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=== Level 1 === | === Level 1 === | ||
* '''{{SAI|Expertise (Subclass Feature)|Expertise|w=30}}:''' Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in. | |||
==== | ==== {{SAI|Sneak Attack (Melee)|Sneak Attack|w=40}} ==== | ||
* Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to. | |||
* You must have a [[Finesse]] or Ranged weapon equipped. | |||
Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to. You must have a [[Finesse]] or Ranged weapon equipped. As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die. | * As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die. | ||
=== Level 2 === | === Level 2 === | ||
==== Cunning Action ==== | ==== Cunning Action ==== | ||
* '''{{SAI|Cunning Action: Dash|w= | * '''{{SAI|Cunning Action: Dash|w=30}}:''' Your quick thinking and agility allows you to [[Dash]] using a {{action|bonus}}. | ||
* '''{{SAI|Cunning Action: Disengage|w= | * '''{{SAI|Cunning Action: Disengage|w=30}}:''' Your quick thinking and agility allows you to [[Disengage]] using a {{action|bonus}}. | ||
* '''{{SAI|Cunning Action: Hide|w= | * '''{{SAI|Cunning Action: Hide|w=30}}:''' Your quick thinking and agility allows you to [[Hide]] using a {{action|bonus}}. | ||
=== Level 3 === | === Level 3 === | ||
* {{ | * '''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+2d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Select a Subclass ==== | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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* '''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus.)'' | * '''{{ProficiencyBonus}}: +3''' ''(You gain +1 to your Proficiency Bonus.)'' | ||
* {{ | * '''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+3d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)'' | ||
{{HorizontalRuleImage}} | |||
==== {{SAI|Uncanny Dodge|w=40}} ==== | ==== {{SAI|Uncanny Dodge|w=40}} ==== | ||
* Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | * Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. | ||
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=== Level 6 === | === Level 6 === | ||
* '''{{SAI|Expertise (Subclass Feature)|Expertise|w=30}}:''' Gain '''Expertise''' (double your [[Proficiency Bonus]]) in 2 Skills you are [[Proficient]] in. | |||
=== Level 7 === | === Level 7 === | ||
* {{ | * '''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+4d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)'' | ||
{{HorizontalRuleImage}} | |||
==== {{SAI|Evasion|w=40}} ==== | ==== {{SAI|Evasion|w=40}} ==== | ||
* Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | * Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | ||
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* '''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus.)'' | * '''{{ProficiencyBonus}}: +4''' ''(You gain +1 to your Proficiency Bonus.)'' | ||
* {{ | * '''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+5d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)'' | ||
{{HorizontalRuleImage}} | |||
* '''Subclass Features:''' | * '''Subclass Features:''' | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
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=== Level 11 === | === Level 11 === | ||
* {{ | * '''{{SAI|Sneak Attack (Melee)|Sneak Attack}} damage:''' {{InfoBlob|+6d6}} ''(Your sneak attack gains an additional {{InfoBlob|+1d6}} damage.)'' | ||
{{HorizontalRuleImage}} | |||
==== {{SAI|Reliable Talent|w=40}} ==== | ==== {{SAI|Reliable Talent|w=40}} ==== | ||
* When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10. | * When you make an {{SmallIcon|D20.png}} [[Ability Check]] with a [[Skill]] you are [[Proficient]] with, the lowest result you can roll on the die is 10. |
Revision as of 21:26, 20 October 2023
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Subclasses are:
, ,The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | , , |
2nd | +2 | 1d6 | , , |
3rd | +2 | 2d6 | ![]() |
4th | +2 | 2d6 | |
5th | +3 | 3d6 | |
6th | +3 | 3d6 | |
7th | +3 | 4d6 | |
8th | +3 | 4d6 | |
9th | +4 | 5d6 | ![]() |
10th | +4 | 5d6 | |
11th | +4 | 6d6 | |
12th | +4 | 6d6 |
Class information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for physical attacks and Armour Class, for Hit Points, and (Arcane Trickster only) for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
Simple weapons, , , ,
- Skills with Proficiency (Choose 4):
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- : Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
- Once per turn, you can deal an extra 1d6
PhysicalDRS damage to an enemy you have
Advantage on, or have an ally next to.
- You must have a Finesse or Ranged weapon equipped.
- As you gain levels in Rogue, this damage will go up by adding more
d6 die.
Level 2
Cunning Action
- : Your quick thinking and agility allows you to Dash using a
Bonus action.
- : Your quick thinking and agility allows you to Disengage using a
Bonus action.
- : Your quick thinking and agility allows you to Hide using a
Bonus action.
Level 3
- damage: +2d6 (Your sneak attack gains an additional +1d6 damage.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
Select a Subclass
|
|
|
Level 4
- Choose a Feat.
- Subclass Features:
|
(none) | (none) |
Level 5
- : +3 (You gain +1 to your Proficiency Bonus.)
- damage: +3d6 (Your sneak attack gains an additional +1d6 damage.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6
- : Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Level 7
- damage: +4d6 (Your sneak attack gains an additional +1d6 damage.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Level 8
- Choose a Feat.
Level 9
- : +4 (You gain +1 to your Proficiency Bonus.)
- damage: +5d6 (Your sneak attack gains an additional +1d6 damage.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features:
|
|
|
Level 10
- Choose a Feat.
Level 11
- damage: +6d6 (Your sneak attack gains an additional +1d6 damage.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- When you make an
Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Level 12
- Choose a Feat.
External links
Rogue on the Forgotten Realms Wiki