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Act One/Camp Events

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The campsite, with withers waiting for a conversation

This page contains scripted events that can occur at the Campsite during Act One. Below is a list of camp events and their requirements.

Event chains[edit section | visual editor]

The following events form chains:

Owlbear Cub[edit section | visual editor]

  1. Owlbear Cub first appearance
  2. Owlbear Cub second appearance
  3. Owlbear Cub's nightmare

Dark Urge[edit section | visual editor]

  1. Alfira visits camp
  2. Sceleritas Fel visits the camp

General[edit section | visual editor]

Companion[edit section | visual editor]

Camp follower[edit section | visual editor]

Romance[edit section | visual editor]

Origin[edit section | visual editor]

All act one events[edit section | visual editor]

First night contemplation

First night contemplation is a general camp night.

Details

Prerequisite Icon.pngThis event expires after 1 night

Act: 1

Requirements: None

Cancelled by:

  • One night passing
  • Leaving the crash site
  • Entering the forest

Result:

  • The player character contemplates all that's happened to them and path forward. Origin characters reflect on their backstory.

Technical details

Priority: Priority:
7100
UID: UID:
NIGHT_FirstNightContemplation
https://bg3.norbyte.dev/search?q=name:NIGHT_FirstNightContemplation
UUID: UUID:
9e5cfbe2-f4f3-4249-a1b7-142a7899277a
https://bg3.norbyte.dev/search?q=uuid:9e5cfbe2-f4f3-4249-a1b7-142a7899277a
ID: ID:
NIGHT_FirstNightContemplation_9e5cfbe2-f4f3-4249-a1b7-142a7899277a
https://bg3.norbyte.dev/search?q=NIGHT_FirstNightContemplation_9e5cfbe2-f4f3-4249-a1b7-142a7899277a
WLDMAIN, WLDDUNABB

First ceremorphosis night

First ceremorphosis night is a general camp night.

Details

Act: 1

Requirements: None

Cancelled by:

  • Crossing the forest river
  • Entering the Emerald Grove
  • The third ceremorphosis night

Result:

  • This scene takes place before the player ends the evening. Recruited companions contemplate the situation and discuss next steps. While Karlach Karlach has a dialogue for this camp event, they are rarely seen in normal gameplay as it's hard to recruit her without cancelling the night.[1] Wyll does not have a first night ceremophosis dialogue. NIGHT_Wyll_PostRecruitement takes it's place.

Technical details

Priority: Priority:
7060
UID: UID:
NIGHT_Ceremorphosis1
https://bg3.norbyte.dev/search?q=name:NIGHT_Ceremorphosis1
UUID: UUID:
98059567-b62a-4db8-9ce4-d39c792e0238
https://bg3.norbyte.dev/search?q=uuid:98059567-b62a-4db8-9ce4-d39c792e0238
ID: ID:
NIGHT_Ceremorphosis1_98059567-b62a-4db8-9ce4-d39c792e0238
https://bg3.norbyte.dev/search?q=NIGHT_Ceremorphosis1_98059567-b62a-4db8-9ce4-d39c792e0238
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Second ceremorphosis night

Second ceremorphosis night is a general camp night.

Details

Act: 1

Requirements:

  • At least one of the following:
    • First night contemplation
    • First ceremorphosis night
    • Entering the Emerald Grove

Cancelled by:

  • Crossing the forest river
  • The third ceremorphosis night

Result:

  • This scene takes place before the player ends the evening. Recruited companions contemplate transforming; many comment that it is strange that no symptoms have shown yet. While Karlach Karlach has dialogues for this camp event, it is rarely seen in normal gameplay as it's hard to recruit her without cancelling the night.[1]

Technical details

Priority: Priority:
7050
UID: UID:
NIGHT_Ceremorphosis2
https://bg3.norbyte.dev/search?q=name:NIGHT_Ceremorphosis2
UUID: UUID:
485f589f-0da1-4eea-9a28-210f91837a69
https://bg3.norbyte.dev/search?q=uuid:485f589f-0da1-4eea-9a28-210f91837a69
ID: ID:
NIGHT_Ceremorphosis2_485f589f-0da1-4eea-9a28-210f91837a69
https://bg3.norbyte.dev/search?q=NIGHT_Ceremorphosis2_485f589f-0da1-4eea-9a28-210f91837a69
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Third ceremorphosis night

Third ceremorphosis night is a general camp night.

Details

Prerequisite Icon.pngThis event expires after 1 night

Act: 1

Requirements:

  • At least one of the following:
    • Obtaining the quest to find Halsin Halsin
    • Learning about the Goblin Priestess from Sazza Sazza
    • Learning about the Gith patrol from Zorru Zorru

Cancelled by:

  • One long rest
  • Crossing the forest river
  • Dream Guardian's visit

Result:

  • Recruited companions discuss next steps now that the party has a lead for a potential cure. While Karlach Karlach has dialogues for this camp event, it is rarely seen in normal gameplay as it's hard to recruit her without cancelling the night.[1] Gale does not have a third night dialogue.

Technical details

Priority: Priority:
7070
UID: UID:
NIGHT_Ceremorphosis3
https://bg3.norbyte.dev/search?q=name:NIGHT_Ceremorphosis3
UUID: UUID:
f25994b3-f7e3-4783-be7e-c66b8fd25952
https://bg3.norbyte.dev/search?q=uuid:f25994b3-f7e3-4783-be7e-c66b8fd25952
ID: ID:
NIGHT_Ceremorphosis3_f25994b3-f7e3-4783-be7e-c66b8fd25952
https://bg3.norbyte.dev/search?q=NIGHT_Ceremorphosis3_f25994b3-f7e3-4783-be7e-c66b8fd25952
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

First Dream Guardian dream

First Dream Guardian dream is a general, companion camp night featuring Dream Guardian Dream Guardian and Lae'zel Lae'zel.

Details

Act: 1

Requirements:

Cancelled by: None

Result:

  • First, the player character appears to be very sick. Then Lae'zel threatens to kill them, as she thinks the player character and everyone else are transforming into Mind Flayers. After talking her down, it is possible to go to sleep. During their dreams, the player character is visited by the Dream Guardian, who vows to protect them and suggests consuming additional Mind Flayer tadpoles to unlock new powers. After this event, the player character is able to unlock Ilithid Powers. This event is also automatically played if they travel to the Rosymorn Monastery Trail or Shadow-Cursed Lands albeit without scene of Lae'zel threatening to kill them.

Technical details

Priority: Priority:
7080
UID: UID:
NIGHT_DaisyDream1
https://bg3.norbyte.dev/search?q=name:NIGHT_DaisyDream1
UUID: UUID:
52669b07-9584-4c9d-8219-49679811fd4f
https://bg3.norbyte.dev/search?q=uuid:52669b07-9584-4c9d-8219-49679811fd4f
ID: ID:
NIGHT_DaisyDream1_52669b07-9584-4c9d-8219-49679811fd4f
https://bg3.norbyte.dev/search?q=NIGHT_DaisyDream1_52669b07-9584-4c9d-8219-49679811fd4f
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Second Dream Guardian dream

Second Dream Guardian dream is a general camp night featuring Dream Guardian Dream Guardian.

Details

Act: 1

Requirements:

  • First visit by the Dream Guardian
  • Any of the following:
    • Seeking help from Ethel, Omeluum, or Halsin
    • Visiting the Underdark
    • Completing either the Tiefling or Goblin celebration nights

Cancelled by:

Result:

  • The Dream Guardian will visit the player character in their dreams again, commenting on whether or not the player character has been consuming other tadpoles and on potential progress of ways to try and get rid of the tadpole.

Technical details

Priority: Priority:
7090
UID: UID:
NIGHT_DaisyMissionStatement
https://bg3.norbyte.dev/search?q=name:NIGHT_DaisyMissionStatement
UUID: UUID:
287c7434-5031-46f2-9b7b-4999a2349081
https://bg3.norbyte.dev/search?q=uuid:287c7434-5031-46f2-9b7b-4999a2349081
ID: ID:
NIGHT_DaisyMissionStatement_287c7434-5031-46f2-9b7b-4999a2349081
https://bg3.norbyte.dev/search?q=NIGHT_DaisyMissionStatement_287c7434-5031-46f2-9b7b-4999a2349081
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE

Astral prism independently appears (fallback)

Astral prism independently appears (fallback) is a general camp night.

Details

Act: 1

Requirements:

Cancelled by:

Result:

  • During long rest the Mysterious Artefact will somehow show up at the players belongings. This is a fallback since the artefact is mandatory for the story progression.

