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: {{Ability|Dexterity}} for physical attacks and [[Armour Class]] | : {{Ability|Dexterity}} for physical attacks and [[Armour Class]] | ||
: {{Ability|Constitution}} for Hit Points | : {{Ability|Constitution}} for Hit Points | ||
: {{Ability|Intelligence}} for Spells (Arcane Trickster only | : {{Ability|Intelligence}} for Spells (Arcane Trickster only) | ||
; Saving throw proficiencies | ; Saving throw proficiencies | ||
: {{Ability|Dexterity}}, {{Ability|Intelligence}} | : {{Ability|Dexterity}}, {{Ability|Intelligence}} |
Revision as of 22:11, 24 December 2023
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Subclasses are:
, ,The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | , , |
2nd | , , | ||
3rd | 2d6 | Choose a subclass | |
4th | |||
5th | +3 | 3d6 | |
6th | |||
7th | 4d6 | ||
8th | |||
9th | +4 | 5d6 | Subclass feature |
10th | |||
11th | 6d6 | ||
12th |
Class information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for physical attacks and Armour Class
- for Hit Points
- for Spells (Arcane Trickster only)
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, , , ,
- Light armour
- Skills with proficiency (Choose 4)
- , , , , , , , , , ,
You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Level progression
Through experience, you acquire new power. You gain the following traits.
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
- Once per turn, you can deal an extra 1d6PhysicalDRS damage to an enemy you have Advantage on, or have an ally next to.
- You must have a Finesse or Ranged weapon equipped.
- As you gain levels in Rogue, this damage will go up by adding more d6 die.
- Cunning Action
- Your quick thinking and agility allows you to Dash using a Bonus action.
- Your quick thinking and agility allows you to Disengage using a Bonus action.
- Your quick thinking and agility allows you to Hide using a Bonus action.
- Sneak Attack damage
- +2d6 (Your sneak attack gains an additional +1d6 damage.)
Select a Subclass
|
|
|
- Choose a Feat.
Subclass Features
|
(none) | (none) |
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- Sneak Attack damage
- +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
- Sneak Attack damage
- +4d6 (Your sneak attack gains an additional +1d6 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
- Choose a Feat.
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Sneak Attack damage
- +5d6 (Your sneak attack gains an additional +1d6 damage.)
Subclass Features
|
|
|
- Choose a Feat.
- Sneak Attack damage
- +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
- Choose a Feat.
External links
Rogue on the Forgotten Realms Wiki