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| * If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Minthara|+1}} | | * If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Minthara|+1}} |
| ** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Minthara|+1}} | | ** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Minthara|+1}} |
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| * Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Minthara|+1}} | | * Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Minthara|+1}} |
| ▶ '''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' | | ▶ '''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' |
| * Promise to protect her from [[Orin]]. {{Approval|Minthara|+5}} | | * Promise to protect her from [[Orin]]. {{Approval|Minthara|+5}} |
| * Tell [[Nestor]] that you will take a donation. | | * Near [[Requisitioned Barn]], tell [[Manip Nestor]] you'll take a donation. {{Approval|Minthara|+1}} |
| * Threaten the guard at the checkpoint. {{Approval|Minthara|+1}} | | * Threaten the guard at the checkpoint. {{Approval|Minthara|+1}} |
| * As Origin [[Astarion]], refuse to help Ulma in the [[Gur Camp]]. {{Approval|Minthara|+1}} | | * As Origin [[Astarion]], refuse to help Ulma in the [[Gur Camp]]. {{Approval|Minthara|+1}} |
| * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option.
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| * Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing {{Approval|Minthara|+1}} | | * Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing {{Approval|Minthara|+1}} |
| * Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Minthara|+1}}
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| * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Minthara|+1}}
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| ** OR Tell him to stop whining {{Approval|Minthara|+1}}
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| * Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Minthara|+1}} ''(formulation varies depending on whether you have met Tara on the roof or not)'' | | * Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Minthara|+1}} ''(formulation varies depending on whether you have met Tara on the roof or not)'' |
| * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Minthara|+1}} | | * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Minthara|+1}} |
| | * Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Minthara|+1}} |
| | * If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Minthara|+1}} |
| | ** OR Tell him to stop whining {{Approval|Minthara|+1}} |
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| '''[[Open Hand Temple]]''' | | '''[[Open Hand Temple]]''' |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him +1.
- OR, Playing as a Fighter, save Youth Varrl by whatever means, and then tell him that his teacher obviously failed to instill discipline +1
In captain's quarters and Inquisitor's chambers:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
- Tell him you'll accept gold as a reward. +1
- Playing as a Warlock, ask for treasure of immense power +1
- Playing as a Rogue, ask for anything of immense value +1
- Playing as a Wizard, demand permission to read the valuable spellbooks +1
- Playing as a Githyanki, ask for a promotion from Vlaakith +1
Shadowed Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena.
- Convince the drider to give up the moon lantern. +1
- After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. +1
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside. +1
- Talking to the Strange Ox, promise to keep its secret. +1
- When speaking with Marcus, claim you can kidnap Isobel by yourself. +1
- Inform Isobel that Marcus is a true soul. +1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn. +1
Reithwin Town
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return +1
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1
- As a Paladin, tell Malus Thorm that you are duty bound to end him. +1
In the Reithwin Tollhouse
- When talking to Gerringothe Thorm, tell her you bring death. +1
- Successfully convince Gerringothe Thorm to end herself by any available option. +1
At The Waning Moon
- Refuse to drink with Thisobald Thorm. +1
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain Thisobald Thorm with your stories (through Performance roll), up to two times +1 (each time) .
Gauntlet of Shar
In the Shadowfell:
- Encourage Shadowheart to kill the Nightsong. +1
- Choose to fight Shadowheart when confronting the Nightsong. +1
- Tell Dame Aylin that you will grant her death. +1
Mind Flayer Colony
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Say that it suits her. +1
- Tell her that together you make a good team. +10
- Tell her you can hardly wait to reshape the world +5
- Propose to take Orin's place to lead the cult of Absolute +5
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5
- When Minthara asks about the one thing that needs explaining:
- Say that you attacked the Grove to impress her. +3
- Tell her you want to learn more about the tadpole. +10
- Tell her you wanted revenge. +10
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
Camp/Conversation
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- Let her in exchange to see her thoughts as well. +3
- Tell her you're flattered or that she is rather special, too +3
- If you imagine her as a Lover +10
- OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' +10
- As the Dark Urge, when you confess your yearn to kill:
- When she asks why you confide in her, answer that you trust her. +5
- When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
- Ask where did she last see her, then say her mother is probably dead. +1
- Tell Yenna to get lost. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Near Requisitioned Barn, tell Manip Nestor you'll take a donation. +1
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing +1
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Jaheira)
- OR Choose to cross your arms and glare +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- Then say that Dribbles is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
Open Hand Temple
Angleiron's Cellar
Wyrm's Crossing
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- OR, If failed to convince, attack her +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate or blackmail him into giving you his stash +1
- Fail the Intimidation check to make him surrender his stash +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted Reynash on stealing +1, and then:
- Ask whether it is Fists' job to catch criminals +1
- OR Ask a reward for turning Reynash in +1
- Attack Bakshi +1
- OR Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place +1
- OR Reply that you don't remember a thing, but the plan sounds brilliant +1
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
Lower City:
- Tell Silfy she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette. +1
- Tell Luan she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette +1, then tell her to stand up straight and project her voice +1.
In Cazador's Dungeon:
- Tell Sebastian you have no intention of freeing the spawn. +1
At the House of Grief:
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
At the Chromatic Scale:
At the Devil's Fee:
- When first speaking with Helsik, persuade her to give you a free sample. +1
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. +1
At the Sorcerous Sundries:
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
'Crèche Y'llek
Last Light Inn
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
Shadow-Cursed Lands
Gauntlet of Shar
- Lick the suspicious spider carcass.
Moonrise Towers
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversation
- After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. -1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Circus of the Last Days:
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
Watching Dribbles's show:
- Playing as a Bard, interrupt him with your own pun -1
- Volunteer Minthara to the stage as an assistant to Dribbles -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Spin the wheel again and try to distract the djinni, letting out a loud fart -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
When passing Zethino's trial, choose answers:
- First question: 'Pet spiders' OR 'Time with her family' -1 (either option)
- Second question: 'Drizzt Do'Urden' -1
- Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' -1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade -1
Elsewhere in Rivington:
Angleiron's Cellar
Wyrm's Crossing
- When trying to hire both Sorn Orlith and Nym Orlith:
- Choose to proceed with one of the twins when Minthara declines their offer -2 (if you're partnered with her)
- Choose to proceed with one of the twins when any other partner declines their offer -1 (if you're partnered with any other companion)
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Give Fist Reynash 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you -1
At the Audience Hall:
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." -1
Lower City
Stormshore Tabernacle
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
Cazador's Dungeon
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
House of Hope
Lower City Sewers
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour