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Feats: Difference between revisions
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* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
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|Mage Slayer | |||
| | |||
* When a creature casts a spell in melee range, you can use a Reaction to make an attack against them. | |||
* Enemies you hit have disadvantage on {{Concentration}} Saving Throws. | |||
|- | |- | ||
|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard || | |{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard || | ||
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|Sharpshooter | |Sharpshooter | ||
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* Ranged | * Ranged weapon attacks are not penalized for [[High Ground Rules]]. | ||
* Ranged | * Ranged weapon attacks with proficient weapons have a -5 penalty to attack, but deal an additional 10 damage. | ||
|- | |- | ||
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || | |{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || |
Revision as of 18:51, 4 August 2023
At class levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete | |
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Great Weapon Master |
|
Heavily Armoured |
(Requires Medium Armour Proficiency)
|
Heavy Armour Master |
(Requires Heavy Armour Proficiency)
|
Moderately Armoured |
(Requires Light Armour Proficiency)
|
Lightly Armoured |
|
Mage Slayer |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
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Mobile |
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Polearm Master |
|
Performer |
|
Ritual Caster |
|
Savage Attacker |
|
Sentinel |
|
Sharpshooter |
|
Shield Master |
|
Skilled |
|
Spell Sniper |
|
Tavern Brawler |
|
Tough |
|
War Caster |
|
Weapon Master |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.