Technical details

Priority: Priority:
8015
UID: UID:
NIGHT_InfernalBoxAppears
https://bg3.norbyte.dev/search?q=name:NIGHT_InfernalBoxAppears
UUID: UUID:
47942a99-c44e-4e90-a0a2-6956bed9dc5b
https://bg3.norbyte.dev/search?q=uuid:47942a99-c44e-4e90-a0a2-6956bed9dc5b
ID: ID:
NIGHT_InfernalBoxAppears_47942a99-c44e-4e90-a0a2-6956bed9dc5b
https://bg3.norbyte.dev/search?q=NIGHT_InfernalBoxAppears_47942a99-c44e-4e90-a0a2-6956bed9dc5b
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Raphael's introduction and offer

Raphael's introduction and offer is a general camp night featuring Raphael Raphael.

Details

Act: 1

Requirements:

Cancelled by:

  • Allowing Raphael to speak when he appears in any of his spawn locations.

Result:

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one.
Dialogue: Dialogue:

Astarion sneaks off

Astarion sneaks off is a companion camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • At least one of the following:
    • First night contemplation
    • First ceremorphosis camp night
    • Entering the Emerald Grove

Cancelled by:

  • Unlocking Astarion's bite night
  • Learning that Astarion is a vampire through his verbal confession

Result:

  • This event happens during one of the earlier Long Rests. Astarion can be seen sneaking away from camp while the party is asleep.

Technical details

Priority: Priority:
2120
UID: UID:
NIGHT_AstarionHungerC_SneakOff
https://bg3.norbyte.dev/search?q=name:NIGHT_AstarionHungerC_SneakOff
UUID: UUID:
c048cfa0-1459-4d26-931a-5b063ca6719e
https://bg3.norbyte.dev/search?q=uuid:c048cfa0-1459-4d26-931a-5b063ca6719e
ID: ID:
NIGHT_AstarionHungerC_SneakOff_c048cfa0-1459-4d26-931a-5b063ca6719e
https://bg3.norbyte.dev/search?q=NIGHT_AstarionHungerC_SneakOff_c048cfa0-1459-4d26-931a-5b063ca6719e
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion attempts to bite player's character

Astarion attempts to bite player's character is a companion camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • At least one of the following:
    • Entering the forest
    • The second ceremorphosis night happened

Cancelled by:

  • Learning that Astarion is a vampire through his verbal confession after entering the Underdark

Result:

  • The player character suddenly wakes up and catches Astarion trying to bite them. Here, it is revealed Astarion is a vampire spawn. The player character can decide whether to let Astarion bite them, kill him, or banish him from the camp. There is bonus dialogue if the player character has spotted the exsanguinated boar Astarion previously drained in the Wilderness, or met with the Gur hunter. If the player character has not yet learned that Astarion is a vampire, this event is automatically played if they travel to the Rosymorn Monastery Trail or Shadow-Cursed Lands.
  • In multiplayer campaigns, Astarion prioritizes biting the player character who recruited him.
Achievement:
  • Just a Nibble
    Let Astarion bite you - ouch.

Technical details

Priority: Priority:
5220
UID: UID:
NIGHT_AstarionHungerC_Bite
https://bg3.norbyte.dev/search?q=name:NIGHT_AstarionHungerC_Bite
UUID: UUID:
fe3fd3a0-70d1-4bc4-8a7f-4614f89ac23d
https://bg3.norbyte.dev/search?q=uuid:fe3fd3a0-70d1-4bc4-8a7f-4614f89ac23d
ID: ID:
NIGHT_AstarionHungerC_Bite_fe3fd3a0-70d1-4bc4-8a7f-4614f89ac23d
https://bg3.norbyte.dev/search?q=NIGHT_AstarionHungerC_Bite_fe3fd3a0-70d1-4bc4-8a7f-4614f89ac23d
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion's mirror

Astarion's mirror is a romance camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • Know Astarion is a vampire

Cancelled by: None

Result:

  • Holding a mirror, Astarion laments that he can no longer see his own face. The player can tell him what they see or what they think of him.

Technical details

Priority: Priority:
2050
UID: UID:
NIGHT_Astarion_Mirror
https://bg3.norbyte.dev/search?q=name:NIGHT_Astarion_Mirror
UUID: UUID:
8232e0bb-a97e-4eec-8b07-59d4d2cd58cd
https://bg3.norbyte.dev/search?q=uuid:8232e0bb-a97e-4eec-8b07-59d4d2cd58cd
ID: ID:
NIGHT_Astarion_Mirror_8232e0bb-a97e-4eec-8b07-59d4d2cd58cd
https://bg3.norbyte.dev/search?q=NIGHT_Astarion_Mirror_8232e0bb-a97e-4eec-8b07-59d4d2cd58cd
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion reads the Necromancy of Thay

Astarion reads the Necromancy of Thay is a companion camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

Cancelled by:

  • Either:
    • Reading it yourself
    • Give it to Gale Gale
    • Destroying the book

Result:

  • During the next long rest Astarion will be reading the necromancy, hoping it will give him an edge over Cazador Szarr Cazador Szarr.

Technical details

Priority: Priority:
2110
UID: UID:
NIGHT_DangerousBook_Astarion
https://bg3.norbyte.dev/search?q=name:NIGHT_DangerousBook_Astarion
UUID: UUID:
fca39fe2-c92d-4293-a75a-67bd4b4fdc81
https://bg3.norbyte.dev/search?q=uuid:fca39fe2-c92d-4293-a75a-67bd4b4fdc81
ID: ID:
NIGHT_DangerousBook_Astarion_fca39fe2-c92d-4293-a75a-67bd4b4fdc81
https://bg3.norbyte.dev/search?q=NIGHT_DangerousBook_Astarion_fca39fe2-c92d-4293-a75a-67bd4b4fdc81
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion is drunk from a bear

Astarion is drunk from a bear is a companion camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • Know Astarion is a vampire

Cancelled by:

  • Either:
    • Goblin Celebration
    • Tiefling Refugee Celebration

Result:

  • Astarion will have a conversation while he is intoxicated on blood of a bear. If this event plays out in the Underdark the player can remark there are no bears and Astarion will be unclear on the details.

Technical details

Priority: Priority:
2100
UID: UID:
NIGHT_Astarion_DrunkBear
https://bg3.norbyte.dev/search?q=name:NIGHT_Astarion_DrunkBear
UUID: UUID:
ed0578fa-7aa8-48e0-86dd-9fa161a7971e
https://bg3.norbyte.dev/search?q=uuid:ed0578fa-7aa8-48e0-86dd-9fa161a7971e
ID: ID:
NIGHT_Astarion_DrunkBear_ed0578fa-7aa8-48e0-86dd-9fa161a7971e
https://bg3.norbyte.dev/search?q=NIGHT_Astarion_DrunkBear_ed0578fa-7aa8-48e0-86dd-9fa161a7971e
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion ponders each party member's taste

Astarion ponders each party member's taste is a companion camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • Let Astarion bite the players character[verify]

Cancelled by: None

Result:

  • Astarion admits that the player character was the first humanoid he ever bit. He wonders what the other party members, like Gale Gale and Lae'zel Lae'zel, taste like.

Technical details

Priority: Priority:
2060
UID: UID:
NIGHT_Astarion_TastingParty
https://bg3.norbyte.dev/search?q=name:NIGHT_Astarion_TastingParty
UUID: UUID:
52c2c940-2645-4cf9-9991-758a579fc7bd
https://bg3.norbyte.dev/search?q=uuid:52c2c940-2645-4cf9-9991-758a579fc7bd
ID: ID:
NIGHT_Astarion_TastingParty_52c2c940-2645-4cf9-9991-758a579fc7bd
https://bg3.norbyte.dev/search?q=NIGHT_Astarion_TastingParty_52c2c940-2645-4cf9-9991-758a579fc7bd
WLDMAIN, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion's first romance night

See also: Astarion/Romance

Astarion's first romance night is a romance camp night featuring Astarion Astarion.

Details

Act: 1

Requirements:

  • Accepting Astarion's proposal to have sex with him when he offers it.

Cancelled by: None

Result:

  • Astarion and the player character share a night of passion. Going through with the night starts a romance with Astarion.

Technical details

Priority: Priority:
4160
UID: UID:
NIGHT_Astarion_Romance1_AfterCelebration
https://bg3.norbyte.dev/search?q=name:NIGHT_Astarion_Romance1_AfterCelebration
UUID: UUID:
a032c2da-0fb1-4600-a97e-2ea416c5435a
https://bg3.norbyte.dev/search?q=uuid:a032c2da-0fb1-4600-a97e-2ea416c5435a
ID: ID:
NIGHT_Astarion_Romance1_AfterCelebration_a032c2da-0fb1-4600-a97e-2ea416c5435a
https://bg3.norbyte.dev/search?q=NIGHT_Astarion_Romance1_AfterCelebration_a032c2da-0fb1-4600-a97e-2ea416c5435a

Astarion's second romance night (no scene)

See also: Astarion/Romance

Astarion's second romance night (no scene) is a romance camp night featuring Astarion Astarion.

