Jord: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Jord
| name = Jord
| image = Jord.webp
| image =  
<gallery>
Jord.webp|In-game
Portrait Jord.png|Portrait
</gallery>
| hometown = [[Baldur's Gate]]
| hometown = [[Baldur's Gate]]
| class = [[Druid]]
| class = [[Druid]]
Line 30: Line 34:
| passives = Improved Wild Strike, Nature's Ward, Opportunity Attack, Primal Strike, Wild Strike
| passives = Improved Wild Strike, Nature's Ward, Opportunity Attack, Primal Strike, Wild Strike
}}
}}
{{Q|I take no responsibility for your plants. You know I'm more of a mushroom man.|Jord loves his mushrooms}}
'''Jord''' is a [[Half-Orc]] [[druid]] in [[Lower City]] in [[Baldur's Gate 3]]. He is [[Jaheira]]'s adoptive son and he lives in [[Elerrathin's Home]] along with Jaheira's other children.
'''Jord''' is a [[Half-Orc]] [[druid]] in [[Lower City]] in [[Baldur's Gate 3]]. He is [[Jaheira]]'s adoptive son and he lives in [[Elerrathin's Home]] along with Jaheira's other children.


Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.
Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.
{{DiQ|I take no responsibility for your plants. You know I'm more of a mushroom man.|Jord| loves his mushrooms}}


== Attacks and abilities ==
== Attacks and abilities ==

Revision as of 20:25, 25 June 2024

Jord is a Half-Orc druid in Lower City in Baldur's Gate 3. He is Jaheira's adoptive son and he lives in Elerrathin's Home along with Jaheira's other children.

Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.

style=width:100%;height:100%;object-fit:cover;

I take no responsibility for your plants. You know I'm more of a mushroom man.
Jord loves his mushrooms

Attacks and abilities

Fire Myrmidon.webp

Take the shape of a Fire Myrmidon.
Poison Spray.webp
D12 Poison.png 1d12 (1~12) Damage TypesPoison damage

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft
Flame Blade.webp

Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.
 Range: Self
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Flourish.webp
Flourish Flourish ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Feint an attack to possibly throw your opponent Off Balance Off Balance.
DEX Save
 Range: Normal weapon range

Gallery