Elixirs: Difference between revisions

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(Ingredient Added + Blood Elixir separated)
Line 78: Line 78:
|{{SmItemIcon|Weavemoss}}
|{{SmItemIcon|Weavemoss}}
| 20
| 20
|  
| -
| Gain an additional {{Resource | spell1 | 1}}
| Gain an additional {{Resource | spell1 | 1}}
|-
|-
Line 85: Line 85:
|{{SmItemIcon|Laculite}}
|{{SmItemIcon|Laculite}}
| 30
| 30
|  
| -
| Gain an additional {{Resource | spell2 | 1}}
| Gain an additional {{Resource | spell2 | 1}}
|-
|-
Line 99: Line 99:
|{{SmItemIcon|Worg Fang}}
|{{SmItemIcon|Worg Fang}}
| 25
| 25
|  
| -
| Once per turn when you kill a foe, you gain 5 [[Temporary Hit Points]] and an additional {{Action}}
| Once per turn when you kill a foe, you gain 5 [[Temporary Hit Points]] and an additional {{Action}}
|-
|-
Line 106: Line 106:
|{{SmItemIcon|Cloud Giant Finger}}
|{{SmItemIcon|Cloud Giant Finger}}
| 160
| 160
|  
| -
| Increase your [[Strength]] to 27
| Increase your [[Strength]] to 27
|-
|-
Line 113: Line 113:
|{{SmItemIcon|Crystalline Lens}}
|{{SmItemIcon|Crystalline Lens}}
| 50
| 50
|  
| -
| Gain the effects of {{Cond|Darkvision}}
| Gain the effects of {{Cond|Darkvision}}
|-
|-
Line 127: Line 127:
|{{SmItemIcon|Pegasus Feather}}
|{{SmItemIcon|Pegasus Feather}}
| 30
| 30
|  
| -
| Gain 10 [[Temporary Hit Points]] and {{Cond|Bless}}
| Gain 10 [[Temporary Hit Points]] and {{Cond|Bless}}
|-
|-
Line 141: Line 141:
|{{SmItemIcon|Belladonna}}
|{{SmItemIcon|Belladonna}}
| 20
| 20
|  
| -
|
|
* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
Line 157: Line 157:
|{{SmItemIcon|Chasm Creeper}}
|{{SmItemIcon|Chasm Creeper}}
| 50
| 50
|  
| -
| Gain the effects of {{Cond|Enlarged}}
| Gain the effects of {{Cond|Enlarged}}
|-
|-
Line 164: Line 164:
|{{SmItemIcon|Hook}}
|{{SmItemIcon|Hook}}
| 100
| 100
|  
| -
|
|
* Gain a +5 bonus to {{IconLink|Initiative Icon.png|Initiative|Initiative|size=24}}
* Gain a +5 bonus to {{IconLink|Initiative Icon.png|Initiative|Initiative|size=24}}
Line 173: Line 173:
|{{SmItemIcon|Gauth Eyestalk}}
|{{SmItemIcon|Gauth Eyestalk}}
| 65
| 65
|  
| -
| Gain {{Cond|Arcane Acuity}} for 3 turns.
| Gain {{Cond|Arcane Acuity}} for 3 turns.
|-
|-
Line 179: Line 179:
| data-sort-value="1" | {{Rare}}
| data-sort-value="1" | {{Rare}}
|{{SmItemIcon|Ochre Jelly Slime}}
|{{SmItemIcon|Ochre Jelly Slime}}
|
|40
|
| -
| Gain the effects of {{IconLink|Freedom of Movement Condition Icon.webp|Freedom of Movement (Condition)|Freedom of Movement|size=24}}
| Gain the effects of {{IconLink|Freedom of Movement Condition Icon.webp|Freedom of Movement (Condition)|Freedom of Movement|size=24}}
|-
|-
Line 187: Line 187:
|{{SmItemIcon|Black Oleander}}
|{{SmItemIcon|Black Oleander}}
| 45
| 45
|
| -
| {{DamageType|Necrotic}} [[Resistance]]
| {{DamageType|Necrotic}} [[Resistance]]
|-
|-
Line 194: Line 194:
|{{SmItemIcon|Nothic Eye}}
|{{SmItemIcon|Nothic Eye}}
| 40
| 40
|
| -
| Gain {{Cond|See Invisibility}}
| Gain {{Cond|See Invisibility}}
|-
|-
Line 201: Line 201:
|{{SmItemIcon|Shadowroot Sac}}
|{{SmItemIcon|Shadowroot Sac}}
| 50
| 50
|
| -
| The number you need to roll to land a [[Critical Hit]] is reduced by 1.
| The number you need to roll to land a [[Critical Hit]] is reduced by 1.
|-
|-
Line 208: Line 208:
|{{SmItemIcon|Night Orchid}}
|{{SmItemIcon|Night Orchid}}
| 65
| 65
|
| -
| Gain an additional {{Resource | spell3 | 1}}
| Gain an additional {{Resource | spell3 | 1}}
|-
|-
Line 215: Line 215:
|{{SmItemIcon|Tongue of Madness}}
|{{SmItemIcon|Tongue of Madness}}
| 30
| 30
|
| -
| Gain [[Psionic Weakening]] and [[Psionic Enrichment]]
| Gain [[Psionic Weakening]] and [[Psionic Enrichment]]
|-
|-
Line 222: Line 222:
|{{SmItemIcon|Intellect Devourer Cerebellum}}
|{{SmItemIcon|Intellect Devourer Cerebellum}}
| 45
| 45
|
| -
| {{DamageType|Psychic}} [[Resistance]]
| {{DamageType|Psychic}} [[Resistance]]
|-
|-
Line 229: Line 229:
|{{SmItemIcon|Beholder Iris}}
|{{SmItemIcon|Beholder Iris}}
| 65
| 65
|
| -
| Gain an additional {{Resource | spell4 | 1}}
| Gain an additional {{Resource | spell4 | 1}}
|}
|}

Revision as of 19:42, 19 November 2023

An Elixir being inspected from the Alchemy window

Similar to Potions, Elixirs can apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.