Details

Act: 1,2

Requirements:

  • Already have slept with Astarion before

Cancelled by: None

Result:

  • Astarion tries to entice the player character into another sexual encounter, paying compliments and finally even confessing his love (though admitting quickly and readily it is an obvious lie). Choosing "I think it's better if we leave last time as a once-off" ends the relationship with Astarion. If the player character agrees to spend the night, there is no additional romantic scene; it is simply implied.

Technical details

Priority: Priority:
4250
UID: UID:
NIGHT_Astarion_SecondNight
https://bg3.norbyte.dev/search?q=name:NIGHT_Astarion_SecondNight
UUID: UUID:
2c52aa2f-d729-4ac5-9416-eecafa630615
https://bg3.norbyte.dev/search?q=uuid:2c52aa2f-d729-4ac5-9416-eecafa630615
ID: ID:
NIGHT_Astarion_SecondNight_2c52aa2f-d729-4ac5-9416-eecafa630615
https://bg3.norbyte.dev/search?q=NIGHT_Astarion_SecondNight_2c52aa2f-d729-4ac5-9416-eecafa630615
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Gale's orb needs sating

Gale's orb needs sating is a companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

Cancelled by:

  • Giving Gale a magic item

Result:

  • If the party rush through through the Wilderness without giving Gale a magic item, a Long Rest is forced where Gale's urgency requires the party give him an artifact to sustain the Orb. Failing or refusing to do so causes Gale to leave the party permanently.[2]

Technical details

Priority: Priority:
810
UID: UID:
NIGHT_Gale_Fallback_AskFirstMagicItem_Approval
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_Fallback_AskFirstMagicItem_Approval
UUID: UUID:
7ee4663c-cabf-4b57-b092-99e6b6eadbac
https://bg3.norbyte.dev/search?q=uuid:7ee4663c-cabf-4b57-b092-99e6b6eadbac
ID: ID:
NIGHT_Gale_Fallback_AskFirstMagicItem_Approval_7ee4663c-cabf-4b57-b092-99e6b6eadbac
https://bg3.norbyte.dev/search?q=NIGHT_Gale_Fallback_AskFirstMagicItem_Approval_7ee4663c-cabf-4b57-b092-99e6b6eadbac
Priority 2: Priority 2:
800
UID 2: UID 2:
NIGHT_Gale_Fallback_AskFirstMagicItem
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_Fallback_AskFirstMagicItem
UUID 2: UUID 2:
7ee4663c-cabf-4b57-b092-99e6b6eadbac
https://bg3.norbyte.dev/search?q=uuid:7ee4663c-cabf-4b57-b092-99e6b6eadbac
ID 2: ID 2:
NIGHT_Gale_Fallback_AskFirstMagicItem_7ee4663c-cabf-4b57-b092-99e6b6eadbac
https://bg3.norbyte.dev/search?q=NIGHT_Gale_Fallback_AskFirstMagicItem_7ee4663c-cabf-4b57-b092-99e6b6eadbac
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Dialogue: Dialogue:

Gale is grateful for the first magic item

Gale is grateful for the first magic item is a companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

Cancelled by: None

Result:

  • Gale thanks the player's character for giving him a magic item in order to sustain himself.

Technical details

Priority: Priority:
4020
UID: UID:
NIGHT_Gale_Ate1Item
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_Ate1Item
UUID: UUID:
ab1b5018-e0d7-4f2e-a1f5-c79defbda1a2
https://bg3.norbyte.dev/search?q=uuid:ab1b5018-e0d7-4f2e-a1f5-c79defbda1a2
ID: ID:
NIGHT_Gale_Ate1Item_ab1b5018-e0d7-4f2e-a1f5-c79defbda1a2
https://bg3.norbyte.dev/search?q=NIGHT_Gale_Ate1Item_ab1b5018-e0d7-4f2e-a1f5-c79defbda1a2
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Gale is grateful for the second magic item

Gale is grateful for the second magic item is a companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

  • Enough time has past since consuming the first item.

Cancelled by: None

Result:

  • Gale consumes another item and tells the player's character it has less effect.

Technical details

Priority: Priority:
4030
UID: UID:
NIGHT_Gale_Ate2Items
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_Ate2Items
UUID: UUID:
4ced08e2-8635-4e67-b3f8-deb7288dc132
https://bg3.norbyte.dev/search?q=uuid:4ced08e2-8635-4e67-b3f8-deb7288dc132
ID: ID:
NIGHT_Gale_Ate2Items_4ced08e2-8635-4e67-b3f8-deb7288dc132
https://bg3.norbyte.dev/search?q=NIGHT_Gale_Ate2Items_4ced08e2-8635-4e67-b3f8-deb7288dc132
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Gale is grateful for the third magic item

Gale is grateful for the third magic item is a companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

  • Enough time has past since consuming the second item.

Cancelled by: None

Result:

  • Gale consumes another item which has almost no effect. He will finally reveal why he really needed those items to all party members.

Technical details

Priority: Priority:
4040
UID: UID:
NIGHT_Gale_Ate3Items
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_Ate3Items
UUID: UUID:
2f9bef51-e342-4741-84ba-2d4ba49e27b0
https://bg3.norbyte.dev/search?q=uuid:2f9bef51-e342-4741-84ba-2d4ba49e27b0
ID: ID:
NIGHT_Gale_Ate3Items_2f9bef51-e342-4741-84ba-2d4ba49e27b0
https://bg3.norbyte.dev/search?q=NIGHT_Gale_Ate3Items_2f9bef51-e342-4741-84ba-2d4ba49e27b0
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Dialogue: Dialogue:

Elminster visits Gale

Elminster visits Gale is a companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

  • Giving Gale at least one Magic Item
  • Finding Elminster Elminster near the entrance to the Shadow Cursed Lands at either the Mountain Pass or after using the elevator in Grymforge and inviting him to camp. This event is notable for triggering during daytime and can also trigger when taking a Long Rest if the party have ignored Elminster in either of his spawn locations.

Cancelled by:

Result:

  • Elminster gives Gale a message from Mystra Mystra about the orb and stabilises it.
Achievement:
  • Repairing the Weave
    Stabilise Gale's Netherese orb.

Technical details

Priority: Priority:
5180 (6180 if playing as Gale Gale)
UID: UID:
NIGHT_ORI_Gale_ElminsterVisit
https://bg3.norbyte.dev/search?q=name:NIGHT_ORI_Gale_ElminsterVisit
UUID: UUID:
a58e9b3e-b458-48be-b32a-a88a2c65bed5
https://bg3.norbyte.dev/search?q=uuid:a58e9b3e-b458-48be-b32a-a88a2c65bed5
ID: ID:
NIGHT_ORI_Gale_ElminsterVisit_a58e9b3e-b458-48be-b32a-a88a2c65bed5
https://bg3.norbyte.dev/search?q=NIGHT_ORI_Gale_ElminsterVisit_a58e9b3e-b458-48be-b32a-a88a2c65bed5
CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Magic moment with Gale

See also: Gale/Romance

Magic moment with Gale is a romance, companion camp night featuring Gale Gale.

Details

Act: 1,2

Requirements:

  • Have at least 36 (see thresholds) approval with Gale.

Cancelled by: None

Result:

  • The player character finds Gale sorrowfully gazing upon the magically conjured image of Mystra Mystra. If asked about her, Gale first tries to put on a good face, but after a successful DC 5 Insight Check DC 5 Insight Check tells the player character that it was a portrait of Mystra. He offers to help the player character experience the Weave with him. He shows them how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual component.

Technical details

Priority: Priority:
4010
UID: UID:
NIGHT_Gale_LearnSpell
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_LearnSpell
UUID: UUID:
393b05ff-d866-4115-8ece-872232ce44cf
https://bg3.norbyte.dev/search?q=uuid:393b05ff-d866-4115-8ece-872232ce44cf
ID: ID:
NIGHT_Gale_LearnSpell_393b05ff-d866-4115-8ece-872232ce44cf
https://bg3.norbyte.dev/search?q=NIGHT_Gale_LearnSpell_393b05ff-d866-4115-8ece-872232ce44cf
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Goblin celebration

Main article: Goblin Celebration

Goblin celebration is a general camp night.

Details

Act: 1

Requirements:

Cancelled by:

Result:

  • The Goblins appear at camp and throw a party. This event also allows the player character to initiate romantic encounters with the companions at a much lower approval rate compared to otherwise. This event is also the only time a sexual encounter with Minthara can be triggered.
  • It also grants the Slaughter's Prize⁠Slaughter's Prize to party members with the Criminal Criminal background.

