... the plan. Go... where... they belong...

Party member: Did you have any secrets?

  • Zevlor: Plenty... to have... none... to tell...

Related Quests[edit | edit source]

Related Literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Even though Zevlor is a tiefling, he does not have Darkvision Darkvision.

External links[edit | edit source]

Zevlor on the Forgotten Realms Wiki