Jord: Difference between revisions

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| passives = Improved Wild Strike, Nature's Ward, Opportunity Attack, Primal Strike, Wild Strike
| passives = Improved Wild Strike, Nature's Ward, Opportunity Attack, Primal Strike, Wild Strike
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'''Jord''' is a [[Half-Orc]] [[druid]] in [[Lower City]] in [[Baldur's Gate 3]]. He is [[Jaheira]]'s adoptive son and he lives in [[Elerrathin's Home]] along with Jaheira's other children.
'''Jord''' is a [[Half-Orc]] [[druid]] in [[Lower City]] in [[Baldur's Gate 3]].  
 
Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.
{{DiQ|I take no responsibility for your plants. You know I'm more of a mushroom man.|Jord| loves his mushrooms}}
{{DiQ|I take no responsibility for your plants. You know I'm more of a mushroom man.|Jord| loves his mushrooms}}
==Involvement==
Jord can be met in Jaheira's home. He is [[Jaheira]]'s adoptive son and he lives in [[Elerrathin's Home]] along with Jaheira's other children. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.


== Attacks and abilities ==
== Attacks and abilities ==

Latest revision as of 10:25, 26 June 2024

Jord is a Half-Orc druid in Lower City in Baldur's Gate 3.

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I take no responsibility for your plants. You know I'm more of a mushroom man.
Jord loves his mushrooms

Involvement[edit | edit source]

Jord can be met in Jaheira's home. He is Jaheira's adoptive son and he lives in Elerrathin's Home along with Jaheira's other children. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant. In her absence Jord watched over Jaheira's plants, letting the plants in her study grow unimpeded.

Attacks and abilities[edit | edit source]

Fire Myrmidon.webp

Take the shape of a Fire Myrmidon.
Poison Spray.webp
D12 Poison.png 1d12 (1~12) Damage TypesPoison damage

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft
Flame Blade.webp

Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.
 Range: Self
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Flourish.webp
Flourish Flourish ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Feint an attack to possibly throw your opponent Off Balance Off Balance.
DEX Save
 Range: Normal weapon range

Gallery[edit | edit source]