Technical details

Priority: Priority:
8020
UID: UID:
NIGHT_GoblinHunt_RaiderCelebration
https://bg3.norbyte.dev/search?q=name:NIGHT_GoblinHunt_RaiderCelebration
UUID: UUID:
86fee25f-1069-4f17-89fa-4c5b69f82e0b
https://bg3.norbyte.dev/search?q=uuid:86fee25f-1069-4f17-89fa-4c5b69f82e0b
ID: ID:
NIGHT_GoblinHunt_RaiderCelebration_86fee25f-1069-4f17-89fa-4c5b69f82e0b
https://bg3.norbyte.dev/search?q=NIGHT_GoblinHunt_RaiderCelebration_86fee25f-1069-4f17-89fa-4c5b69f82e0b
WLDMAIN

Halsin joins camp (Rite of Thorns completed)

Halsin joins camp (Rite of Thorns completed) is a camp follower camp night featuring Halsin Halsin.

Details

Act: 1

Requirements:

Cancelled by: None

Result:

  • Halsin will show up at camp, noting he has nowhere else to go since he cannot face what has happened to the grove.

Technical details

Priority: Priority:
7140
UID: UID:
NIGHT_HalsinsReturn
https://bg3.norbyte.dev/search?q=name:NIGHT_HalsinsReturn
UUID: UUID:
a6ed2a44-776c-41d7-abfc-b8240209f886
https://bg3.norbyte.dev/search?q=uuid:a6ed2a44-776c-41d7-abfc-b8240209f886
ID: ID:
NIGHT_HalsinsReturn_a6ed2a44-776c-41d7-abfc-b8240209f886
https://bg3.norbyte.dev/search?q=NIGHT_HalsinsReturn_a6ed2a44-776c-41d7-abfc-b8240209f886
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Halsin's revenge (Grove raided)

Halsin's revenge (Grove raided) is a companion camp night featuring Halsin Halsin.

Details

Act: 1

Requirements:

Cancelled by:

Result:

  • Halsin will appear one night to confront the party on siding with Minthara in massacring the Grove before personally attacking the party.

Technical details

Priority: Priority:
1070
UID: UID:
NIGHT_HalsinsRevenge
https://bg3.norbyte.dev/search?q=name:NIGHT_HalsinsRevenge
UUID: UUID:
55e86575-6b8c-45ab-b582-e5ed048e6a83
https://bg3.norbyte.dev/search?q=uuid:55e86575-6b8c-45ab-b582-e5ed048e6a83
ID: ID:
NIGHT_HalsinsRevenge_55e86575-6b8c-45ab-b582-e5ed048e6a83
https://bg3.norbyte.dev/search?q=NIGHT_HalsinsRevenge_55e86575-6b8c-45ab-b582-e5ed048e6a83
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Karlach wants to see Dammon

Karlach wants to see Dammon is a companion camp night featuring Karlach Karlach.

Details

Act: 1,2

Requirements:

Cancelled by: None

Result:

  • Karlach warns the players character that she is not feeling very well due to her engine heating up. She wants to catch up with Dammon so he can potentially fix it.

Technical details

Priority: Priority:
5500
UID: UID:
NIGHT_Karlach_EngineProblems
https://bg3.norbyte.dev/search?q=name:NIGHT_Karlach_EngineProblems
UUID: UUID:
b25f5638-342e-4b82-9462-3d8c7612c115
https://bg3.norbyte.dev/search?q=uuid:b25f5638-342e-4b82-9462-3d8c7612c115
ID: ID:
NIGHT_Karlach_EngineProblems_b25f5638-342e-4b82-9462-3d8c7612c115
https://bg3.norbyte.dev/search?q=NIGHT_Karlach_EngineProblems_b25f5638-342e-4b82-9462-3d8c7612c115
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Flirting with Karlach

See also: Karlach/Romance

Flirting with Karlach is a romance camp night featuring Karlach Karlach.

Details

Act: 1

Requirements:

Cancelled by: None

Result:

  • Karlach visits the player character at night and has a romantic talk with them. This event potentially starts a romance with Karlach. Due a bug in the script, this event can only be triggered during the Tiefling Refugees' Celebration.

Technical details

Priority: Priority:
4220
UID: UID:
NIGHT_BurningUpForYou
https://bg3.norbyte.dev/search?q=name:NIGHT_BurningUpForYou
UUID: UUID:
0373609c-b495-497a-8e22-7f86c7b38bd9
https://bg3.norbyte.dev/search?q=uuid:0373609c-b495-497a-8e22-7f86c7b38bd9
ID: ID:
NIGHT_BurningUpForYou_0373609c-b495-497a-8e22-7f86c7b38bd9
https://bg3.norbyte.dev/search?q=NIGHT_BurningUpForYou_0373609c-b495-497a-8e22-7f86c7b38bd9
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Cooling down Karlach

See also: Karlach/Romance

Cooling down Karlach is a romance camp night featuring Karlach Karlach.

Details

Act: 1

Requirements:

  • High enough approval with Karlach
  • Mentioning cooling her down

Cancelled by: None

Result:

  • Karlach reminds the player character to find a way to cool her down. If the player succeeds in doing so, it is possible to briefly kiss Karlach.

Technical details

Priority: Priority:
2000
UID: UID:
NIGHT_Karlach_CoolingDownForYou
https://bg3.norbyte.dev/search?q=name:NIGHT_Karlach_CoolingDownForYou
UUID: UUID:
fe5a09c0-6166-46b6-8d2b-a0cfeeca9e0a
https://bg3.norbyte.dev/search?q=uuid:fe5a09c0-6166-46b6-8d2b-a0cfeeca9e0a
ID: ID:
NIGHT_Karlach_CoolingDownForYou_fe5a09c0-6166-46b6-8d2b-a0cfeeca9e0a
https://bg3.norbyte.dev/search?q=NIGHT_Karlach_CoolingDownForYou_fe5a09c0-6166-46b6-8d2b-a0cfeeca9e0a
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Lae'zel's first romance night

See also: Lae'zel/Romance

Lae'zel's first romance night is a romance camp night featuring Lae'zel Lae'zel.

Details

Prerequisite Icon.pngThis event expires after 5 nights

Act: 1

Requirements:

  • Accepting Lae'zel's proposal to have sex with her when she offers it.

Cancelled by: None

Result:

  • Lae'zel and the player character share a night of passion. This event potentially starts a romance with Lae'zel.

Technical details

Priority: Priority:
4020
UID: UID:
NIGHT_Laezel_Romance1_AfterCelebration
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_Romance1_AfterCelebration
UUID: UUID:
c970265f-56e2-46e8-812d-06e0ac0a0fe4
https://bg3.norbyte.dev/search?q=uuid:c970265f-56e2-46e8-812d-06e0ac0a0fe4
ID: ID:
NIGHT_Laezel_Romance1_AfterCelebration_c970265f-56e2-46e8-812d-06e0ac0a0fe4
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_Romance1_AfterCelebration_c970265f-56e2-46e8-812d-06e0ac0a0fe4
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE

Lae'zel's second romance night (no scene)

See also: Lae'zel/Romance

Lae'zel's second romance night (no scene) is a romance camp night featuring Lae'zel Lae'zel.

Details

Act: 1,2

Requirements:

  • Already have slept with Lae'zel before

Cancelled by: None

Result:

  • At camp during an evening, some time after the initial sex scene, an exclamation point may appear above [!] her head. If spoken with, Lae'zel observes she has, on several occasions since their first night together, caught the player character looking at her "with lidded eyes" and perhaps, as she sees it, wants to sleep with her again. If agreeing with her assessment, she reminds them she never promised to be with them more than once. If agreeing but promising to stop, she deflects, answering, "I did not say it was unwelcome." With either choice, she playfully challenges the longing player character with an offer: "Tempt me.". Any response except declining results in approval and her approaching them upon a long rest, followed by another implied sex scene which happens off-screen.

Technical details

Priority: Priority:
4030
UID: UID:
NIGHT_Laezel_SecondNight
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_SecondNight
UUID: UUID:
37bc82ff-e71b-4723-b7d0-bf0d660ec5b6
https://bg3.norbyte.dev/search?q=uuid:37bc82ff-e71b-4723-b7d0-bf0d660ec5b6
ID: ID:
NIGHT_Laezel_SecondNight_37bc82ff-e71b-4723-b7d0-bf0d660ec5b6
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_SecondNight_37bc82ff-e71b-4723-b7d0-bf0d660ec5b6
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Lae'zel's love duel

See also: Lae'zel/Romance

Lae'zel's love duel is a romance camp night featuring Lae'zel Lae'zel.

Details

Act: 1,2

Requirements:

  • The player is dating Lae'zel.
  • At least one night has passed since her initial romance scene.
  • The party has visited either Last Light Inn or Moonrise Towers.