Elixir will cancel any previous Elixir effects. Some Potions in the game are called Elixirs but function as regular potions. These are listed on the Potions page instead.

Other activities can cause elixir benefits to end, including:

The description of an Elixir of Barkskin

List of Elixirs

Elixir Icon.png List of Elixirs
Name Rarity Ingredient Value Throwable Effect
Elixir of Acid Resistance Common -

Not craftable

10 Yes Damage TypesAcid Resistance
Elixir of Cold Resistance Common -

Not craftable

45 Yes Damage TypesCold Resistance
Elixir of Force Resistance Common -

Not craftable

45 Yes Damage TypesForce Resistance
Elixir of Hill Giant Strength Common Hill Giant Finger 30 No Increase your Strength to 21
Elixir of Radiant Resistance Common -

Not craftable

10 Yes Damage TypesRadiant Resistance
Elixir of Thunder Resistance Common -

Not craftable

45 Yes Damage TypesThunder Resistance
Elixir of Arcane Cultivation Uncommon Weavemoss 20 - Gain an additional Level 1 Spell Slot
Greater Elixir of Arcane Cultivation Uncommon Laculite 30 - Gain an additional Level 2 Spell Slot
Elixir of Barkskin Uncommon Wood Bark 30 Yes Increases your Armour Class Armour Class to 16
Elixir of Bloodlust Uncommon Worg Fang 25 - Once per turn when you kill a foe, you gain 5 Temporary Hit Points and an additional Action
Elixir of Cloud Giant Strength Uncommon Cloud Giant Finger 160 - Increase your Strength to 27
Elixir of Darkvision Uncommon Crystalline Lens 50 - Gain the effects of Darkvision Darkvision
Elixir of Fire Resistance Uncommon Dragon Egg Mushroom 45 Yes Damage TypesFire Resistance
Elixir of Heroism Uncommon Pegasus Feather 30 - Gain 10 Temporary Hit Points and Bless Bless
Elixir of Lightning Resistance Uncommon Broken Machinery 45 Yes Damage TypesLightning Resistance
Elixir of Peerless Focus Uncommon Belladonna 20 -
Elixir of Poison Resistance Uncommon Mud Mephit Wing 45 Yes Damage TypesPoison Resistance
Elixir of the Colossus Uncommon Chasm Creeper 50 - Gain the effects of Enlarged Enlarged
Elixir of Vigilance Uncommon Hook 100 -
Elixir of Battlemage's Power Rare Gauth Eyestalk 65 - Gain Arcane Acuity Arcane Acuity for 3 turns.
Elixir of Guileful Movement Rare Ochre Jelly Slime 40 - Gain the effects of Freedom of Movement Freedom of Movement
Elixir of Necrotic Resistance Rare Black Oleander 45 - Damage TypesNecrotic Resistance
Elixir of See Invisibility Rare Nothic Eye 40 - Gain See Invisibility See Invisibility
Elixir of Viciousness Rare Shadowroot Sac 50 - The number you need to roll to land a Critical Hit is reduced by 1.
Superior Elixir of Arcane Cultivation Rare Night Orchid 65 - Gain an additional Level 3 Spell Slot
Tadpole Elixir Rare Tongue of Madness 30 - Gain Psionic Weakening and Psionic Enrichment
Elixir of Psychic Resistance Very Rare Intellect Devourer Cerebellum 45 - Damage TypesPsychic Resistance
Supreme Elixir of Arcane Cultivation Very Rare Beholder Iris 65 - Gain an additional Level 4 Spell Slot

Unique Elixirs

These elixirs are one-of-a-kind (you can acquire have more than one but they’re limited (uncraftable, not sold by any merchant - you gain it under special conditions).

Elixir Icon.png List of Elixirs
Name Rarity Value Effect
Elixir of Dragonborn Prowess: Acid Rare 10
Elixir of Dragonborn Prowess: Fire Rare 10
Elixir of Dragonborn Prowess: Frost Rare 10
Elixir of Dragonborn Prowess: Lightning Rare 10
Elixir of Dragonborn Prowess: Poison Rare 10
Elixir of Dwarven Resilience Rare 10 Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
Elixir of Elven Elegance Rare 10
Elixir of Githyanki Providence Rare 10
Elixir of Gnomish Ingenuity Rare 10 Gain Proficiency in Sleight of Hand checks and can cast Knock Knock
Elixir of Half-Elven Healing Rare 10 Regain Hit Points Hit Points equal to your Constitution score.
Elixir of Half-Orcish Fury Rare 10 The next time you are Downed Downed, you instead drop to 1 hit point
Elixir of Halfling Luck Rare 10 Gain Advantage on Skill Checks
Elixir of Human Versatility Rare 10 Gain Proficiency in all skills
Elixir of Tiefling Vice Rare 10

Other

The following items are called Elixirs, but function more similary to Potions.

Turn Based Duration