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Monk: Difference between revisions
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===== New ===== | ===== New ===== | ||
* + 1{{SmallIcon|Monk Ki Icon.png}}Ki point | * + 1{{SmallIcon|Monk Ki Icon.png}}Ki point | ||
* Advanced Unarmoured Movement | |||
** [[Difficult Terrain]] doesn't slow you down and you can [[Jump (Bonus Action)|jump]] an additional 6m/20ft while you are not wearing armour or using a shield. | |||
===== Changed ===== | ===== Changed ===== | ||
* Martial Arts: Deft Strikes | |||
** Attacks with Monk Weapons and unarmed attacks deal 1~8 {{DamageType|Bludgeoning}} damage (previously 1~6), unless their normal damage is higher. | |||
* [[Proficiency Bonus]]: +4 (previously +3) | |||
=== Level 10 === | === Level 10 === |
Revision as of 22:43, 10 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement, Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Feat, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed weapons or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Description
Ki is the magic that flows through all living beings. You can use Ki points to fuel your advanced monk techniques.
Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements, they can use Harmony of Fire and Water.
Spell Name | Description | ||
Blade of Rime | + 2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |
Harmony of Fire and Water | Harmony of Fire and Water is an Action that allows the to recover half of their max Ki points outside of combat, but can only be used once per long rest. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class Features
- + 2Ki points
Passives
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Skills
Level 2
Class Features
- + 1Ki point
- Unarmoured Movement
- Your movement speed increases by 3m/10ft while you are not wearing armour or using a shield.
Skills
Level 3
Class Features
New
- + 1Ki point
- Deflect Missiles (Reaction)
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
Class Features
- + 1Ki point
- Slow Fall (Reaction)
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 5
Class Features
New
- + 1Ki point
- Extra Attack
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features
- Way of Shadow
- Actions
Skills
Level 6
Class Features
New
- + 1Ki point
- Ki-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 4.5m/15ft (previously 3m/10ft) while you are not wearing armour or using a shield.
Subclass Features
- Way of Shadow
- Actions
Level 7
Class Features
- + 1Ki point
- Evasion
- Stillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
Class Features
- + 1Ki point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
Class Features
New
- + 1Ki point
- Advanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6m/20ft while you are not wearing armour or using a shield.
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Level 10
Class Features
New
- + 1Ki point
- Purity Of Body
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 6m/20ft (previously 4.5m/15ft) while you are not wearing armour or using a shield.
Level 11
Class Features
- + 1Ki point
Subclass Features
- Way of Shadow
- Actions
- Shadow Strike
- Shadow Strike: Unarmed
- Actions
Level 12
Class Features
- + 1Ki point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.