Cancelled by: None

Result:

  • One night, Lae'zel wakes the player character to confess that she is obsessed with them, and that the intensity of her feelings unsettles her. She demands a duel, insisting the player character proves their martial prowess to show they are worthy of her obsession. Regardless of who wins, the player character has the option to progress their romance with her after the fight.

Technical details

Priority: Priority:
4040
UID: UID:
NIGHT_Laezel_Romance2
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_Romance2
UUID: UUID:
66c4c3b0-b608-46af-86b2-3e3dd4e44f5b
https://bg3.norbyte.dev/search?q=uuid:66c4c3b0-b608-46af-86b2-3e3dd4e44f5b
ID: ID:
NIGHT_Laezel_Romance2_66c4c3b0-b608-46af-86b2-3e3dd4e44f5b
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_Romance2_66c4c3b0-b608-46af-86b2-3e3dd4e44f5b
Priority 2: Priority 2:
4055
UID 2: UID 2:
NIGHT_Laezel_Romance2_SkippedRomance1
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_Romance2_SkippedRomance1
UUID 2: UUID 2:
242309e0-a758-44b4-85cc-90fc24986df9
https://bg3.norbyte.dev/search?q=uuid:242309e0-a758-44b4-85cc-90fc24986df9
ID 2: ID 2:
NIGHT_Laezel_Romance2_SkippedRomance1_242309e0-a758-44b4-85cc-90fc24986df9
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_Romance2_SkippedRomance1_242309e0-a758-44b4-85cc-90fc24986df9
Priority 3: Priority 3:
4050
UID 3: UID 3:
NIGHT_Laezel_Romance2_Karlach
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_Romance2_Karlach
UUID 3: UUID 3:
be83bf66-7298-42b2-8e80-9df60ad00989
https://bg3.norbyte.dev/search?q=uuid:be83bf66-7298-42b2-8e80-9df60ad00989
ID: ID:
NIGHT_Laezel_Romance2_Karlach_be83bf66-7298-42b2-8e80-9df60ad00989
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_Romance2_Karlach_be83bf66-7298-42b2-8e80-9df60ad00989
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

The Githyanki Egg is gone

The Githyanki Egg is gone is a companion camp night featuring Lae'zel Lae'zel.

Details

Act: 1,2,3

Requirements:

Cancelled by: None

Result:

  • Lae'zel will be mad at the player character for not taking good enough care of it.

Technical details

Priority: Priority:
2100
UID: UID:
NIGHT_Laezel_EggIsGone
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_EggIsGone
UUID: UUID:
9e32ff31-1cf9-4a86-873a-c7af2a7c0469
https://bg3.norbyte.dev/search?q=uuid:9e32ff31-1cf9-4a86-873a-c7af2a7c0469
ID: ID:
NIGHT_Laezel_EggIsGone_9e32ff31-1cf9-4a86-873a-c7af2a7c0469
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_EggIsGone_9e32ff31-1cf9-4a86-873a-c7af2a7c0469
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE, FARM, SLUMS, ELFSONG

Kith'rak Voss visits camp

Kith'rak Voss visits camp is a companion camp night featuring Lae'zel Lae'zel and Voss Voss.

Details

Act: 1,2

Requirements:

Cancelled by: None

Result:

  • Voss arrives at camp and attempts to sway Lae'zel to his side after the events of the Creche. The player character can push Lae'zel to either agree or disagree, potentially putting her on her Orpheus path.
Achievement:
  • The Lich-Queen's Wrath
    Ally with Voss against the githyanki God-Queen. Good luck.

Technical details

Priority: Priority:
5050 (6050 if playing as Lae'zel Lae'zel)
UID: UID:
NIGHT_Laezel_VossCampConfrontation
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_VossCampConfrontation
UUID: UUID:
d6828c76-0e03-4aa1-b980-886fcf49f8a9
https://bg3.norbyte.dev/search?q=uuid:d6828c76-0e03-4aa1-b980-886fcf49f8a9
ID: ID:
NIGHT_Laezel_VossCampConfrontation_d6828c76-0e03-4aa1-b980-886fcf49f8a9
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_VossCampConfrontation_d6828c76-0e03-4aa1-b980-886fcf49f8a9
WLDMAIN, WLDCAVGRN, WLDCAVSND, WLDUND, CREMAIN, SCLMAIN, SHARTEMPLE, HAVEN

Lae'zel realizes she needs to visit the Crèche

Lae'zel realizes she needs to visit the Crèche is a origin camp night featuring Lae'zel Lae'zel.

Details

Act: 1,2

Requirements:

Cancelled by:

Result: Lae'zel realizes she should return to the githyanki crèche and either access the zaith'isk, or if she already did talk to the inquisitor.

Technical details

Priority: Priority:
6060
UID: UID:
NIGHT_Laezel_ReturnToCrecheReflection
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_ReturnToCrecheReflection
UUID: UUID:
179d4c3c-be4b-4d7a-bd76-d1391467a42f
https://bg3.norbyte.dev/search?q=uuid:179d4c3c-be4b-4d7a-bd76-d1391467a42f
ID: ID:
NIGHT_Laezel_ReturnToCrecheReflection_179d4c3c-be4b-4d7a-bd76-d1391467a42f
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_ReturnToCrecheReflection_179d4c3c-be4b-4d7a-bd76-d1391467a42f
WLDMAIN, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Lae'zel laments the Inquisitor's betrayal

Lae'zel laments the Inquisitor's betrayal is a companion camp night featuring Lae'zel Lae'zel.

Details

Act: 1,2

Requirements:

Cancelled by: None

Result:

  • The betrayal by the Inquisitor at the Crèche causes Lae'zel to question herself. She realizes it was Vlaakith Vlaakith testing her loyalty.

Technical details

Priority: Priority:
5330
UID: UID:
NIGHT_Laezel_VlaakithBetrayal
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_VlaakithBetrayal
UUID: UUID:
bdaa7b4d-e60f-477d-a870-197bd3f4f83e
https://bg3.norbyte.dev/search?q=uuid:bdaa7b4d-e60f-477d-a870-197bd3f4f83e
ID: ID:
NIGHT_Laezel_VlaakithBetrayal_bdaa7b4d-e60f-477d-a870-197bd3f4f83e
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_VlaakithBetrayal_bdaa7b4d-e60f-477d-a870-197bd3f4f83e
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Lae'zel reflects on Crèche visit

Lae'zel reflects on Crèche visit is a origin camp night featuring Lae'zel Lae'zel.

Details

Act: 1

Requirements:

Cancelled by: None

Result:

  • The betrayal by the Inquisitor at the Crèche causes Lae'zel to question her loyalty. She decides to meet Voss at Sharess' Caress in Baldur's Gate, either to hear him out or kill him.

Technical details

Priority: Priority:
6040
UID: UID:
NIGHT_Laezel_AvatarReflectionAfterCreche
https://bg3.norbyte.dev/search?q=name:NIGHT_Laezel_AvatarReflectionAfterCreche
UUID: UUID:
a763ff69-2926-43b2-8dba-c81cd2f10c20
https://bg3.norbyte.dev/search?q=uuid:a763ff69-2926-43b2-8dba-c81cd2f10c20
ID: ID:
NIGHT_Laezel_AvatarReflectionAfterCreche_a763ff69-2926-43b2-8dba-c81cd2f10c20
https://bg3.norbyte.dev/search?q=NIGHT_Laezel_AvatarReflectionAfterCreche_a763ff69-2926-43b2-8dba-c81cd2f10c20
CREMAIN, CREINSIDE

Minthara romance night

See also: Minthara/Romance

Minthara romance night is a romance camp night featuring Minthara Minthara.

Details

Act: 1

Requirements:

  • Participate in the Goblin Celebration
  • Choose Minthara as option to sleep with when going to bed

Cancelled by:

  • Declining Minthara directly
  • Choosing not to sleep with her when going to bed

Result:

  • The player character and Minthara two meet later at night at the campsite altar. After the sex cutscene, the player character wakes up with Minthara in their arms. They can choose to focus on her desire, or do a DC 15 Wisdom Check DC 15 Wisdom Check to push deeper into her fears. Minthara admits she did not feel the presence of the Absolute and confesses she felt strangely comfortable in her moments free from it.

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one. It is part of NIGHT_GoblinHunt_RaiderCelebration.

Scratch joins camp

Scratch joins camp is a camp follower camp night featuring Scratch Scratch.

Details

Act: 1

Requirements:

  • Convincing Scratch to come to the campsite when met

Cancelled by: None

Result:

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one.
Dialogue: Dialogue:

Play fetch with Scratch

Play fetch with Scratch is a camp follower camp night featuring Scratch Scratch.

