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| image = Class Wizard Badge Icon.png
| image = Class Wizard Badge Icon.png
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{{Spells|image = Class Wizard Hotbar Icon.png}}
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Lists spells available to be prepared by the [[Wizard]] class. Wizard spells are [[Prepared spells]], and must be prepared by the Wizard out of all the spells in their spellbook. Unlike other classes that use prepared spells, Wizards don't have access to all Wizard spells initially - they must scribe spells into their spellbook via [[Scrolls|scrolls]] first. In exchange, the Wizard spell list is considerably larger than other classes.
A lists of spells available to be prepared by the [[Wizard]] class.  
 
== Overview ==
[[File:Class Wizard Hotbar Icon.png|left|95px]]
Wizard spells are [[Prepared spells]], and must be prepared by the Wizard out of all the spells in their spellbook. Unlike other classes that use prepared spells, Wizards don't have access to all Wizard spells initially - they must scribe spells into their spellbook via [[Scrolls|scrolls]] first. In exchange, the Wizard spell list is considerably larger than other classes.


Wizard spells will use the caster's [[Intelligence]] modifier for [[Spell Save DC]] and [[Spell Attack]] rolls.   
Wizard spells will use the caster's [[Intelligence]] modifier for [[Spell Save DC]] and [[Spell Attack]] rolls.   


{{clear}}
Additionally, the following spells do not have an acquirable scroll, and thus cannot be learned by scribing and can only be learned through leveling:
{{div col | style = column-width: 20em}}
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward}}
* {{SAI|Dancing Lights}}
* {{SAI|Friends}}
* {{SAI|Light}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion}}
* {{SAI|Poison Spray}}
* {{SAI|True Strike}}
* {{SAI|Enhance Leap}}
* {{SAI|Find Familiar}}
* {{SAI|Longstrider}}
* {{SAI|Shield (spell)|Shield}}
* {{SAI|Phantasmal Force}}
* {{SAI|Counterspell}}
* {{SAI|Otiluke's Resilient Sphere}}
* {{SAI|Arcane Gate}}
* {{SAI|Create Undead}}
{{div col end}}


{{clear}}
== Wizard spell list ==
== Wizard spell list ==
{{Spell table
{{Spell table
|where=classes HOLDS 'Wizard' AND is_spell="1"
|where=classes HOLDS 'Wizard' AND is_spell="1"
}}
}}
{{NavSpells}}
 
{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Lists]]
[[Category:Lists of spells]]

Latest revision as of 18:03, 18 December 2024

A lists of spells available to be prepared by the Wizard class.

Overview[edit | edit source]

Class Wizard Hotbar Icon.png

Wizard spells are Prepared spells, and must be prepared by the Wizard out of all the spells in their spellbook. Unlike other classes that use prepared spells, Wizards don't have access to all Wizard spells initially - they must scribe spells into their spellbook via scrolls first. In exchange, the Wizard spell list is considerably larger than other classes.

Wizard spells will use the caster's Intelligence modifier for Spell Save DC and Spell Attack rolls.

Additionally, the following spells do not have an acquirable scroll, and thus cannot be learned by scribing and can only be learned through leveling:

