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Karlach/Approval: Difference between revisions
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'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story | * [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}} | ||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it | * Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}} | ||
'''Roadside Cliffs''' | '''Roadside Cliffs''' | ||
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) | * Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}} | ||
* Ask [[Lae'zel]] to say 'please' after rescuing her | * Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | ||
* Recruit [[Lae'zel]] | * Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | ||
'''[[Chapel Entrance]]''' | '''[[Chapel Entrance]]''' | ||
* Choose the 'Attack' dialogue option when speaking to Gimblebock | * Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}} | ||
'''[[Druid Grove]]''' | '''[[Druid Grove]]''' | ||
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting | * Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}} | ||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear | * Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | ||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. | * Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | ||
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train | * Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}} | ||
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] | * Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}} | ||
* Tell [[Sazza]] that you will free her from her cage | * Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) | * Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}} | ||
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. | * While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}} | ||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
* Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. | * Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. {{Approval|Karlach|+1}} | ||
* Help [[Alfira]] finish her song | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
* Persuade [[Kagha]] to free [[Arabella]] | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* Talking to [[Kagha]] after first encounter and calling her a monster | * Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}} | ||
* Let [[Silver]] smell you. (need [[Speak with Animals]]) | * Let [[Silver]] smell you. (need [[Speak with Animals]]) {{Approval|Karlach|+1}} | ||
* Agree with [[Zevlor]] to kill the goblin horde's leaders | * Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | ||
* Persuade [[Kagha]] to fight against the Shadow Druids | * Persuade [[Kagha]] to fight against the Shadow Druids | ||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* Let [[Scratch]] sniff your scent so he may find your camp | * Let [[Scratch]] sniff your scent so he may find your camp {{Approval|Karlach|+1}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* Successfully make the [[Owlbear]] to let you go peacefully | * Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | ||
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] | * After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}} | ||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by persuading or performing for the guard at the South gate | * Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | ||
* Successfully deceive the ogres in the [[Blighted Village]] to get their [[horn]] | * Successfully deceive the ogres in the [[Blighted Village]] to get their [[horn]] {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully | * Persuade [[Fezzerk]] at the Windmill to leave peacefully | ||
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing | * Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}} | ||
'''[[Sunlit Wetlands]]''' | '''[[Sunlit Wetlands]]''' | ||
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]] | * Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]] | ||
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them | * Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them | ||
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times). | * When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times). | ||
* Tell [[Gandrel]] that [[Astarion]] is under your protection | * Tell [[Gandrel]] that [[Astarion]] is under your protection | ||
* Telling [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]] | * Telling [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]] | ||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] | * Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] | ||
* Resurrect [[Mayrina]]'s husband then hand her the wand | * Resurrect [[Mayrina]]'s husband then hand her the wand | ||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' | ||
* Tell [[Eight]] "sorry for your loss" | * Tell [[Eight]] "sorry for your loss" | ||
* Tap once on the War Drum at the front gate | * Tap once on the War Drum at the front gate | ||
* Use [[Performance]] to play a rhythm on the War Drum at the front gate | * Use [[Performance]] to play a rhythm on the War Drum at the front gate | ||
* Deceive the goblins, say 'you can't be serious', then fling poo at them | * Deceive the goblins, say 'you can't be serious', then fling poo at them | ||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot | * Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot' | ||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena | :* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}} | ||
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena | :* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}} | ||
:* ''([[Druid]] only)'' Choose to "destroy the abomination | :* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}} | ||
* In the [[Zhentarim Hideout]]: | * In the [[Zhentarim Hideout]]: | ||
:* When trying to enter the hideout: | :* When trying to enter the hideout: | ||
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' | ::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}} | ||
::* Use [[Persuasion]] to tell Zarys you're just here to trade | ::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ||
::* Use [[Intimidation]] to tell Zarys you "go where you please" | ::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | ||
:* Refuse to kill [[Rugan]] when Zarys tells you to | :* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | ||
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]: | :* When dealing with [[Brem]] and the artist [[Oskar Fevras]]: | ||
::* [[Intimidation|Intimidate]] Brem into lowering the price | ::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}} | ||
::* Buy Oskar. | ::* Buy Oskar. {{Approval|Karlach|+1}} | ||
::* Give Oskar an additional 200 gold after freeing him | ::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}} | ||
'''[[Mountain Pass]]''' | '''[[Mountain Pass]]''' | ||
* Allow [[Lae'zel]] to speak with the Gith patrol | * Allow [[Lae'zel]] to speak with the Gith patrol | ||
* Speak with Gith patrol instead of letting [[Lae'zel]] speak | * Speak with Gith patrol instead of letting [[Lae'zel]] speak | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* If you give an antidote to [[Thulla]] in the [[Myconid Colony]] | * If you give an antidote to [[Thulla]] in the [[Myconid Colony]] | ||
* When you [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] | * When you [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] | ||
* Tell Spaw you killed [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former | * Tell Spaw you killed [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers | * Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers | ||
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss | * Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss | ||
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | * After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | ||
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed | * Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed | ||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | * Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance | * Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | ||
* Threaten to kill [[Mizora]] during her first appearance | * Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* Tell [[Raphael]] he's mad if he thinks you'll make a deal with a devil | * Tell [[Raphael]] he's mad if he thinks you'll make a deal with a devil | ||
* Agree to use a [[Soul Coin]] on her to power up in combat | * Agree to use a [[Soul Coin]] on her to power up in combat | ||
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] | * Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] | ||
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]]. | * Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]]. | ||
* Pet [[Scratch]] | * Pet [[Scratch]] | ||
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]] | * At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]] | ||
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]] | * At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]] | ||
* After staking Astarion, say bringing him was a mistake | * After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}} | ||
* After having a romantic night, tell her you'd love to be able to touch her properly | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval) | ||
'''Raphael's deal''' | '''Raphael's deal''' | ||
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" | * Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | ||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice | * After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}} | ||
}} | }} | ||
Revision as of 04:10, 27 September 2023
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.