Details

Act: 1

Requirements:

  • Having Scratch at camp

Cancelled by: None

Result:

Achievement:
  • Fetch Quest
    Play fetch with Scratch - the best boy in the Realms.

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one.
Dialogue: Dialogue:

Owlbear Cub visits camp (first appearance)

Owlbear Cub visits camp (first appearance) is a camp follower camp night featuring Owlbear Cub Owlbear Cub.

Details

Act: 1,2

Requirements:

  • Encounter the Owlbear mother
  • Find the Owlbear Cub at the Goblin Camp
  • Free the Owlbear Cub from the goblins
  • Invite the Owlbear Cub to camp

Cancelled by:

Result:

  • The Owlbear cub visits the camp at night and asks for some food. If given some food, one of the companions scares him away. The player character can scare it away themselves as well. The encounter has different options if the player character has Speak with Animals Speak with Animals active.

Technical details

Priority: Priority:
1040
UID: UID:
NIGHT_OwlbearCub1
https://bg3.norbyte.dev/search?q=name:NIGHT_OwlbearCub1
UUID: UUID:
43696ea8-3bff-440d-bee8-9cd912e4e8b4
https://bg3.norbyte.dev/search?q=uuid:43696ea8-3bff-440d-bee8-9cd912e4e8b4
ID: ID:
NIGHT_OwlbearCub1_43696ea8-3bff-440d-bee8-9cd912e4e8b4
https://bg3.norbyte.dev/search?q=NIGHT_OwlbearCub1_43696ea8-3bff-440d-bee8-9cd912e4e8b4
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Dialogue: Dialogue:

Owlbear Cub joins camp (second appearance)

Owlbear Cub joins camp (second appearance) is a camp follower camp night featuring Owlbear Cub Owlbear Cub.

Details

Act: 1,2

Requirements:

  • Offering some food to the Owlbear Cub during its first appearance.

Cancelled by:

Result:

  • The Owlbear Cub returns and is wounded on one of his legs. If the player character succeeds a skill check to heal him, the Owlbear Cub becomes a permanent Camp Follower. Like the previous event, the options differ using Speak with Animals Speak with Animals.

Technical details

Priority: Priority:
1030
UID: UID:
NIGHT_OwlbearCub2
https://bg3.norbyte.dev/search?q=name:NIGHT_OwlbearCub2
UUID: UUID:
5cc6fbd5-0b70-4fb5-a29c-9b7ed9e39fcc
https://bg3.norbyte.dev/search?q=uuid:5cc6fbd5-0b70-4fb5-a29c-9b7ed9e39fcc
ID: ID:
NIGHT_OwlbearCub2_5cc6fbd5-0b70-4fb5-a29c-9b7ed9e39fcc
https://bg3.norbyte.dev/search?q=NIGHT_OwlbearCub2_5cc6fbd5-0b70-4fb5-a29c-9b7ed9e39fcc
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Dialogue: Dialogue:

Owlbear Cub's nightmare

Owlbear Cub's nightmare is a camp follower camp night featuring Owlbear Cub Owlbear Cub and Scratch Scratch.

Details

Act: 1,2

Requirements:

  • Inviting both Scratch and the Owlbear Cub to camp.

Cancelled by:

Result:

  • The Owlbear Cub has a nightmare about the Goblins torturing him with Scratch comforting him in his sleep. Like the previous event, the options differ using Speak with Animals Speak with Animals.
  • If the option to pet both Scratch and the Cub is picked, an achievement is unlocked.
Achievement:
  • You Have Two Hands for a Reason
    Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for.

Technical details

Priority: Priority:
1010
UID: UID:
NIGHT_OwlbearCubDog
https://bg3.norbyte.dev/search?q=name:NIGHT_OwlbearCubDog
UUID: UUID:
902e10f8-e9d8-4eb6-ac0f-9ad8ba8787ed
https://bg3.norbyte.dev/search?q=uuid:902e10f8-e9d8-4eb6-ac0f-9ad8ba8787ed
ID: ID:
NIGHT_OwlbearCubDog_902e10f8-e9d8-4eb6-ac0f-9ad8ba8787ed
https://bg3.norbyte.dev/search?q=NIGHT_OwlbearCubDog_902e10f8-e9d8-4eb6-ac0f-9ad8ba8787ed
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Shadowheart's wound flare

Shadowheart's wound flare is a companion camp night featuring Shadowheart Shadowheart.

Details

Act: 1

Requirements:

  • The player character does not know about Shadowheart's wound in her hand.

Cancelled by:

  • Knowing about her wound flare.

Result:

  • Shadowheart's wound suddenly flares one night as punishment by Shar Shar for trusting in the player character. By talking to her about it, it can be revealed that Shadowheart worships Shar.

Technical details

Priority: Priority:
2020 (3020 if playing as Shadowheart Shadowheart)
UID: UID:
NIGHT_ShadowHeart_WildMagic
https://bg3.norbyte.dev/search?q=name:NIGHT_ShadowHeart_WildMagic
UUID: UUID:
5ce39313-f4bc-4aba-a51e-bfb9cd9ecfd1
https://bg3.norbyte.dev/search?q=uuid:5ce39313-f4bc-4aba-a51e-bfb9cd9ecfd1
ID: ID:
NIGHT_ShadowHeart_WildMagic_5ce39313-f4bc-4aba-a51e-bfb9cd9ecfd1
https://bg3.norbyte.dev/search?q=NIGHT_ShadowHeart_WildMagic_5ce39313-f4bc-4aba-a51e-bfb9cd9ecfd1
Priority 2: Priority 2:
3020 (4020 if playing as Shadowheart Shadowheart)
UID 2: UID 2:
NIGHT_ShadowHeart_WildMagicB
https://bg3.norbyte.dev/search?q=name:NIGHT_ShadowHeart_WildMagicB
UUID 2: UUID 2:
0e68b74f-aaa7-4814-b7f8-e7dc32b43518
https://bg3.norbyte.dev/search?q=uuid:0e68b74f-aaa7-4814-b7f8-e7dc32b43518
ID 2: ID 2:
NIGHT_ShadowHeart_WildMagicB_0e68b74f-aaa7-4814-b7f8-e7dc32b43518
https://bg3.norbyte.dev/search?q=NIGHT_ShadowHeart_WildMagicB_0e68b74f-aaa7-4814-b7f8-e7dc32b43518
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Shadowheart's investigation

Shadowheart's investigation is a companion camp night featuring Shadowheart Shadowheart.

Details

Act: 1

Requirements:

  • The player character knows about Shadowheart wound during her camp night.

Cancelled by:

Result:

  • Shadowheart investigates the Mysterious Artifact she is currently holding, which gives the player character a chance to either ask or read her mind about it.

Technical details

Priority: Priority:
2010 (3010 if playing as Shadowheart Shadowheart)
UID: UID:
NIGHT_ShadowHeart_Box
https://bg3.norbyte.dev/search?q=name:NIGHT_ShadowHeart_Box
UUID: UUID:
2de162ec-4272-4750-945f-9d306c5ba0da
https://bg3.norbyte.dev/search?q=uuid:2de162ec-4272-4750-945f-9d306c5ba0da
ID: ID:
NIGHT_ShadowHeart_Box_2de162ec-4272-4750-945f-9d306c5ba0da
https://bg3.norbyte.dev/search?q=NIGHT_ShadowHeart_Box_2de162ec-4272-4750-945f-9d306c5ba0da
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Shadowheart's first romance night

Shadowheart's first romance night is a romance camp night featuring Shadowheart Shadowheart.

Details

Prerequisite Icon.pngThis event expires after 5 nights

Act: 1

Requirements:

Cancelled by:

  • Dating another companion or entering the Shadowfell

Result:

  • Shadowheart and the player character share a romantic evening which can result in a kiss. This event can start a romance with Shadowheart. This event only is only triggered if the party long rest in the Wilderness and is not triggered in the Rosymorn Monastery Trail or the Shadow-Cursed Lands; after entering Shadowfell this event can no longer be triggered and the player can no longer start a romance with Shadowheart.

Technical details

Priority: Priority:
4150
UID: UID:
NIGHT_Shadowheart_Romance1_AfterCelebration
https://bg3.norbyte.dev/search?q=name:NIGHT_Shadowheart_Romance1_AfterCelebration
UUID: UUID:
f8193afc-a7cd-4d3c-a6d8-dd4270701d96
https://bg3.norbyte.dev/search?q=uuid:f8193afc-a7cd-4d3c-a6d8-dd4270701d96
ID: ID:
NIGHT_Shadowheart_Romance1_AfterCelebration_f8193afc-a7cd-4d3c-a6d8-dd4270701d96
https://bg3.norbyte.dev/search?q=NIGHT_Shadowheart_Romance1_AfterCelebration_f8193afc-a7cd-4d3c-a6d8-dd4270701d96
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN

Shadowheart and Lae'zel fight

Shadowheart and Lae'zel fight is a companion camp night featuring Lae'zel Lae'zel and Shadowheart Shadowheart.

