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Monk: Difference between revisions
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* + 1 Ki point | * + 1 Ki point | ||
* 1d6 Deft Strikes | * 1d6 Deft Strikes | ||
* Deflect Missiles (Reaction | * [[Deflect Missiles]] ''([[Reaction]])'' | ||
* '''Select a Subclass''' | * '''Select a Subclass''' |
Revision as of 20:09, 10 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement, Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Feat, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements, they can use Harmony of Fire and Water.
Spell Name | Description | ||
Blade of Rime | + 2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |
Harmony of Fire and Water | Harmony of Fire and Water is an Action that allows the to recover half of their max Ki points outside of combat, but can only be used once per long rest. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class features
- + 2 Ki points
Passives
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Skills
Level 2
Class features
- + 1 Ki point
- + 3m of Unarmored Movement
Skills
Level 3
- + 1 Ki point
- 1d6 Deft Strikes
- Deflect Missiles (Reaction)
- Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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- Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
Class features
- + 1 Ki point
- Slow Fall (Reaction)
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 5
Class features
- + 1 Ki point
- Extra Attack
Skills
Level 6
Class features
- + 1 Ki point
- Unarmored Movement 2
- Ki-Empowered Strikes
Level 7
- + 1 Ki point
- Evasion
- Stillness of Mind
Level 8
- + 1 Ki point
- 1d8 Deft Strikes
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
- + 1 Ki point
- Unarmored Movement Difficult Terrain
Level 10
- + 1 Ki point
- Unarmored Movement 3
- Purity Of Body
Level 11
- + 1 Ki point
Level 12
- + 1 Ki point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.