Faril: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Cashguard Captain Faril
| name = Faril
| titles = Cash Guard Captain
| image = Faril.png
| image = Faril.png
| race = [[Human]]
| race = [[Human]]
| faction = [[The Counting House]]
| faction = [[The Counting House]]
| voice = Jessica Regan
| va = Jessica Regan
| level = 11
| level = 11
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| hit_points = 132
| e hp = 59
| armour_class = 19
| hp = 85
| movement_speed_meters = 9
| t hp = 110
| movement_speed_feet = 30
| ac = 19
| weight_kg = 75
| movement m = 9
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 11
| str = 19
| str = 19
| dex = 12
| dex = 12
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| wis = 14
| wis = 14
| cha = 16
| cha = 16
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| conditions = Aura of Protection
| passives = Charger, Divine Health, Extra Attack, Improved Divine Smite, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature), Tough
}}
'''Cashguard Captain Faril''' is the captain of [[the Counting House|the Counting House's]] Cashguard.
 
== Overview ==
Faril can be found guarding the door to the lower levels of the Counting House in the [[Lower City]].


| condition1_name = Aura of Protection
== Attacks and abilities ==
| condition2_description = Grants nearby allies a bonus to saving throws equal to charima modifier.
{{Feature box|Compelled Duel}}


| feature1_name = Charger
{{Feature box|Lay on Hands: Greater Healing}}
| feature1_description = Grants the [[Charger: Weapon Attack]] and [[Charger: Shove]] actions.
 
| feature2_name = Divine Health
{{Feature box|Blinding Smite}}
| feature2_description = Immune to diseases.
 
| feature3_name = Extra Attack
{{Feature box|Backbreaker}}
| feature3_description = Can make an additional free attack after making an unarmed or weapon attack.
 
| feature4_name = Improved Divine Smite
{{Feature box|Concussive Smash}}
| feature4_description = Melee weapon attacks deal an additional 1d8 radiant damage.
 
| feature5_name = Opportunity Attack
{{Feature box|Mobile Shot}}
| feature5_description = Automatically attack an enemy moving out of your reach.
 
| feature6_name = Superior Plate (-1)
{{Feature box|Piercing Shot}}
| feature6_description = Reduces piercing damage by 1.
| feature6_item = Plate Armour +1
| feature7_name = Tenacity
| feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature8_name = Tough
| feature8_description = Gains 2 additional hitpoints per level.
}}
}}


{{stub}}'''Cashguard Captain Faril''' is the captain of [[the Counting House|the Counting House's]] Cashguard. She can be found guarding the door to the lower levels of the Counting House in the [[Lower City]].


{{NavBaldursGate}}
{{Lower City}}
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]

Latest revision as of 12:31, 10 June 2024

Cashguard Captain Faril is the captain of the Counting House's Cashguard.

Overview[edit | edit source]

Faril can be found guarding the door to the lower levels of the Counting House in the Lower City.

Attacks and abilities[edit | edit source]

Compelled Duel.webp

Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Lay on Hands Greater Healing.webp
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Blinding Smite.webp
Normal weapon damage
+
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant damage

Evoke a heavenly flare and possibly Blind Blind your target
CON Save
 Range: Normal weapon range
Backbreaker.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range
Concussive Smash.webp
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Mobile Shot.webp
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.
 Range: 15 m / 50 ft
Piercing Shot.webp
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.
CON Save
 Range: Normal weapon range