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Muzz is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement edit

Muzz and her fellow doppelgangers are responsible for several murders, including that of Father LorganFather Lorgan. She attacks on sight, together with ZommZomm and RuddRudd.

Combat edit

Attacks and abilities edit

Muzz has the statistics, attacks, and abilities of a generic doppelganger.

FlourishFlourish (Bonus Action)   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Morphic AmbushMorphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
MultiattackMultiattack (Action)
Damage: 12~32
2d6 + 4BludgeoningBludgeoning
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
SlamSlam (Action)
Damage: 2~16

Hit a target with your bare fists.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weakening StrikeWeakening Strike (Action)   –  Rapier
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit

Related quests edit