Wizard spell list[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18m / 60ft
 2m / 7ft (Radius)
1d6Damage TypesAcid
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Bone Chill Bone Chill C Action  1 turn  18m / 60ft Attack roll 1d8Damage TypesNecrotic
Dancing Lights Dancing Lights C Action  10 turns  18m / 60ft
 9m / 30ft (Radius)
-
-
Fire Bolt Fire Bolt C Action
-
 18m / 60ft Attack roll 1d10Damage TypesFire
Friends Friends C Action  10 turns  9m / 30ft
-
-
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Mage Hand Mage Hand C Action
-
 18 m / 60 ft
-
-
Minor Illusion Minor Illusion C Action
-
 18m / 60ft
-
-
Poison Spray Poison Spray C Action
-
 3m / 10ft 1d12Damage TypesPoison
Ray of Frost Ray of Frost C Action  1 turn  18m / 60ft Attack roll 1d8Damage TypesCold
Shocking Grasp Shocking Grasp C Action  1 turn  1.5 m / 5 ft Attack roll 1d8Damage TypesLightning
True Strike True Strike C Action  2 turns  18 m / 60 ft
-
-
Burning Hands Burning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6Damage TypesFire
Charm Person Charm Person 1 Action  10 turns  18 m / 60 ft
-
Chromatic Orb Chromatic Orb 1 Action
-
 18 m / 60 ft Attack roll
-
Colour Spray Colour Spray 1 Action  1 turn  Self
 5m / 15ft (Cone)
-
-
Disguise Self Disguise Self 1 Action  Long Rest  Self
-
-
Enhance Leap Enhance Leap 1 Action  10 turns  1.5 m / 5 ft
-
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
False Life False Life 1 Action  Long Rest  Self
-
-
Feather Fall Feather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Find Familiar Find Familiar 1 Action
-
 18m / 60ft
-
-
Fog Cloud Fog Cloud 1 Action
-
 18m / 60ft
 5m / 15ft (Radius)
-
-
Grease Grease 1 Action
-
 18m / 60ft
-
Ice Knife Ice Knife 1 Action
-
 18m / 60ft
 2m / 7ft (Radius)
Attack roll 1d10Damage TypesPiercing
2d6Damage TypesCold
Longstrider Longstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Magic Missile Magic Missile 1 Action
-
 18m / 60ft
-
1d4 + 1Damage TypesForce
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Sickness Ray of Sickness 1 Action  2 turns  18 m / 60 ft Attack roll 2d8Damage TypesPoison
Shield Shield 1 Reaction  1 turn  Self
-
-
Sleep Sleep 1 Action  2 turns  18 m / 60 ft
-
-
Tasha's Hideous Laughter Tasha's Hideous Laughter 1 Action  10 turns  18m / 60ft
-
Thunderwave Thunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8Damage TypesThunder
Witch Bolt Witch Bolt 1 Action  10 turns  18 m / 60 ft Attack roll 1d12Damage TypesLightning
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Blur Blur 2 Action  10 turns  Self
-
-
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4Damage TypesSlashing
Crown of Madness Crown of Madness 2 Action  3 turns  18m / 60ft
-
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Darkvision Darkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Detect Thoughts Detect Thoughts 2 Action  Long Rest  Self
-
-
Enlarge/Reduce Enlarge/Reduce 2 Action
-
 9m / 30ft
-
-
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6Damage TypesFire
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Invisibility Invisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Knock Knock 2 Action
-
 18 m / 60 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4Damage TypesAcid
Mirror Image Mirror Image 2 Action  10 turns  Self
-
-
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Phantasmal Force Phantasmal Force 2 Action  10 turns  18 m / 60 ft
-
Ray of Enfeeblement Ray of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack roll
-
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6Damage TypesFire
See Invisibility See Invisibility 2 Action  Long Rest  Self
-
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8Damage TypesThunder
Web Web 2 Action
-
 18 m / 60 ft
 4m / 13ft (Radius)
-
Animate Dead Animate Dead 3 Action
-
 3m / 10ft
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blink Blink 3 Action  10 turns  Self
-
-
Counterspell Counterspell 3 Reaction
-
 m / ft
-
-
Fear Fear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign Death Feign Death 3 Action  10 turns  1.5m / 5ft
-
-
Fireball Fireball 3 Action
-
 18m / 60ft
 4m / 13ft (Radius)
8d6Damage TypesFire
Gaseous Form Gaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Haste Haste 3 Action  10 turns  9m / 30ft
-
-
Hypnotic Pattern Hypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6Damage TypesLightning
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Sleet Storm Sleet Storm 3 Action
-
 18m / 60ft
-
Slow Slow 3 Action  10 turns  18 m / 60 ft
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6Damage TypesNecrotic
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Blight Blight 4 Action
-
 9m / 30ft 8d8Damage TypesNecrotic
Confusion Confusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Conjure Minor Elemental Conjure Minor Elemental 4 Action
-
 18m / 60ft
-
-
Dimension Door Dimension Door 4 Action
-
 2m / 7ft
-
-
Evard's Black Tentacles Evard's Black Tentacles 4 Action
-
 18m / 60ft
 6m / 20ft (Radius)
3d6Damage TypesBludgeoning
Fire Shield Fire Shield 4 Action
-
 Self
-
-
Greater Invisibility Greater Invisibility 4 Action  10 turns  1.5m / 5ft
-
-
Ice Storm Ice Storm 4 Action
-
 18m / 60ft
 6m / 20ft (Radius)
2d8Damage TypesBludgeoning
4d6Damage TypesCold
Otiluke's Resilient Sphere Otiluke's Resilient Sphere 4 Action  3 turns  9m / 30ft
-
-
Phantasmal Killer Phantasmal Killer 4 Action  10 turns  18 m / 60 ft 4d10Damage TypesPsychic
Polymorph Polymorph 4 Action  5 turns  18m / 60ft
-
Stoneskin Stoneskin 4 Action  Long Rest  1.5 m / 5 ft
-
-
Wall of Fire Wall of Fire 4 Action
-
 18m / 60ft 5d8Damage TypesFire
Cloudkill Cloudkill 5 Action
-
 18m / 60ft 5d8Damage TypesPoison
Cone of Cold Cone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8Damage TypesCold
Conjure Elemental Conjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Dominate Person Dominate Person 5 Action  10 turns  18m / 60ft
-
Hold Monster Hold Monster 5 Action  10 turns  18 m / 60 ft
-
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Seeming Seeming 5 Action  Long Rest  18 m / 60 ft
-
-
Telekinesis Telekinesis 5 Action  10 turns  18m / 60ft
-
Wall of Stone Wall of Stone 5 Action
-
 18m / 60ft
-
-
Arcane Gate Arcane Gate 6 Action
-
 18 m / 60 ft
-
-
Chain Lightning Chain Lightning 6 Action
-
 18m / 60ft 10d8Damage TypesLightning
Circle of Death Circle of Death 6 Action
-
 18m / 60ft
 9m / 30ft (Radius)
8d6Damage TypesNecrotic
Create Undead Create Undead 6 Action  Long Rest  3m / 10ft
-
-
Disintegrate Disintegrate 6 Action
-
 9m / 30ft 10d6+40Damage TypesForce
Eyebite Eyebite 6 Action
-
 18m / 60ft
-
Flesh to Stone Flesh to Stone 6 Action  Permanent turns  18m / 60ft
-
Globe of Invulnerability Globe of Invulnerability 6 Action  3 turns  18 m / 60 ft
 3m / 10ft (Radius)
-
-
Otiluke's Freezing Sphere Otiluke's Freezing Sphere 6 Action
-
 1.5 m / 5 ft 10d6Damage TypesCold
Otto's Irresistible Dance Otto's Irresistible Dance 6 Action  10 turns  9m / 30ft
-
Sunbeam Sunbeam 6 Action  10 turns  m / ft
 18m / 60ft
6d8Damage TypesRadiant
Wall of Ice Wall of Ice 6 Action  10 turns  18m / 54ft 10d6Damage TypesCold
10d6Damage TypesCold