Details

Act: 1

Requirements:

Cancelled by:

Result:

  • During the night, one of the two is awoken by the other, who holds them at knifepoint (this could be Shadowheart seeking to get rid of Lae'zel or Lae'zel demanding answers from Shadowheart depending on whether or not Shadowheart was saved in the Nautiloid). Things can turn violent, with one possibly killing the other and other party members possibly getting involved. Or they can bury the hatchet. This event only is only triggered if the party long rest in the Wilderness and is not triggered in the Rosymorn Monastery Trail or the Shadow-Cursed Lands; after entering Shadowfell this event cannot be triggered anymore.

Technical details

Priority: Priority:
2090 (3090 if playing as Shadowheart Shadowheart)
UID: UID:
NIGHT_ShadowHeart_LaezelFight
https://bg3.norbyte.dev/search?q=name:NIGHT_ShadowHeart_LaezelFight
UUID: UUID:
a3445b22-7973-416b-b8a3-1856414589ea
https://bg3.norbyte.dev/search?q=uuid:a3445b22-7973-416b-b8a3-1856414589ea
ID: ID:
NIGHT_ShadowHeart_LaezelFight_a3445b22-7973-416b-b8a3-1856414589ea
https://bg3.norbyte.dev/search?q=NIGHT_ShadowHeart_LaezelFight_a3445b22-7973-416b-b8a3-1856414589ea
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Tiefling Refugee celebration

Tiefling Refugee celebration is a general camp night.

Details

Act: 1

Requirements:

Cancelled by:

Result:

  • Zevlor and the Tiefling refugees appear at camp and start a celebration before leaving for Baldur's Gate. The choices prior to this event determine who appears during the feast. This event also allows the player character to possibly initiate romantic encounters with more than one companion, and at much lower approval rates than otherwise required; it also grants the Guardian of the Forgotten⁠Guardian of the Forgotten to party members with the Folk Hero Folk Hero background.

Technical details

Priority: Priority:
8020
UID: UID:
NIGHT_GoblinHunt_TieflingCelebration
https://bg3.norbyte.dev/search?q=name:NIGHT_GoblinHunt_TieflingCelebration
UUID: UUID:
1ad8c357-2695-4d5c-b5f9-8b8c07803121
https://bg3.norbyte.dev/search?q=uuid:1ad8c357-2695-4d5c-b5f9-8b8c07803121
ID: ID:
NIGHT_GoblinHunt_TieflingCelebration_1ad8c357-2695-4d5c-b5f9-8b8c07803121
https://bg3.norbyte.dev/search?q=NIGHT_GoblinHunt_TieflingCelebration_1ad8c357-2695-4d5c-b5f9-8b8c07803121
WLDMAIN

Withers joins camp

Withers joins camp is a camp follower camp night featuring Withers Withers.

Details

Act: 1

Requirements:

  • Either:
    • Reaching the courtyard of the Goblin Camp
    • Progressing the story to a certain point[verify] without meeting Withers in the crypt

Cancelled by: None

Result:

  • Withers joins the camp permanently as Camp Follower and offers his services.

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one.
Dialogue: Dialogue:

Withers offers hirelings

Withers offers hirelings is a camp follower camp night featuring Withers Withers.

Details

Act: 1

Requirements:

  • Reaching character level 3

Cancelled by: None

Result:

  • Withers extends his services by offering recruiting and resurrecting hirelings for the party.

Technical details

Prerequisite Icon.pngThis "camp event" isn't coded as one.
Dialogue: Dialogue:

Recruited Wyll threatens Karlach

Recruited Wyll threatens Karlach is a companion camp night featuring Wyll Wyll and Karlach Karlach.

Details

Act: 1

Requirements:

  • Having Wyll at camp while recruiting Karlach

Cancelled by: None

Result:

  • Wyll threatens Karlach at camp. This conversation plays out similarly if the party take him to Karlach. He can be easily convinced that Karlach is no devil and can be invited as a companion. It is also possible to kill him or Karlach instead.

Technical details

Priority: Priority:
8010
UID: UID:
NIGHT_WyllConfrontation
https://bg3.norbyte.dev/search?q=name:NIGHT_WyllConfrontation
UUID: UUID:
2576ba4e-90a9-4da0-bb40-6f012ed4a888
https://bg3.norbyte.dev/search?q=uuid:2576ba4e-90a9-4da0-bb40-6f012ed4a888
ID: ID:
NIGHT_WyllConfrontation_2576ba4e-90a9-4da0-bb40-6f012ed4a888
https://bg3.norbyte.dev/search?q=NIGHT_WyllConfrontation_2576ba4e-90a9-4da0-bb40-6f012ed4a888
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Unrecruited Wyll threatens Karlach

Unrecruited Wyll threatens Karlach is a companion camp night featuring Wyll Wyll and Karlach Karlach.

Details

Act: 1

Requirements:

  • Recruiting Karlach to the party before recruiting Wyll.

Cancelled by: None

Result:

  • Wyll appears at the campsite and threatens Karlach. This event is very similar if Wyll is already recruited and either stayed at camp or was taken along to Karlach. He can be easily convinced that Karlach is no devil and can be invited as a companion. It is also possible to kill him or Karlach instead.

Technical details

Priority: Priority:
8010
UID: UID:
NIGHT_WyllConfrontation_NotRecruited
https://bg3.norbyte.dev/search?q=name:NIGHT_WyllConfrontation_NotRecruited
UUID: UUID:
b35ff12a-ceae-4bf8-94e2-5050576e4d6e
https://bg3.norbyte.dev/search?q=uuid:b35ff12a-ceae-4bf8-94e2-5050576e4d6e
ID: ID:
NIGHT_WyllConfrontation_NotRecruited_b35ff12a-ceae-4bf8-94e2-5050576e4d6e
https://bg3.norbyte.dev/search?q=NIGHT_WyllConfrontation_NotRecruited_b35ff12a-ceae-4bf8-94e2-5050576e4d6e
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Wyll's first ceremorphosis night

Wyll's first ceremorphosis night is a companion camp night featuring Wyll Wyll.

Details

Prerequisite Icon.pngThis event expires after 1 night

Act: 1

Requirements:

  • Recruit Wyll by sending him to camp

Cancelled by:

  • Interacting with or killing Karlach
  • Meeting Mizora

Result:

  • Wyll muses on the lack of symptoms

Technical details

Priority: Priority:
2040
UID: UID:
NIGHT_Wyll_PostRecruitement
https://bg3.norbyte.dev/search?q=name:NIGHT_Wyll_PostRecruitement
UUID: UUID:
e7758c69-100f-4a68-a8f7-e563f060e2f0
https://bg3.norbyte.dev/search?q=uuid:e7758c69-100f-4a68-a8f7-e563f060e2f0
ID: ID:
NIGHT_Wyll_PostRecruitement_e7758c69-100f-4a68-a8f7-e563f060e2f0
https://bg3.norbyte.dev/search?q=NIGHT_Wyll_PostRecruitement_e7758c69-100f-4a68-a8f7-e563f060e2f0
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Wyll is rewarded for killing Karlach

Wyll is rewarded for killing Karlach is a origin camp night featuring Wyll Wyll and Mizora Mizora.

Details

Act: 1

Requirements:

  • Have recruited Wyll
  • Have killed Karlach

Cancelled by: None

Result:

  • During long rest Mizora will appear at camp and introduce herself to the party. She will reward Wyll with  Infernal Robe but not undo Wyll's pact due to a technicality.

Technical details

Priority: Priority:
6280
UID: UID:
NIGHT_Wyll_MizoraFirstContact
https://bg3.norbyte.dev/search?q=name:NIGHT_Wyll_MizoraFirstContact
UUID: UUID:
aca43cd3-ce1d-4042-b7d2-b7813f923daf
https://bg3.norbyte.dev/search?q=uuid:aca43cd3-ce1d-4042-b7d2-b7813f923daf
ID: ID:
NIGHT_Wyll_MizoraFirstContact_aca43cd3-ce1d-4042-b7d2-b7813f923daf
https://bg3.norbyte.dev/search?q=NIGHT_Wyll_MizoraFirstContact_aca43cd3-ce1d-4042-b7d2-b7813f923daf

Wyll is punished for sparing Karlach

Wyll is punished for sparing Karlach is a companion camp night featuring Wyll Wyll and Mizora Mizora.

Details

Act: 1

Requirements:

  • Have recruited Wyll
  • Have recruited Karlach

Cancelled by: None

Result:

  • Mizora appears at the campsite to deal with Wyll. Wyll is turned into a devil as punishment for failure to uphold his contract. After this, more dialogue options for Wyll are unlocked. This event is also played automatically if the party travel to the Rosymorn Monastery Trail or Shadow-Cursed Lands while Wyll is alive.

