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Isobel
“"Tell me, do you believe in love at first sight?„
Overview
Isobel is a cleric of Selûne who is helping a group of Harpers who are stationed at the Last Light Inn. She has been using her Selûnite magic to maintain the moon shield that is protecting inn from the Shadow Curse. Without her protection, the inhabitants of the inn would succumb to the shadow curse.
Related quests
History
Isobel is the daughter of Ketheric and Melodia Thorm, raised in her mother's footsteps as a follower of Selûne. After Melodia passing, Ketheric raised Isobel alone, staying true to their Selûne ways despite his doubts.
Over one hundred years ago, Dame Aylin, daughter of the Moonmaiden, was sent as an emissary of Selûne to Isobel's town, where the two fell in love at first sight. Ketheric was opposed to their relationship; Isobel believing it was because Aylin was immortal, which caused an "imbalance" in their relationship. Aylin herself believed that Ketheric did not trust her, and was threatened by their love. For Isobel however, there was no question of their being together, "loving Aylin felt the same as loving myself".
Some time later, Isobel died in an unknown manner. Grief-stricken, Ketheric turned to Shar and tricked Aylin, luring her to the Shadowfell where she was captured and used to grant him immortality. Later, he became the chosen of Myrkul, and was able to use his powers to raise Isobel from the dead.[note 1]
Newly alive, disorientated and with a deep feeling of filth within herself, Isobel saw a change in her father.[1] With his strange demeanour, and declaration that Aylin was dead, Isobel could see no recourse but to run. She found the Last Light Inn, where she created a shelter from the surrounding Shadow-Curse. By the time Jaheira and her Harpers arrived, Isobel had pieced together that she had been dead a hundred years, and that Ketheric was responsible for the horrors plaguing the land. She can be seen muttering "why did you change" to the elven bust inside her room, which is presumably that of her father.
Events of Baldur's Gate 3
Act Two
Isobel can be found on the first floor of the Last Light Inn in the Shadow-Cursed Lands. Jaheira will direct the party toward her to receive for a low-level protection against the Shadow Curse. Isobel will bless the party even if they have other means of protection.
Speaking to her at Last Light's Inn will instigate a conversation with Flaming Fist Marcus, where he will summon winged ghouls in an attempt to kidnap Isobel and take her to Moonrise Towers. If the party chooses to side with Isobel --and Marcus and the ghouls are defeated-- she will continue to sustain the warding over Last Light's Inn. If instead she is defeated in combat, the fight will immediately end and the warding will fail. The party will then enter combat with the remaining Harpers outside, as well as some Vines, although Jaheira will remain as an uncontrolled ally.
If the party chooses to side with Marcus, they will fight Isobel and the Harpers inside the Inn, including Jaheira.[note 2] Once Isobel is defeated, the warding over Last Light's Inn will falter, and the party will enter combat with the remaining Harpers outside, as well as some Vines.
If Isobel remains after the fight with Marcus, the Dark Urge may find themselves desiring to kill her. Sceleritas Fel will also appear at camp to task the Urge with her death. Isobel will help to talk the Urge down, that as an experienced cleric she can see when the Urge is and is not being themselves. The Urge can return and break their truce at any time.
If at any point the Dark Urge fails to suppress their urges, the moon shield will fall with Isobel, causing all within (save Jaheira) to fall to the curse.
Act Two finale
If the Nightsong is destroyed, Isobel will become overwhelmed and unable to sustain her protection over the Inn, killing her and all others within.
Otherwise, if the Nightsong is released, she will move to the inn's courtyard where she will urge the party to go to Moonrise Towers. After Ketheric is defeated, Isobel will travel to Moonrise Towers where she will reunite with her lover, Dame Aylin. She will ask the party if the two of them may remain at camp for a time, to answer some questions for Shadowheart.
If Isobel was captured by Marcus, she will aid Ketheric in the fight inside the illithid colony. She cannot be saved here and will die at the end of the fight even if she managed to stay alive.
If they both remain alive, Isobel and Aylin will become Camp Followers and travel with the party to Baldur's Gate.
Act Three
Isobel can be found at camp with Dame Aylin, where they were invited to stay. They will both remain at camp until Lorroakan is defeated, upon which they will leave to help a Selûnite enclave outside the city. The two will later appear at High Hall during the final fight to lend aid.
If Aylin was allowed to be caged by Lorroakan, the party can convince Isobel that he overpowered both of them. Isobel will leave for Ramazith's Tower to save Aylin, but she will be defeated and can later be found dead in the tower. A heartbroken Aylin will vow that once she escapes, she will kill the party's "children, and their children beside".
Combat
Attacks and Abilities
Notable loot
Gallery
Datamined content
- Some datamined content reveals her original backstory. See Aylin/Cut_content for more.
- She was supposed to have been killed by Balthazar, and Aylin was framed for her murder. Ketheric turned Aylin into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.
Related literature
Written by Isobel
Notes
- ↑ Although Ketheric's other familial resurrections – Thisobald, Malus, and Gerringothe – are undead monsters, Isobel is not, and is not affected by Turn Undead. It is not made clear why.
- ↑ Any enemies killed during this initial fight don't seem to grant experience, even if a player character lands the killing blow; this may be a bug.