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Rogue: Difference between revisions

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(changed order to match in-game)
(Use Template:Level_header for class/subclass progression level headers)
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{SAI|Expertise (Subclass Feature)|Expertise|w=40}}
; {{SAI|Expertise (Subclass Feature)|Expertise|w=40}}
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: As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 dice.
: As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 dice.


{{H3|Level 2}}
{{Level header|2}}


; Cunning Action
; Cunning Action
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{{H3|Level 3}}
{{Level header|3}}


; Sneak Attack damage
; Sneak Attack damage
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{{H3|Level 4}}
{{Level header|4}}


* Choose a [[Feat]].
* Choose a [[Feat]].
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{{H3|Level 5}}
{{Level header|5}}


; Sneak Attack damage
; Sneak Attack damage
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: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.


{{H3|Level 6}}
{{Level header|6}}


; {{SAI|Expertise (Subclass Feature)|Expertise|w=30}}
; {{SAI|Expertise (Subclass Feature)|Expertise|w=30}}
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in.


{{H3|Level 7}}
{{Level header|7}}


; Sneak Attack damage
; Sneak Attack damage
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: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.


{{H3|Level 8}}
{{Level header|8}}


* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; Sneak Attack damage
; Sneak Attack damage
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{{H3|Level 10}}
{{Level header|10}}


* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 11}}
{{Level header|11}}


; Sneak Attack damage
; Sneak Attack damage
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: When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10.
: When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10.


{{H3|Level 12}}
{{Level header|12}}


* Choose a [[Feat]].
* Choose a [[Feat]].

Revision as of 16:37, 21 March 2024

With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Class Rogue Badge Icon.png
Class Rogue Badge Icon.png
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.

Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

The Rogue Subclasses are: Arcane Trickster Arcane Trickster, Thief Thief, Assassin Assassin

Rogue class progression
Level Proficiency Bonus Features Sneak Attack Damage
1st +2 Expertise Expertise, Sneak Attack (Melee) Sneak Attack (Melee), Sneak Attack (Ranged) Sneak Attack (Ranged) +1d6
2nd Cunning Action: Dash Cunning Action: Dash, Cunning Action: Disengage Cunning Action: Disengage, Cunning Action: Hide Cunning Action: Hide
3rd #Level 3 Choose a subclass +2d6
4th Feat Feat
5th +3 Uncanny Dodge Uncanny Dodge +3d6
6th Expertise Expertise
7th Evasion Evasion +4d6
8th Feat Feat
9th +4 #Level 9 Subclass feature +5d6
10th Feat Feat
11th Reliable Talent Reliable Talent +6d6
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Rogue's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for physical attacks and Armour Class
Constitution Constitution for Hit Points
Intelligence Intelligence for Spells (Arcane Trickster only)
Saving throw proficiencies
Dexterity Dexterity, Intelligence Intelligence
Equipment proficiencies
Simple weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Light armour
Skills with proficiency (Choose 4)
Acrobatics Acrobatics, Athletics Athletics, Deception Deception, Insight Insight, Intimidation Intimidation, Investigation Investigation, Perception Perception, Performance Performance, Persuasion Persuasion, Sleight of Hand Sleight of Hand, Stealth Stealth
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Class Starting Equipment
Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Sneak Attack Sneak Attack
Once per turn, you can deal an extra 1d6Damage TypesPhysicalDRS damage to an enemy you have Advantage Icon.png Advantage on, or have an ally next to.
You must have a Finesse or Ranged weapon equipped.
As you gain levels in Rogue, this damage will go up by adding more D6 Physical.png d6 dice.

Level 2

Cunning Action
Cunning Action: Dash Cunning Action: Dash
Your quick thinking and agility allows you to Dash Dash using a Bonus action.
Cunning Action: Disengage Cunning Action: Disengage
Your quick thinking and agility allows you to Disengage Disengage using a Bonus action.
Cunning Action: Hide Cunning Action: Hide
Your quick thinking and agility allows you to Hide Hide using a Bonus action.

Level 3

Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Select a subclass

Level 4

Subclass features

Thief Arcane Trickster Assassin
(none) (none)

Level 5

Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Uncanny Dodge Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Level 6

Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.

Level 7

Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

Level 8

Level 9

Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png

Subclass Features

Thief Arcane Trickster Assassin

Level 10

Level 11

Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
Bg3 content hr.png
Reliable Talent Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Level 12

External links

Rogue on the Forgotten Realms Wiki