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Rogue: Difference between revisions
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Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
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; {{SAI|Expertise (Subclass Feature)|Expertise|w=40}} | ; {{SAI|Expertise (Subclass Feature)|Expertise|w=40}} | ||
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: As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 dice. | : As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 dice. | ||
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; Cunning Action | ; Cunning Action | ||
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{{ | {{Level header|4}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
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: Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | : Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | ||
{{ | {{Level header|6}} | ||
; {{SAI|Expertise (Subclass Feature)|Expertise|w=30}} | ; {{SAI|Expertise (Subclass Feature)|Expertise|w=30}} | ||
: Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in. | : Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in. | ||
{{ | {{Level header|7}} | ||
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: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | : Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | ||
{{ | {{Level header|8}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{ | {{Level header|9}} | ||
; Sneak Attack damage | ; Sneak Attack damage | ||
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{{ | {{Level header|10}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{ | {{Level header|11}} | ||
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: When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10. | : When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10. | ||
{{ | {{Level header|12}} | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. |
Revision as of 16:37, 21 March 2024
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Subclasses are:
, ,Level | Proficiency Bonus | Features | Sneak Attack Damage |
---|---|---|---|
1st | +2 | , , | +1d6 |
2nd | , , | ||
3rd | Choose a subclass | +2d6 | |
4th | |||
5th | +3 | +3d6 | |
6th | |||
7th | +4d6 | ||
8th | |||
9th | +4 | Subclass feature | +5d6 |
10th | |||
11th | +6d6 | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for physical attacks and Armour Class
- for Hit Points
- for Spells (Arcane Trickster only)
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, , , ,
- Light armour
- Skills with proficiency (Choose 4)
- , , , , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Class Starting Equipment
- Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
- Once per turn, you can deal an extra 1d6PhysicalDRS damage to an enemy you have Advantage on, or have an ally next to.
- You must have a Finesse or Ranged weapon equipped.
- As you gain levels in Rogue, this damage will go up by adding more d6 dice.
Level 2
- Cunning Action
- Your quick thinking and agility allows you to Bonus action. using a
- Your quick thinking and agility allows you to Bonus action. using a
- Your quick thinking and agility allows you to Bonus action. using a
Level 3
- Sneak Attack damage
- +2d6 (Your sneak attack gains an additional +1d6 damage.)
Select a subclass
|
|
|
Level 4
- Choose a Feat.
Subclass features
Thief | Arcane Trickster | Assassin |
---|---|---|
(none) |
|
(none) |
Level 5
- Sneak Attack damage
- +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Level 7
- Sneak Attack damage
- +4d6 (Your sneak attack gains an additional +1d6 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
Level 8
- Choose a Feat.
Level 9
- Sneak Attack damage
- +5d6 (Your sneak attack gains an additional +1d6 damage.)
Subclass Features
Thief | Arcane Trickster | Assassin |
---|---|---|
|
|
|
Level 10
- Choose a Feat.
Level 11
- Sneak Attack damage
- +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Level 12
- Choose a Feat.
External links
Rogue on the Forgotten Realms Wiki