Feats: Difference between revisions
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(The feats are gained at class levels.) |
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At | At class levels 4, 8, and 12{{verify}}, players can choose to take a feat instead of increasing their [[Ability Scores]]. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas. | ||
{{Class|Fighter}}s and {{Class|Rogue}}s also gain access to bonus feats, with the fighter gaining a bonus feat at level '''6''' and the rogue at level '''10'''. | {{Class|Fighter}}s and {{Class|Rogue}}s also gain access to bonus feats, with the fighter gaining a bonus feat at level '''6''' and the rogue at level '''10'''. |
Revision as of 11:12, 4 August 2023
At class levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
Fighters and Rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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(Requires Medium Armour Proficiency)
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(Requires Heavy Armour Proficiency)
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(Requires Light Armour Proficiency)
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.