Monk

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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk Class Icon.png
Monk Class Icon.png
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.


Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Four Elements Icon.pngWay of the Four Elements, Open Hand.pngWay of the Open Hand, Shadow Icon.pngWay of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - size=64 Unarmoured Defence, Martial Arts, Flurry of Blows
2nd +2 1d4 3 +10 ft. Ki, Unarmoured Movement, Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage
3rd +2 1d6 4 +10 ft. Choose a subclass, Deflect Missiles
4th +2 1d6 5 +10 ft. Feats#Available Feats Feat, Slow Fall
5th +3 1d6 6 +10 ft. Extra Attack Icon.png Extra Attack, Stunning Strike
6th +3 1d6 7 +15 ft. Ki-Empowered Strikes, Subclass feature
7th +3 1d6 8 +15 ft. File:Evasion Icon.png Evasion
8th +3 1d6 9 +15 ft. Feats#Available Feats Ability Score Improvement
9th +4 1d8 10 +15 ft. Unarmoured Movement improvement
10th +4 1d8 11 +20 ft. Purity of Body
11th +4 1d8 12 +20 ft. Subclass feature
12th +4 1d8 13 +20 ft. Feats#Available Feats Ability Score Improvement

Class Information

Ki

Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.

At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsquent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Four Elements Icon.pngWay of the Four Elements, they can use Spell HarmonyOfFireAndWater.pngHarmony of Fire and Water.

Spell Name Description
Blade of Rime + 2 Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.
Harmony of Fire and Water Harmony of Fire and Water is an Action that allows the Monk to recover half of their max Ki points outside of combat, but can only be used once per long rest.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Class features

+ 2 Ki points

Passives
  • Unarmoured Defence Unarmoured Defence
  • Martial Arts: Dextrous Attacks
    • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
  • Martial Arts: Deft Strikes
    • Attacks with Monk Weapons and unarmed attacks deal 1-4 Bludgeoning damage, unless their normal damage is higher.
  • Martial Arts: Unarmed Strike
    • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Skills

Level 2

Class features

+ 1 Ki point

+ 3m of Unarmored Movement

Skills

Level 3

Select a Subclass

Four Elements Icon.png
Way of the Four Elements
Open Hand.png
Way of the Open Hand
Shadow Icon.png
Way of Shadow
  • Subclass Features:
Four Elements Icon.pngWay of the Four Elements Open Hand.pngWay of the Open Hand Shadow Icon.pngWay of Shadow
  • Flurry of Blows: Topple
  • Flurry of Blows: Stagger
  • Flurry of Blows: Push
  • Shadow Arts: Hide
  • Shadow Arts: Pass Without Trace
  • Shadow Arts: Darkness
  • Shadow Arts: Darkvision
  • Shadow Arts: Silence
  • Cantrip: Minor Illusion

Level 4

Class features

+ 1 Ki point

+ Replace Spell

+ Feat

Level 5

Class features

+ 1 Ki point

+ Extra Attack

+ Replace Spell

Skills

Level 6

Class features

+ 1 Ki point

+ Unarmored Movement

+ Ki-Empowered Strikes