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Monk
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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements,
Way of the Open Hand,
Way of Shadow
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | ![]() ![]() ![]() ![]() ![]() |
2nd | +2 | 1d4 | 3 | +10 ft. | ![]() ![]() ![]() ![]() |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, ![]() |
4th | +2 | 1d6 | 5 | +10 ft. | ![]() ![]() |
5th | +3 | 1d6 | 6 | +10 ft. | ![]() ![]() ![]() |
6th | +3 | 1d6 | 7 | +15 ft. | ![]() ![]() |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion, ![]() |
8th | +3 | 1d6 | 9 | +15 ft. | ![]() |
9th | +4 | 1d8 | 10 | +15 ft. | ![]() |
10th | +4 | 1d8 | 11 | +20 ft. | ![]() ![]() |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | ![]() |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
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Description
Ki is the magic that flows through all living beings. You can use Ki points to fuel your advanced monk techniques.
Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is
Way of the Four Elements, at level 3 they can use
Harmony of Fire and Water, otherwise if the Monk's subclass is
Way of the Open Hand, at level 6 they can use Wholeness of Body
Spell Name | ![]() |
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Description |
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Blade of Rime | ![]() ![]() |
Throw a shard of ice that deals 1d10![]() ![]() | |
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Harmony of Fire and Water is an ![]() ![]() |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class Features
- + 2
Ki points
Passives
Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4
Bludgeoning damage, unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~4
Martial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Bonus action.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Skills
Level 2
Class Features
- + 1
Ki point
Unarmoured Movement
- Your movement speed increases by 3m/10ft while you are not wearing armour or using a shield.
Skills
Level 3
Class Features
New
- + 1
Ki point
Deflect Missiles (Reaction)
Changed
Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6
Bludgeoning damage(previously 1~4), unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~6
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
Class Features
- + 1
Ki point
Slow Fall (Reaction)
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 5
Class Features
New
- + 1
Ki point
Extra Attack
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
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Skills
Level 6
Class Features
New
- + 1
Ki point
Ki-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
Improved Unarmoured Movement
- Your movement speed increases by 4.5m/15ft (previously 3m/10ft) while you are not wearing armour or using a shield.
Subclass Features:
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Level 7
Class Features
- + 1
Ki point
- File:Evasion Icon.pngEvasion
Stillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
Class Features
- + 1
Ki point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
Class Features
New
- + 1
Ki point
Advanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6m/20ft while you are not wearing armour or using a shield.
Changed
Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8
Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1~8
- Proficiency Bonus: +4 (previously +3)
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Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
Level 10
Class Features
New
- + 1
Ki point
Purity Of Body
Changed
Improved Unarmoured Movement
- Your movement speed increases by 6m/20ft (previously 4.5m/15ft) while you are not wearing armour or using a shield.
Level 11
Class Features
- + 1
Ki point
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Level 12
Class Features
- + 1
Ki point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.