Technical details

Priority: Priority:
5260 (6260 if playing as Wyll Wyll)
UID: UID:
NIGHT_Wyll_MizorasJudgement
https://bg3.norbyte.dev/search?q=name:NIGHT_Wyll_MizorasJudgement
UUID: UUID:
ad448187-17b4-45a1-9acc-eb8b016e1dd2
https://bg3.norbyte.dev/search?q=uuid:ad448187-17b4-45a1-9acc-eb8b016e1dd2
ID: ID:
NIGHT_Wyll_MizorasJudgement_ad448187-17b4-45a1-9acc-eb8b016e1dd2
https://bg3.norbyte.dev/search?q=NIGHT_Wyll_MizorasJudgement_ad448187-17b4-45a1-9acc-eb8b016e1dd2
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Astarion's first nightmare

Astarion's first nightmare is a origin camp night featuring Astarion Astarion.

Details

Act: 1

Requirements: None

Cancelled by:

  • The companions knowing that Astarion is a vampire.

Result:

  • Astarion dreams about his past with Cazador Szarr Cazador Szarr and how the vampire lord forbade him from drinking the blood of sentient beings. When Astarion wakes up, he realizes he is free from Cazador, allowing him to drink the blood of one of the companions. Choosing to do so, prompts a skill check. If Lae'zel, Shadowheart or Wyll are chosen and the skill check succeeds, Astarion is able to feed and must pass a Saving Throw or the affected companion permanently dies. If the skill check fails, they wake up and confront Astarion about his vampirism. If the Persuasion or Deception check are failed, the affected companion leaves the party. Gale always wakes up since Astarion cannot feed on him because of the Orb and Astarion does not bother with Karlach because of the infernal engine in her chest. While Karlach technically can be chosen as the victim and has lines for it if he is caught, doing so requires very specific actions such as not Long Resting until the party return to the Wilderness from the Shadow-Cursed Lands after she gets her second upgrade from Dammon Dammon and avoiding any companion confronting him on his identity.

Technical details

Priority: Priority:
6220
UID: UID:
NIGHT_AstarionHungerA
https://bg3.norbyte.dev/search?q=name:NIGHT_AstarionHungerA
UUID: UUID:
ec01fb84-d9ef-47b6-8b32-6620edd67d50
https://bg3.norbyte.dev/search?q=uuid:ec01fb84-d9ef-47b6-8b32-6620edd67d50
ID: ID:
NIGHT_AstarionHungerA_ec01fb84-d9ef-47b6-8b32-6620edd67d50
https://bg3.norbyte.dev/search?q=NIGHT_AstarionHungerA_ec01fb84-d9ef-47b6-8b32-6620edd67d50
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Alfira appears at camp

See also: The Urge

Alfira appears at camp is a origin camp night featuring The Dark Urge The Dark Urge.

Details

Act: 1,2

Requirements:

  • Cross the Forest river.

Cancelled by: None

Result:

  • After initiating a Long Rest Alfira Alfira appears. Her dialogue depends on how the party treated her and when they encountered her before. No matter the outcome of the dialogue, she stays the night at the camp, but is killed by the Dark Urge at night. The Dark Urge then has to either hide the body through succeeding a DC 12 Stealth or Strength Check DC 12 Stealth or Strength Check check or convince their companions they were innocent through succeeding a Persuasion check. The difficulty class for the persuasion check varies depending on whether or not the player character cleaned the blood off and how they chose to do so. It is also possible to blame Astarion if they know he is a vampire. Doing so causes him to lose approval. Alternatively, the player character admit to the murder. This event is also played automatically if they travel to the Rosymorn Monastery Trail or Shadow-Cursed Lands.
  • If Alfira is already dead or knocked unconscious on the day this event is triggered, the campsite is visited by Quil Grootslang Quil Grootslang instead, and she is then killed instead of Alfira. If Alfira was knocked unconscious she later can be met at the place where she was knocked out and, after the camp celebration, can also be encountered in the Last Light Inn in Act Two.

Technical details

Priority: Priority:
6200
UID: UID:
NIGHT_DarkUrge_MurderOfAlfira
https://bg3.norbyte.dev/search?q=name:NIGHT_DarkUrge_MurderOfAlfira
UUID: UUID:
b0e97b06-b2f8-4376-829f-23d4b4bcf78d
https://bg3.norbyte.dev/search?q=uuid:b0e97b06-b2f8-4376-829f-23d4b4bcf78d
ID: ID:
NIGHT_DarkUrge_MurderOfAlfira_b0e97b06-b2f8-4376-829f-23d4b4bcf78d
https://bg3.norbyte.dev/search?q=NIGHT_DarkUrge_MurderOfAlfira_b0e97b06-b2f8-4376-829f-23d4b4bcf78d
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Sceleritas Fel visits camp

See also: The Urge

Sceleritas Fel visits camp is a origin camp night featuring The Dark Urge The Dark Urge.

Details

Act: 1,2

Requirements:

  • Having experienced the previous event.

Cancelled by: None

Result:

  • Sceleritas Fel Sceleritas Fel, the butler to the Dark Urge, appears before them and congratulates them on the murder of Alfira or Quil. He then gives the Dark Urge the  The Deathstalker Mantle as a reward. This event is also played automatically if they travel to another region and no other mandatory camp events are on queue.

Technical details

Priority: Priority:
6190
UID: UID:
NIGHT_DarkUrge_ButlerIntro
https://bg3.norbyte.dev/search?q=name:NIGHT_DarkUrge_ButlerIntro
UUID: UUID:
e3dc106b-02f0-41ef-9642-ed7ccf971248
https://bg3.norbyte.dev/search?q=uuid:e3dc106b-02f0-41ef-9642-ed7ccf971248
ID: ID:
NIGHT_DarkUrge_ButlerIntro_e3dc106b-02f0-41ef-9642-ed7ccf971248
https://bg3.norbyte.dev/search?q=NIGHT_DarkUrge_ButlerIntro_e3dc106b-02f0-41ef-9642-ed7ccf971248
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Karlach's engine keeps her up

Karlach's engine keeps her up is a origin camp night featuring Karlach Karlach.

Details

Act: 1,2

Requirements:

Cancelled by: None

Result:

  • Karlach tries to sleep, but has difficulties due to her infernal engine heating up. She blames Zariel Zariel and Enver Gortash Enver Gortash for it and recalls trying to catch up with Dammon.

Technical details

Priority: Priority:
6500
UID: UID:
NIGHT_Karlach_EngineProblems_Avatar
https://bg3.norbyte.dev/search?q=name:NIGHT_Karlach_EngineProblems_Avatar
UUID: UUID:
d177bb44-3d39-4c45-8325-fd1ee0556ca1
https://bg3.norbyte.dev/search?q=uuid:d177bb44-3d39-4c45-8325-fd1ee0556ca1
ID: ID:
NIGHT_Karlach_EngineProblems_Avatar_d177bb44-3d39-4c45-8325-fd1ee0556ca1
https://bg3.norbyte.dev/search?q=NIGHT_Karlach_EngineProblems_Avatar_d177bb44-3d39-4c45-8325-fd1ee0556ca1
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA, CREMAIN, CREINSIDE, SCLMAIN, SHARTEMPLE, HAVEN, MOONRISE

Tara joins camp

See also: Tara

Tara joins camp is a origin camp night featuring Gale Gale.

Details

Act: 1

Requirements: None

Cancelled by: None

Result:

  • Upon the first Long Rest Tara Tara appears. She notes Gale's somewhat ill appearance, and expresses concern. She also provides Gale with a magic item, the  Ring of Evasion, that he can consume when he awakes, to prevent the Netherese Orb from detonating. She remains within the Campsite as Camp Follower.

Technical details

Priority: Priority:
6290
UID: UID:
NIGHT_Gale_TressymJoin
https://bg3.norbyte.dev/search?q=name:NIGHT_Gale_TressymJoin
UUID: UUID:
7ca98d47-e9fa-4f87-8728-8e56c4ee652d
https://bg3.norbyte.dev/search?q=uuid:7ca98d47-e9fa-4f87-8728-8e56c4ee652d
ID: ID:
NIGHT_Gale_TressymJoin_7ca98d47-e9fa-4f87-8728-8e56c4ee652d
https://bg3.norbyte.dev/search?q=NIGHT_Gale_TressymJoin_7ca98d47-e9fa-4f87-8728-8e56c4ee652d
WLDMAIN, WLDBAS, WLDCAVGRN, WLDCAVSND, WLDDUNABB, WLDUND, WLDDUNSHA

Notes and references[edit section | visual editor]